Welp, looks like the PS4 declined month over month, so much for Bloodborne being a system seller I guess, lol. But Bloodborne bombing shouldn't come as a surprise to anyone outside the Sony-GAF echo chamber.
The game is full of cheap design. I played the game at a friend's house, and the very first enemy will two-shot you really easily. To add insult to injury, you deal like two damage per attack you do. You have to hit him like 50 times to kill him. Make just one mistake and you will have to sit through a minute long loading screen before having to start from scratch again. I tried like 40 times before deciding that life is too short. I guess padding your game with artificial difficulty makes sense when you are selling your game to a games-starved user base but it's not my cup of tea.
Also, dat loading screen. I have no idea what they were thinking. Maybe they were afraid that PS4 owners wouldn't know how to handle actually playing a game for more than 50 % of any given period of time?
I watched my friend play for a while. Apparently you level up by getting a blowjob from a sex doll? How did anyone think a game like this would sell. Also, the guns seem to be bugged. They do pretty much no damage :/
To further worsen the terrible launch month, the game will have horrible legs. I bet not even 5 % of players could get past the first boss. Gamestop is likely LITERALLY swimming in trade-ins by now.
Also, it's going to be interesting to see how Sony-GAF reacts when the Web of Lies spun by Shu the Vicious Lier is torn down and the Steam and The One versions will be visible to the world, ready to pounce at the ponies and incite frenzy into their minds and souls.