You coulda loved on Knights of the Old Republic a little in that post.JoshuaJSlone said:Supporting JPRGs on Wii is hard. I mean, there's... Opoona? Arc Rise Fantasia is 2010. @_@
This has given me plenty of time to get to old games, though. Rather than spending money on theoretical new Wii games, I've played things I missed last gen like Xenosaga, Fable, Knights of the Old Republic, and Paper Mario TTYD.
SapientWolf said:I disagree somewhat on this point. Code reuse / engine outsourcing and team experience can help keep costs down, especially near the end of a console's cycle when the tools have matured. A lot of the R&D dollars are being spent towards the next generation right now, not this one.
Kenka said:Flying_Phoenix, this is one of the most intelligent, neutral and well-thought posts I've very seen on GAF. Thanks buddy.
AniHawk said:MadWorld may break 100k next month!
Yaaaaaaay, MadWorld!!
grandjedi6 said:
Eteric Rice said:Oh, and Madworld may have bombed, but Bionic Commando bombed harder.
It sold more than God Hand, but this is GAF and things like perspective and realistic expectations don't exist here. It didn't sell Millions lolololololololo BOMBA!MadWorld may break 100k next month!
Yaaaaaaay, MadWorld!!
MadWorld is all kinds of awesome. Third best game on Wii, after No More Heroes and Galaxy if you ask me. It deserved to sell much better, more focused advertising would have certainly helped that (the game itself is extremely niche - it's an ultraviolent brawler in black and white - but what about getting people to actually know what the game is about?).
Jocchan said:Let's assume you are Capcom. You have hired quite a few Majinis that will magically develop for you Resident Evil 6 in less than six months, right in time for Christmas.
Let's assume that developing it for Wii, having to update the RE4 engine, costs you half as much as a PS360 version (which can be considered as a single SKU thanks to their MT Framework making multiplatform development easy as cake).
Your data says that RE4: Wii Edition sold 1.5M and that RE5 sold 4-5M on PS360.
Where would you develop it for? Wii or PS360?
I agree they couldn't have shown brutal killings and blood spurts painting the screen red, but they didn't get the point through with their ads, and I'm pretty sure this didn't help sales for an already niche game.Scrubking said:http://www.youtube.com/watch?v=v0YQ5FljJQU
Here is the TV AD for the game. It's nothing but cutscenes of Jack walking around. They in no way convey what the game is about other than in words and I don't blame them. The idiots want to quote what I said about the ads, but I'm right. Madworld is the most violent vidoegame ever made. The entire game is about killing people in the most brutal ways possible. The more brutal the better. The game encourages the brutality which is shown in all it's graphic glory. You can't convey that in a TV AD without scaring people, drawing unwanted attention or getting it censored.
Actually, Capcom's best option would have been working on some tools to port their MT Framework games to the Wii easily from the very beginning. This way, they could have made Wii SKUs for their biggest titles pretty cheaply and get a higher overall userbase to sell their games to, but they never thought it was worth it and ultimately never bothered.DNF said:You are comparing a port (with budget sales-price ?) from a game which was available 1-2 years ago on 3 different platforms before with sales numbers from a new main game. So even if a WII-version of an imaginery RE6 would quite cost a lot and high manpower would be needed, the potential / most likely sales of +1,000,000 units would make versions for PS360 and WII seem smart.
Even if Capcom had many Million-Sellers this generation, i don't understand why they would dismiss this oppertunity (like the had with RE5) even if much effort to make it playable on weaker hardware would be needed.
With such high selling franchises i think it doesn't matter if a game sells 5Mil. on console x and 1Mil. or 15Mil. on console x and 1Mil. on console y. If the possibility to run on a hardware and the potential market is there, there should be versions for as many platforms as possible.
MadWorld selling more then God Hand isn't a achievement you know.Scrubking said:It sold more than God Hand, but this is GAF and things like perspective and realistic expectations don't exist here. It didn't sell Millions lolololololololo BOMBA!
Exactly. Drawing feet a bit better than Rob Liefeld doesn't automatically make you a decent artist. You're still horrible, and you'd better keep hiding them behind conveniently placed curtains of smoke/crates/whatever.Sadist said:MadWorld selling more then God Hand isn't a achievement you know.
AniHawk said:MadWorld may break 100k next month!
Yaaaaaaay, MadWorld!!
Now you're exaggerating again. Sea of failure? :lolcharlequin said:Still, though, again, this is the tragedy of lowered expectations: 500k worldwide is not in any way a tremendously impressive accomplishment, even when one is forced to hold it up as a nigh-unique example of success in a sea of failure.
Sadist said:MadWorld selling more then God Hand isn't a achievement you know.
That's not what I'm saying. They sold more copies of MadWorld, but their ultimate goal to reach the western audience didn't go that well. I mean, going from 26k sold with God Hand to maybe 100k with MadWorld isn't that bad, but in the long run it won't matter. 100k isn't that good. No matter how hard you try to spin it.Scrubking said:So the Platinum guys should be sad that their new brawler sold better than their last one? This is what I mean when I say too many people here lack perspective.
D.Lo said:Have to say I'm with the 'unbelievers' here, that's pretty much it for the Wii in terms of being treated as the market leader it is by third parties.
While I never expected it to get in on, say sequels to already going HD franchises (Assasins Creed, Mirrors Edge etc), there are so many missed opportunities that would have been perfect for the Wii but which have been put on PS360 instead. Older examples lke Beyond Good and Evil come to mind - not a huge franchise sure, but given the original was best on GameCube and it was very Nintendo like (sort of Metroid meets Zelda in some ways), and even had a stylised art style, it was a no brainer for Wii. Yet it was put on PS360, which in my opinion has hurt the game by making it too 'graphic' for the perceived wants of that audience.
Castlevania was the biggest one of E3 for me. Konami has consistently mishandled the franchise for years, but with the established DS fanbase, retro prescence on the Wii because of the Virtual Console, and failure of the last few console games, Castlevania was begging for re-invention back home on Nintendo where it began. Judgement fits the 'cheapo Wii spinoff' story, but for once it actually came out first, so it wasn't a 'spin off' of an existing PS360 game and as such wasn't established on any current home console, and if any, was established on the Wii. So it was free of 'existing environment' concerns. Konami also really wants it to be re-established as a series in Japan, and there's only one console that can do that.
And yet, there it is on PS360, a new announcement (if an adapted one of an already existing game). Castlevania will join the crowded pool of games trying to be graphically intense and 'mature' (read: teenage) in theme on that platform environment. It will be released and forgotten about within a month like most games. It does look pretty good though.
Scrubking said:So the Platinum guys should be sad that their new brawler sold better than their last one? This is what I mean when I say too many people here lack perspective.
The Experiment said:Given the strong sales of properties like Gold's Gym Cardio, Boom Blox, and EA Active, I think third parties know exactly what sells on the Wii.
dammitmattt said:A couple of third parties have gotten it right, but most of them are just blindly throwing darts at a board, hoping to make something stick.
And unfortunately, Boom Blox Bash Party seems to be doing even worse than it's predecessor out of the gate :/
Err... strong sales?The Experiment said:Given the strong sales of properties like Gold's Gym Cardio, Boom Blox, and EA Active, I think third parties know exactly what sells on the Wii.
dammitmattt said:And unfortunately, Boom Blox Bash Party seems to be doing even worse than it's predecessor out of the gate :/
jj984jj said:Err... strong sales?
But the former 2 games he mentioned have been selling at a very slow pace like several "core" Wii titles have.Andrex said:The first Boom Blox has actually done fairly well. Of course, that's relative though. It did, however, get a sequel.
xs_mini_neo said:People criticize them today for their open fanboyism.
AniHawk said:I think the Wii has a good variety of games that will be worth purchasing in 2009.
Eteric Rice said:Oh, and Madworld may have bombed, but Bionic Commando bombed harder.
nincompoop said:Madworld nearing 100k is interesting, considering it's apparently still full price at most major retailers. Could it eventually achieve No More Heroes type sales after it drops in price?
Jokeropia said:though you'd be hard pressed to find too many of those among the "ambitious new IPs" Wii has gotten.
Stumpokapow said:Dating back as far as Doom 2 or even farther, the industry has been fine with sequels that are largely just a new mission pack for the original game. After all, if the original is great, why wouldn't more of the same be great?
But if you're the kind of buyer who bought Doom 1, played the first episode, and never got around to the other 2/3, Doom 2 doesn't offer much to you. Sure, the new levels are great, but you never even managed to finish the levels from the first game, so why would you buy more?
Boom Blox 2 strikes me as sort of a very 1.1 upgrade; yes, the visuals are much better, the physics are better, the internet level sharing is better... but if we're operating on the assumption that the people buying the game are not internet message board types--I'm not sure if I'd group Boom Blox into the "mom who never played video games" casual group or the last-gen "plays madden and maybe reads Gamespot but doesn't buy many games" casual group, but the distinction is sort of irrelevant here--the game's pitch is basically "more of the same great formula" and the reality is that I suspect that 80%+ of the people who played Boom Blox didn't exhaust the content in the original.
Rayman Raving Rabbids, on the other hand, has gotten away with incremental upgrades. I think it's largely been able to do so by making the most prominent element of the games the "theme", and then varying up the "theme" (2 being "Road Trip", 3 being "TV Channels"). So it's not necessarily that buyers are looking at buying the games to get more Rabbid content, it's that they're looking at buying the games to get DIFFERENT Rabbid content.
So, if I were a casual game producer, I would work on making sure that my sequels are perceived as qualitatively different as opposed to quantitatively more.
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71454charlequin said:Err... no. Mad World already dropped to $30 at most places a while ago. If it makes it to 100k it'll be on the back of price-collapse, not word-of-mouth legs.
nincompoop said:
Uh most places are still selling Mad World for full price.charlequin said:Err... no. Mad World already dropped to $30 at most places a while ago. If it makes it to 100k it'll be on the back of price-collapse, not word-of-mouth legs.
jj984jj said:Err... strong sales?
nincompoop said:
AniHawk said:MadWorld and Overkill are selling rather consistently month-to-month. Of course, it's not by any large amount. Overkill's about two months away from 100k at its current pace.
But Klonoa. Maaaaaaaan, Klonoa.
Didn't you say the original Klonoa only sold around 25k lifetime on the PS1? So shouldn't be THAT much of a shock that the Wiimake bombed, there's just not a big fanbase for it.AniHawk said:MadWorld and Overkill are selling rather consistently month-to-month. Of course, it's not by any large amount. Overkill's about two months away from 100k at its current pace.
But Klonoa. Maaaaaaaan, Klonoa.
And on the PS3, the top-selling exclusive game in the US is MGS4. More than Resistance, Killzone 2, LBP, Uncharted, R&C, etc.
nincompoop said:Didn't you say the original Klonoa only sold around 25k lifetime on the PS1? So shouldn't be THAT much of a shock that the Wiimake bombed, there's just not a big fanbase for it.
It was on sale on Amazon for a couple of days (Maybe a week) and it was on sale on Gamestop for like a week. There was no drop only a sale at a couple of places.charlequin said:Dunno what to tell you. It was, as schuelma notes, selling for $30 on Amazon earlier and I've seen it for $30 in person. Must not be an across-the-board drop.
Chumly said:It was on sale on Amazon for a couple of days (Maybe a week) and it was on sale on Gamestop for like a week. There was no drop only a sale at a couple of places.
Look at the balance board go! :loldonny2112 said:1st graph
:lol :lolAniHawk said:The PS3 is also the only system where a multiplatform game is the number one seller.
AniHawk said:MadWorld and Overkill are selling rather consistently month-to-month. Of course, it's not by any large amount. Overkill's about two months away from 100k at its current pace.
But Klonoa. Maaaaaaaan, Klonoa.
And on the PS3, the top-selling exclusive game in the US is MGS4. More than Resistance, Killzone 2, LBP, Uncharted, R&C, etc.
The PS3 is also the only system where a multiplatform game is the number one seller.
Eteric Rice said:How about world wide for Madworld and Overkill?
Also, poor Klonoa. I bought it! The box art is awful, though.
Dalthien said:Look at the balance board go! :lol
and lisa simpson/sailor moon is hupo in the german version..:lol :lolwackojackosnose said:That's a shame. Klonoa's definitely one of the prettiest Wii games I've played and it has such a nice PAL conversion (full 60hz and 480p unlike Madworld and Little King's Story :/).
Hopefully they'll somehow justify the sequel in PAL land though.
Sadist said:That's not what I'm saying. They sold more copies of MadWorld, but their ultimate goal to reach the western audience didn't go that well. I mean, going from 26k sold with God Hand to maybe 100k with MadWorld isn't that bad, but in the long run it won't matter. 100k isn't that good. No matter how hard you try to spin it.
Oh, Platinum has a reputation, and Madworld plays right into it.EDarkness said:Granted, maybe for some company like Capcom 100k isn't that much, but for a small developer like Platinum who don't have a company reputation yet, I'd say they're doing pretty well.
That's cold.ZAK said:Oh, Platinum has a reputation, and Madworld plays right into it.
The key word (which you haven't mentioned yet) is the budget of the production. Even Capcom could be satisfied with 100k as long as there is a profit, while even small developers can be dissappointed when they get a loss as the result (though in this case, the publisher is rather taking the hit).EDarkness said:100k is pretty good depending on what the publisher wants to sell. If my game sold 100k, I'd be dancing in the streets. Granted, maybe for some company like Capcom 100k isn't that much, but for a small developer like Platinum who don't have a company reputation yet, I'd say they're doing pretty well. It's like saying that No More Heroes wasn't a success when the developer says it was. Who do we believe?
AniHawk said:Yeah, but Klonoa 2 wound up doing around 100k in the US iirc (this was back in 2001 when PS2 owners were starved for games). I think this is a case of very few retailers ordering the game. I reserved it at my old store and they only got two copies in. And there were stories of people here having a hard time finding it.
I dunno. I guess it could do well over time. If it hasn't at least outsold the original by the end of the year, then it's pretty much the end of the series in retail, probably.