jarrod said:Too bad their cutting off said userbase with XBox incompatability in Xenon...
You have to be crazy if you think MS hasn't come up with a way to at the very least port your gamertag from the Xbox to the Xenon.
jarrod said:Too bad their cutting off said userbase with XBox incompatability in Xenon...
Try again. There's actually some 85+ million PS2/XBox consoles out there (100+ million when you add in GameCube)... seems clear that most consumers couldn't care less about online.DJ Demon J said:1 million people on XBL and 3+ million PS2 NAs, 4+ million users out of a what, 40 or so million unit home console install base? 10% of the market is more than just "true gamers.'
But of course almighty Nintendo and Iwata MUST be correct, right?
Prine said:Well, they're cutting off Xbox's, not XBL access. I assume accounts will be valid for Xenon games. Perfect Dark Zero online at launch
Oh no, I'm sure Live accounts will carry over (to PC as well)... I'm just saying there's no guarantee that Microsoft's XBox userbase (online or not) will carry over into the next generation. Incompatabilty between console software sort of throws a wrench into that...DarienA said:You have to be crazy if you think MS hasn't come up with a way to at the very least port your gamertag from the Xbox to the Xenon.
AirBrian said:Links?
Bach said the 750,000 figure did not include people who got a two-month free trial for Xbox Live over the holiday season with the purchase of select games. Converting those trial subscribers, he said, was a priority in the early part of this year.
jarrod said:Too bad their cutting off said userbase with XBox incompatability in Xenon...
DJ Demon J said:Last I checked, a person who goes into a STORE to BUY an Xbox Live kit is a consumer. Let's go to www.dictionary.com, shall we? *whistles cheerily*
con·sum·er ( P ) Pronunciation Key (kn-smr)
n.
1. One that consumes, especially one that acquires goods or services for direct use or ownership rather than for resale or use in production and manufacturing.
2. A heterotrophic organism that ingests other organisms or organic matter in a food chain.
OK, I think we can agree that it's not #2. So that leaves #1, yay!
1 million people on XBL and 3+ million PS2 NAs, 4+ million users out of a what, 40 or so million unit home console install base? 10% of the market is more than just "true gamers.'
But of course almighty Nintendo and Iwata MUST be correct, right?
jarrod said:Try again. There's actually some 85+ million PS2/XBox consoles out there (100+ million when you add in GameCube)... seems clear that most consumers couldn't care less about online.![]()
jedimike said:What???...that's like saying most consumers don't care about Metroid Prime because it only sold a million copies.
There's a clear difference between a single game release and an additional mode of play (available on all 3 platforms). Mega/Sega CD outsold Sonic the Hedgehog... so which was the larger commercial success?jedimike said:What???...that's like saying most consumers don't care about Metroid Prime because it only sold a million copies.
jarrod said:There's a clear difference between a single game release and an additional mode of play (available on all 3 platforms). Mega/Sega CD outsold Sonic the Hedgehog... so which was the larger commercial success?
Thanks for the link.jedimike said:
Microsoft Corp. (Nasdaq: MSFT - News) today announced that more than 1 million people are now members of the worldwide Xbox Live(TM) online video gaming service.
Sounds like this includes the free subscriptions."Consumers are clearly choosing Xbox Live online video games as the new digital entertainment nirvana," said Microsoft Senior Vice President of the Home and Entertainment Division and Chief Xbox Officer Robbie Bach. "Our community has reached a million members in record time, and we've got hot new games and expanded features that will continue to feed our customer's almost insatiable appetite for online play."
Still there's no real relevance in these comparisons you're making. Comapring for example HBO subscribers to the number of people watching Friends or some other show strikes as a bit off base. Most game consumers buy games (which are a much smaller investment than a network infastructure). Most game consumers don't play online, indeed only a tiny fracion bother with it. Software is what fuels console gaming, online is simply a niche segment of that.jedimike said:When you're talking about market penetration, which is what you're doing, Sega CD was more successful than Sonic. More consumers felt that Sega CD was more worthy of owning than Sonic the Hedgehog.
If you look at subscription rate of HBO compared to the total number of people that own TV's... I'm sure it would look like a failure too.
jarrod said:Try again. There's actually some 85+ million PS2/XBox consoles out there (100+ million when you add in GameCube)... seems clear that most consumers couldn't care less about online.
Online uptake is currently around 5% of the console market at large. That definitely strikes me as an enthusiast niche more than anything...
jarrod said:Oh no, I'm sure Live accounts will carry over (to PC as well)... I'm just saying there's no guarantee that Microsoft's XBox userbase (online or not) will carry over into the next generation. Incompatabilty between console software sort of throws a wrench into that...
Nope, in the US it's only around 2.2 million NAs sold (going by Sony's figures this past spring, SCEA was trumpeting that they'd managed 10% of their userbase). Worldwide the number jumped to 3 million, you remembered incorrectly. Asshole.DJ Demon J said:Wow, there's over 100+ million PS2/XBOX/GC consoles in the US? Someone tell Bach, Iwata and Hirai the good news! I'll concede that the XBL 1 million number isn't US only (although an overwhelming majority would come from US), but IIRC the 3+ million NA number IS US only. What's this mean? At least 4 million interested consumers in the United States out of a 40 or so million console base in the US. As jedimike said, not everyone who has a TV and cable (analagous to Xbox and broadband connection)subscribes to HBO. Yet you wouldn't say HBO is a failure, would you?
Is that clear enough for you, douchebag?
jarrod said:Nope, in the US it's only around 2.2 million NAs sold (going by Sony's figures this past spring, SCEA was trumpeting that they'd managed 10% of their userbase). Worldwide the number jumped to 3 million, you remembered incorrectly. Asshole.
So in the US, current consoles (PS2, XBox & GC) number about 45 million while online consoles number probably close to 3 million.
edit-I also wouldn't call HBO a failure (which, if you've actually read my posts, I haven't called Live either). But I also wouldn't say most of the television "userbase" really cares for it either.![]()
DJ Demon J said:2.2 million NAs? Fine. I'll take your word for it, though I'd still like to see a posting from an SCEA official statement to that effect. Can we agree on at least 800k US XBL subscribers? 3 million consumers paying for the privilege of online (many of which also paying a broadband internet connection service fee), and Iwata claims consumers don't want online games? TOTAL BULLSHIT, if you haven't caught on yet, dipshit.
Don't take my word for it...DJ Demon J said:2.2 million NAs? Fine. I'll take your word for it, though I'd still like to see a posting from an SCEA official statement to that effect. Can we agree on at least 800k US XBL subscribers?
Sony Computer Entertainment America Inc. said today the audience for online gaming with the PlayStation®2 computer entertainment system grew to 2.6 million this month
Again, I'd like to see the exact quote where Iwata said that verbatim. Put up or shut up, dumbass.DJ Demon J said:3 million consumers paying for the privilege of online (many of which also paying a broadband internet connection service fee), and Iwata claims consumers don't want online games? TOTAL BULLSHIT, if you haven't caught on yet, dipshit.
They're using SCEA's press release numbers for consoles (which are shipped, not sold) and then the rough percentage SCEA gave out of NA penetration (10%) to get the number of Network Adapters? Flawed all the way around.DarienA said:More #'s for you guys to argue over.
http://maccentral.macworld.com/news/2004/06/22/sony/
Sony has sold 100 million PlayStations since the console was released in Japan in 1994, and 70 million PlayStation 2 units since it was introduced in 1999. About 30 million PlayStation 2 units have been sold in the U.S., and about 10 percent of U.S. users have purchased network adapters that allow them to play games online.
DarienA said:Yes Be... but I'm just thinking out loud in terms of why choose those... there has to be more than it took longer... I mean HBO or AOL? Who would use a comparison against services that debuted oh so long ago as a comparison to something that has only debuted recently? Again I simply don't see the logic in it.... great numbers... weird comparison.
*sniffle*Sea Manky said:I remember when a friend of mine showed me AOL when it started, it was pretty much a beefed up BBS with a GUI.
I remember downloading pirated versions of Commander Keen games off of BBSes.Wario64 said:I remember when I was using AOL when it had a DOS version.
Wario64 said:I remember when I was using AOL when it had a DOS version.
Hellraizah said:have a valid credit card number
DarienA said:.... you do realize that XBL can be paid for with a debit card right?
JC10001 said:Sorry for being off topic but DJ Demon J's new tag gives a whole new meaning to the phrase "We'll get 'em next year." But considering the year that the new consoles will launch as well as the next, next elections... shouldn't it be 2006?
You don't give up easily, DJ. I'll give you that.
DJ Demon J said:Yep, that fact right there makes PS2 online better than Xbox Live, right Darien? After all, PS2 only accepts the creme de la creme with real Visas and Mastercards. :rolleyes
Not in Canada at least. I wasn't aware of this, I heard this before, but I think it takes a special debit card, am I right ?DarienA said:.... you do realize that XBL can be paid for with a debit card right?
Almost every bank in the US gives it's customers with checking accounts a Visa or Mastercard debit card, so no it's not really considered special anymore. When they first came out it was a rare thing... but not these days.Hellraizah said:Not in Canada at least. I wasn't aware of this, I heard this before, but I think it takes a special debit card, am I right ?
Very possible. Then again it's also possible that they'll seek to push that they've built so many additional features in to the service(in essence making it more XBL-like), that people won't be surprise that they'll have to pay for it. It's definitely going to be interesting in seeing how they try to make this transition.Anyways, the point is mostly that people agrees to pay for the service, so people will come into Xenon expecting to pay for the same (upgraded) service. If Sony takes that strategy for PS3, trying to build a network à la Xbox Live, they will meet with the usual rants about how they're trying to screw people over with paying services for something that was free before and should be, in the mind of most users.
How does it works ??? Do you have a credit margin on these cards ???DarienA said:Almost every bank in the US gives it's customers with checking accounts a Visa or Mastercard debit card, so no it's not really considered special anymore. When they first came out it was a rare thing... but not these days.
Hellraizah said:How does it works ??? Do you have a credit margin on these cards ???
Heeeeeee, ok, so basically, you have as much "credit" as what you have in your bank account right now ???? Is there any advantages of that over a normal debit card ?DarienA said:The Visa/Mastercard debit card is linked to your checking account... the money usually comes out of your account 1-2 days after you make the purchase so the credit margin is actually however much you have in your checking account.
DarienA said:DJ are you this dumb in real life?? What the hell kind of jump is that to make? The previous poster made it seem like having all of these people with credit card was some type of big deal... I was simply pointing out that anybody can have a debit card and use that to pay for their online service.
Unfortunately in your zealous crusade you tend to get all the details wrong while leaping to illogical conclusions. Still waiting on that quote...DJ Demon J said:Pretend all you want Darien; why point that out if not to rag on XBL in a subtle way? Everyone on GAF has an agenda, at least I'm up front about mine.
DJ Demon J said:Pretend all you want Darien; why point that out if not to rag on XBL in a subtle way? Everyone on GAF has an agenda, at least I'm up front about mine.
Well I'm not sure when you phrase it like that... to my knowledge there is no such thing as a non-Visa/Mastercard debit card issued from US banks... you either get an ATM card or you get a Visa/Mastercard debit card... the benefit of the logo'd card over the ATM card is that because it's Visa/Mastercard you can pretty much use it at any store that accepts regular Visa/Mastercard credit cards.Hellraizah said:Heeeeeee, ok, so basically, you have as much "credit" as what you have in your bank account right now ???? Is there any advantages of that over a normal debit card ?
jarrod said:Unfortunately in your zealous crusade you tend to get all the details wrong while leaping to illogical conclusions. Still waiting on that quote...
Wario64 said:I remember when I was using AOL when it had a DOS version.
Let's take a close look at something...DJ Demon J said:http://www.gamespot.com/news/2004/07/07/news_6102100.html
In an interview with the Japan Economic Foundation's magazine, Japan Spotlight, the famously outspoken Iwata repeated his oft-quoted assertion that "customers do not want online games." He told the Spotlight, "At the moment, most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy."
DarienA said:Yes I'm pretending and you oh great Einstein have figure me out. :rolleyes You are a sad paranoid little person... My agenda is calling people out when they make themselves look like idiots... you however make it too easy.
Hellraizah said:What is truly incredible about that number is that 1 million suscribers means :
1 million people that :
have an Xbox
have a valid credit card number
pay for broadband internet access
wants to play games online
bought the Xbox Live kit (or paid it via credit card)
If we can't call that a success considering all the obstacles it has to face (people without broadband and/or credit cards), I don't know what it is.
jarrod said:Let's take a close look at something...
"At the moment, most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy."
...you quoted it yourself, so clearly "customers do not want online games" is not the entirety of Iwata's message (rather at large they don't want to pay for online games and have connection difficulties). Wouldn't you agree?