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Playstation Laying Off 900 People - Multiple Studios Effected (Insomniac/Guerilla/Firesprite) - London Studio Shuts Down

StreetsofBeige

Gold Member
Not sure about the numbers, but the part about interest rates is %100 true.
I dont know if the numbers are true too, but I do remember on gaf people posting bar charts starting in 2016 I think where all the big tech companies started hiring like crazy and the employee count was like +30% on average. It was like places growing 20 or 40k employees kind of thing. So ok, the past 12-18 months have had various tech companies shaving off 5-10% of people. Hey it happens.

For you gaffers not understanding the interest rate part, the reason why it's important is because rates were ultra low for business loans (and for people's mortgages and car loans too). Rates were probably about 2-3% tops. My mortgage bottomed out at 1.2%.

So for business amping up on business loans and any other debt, it had super low rates. It was like free money. But starting in early 2022, rates jacked up fast everywhere as inflation was high and every government and bank lead were so startletd by covid nobody had the guts to smoothly increase rates because inflation already was like 10% in 2020 and 2021. But nobody moved an inch until Feb or March 2022. And because they panicked and had to act fast, suddenly 2022 had like 3-4% added to rates. And 2023 had a bit more too i think. By mid-2023, that 2% debt rate was around 6-7%. So anyone with a loan which has a variable rate that adjusts to whatever the rates are, or someone needing to renew a loan at the going rate now got interest rates to pay back that are about triple. Thats why companies like Embracer which went ape shit buying endless companies during covid for dirt cheap, put a full stop when 2023 started. They havent bought anything since, and in fact are now gutting employees and studios. They must be some shitty loan with terms refinancing at high rates because anyone able to lock in a super low rate for 5 or 10 years wouldnt give a shit whats going on. One of my buddies locked in a 10 year mortgage for like 2.2% or something in 2021. He doesn't give one stinky iota if rates skyrocket. He's sitting back chilling and laughing.
 

well that's how started.

zb07PSk.jpg



maybe that's another issue. video games are not Hollywood, there is not glamour to be in front of a computer 10+ hours a day making shit works.
 

Astray

Member
I dont know if the numbers are true too, but I do remember on gaf people posting bar charts starting in 2016 I think where all the big tech companies started hiring like crazy and the employee count was like +30% on average. It was like places growing 20 or 40k employees kind of thing. So ok, the past 12-18 months have had various tech companies shaving off 5-10% of people. Hey it happens.

For you gaffers not understanding the interest rate part, the reason why it's important is because rates were ultra low for business loans (and for people's mortgages and car loans too). Rates were probably about 2-3% tops. My mortgage bottomed out at 1.2%.

So for business amping up on business loans and any other debt, it had super low rates. It was like free money. But starting in early 2022, rates jacked up fast everywhere as inflation was high and every government and bank lead were so startletd by covid nobody had the guts to smoothly increase rates because inflation already was like 10% in 2020 and 2021. But nobody moved an inch until Feb or March 2022. And because they panicked and had to act fast, suddenly 2022 had like 3-4% added to rates. And 2023 had a bit more too i think. By mid-2023, that 2% debt rate was around 6-7%. So anyone with a loan which has a variable rate that adjusts to whatever the rates are, or someone needing to renew a loan at the going rate now got interest rates to pay back that are about triple. Thats why companies like Embracer which went ape shit buying endless companies during covid for dirt cheap, put a full stop when 2023 started. They havent bought anything since, and in fact are now gutting employees and studios. They must be some shitty loan with terms refinancing at high rates because anyone able to lock in a super low rate for 5 or 10 years wouldnt give a shit whats going on. One of my buddies locked in a 10 year mortgage for like 2.2% or something in 2021. He doesn't give one stinky iota if rates skyrocket. He's sitting back chilling and laughing.
Yep, basically this.

Anyone who thinks the mass acquisition spree of 2020-2022 will continue now (like Sony buying Arrowhead or Microsoft buying Sega) is truly deluded.
 

gimmmick

Member
A sign of the real economy but my elected leaders tell me things are great and present me with fake data showing low unemployment and job growth!

Companies over staffed their work force and actually have to balance the books. The horror!
 

Calverz

Member
Very disappointing news. I had always had a glimmer of hope they would make a getaway 3. It feels like PlayStation brand has more or less lost all of its British identity. PS1 was so synonymous with 90's pop culture in the UK. Its hard to put my finger on it, but it essentially got me into gaming in a big way. Truly the end of Psygnosis as well. Disappointing news for British computer game industry. Hopefully Playground games swoops up some of the talent and most of them get new jobs again.
 

Ozriel

M$FT
Insomniac seems to have figured it out. Put out a 25 hours AAA game and then 2 years later put out a 8-10 hour smaller version AAA game with similar assets. It's 100% sustainable. Insomniac doesn't make one game every 5 years like some others.

That's the way to do it! Sony owns this company called Insomniac. They know the game plan.

They weren’t the first to do that, Uncharted 4 and Lost Legacy were in the same year. Ditto for Infamous and Second Light.

You can get away with ‘put out a smaller version game with similar assets’ with a crazy popular IP like Spiderman, but that’s not a guarantee it’d translate well for other studios and other IP.
 
The fact that they develop 8-10 hour stop-gap experiences like Miles Morales and the upcoming Venom expansion shows that what I'm saying is true. In any other generation Pre-PS4, we simply would have had Spiderman 2 in 2020 and we would be getting ready for Spiderman 3 to release.

In the 360 era they certainly would have released more full price games. Personally, I think the smaller in between games that are built on the previous full sized effort is a smart way to get more revenue in a way that seems fair to the player. The first game is what one would expect and the second is priced accordingly for being a large expansion on that. This approach is better to me than splitting the primary game in two pieces, unless each of those pieces is of equal size and scope to what would normal be considered a full game. Another option is just to release DLCs with a lot of content expansion, along with a re-release of the game. But that might not do as well as the standalone "Miles" type game.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
They weren’t the first to do that, Uncharted 4 and Lost Legacy were in the same year. Ditto for Infamous and Second Light.

You can get away with ‘put out a smaller version game with similar assets’ with a crazy popular IP like Spiderman, but that’s not a guarantee it’d translate well for other studios and other IP.

You are 100% right that they weren't he first. But Insomniac (from the hack) seems to be the first studio to make it a philosophy for their studio going forward. The other studios seem to have done it as a one-off and it worked. But it is going to be Insomniac pure way to make games over a 10-year period and it's smart.

And you're also right that other studios can't do it right now within Sony.......and so that's probably what they mean when they say they need to re-evaluate how they make their AAA SP games going forward. At least I "HOPE" that's what they mean.
 

bigdad2007

Member
I dont know if the numbers are true too, but I do remember on gaf people posting bar charts starting in 2016 I think where all the big tech companies started hiring like crazy and the employee count was like +30% on average. It was like places growing 20 or 40k employees kind of thing. So ok, the past 12-18 months have had various tech companies shaving off 5-10% of people. Hey it happens.

For you gaffers not understanding the interest rate part, the reason why it's important is because rates were ultra low for business loans (and for people's mortgages and car loans too). Rates were probably about 2-3% tops. My mortgage bottomed out at 1.2%.

So for business amping up on business loans and any other debt, it had super low rates. It was like free money. But starting in early 2022, rates jacked up fast everywhere as inflation was high and every government and bank lead were so startletd by covid nobody had the guts to smoothly increase rates because inflation already was like 10% in 2020 and 2021. But nobody moved an inch until Feb or March 2022. And because they panicked and had to act fast, suddenly 2022 had like 3-4% added to rates. And 2023 had a bit more too i think. By mid-2023, that 2% debt rate was around 6-7%. So anyone with a loan which has a variable rate that adjusts to whatever the rates are, or someone needing to renew a loan at the going rate now got interest rates to pay back that are about triple. Thats why companies like Embracer which went ape shit buying endless companies during covid for dirt cheap, put a full stop when 2023 started. They havent bought anything since, and in fact are now gutting employees and studios. They must be some shitty loan with terms refinancing at high rates because anyone able to lock in a super low rate for 5 or 10 years wouldnt give a shit whats going on. One of my buddies locked in a 10 year mortgage for like 2.2% or something in 2021. He doesn't give one stinky iota if rates skyrocket. He's sitting back chilling and laughing.
Most commercial loans are floating rate or adjust at the slowest annually (and can normally be called by the bank at anytime if they are worried you might go bankrupt).

So yeah there are a ton of businesses that went on an acquisition binge when rates were almost 0% and the governments were essentially paying their payroll for them through stuff like Employee Retention Credit and PPP.

Now the debt they are carrying is suddenly costing way more. And this is what causes crashes/recessions. Because the key of the acquisition game isn’t to be the one left holding the bag of the zombie company you bought, it is to unload it to some other sucker after getting any value you can out of it.

The fact is any studio bought out is on borrowed time because at that point the owners/original talent will be gone because if they had an equity stake they got enough money to eventually retire/work gig jobs rather than put up with corporate overlords.
 

adamsapple

Or is it just one of Phil's balls in my throat?


Sony studio Firesprite has been shedding talent amidst accusations of toxic culture, staff say​

"Death by a thousand cuts."

The Liverpool-based developer released PlayStation VR2 launch title Horizon Call of the Mountain last year, after being acquired by Sony in 2021. But the impact of crunch for that game's release and changes in the company's senior leadership have subsequently led to discontent within the studio, staff have told Eurogamer - something one source described as "death by a thousand cuts".

Public employee reviews of Firesprite on company review site Glassdoor describe "horrendous" studio heads who are "way out of their depth" and "just care about their money", leading to a "toxic, bullying culture" and "culture of fear". One recent review takes a more sympathetic view, though, stating Firesprite's "old way" was disorganised and Sony has re-moulded the studio, which has "ruffled many feathers".
 

near

Gold Member

I was just reading this, probably deserves its own thread.

"Most concerning are reports from sources that two senior leaders from Sony support studio XDev, brought in to help lead Firesprite, have since been accused of sexual discrimination and ageism. A subsequent internal investigation by Sony is said to have resulted in the claims being dismissed as a "misunderstanding"."
 

Unknown?

Member
America has been doing deficit spending for 100s of years. And of course we haven't always had high inflation. Now if you are saying the BLS data and the inflation data has ALWAYS been lying, then I'll stand down and understand that you aren't saying what I thought you were saying.

But it seemed as if you were saying the numbers are being cooked "nowadays". And not that they've always been cooked up to lie to the people.



But Sony nor Playstation went broke. Again.....they made record revenues and had a 6% profit margin. How is $3 billion in profit in one quarter going broke?
Yes I am saying it has definitely always been manipulated to look better. Deficit spending hasn't been 100s of years straight though. A balanced budget used to be common but we have always had some debt(except when Andrew Jackson killed the second central bank and paid off all the debt). However, it has been a deficit straight since the 1950s. That's why the way of living today is worse, they spent our money to finance things in the 60s and beyond. Then they decoupled from gold and went pure fiat so they could create as much as they wanted.

You can see here is when things really went south.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Yes I am saying it has definitely always been manipulated to look better. Deficit spending hasn't been 100s of years straight though. A balanced budget used to be common but we have always had some debt(except when Andrew Jackson killed the second central bank and paid off all the debt). However, it has been a deficit straight since the 1950s. That's why the way of living today is worse, they spent our money to finance things in the 60s and beyond. Then they decoupled from gold and went pure fiat so they could create as much as they wanted.

You can see here is when things really went south.

Gotcha. I take back what I said to you earlier in the thread. I still disagree with you, but you are being honest with your thoughts and that's cool. You seem more of a Ron Paul type who truly believes in no or little deficit spending and the gold standard so you're cool.

Again, I disagree but I'm glad you're not one of those flip-flopping "the data is only lying when my team isn't in office" types.
 

StreetsofBeige

Gold Member
Most commercial loans are floating rate or adjust at the slowest annually (and can normally be called by the bank at anytime if they are worried you might go bankrupt).

So yeah there are a ton of businesses that went on an acquisition binge when rates were almost 0% and the governments were essentially paying their payroll for them through stuff like Employee Retention Credit and PPP.

Now the debt they are carrying is suddenly costing way more. And this is what causes crashes/recessions. Because the key of the acquisition game isn’t to be the one left holding the bag of the zombie company you bought, it is to unload it to some other sucker after getting any value you can out of it.

The fact is any studio bought out is on borrowed time because at that point the owners/original talent will be gone because if they had an equity stake they got enough money to eventually retire/work gig jobs rather than put up with corporate overlords.
I forget who, but someone on gaf a month or so ago when the Embracer articles came out about layoffs said the same thing. Them gobbling up studios was more about a buy and sell thing than genuinely trying to be a massive publisher. I was thinking they were trying to be a big fish via buying tier 2 and 3 studios competing on sheer quantity of games studios. Guess I might be wrong.
 
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StreetsofBeige

Gold Member


Ruthless.

r79zt8f3zclc1.jpeg


Let me take a picture of the people I am about to execute.

I see 16 other people. If the avg person makes about $150k in total comp, that pic alone is going to save $2,400,000. It'll increase Sony's annual gaming division profit from about $2,000,000,000/yr to $2,002,400,000. Profits just increased about 0.1%.

Good job Jim. Nothing better in life than seeing it with your own eyes!
 
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I see 16 other people. If the avg person makes about $150k in total comp, that pic alone is going to save $2,400,000. It'll increase Sony's annual gaming division profit from about $2,000,000,000/yr to $2,002,400,000. Profits just increased about 0.1%.

Good job Jim. Nothing better in life than seeing it with your own eyes!
It sucks yea. But… You have to think of studios as a business.

If you’re an AAA studio that employs 300 people, that’s around $40-$50M a year on costs.

If it takes three years to make a game, you’re down $120-$150M in the hole. If you’re selling a $70 game, minus the costs of selling the game, they’re probably getting around $40 per game sold so that means they need to sell 3M-3.75M copies just to break even. Then the rest is profit. But where is the guarantee that your game sells another 3M-3.75M copies @ $70 to pay your bills and fund your next project?

The whole point of running a business is paying for operations with the profit made from your product.

If the profit margins are less than what it is to pay the bills of your operations, then what do you do from there? You can take a loan, but if your profit margins are that small, that just means all the profit you’re making goes back to paying off debt and now you have to take on even more debt to fund the next thing. It is unsustainable.

That’s why the layoffs are happening. Game studios are way too expensive to operate for the profit margins you’re getting and costs need to go down somewhere and that somewhere is unfortunately staff, since they take up the most expenses.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
I see 16 other people. If the avg person makes about $150k in total comp, that pic alone is going to save $2,400,000. It'll increase Sony's annual gaming division profit from about $2,000,000,000/yr to $2,002,400,000. Profits just increased about 0.1%.

Good job Jim. Nothing better in life than seeing it with your own eyes!


Honestly, it feels like Sony (Totoki) are making Jim go to these places beforehand so the blame goes to him and his retirement is used as a positive point like "at least he's leaving" yada yada.
 

StreetsofBeige

Gold Member
It sucks yea. But… You have to think of studios as a business.

If you’re an AAA studio that employs 300 people, that’s around $40-$50M a year on costs.

If it takes three years to a make a game, you’re down $120-$150M in the hole. If you’re a selling a $70 game, minus the costs of selling the game, they’re probably getting around $40 per game sold so that means they need to sell 3M-3.75M copies just to break even. Then the rest is profit. But where is the guarantee that your game sells another 3M-3.75M to pay your bills and fund your next project?

The whole point of running a business is paying for operations with the profit made from your product.

If the profit margins are less than what it is to pay the bills of your operations, then what do you do from there? You can take a loan, but if your profit margins are that small, that just means all the profit you’re making goes back to paying off debt and now you have to take on even more debt to fund the next thing. It is unsustainable.

That’s why the layoffs are happening. Game studios are way too expensive to operate for the profit margins you’re getting and costs need to go down somewhere and that somewhere is unfortunately staff, since they take up the most expenses.
And a few things too that kills profits too, which means the games sales you estimated need to go even higher.

1. Other costs such as building, lease, PC and software costs, mo-cap studios, actors hired for VA, marketing etc...

2. Your estimate assumes the copies sold are at a good price after the initial cut. Depending on how fast the game gets bargain binned, that $40 avg net sales revenue might actually sink to an avg of $35 or $30 etc...

The number of copies to break even might even be 5M. Who knows. I just a guess.
 
And a few things too that kills profits too, which means the games sales you estimated need to go even higher.

1. Other costs such as building, lease, PC and software costs, mo-cap studios, actors hired for VA, marketing etc...

2. Your estimate assumes the copies sold are at a good price after the initial cut. Depending on how fast the game gets bargain binned, that $40 avg net sales revenue might actually sink to an avg of $35 or $30 etc...

The number of copies to break even might even be 5M. Who knows. I just a guess.
It’s a guess I know.

I’m doing napkin math but hopefully it paints an idea for us to understand what the gaming industry is dealing with currently.
 

StreetsofBeige

Gold Member
I’m doing napkin math but hopefully it paints an idea for us to understand what the gaming industry is dealing with currently.
I agree.

With these big budget games, the number of copies need to be sold just to breakeven is insane. And software isnt the type of industry companies are happy with if it squeaks out n 8% margin like selling staple products at stores. They want big margins.

But it's their own doing two fold.

1. It's their budget and responsibility. No gamer says every game has to be AAA budget games over 5 years. There's shit loads of games made cheaper and faster and sell great with good reviews.

2. If the $70 is too stodgy, then go $80 or $90. Every other industry has variable pricing. Gaming is I think the only one on Earth where all the key products are exactly priced the same at every store. It doesnt matter if it's GTA, COD or Big Bob's Grand Fishing Tour. That's not the stores colluding. That's the game companies selling them games at a certain cost so they reasonably mark it up to $70, and telling them the MSRP should be $70 as that's what every other store will be told the same.

Combine those two facts and it's a recipe for disaster unless game unit sales keep going up.

In other industries, prices are best as possible kept stable until they really need to hike it. In the meantime, the manufacturer will go through hoops doing shrinkflation with smaller bottles or adding more water to it. So their strategy is make a good product, but the size is smaller and the quality still hold up well where most people cant tell the difference. They know price is important and only so many units can be sold. They are trying to cut costs to sell while still selling a product.

Gaming companies do the opposite. Budgets go sky high, games get bigger, it takes more time to make costly games and they stick to the same price. Their hope is unit sales keep rising as if sales automatically rise with game budget by pure wow factor and marketing pull. Good luck with that strategy longterm.
 
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I agree.

With these big budget games, the number of copies need to be sold just to breakeven is insane. And software isnt the type of industry companies are happy with if it squeaks out n 8% margin like selling staple products at stores. They want big margins.

But it's their own doing two fold.

1. It's their budget and responsibility. No gamer says every game has to be AAA budget games over 5 years. There's shit loads of games made cheaper and faster and sell great with good reviews.

2. If the $70 is too stodgy, then go $80 or $90. Every other industry has variable pricing. Gaming is I think the only one on Earth where all the key products are exactly priced the same at every store. It doesnt matter if it's GTA, COD or Big Bob's Grand Fishing Tour. That's not the stores colluding. That's the game companies selling them games at a certain cost so they reasonably mark it up to $70, and telling them the MSRP should be $70 as that's what every other store will be told the same.

Combine those two facts and it's a recipe for disaster unless game unit sales keep going up.

In other industries, prices are best as possible kept stable until they really need to hike it. In the meantime, the manufacturer will go through hoops doing shrinkflation with smaller bottles or adding more water to it. So their strategy is make a good product, but the size is smaller and the quality still hold up well where most people cant tell the difference. They know price is important and only so many units can be sold. They are trying to cut costs to sell while still selling a product.

Gaming companies do the opposite. Budgets go sky high, games get bigger, it takes more time to make costly games and they stick to the same price. Their hope is unit sales keep rising as if sales automatically rise with game budget by pure wow factor and marketing pull. Good luck with that strategy longterm.
It’s going to be very interesting to see what happens now. Plenty of ways for the industry to pivot.

Will publishers/companies close down more studios or let them go independent and just work on making partnership deals with them?

Will innovations/efficiencies be made to reduce the time and costs to make AAA games?

Will studios focus on smaller scope games?

Will consumers be more willing to accept price increases on gaming consoles and games?

Will staff be willing to take pay cuts to sustain the gaming industry?

Now I’m not an expert on the gaming industry so I don’t even know if these are good ideas.

Just a finance person putting their two cents in on the situation.
 
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StreetsofBeige

Gold Member
It’s going to be very interesting to see what happens now. Plenty of ways for the industry to pivot.

Will publishers/companies close down more studios or let them go independent and just work on making partnership deals with them?

Will innovations/efficiencies be made to reduce the time and costs to make AAA games?

Will studios focus on smaller scope games?

Will consumers be more willing to accept price increases on gaming consoles and games?

Will staff be willing to take pay cuts to sustain the gaming industry?

Now I’m not an expert on the gaming industry so I don’t even know if these are good ideas.

Just a finance person putting their two cents in on the situation.
Given the trend of tech and gaming, I don’t really see anything changing where companies will keep doing their thing gunning for big budgets. Cost savings will firing people like now. Like every company, employees will almost never accept a wage cut unless ordered and approved by a bankruptcy judge where a company is going down the tubes and management tries to cut wages and pensions with help from a judge looking over a case dealing with factory workers. I don’t see that happening with game companies. Employees would rather stick with full pay and risk being laid off and find another job with severance than hold hands and everyone keeps their job at a -10% pay cut, gamers are already fed up with $70 games. I don’t see them accepting $80. Although history shows gamers will concede if game makers hold firm where it becomes a norm.
 
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RJMacready73

Simps for Amouranth
Very disappointing news. I had always had a glimmer of hope they would make a getaway 3. It feels like PlayStation brand has more or less lost all of its British identity. PS1 was so synonymous with 90's pop culture in the UK. Its hard to put my finger on it, but it essentially got me into gaming in a big way. Truly the end of Psygnosis as well. Disappointing news for British computer game industry. Hopefully Playground games swoops up some of the talent and most of them get new jobs again.
I remember playing Wipeout loads buzzed off our balls coming back from a club, music blasting through the stereo and people up dancing to it lol good times
 
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kiphalfton

Member
hopefully, this means that they actually cooking some good shit
I guess their low margin is one of the main reason for these lay offs?


Nonetheless, seems like every tech/game company laying off staff, hope they can find jobs asap, hard to live without a stable job these days.

Very difficult indeed.

With prices on everything going full retard, even people with jobs may be just getting by.

Yet another reason to hate these companies; upper-level executives line their pockets, while trying to pinch pennies when it comes to giving raises or even retaining regular staff.
 
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StreetsofBeige

Gold Member
From Sony's statement....
Our philosophy has always been to allow creative experimentation. Sometimes, great ideas don’t become great games. Sometimes, a project is started with the best intentions before shifts within the market or industry result in a change of plan.
What a load of shit that is. Most of their focus is big budget SP narratives few and far between and from the same big franchises.

The last time they did lots of creative games and genres was PS3 which ended over 10 years ago.
 

Woopah

Member
From Sony's statement....

What a load of shit that is. Most of their focus is big budget SP narratives few and far between and from the same big franchises.

The last time they did lots of creative games and genres was PS3 which ended over 10 years ago.
Having a big budget and being a single player game doesn't mean their is no experimentation.

Sometimes people experiment with things and those games come out, like Ghost of Tsushima or Horizon. Other times games get cancelled, like the Twisted Metal reboot.

This happens at every game company. Studios pitch and start work on multiple games that never come out.
 

Eotheod

Member

Thank you for providing one of the worst YouTube videos I have ever watched, full of utter shit that has no connection to the layoffs. That is some grifting like never before to connect dots to an event that literally has no "woke" discussion or causation behind it.

People are being fired due to budget constraints and the saturated labour pool caused from COVID mass employment. To think it is because of a cultural societal shift that you may not agree with is just some utter ignorance of actual facts for the sake of painting a particular picture. From the Insomniac leaks we can clearly see AAA budgets have blown way out of proportion, with no capable means of pulling those numbers back in without these cutthroat reductions.
 
Thank you for providing one of the worst YouTube videos I have ever watched, full of utter shit that has no connection to the layoffs. That is some grifting like never before to connect dots to an event that literally has no "woke" discussion or causation behind it.

People are being fired due to budget constraints and the saturated labour pool caused from COVID mass employment. To think it is because of a cultural societal shift that you may not agree with is just some utter ignorance of actual facts for the sake of painting a particular picture. From the Insomniac leaks we can clearly see AAA budgets have blown way out of proportion, with no capable means of pulling those numbers back in without these cutthroat reductions.
exactly. is the opposite side of the coin.

youtube, social media is full of that.
 

Woopah

Member
Thank you for providing one of the worst YouTube videos I have ever watched, full of utter shit that has no connection to the layoffs. That is some grifting like never before to connect dots to an event that literally has no "woke" discussion or causation behind it.

People are being fired due to budget constraints and the saturated labour pool caused from COVID mass employment. To think it is because of a cultural societal shift that you may not agree with is just some utter ignorance of actual facts for the sake of painting a particular picture. From the Insomniac leaks we can clearly see AAA budgets have blown way out of proportion, with no capable means of pulling those numbers back in without these cutthroat reductions.
Apparently PS5, TLOU2 and Spiderman 2 are all failures based on.....nothing.

There's just no critical thinking there.
 
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