• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Raise the flame shield: Your "controversial" gaming opinion.

I don't like western games period pretty much.

I hate Uncharted, Elder Scrolls, Fall Out, and most of anything else you could think of.

The Last of Us was decent, but not as good as people say it is.

I have no interest in playing the Overwatch, Horizon or Witcher 3 at any point ever.

Ocarina of Time isn't even one of my top 5 favorite Zelda games. (Wind Waker is the best followed by Majora's Mask)
I'm generally not fond of western games either. I share the sentiment.

Though I can enjoy the PS4 variants of Uncharted. In 60fps, they're fun enough. For myself, anyway. I do abhor Bethesda, though.
 

Edris

Member
Ff8 and ffx are the best ff games,
Devil may cry 1-3-4 are the best action games

Bloody Roar was awesome. Wish we can get a new one :(

Zelda is damn over rated... also Mario, anything by nintendo actually. (But I do enjoy some of them, new zelda looks good)
 

Loonz

Member
Metroid Prime (1 especially) got a lot of props where it deserved for the time but I always thought still that it's really quite under appreciated for what it really is.

I always thought of this game as a masterpiece, in so many ways, shapes and forms, and wished that more gamers had played it and wouldn't have dismissed it because "it's on a Nintendo console." (I heard it so many times, it's too bad, really). It is such a great sci-fi game and story. I wish a lot of my friends who were die-hard fanboys for either PS or MS or PC would have been multiplatform like I am and just enjoyed this game as much as I did. Such a perfect transition from a 2D gameplay to a 3D one. <3

There, I said it. lol.

I've got to say that you're not alone on this. I hold MP as one of the most groundbreaking experiences I've ever had playing videogames. I do not agree with people putting games from the same generation like let's say RE4 above this one, and I love RE4.

The ultrasmooth and hyperprecise gameplay. The amazing graphics and special effects. The solidness of the multilevelled environments. That superb jump action. The unparalelled fluidity of the combat, loved those duels with the space pirates. The incredible sci-fi atmosphere, music score and tremendous immersion. The bosses, specially Ridley at the end. The ingenuity of the puzzles, and how beautifully they were intertwined with the rest of the action. This game, this freaking game, defines that era the best to me, still to this day. Made most PS2 games look old gen, unrefined, and puny. I hold it dear. Best Nintendo game of that generation, and best game overall, unmatched IMHO.

Those supertight controls are still unrivalled. Many times while playing Destiny I wished for the MP jump, game feels loose and off in comparison, even though its gameplay is actually quite amazing. Still to this day.

Long live Metroid Prime. I hope Nintendo decides to make a new entry for the Switch, I will be all over it if it's based on the MP style. I raise my cup to you, my friend, as I for one enjoyed this masterpiece every bit as you.



EDIT: To finish, as following the thread's topic, I'd say that I consider the PS4 as a vastly inferior console compared to my Sony's favourite, the PS3; catalog-wise specially IMHO, but also in regards to the ultra-low building quality of the console itself and the pads. Talking about the first model here. Just my 2 cents.
 
I'm generally not fond of western games either. I share the sentiment.

Though I can enjoy the PS4 variants of Uncharted. In 60fps, they're fun enough. For myself, anyway. I do abhor Bethesda, though.

Glad I'm not alone on that. I don't think anything is inherently wrong or bad about them, but I just... I don't know, they don't feel like I want them to, but when you grew up in that 90's era where Japanese games were king, I could never shake the different vibes I got from Western games. I'm probably withholding some really great games from life over a stupid bias, but ah well. I really only played Uncharted 1 and some of 2. Uncharted has really likable characters and stuff, but just some of the gameplay and the stealth mechanics in 2 made me put it down for good.
 

Edris

Member
This is the fucking truth, and yes, another one needs to be made.

Its nice to see that other gaffers know this games. I had such a blast playing it when I was younger.

Me and my brother still fire up our old ps3 (Although it makes strange noises) to play BR3. But thats once a yearly thing, coz we live in diffrent countries. A new BR game with online mode would be the best thing ever for me (gaming wise lol)
 

MoonFrog

Member
But the "critical landscape," isn't really something that's well defined. I also don't necessarily agree with aspects of game design that the critical landscape emphasizes, so I don't have to subscribe to the same ideas of what does/doesn't make a good game.

For me, a lot of the time when people say a game is "objectively good," I think what they really mean is that they think it's a well-designed or crafted game. But there's nothing that says "well-designed," is a better way to define "good game," than just "a game that I like". And like you said, whether or not you think a game is good/bad is still a starting point for whether or not a game is "well-designed".....which means that it's still ultimately an egocentric opinion. Also, think of it like this: Hypothetically, let's say there's a game that I think is boring and don't like but ultimately well designed. Then I go on the internet and talk to other people and that's actually an opinion a lot of other people seem to hold. Under the definition of "well crafted = good," that game would still be a good game. Why would that be a good or useful definition if most people don't actually like the game?

Also, I can see why others might like a game, but I can see why other people might like ANY game. I've yet to play a single game that I think is so completely devoid of quality that I think it would fail to appeal to anyone.

And also, you're right in that my sense of quality is differentiated from everyone else's, but everyone else also seems to think that different games are good.
I've played better and worse games I didn't like.

As to the differentiated bit, I was talking about your own sense. I can like things in different ways and see some of those as more responsive to quality than others.

Edit: in general, the point is actually having a degree of sophistication and mutual intelligibility to talking about the quality of a game and appreciating it. Perhaps that's all just post hoc and meaningless sophistication, but that is what being critical is.

When it is just "Game I like=good game" there is no room for conversation and the only reason conversation is engaged in along such lines is to circlejerk, berate others, or provide sophistry to shore up said impression without actually taking the conversation to have critical bearing.

I dare believe in critical thought, and I mean that seriously. It is a very dubious thing wrt its existence.
 

TriAceJP

Member
Implying that 10/10 should signal perfection? Perfection is an impossible standard to live up to, and why have a scale to 10 if the top score is never used?



Both MGSV and BotW have numerous faults, but they're both easily 10/10 for me (so far, not that far into Zelda yet. Sometimes the good just outweighs the bad. 10/10 /=/ perfect, otherwise there's no point in it existing.



Didn't say anything about perfection. There is enough in that game that brings it down. The good outweighs the bad, but there is plenty of bad.

It's like 8.5 is a bad game or something?
 
Didn't say anything about perfection. There is enough in that game that brings it down. The good outweighs the bad, but there is plenty of bad.

It's like 8.5 is a bad game or something?

Nobody said anything about that. They're talking about the latter part of your post, where you're confused how a game can be 10/10 when the same reviewer points out it's flaws and they're just saying that 10/10 is not a perfect, flawless game. Reviews are not objective pieces
 

Eusis

Member
Here's my hot take: I tried Metroid Prime and I cannot for the life of me understand the hype coming from other FPS games like Half Life 2 and Far Cry back in the day.

And other hot take: anyone who says Metroid Prime isn't FPS is a crazy person.

I can appreciate adventure elements in games but on Gamecube alone Resident Evil 4 just annihilates MP on fun factor.
Well, you can say it's an FPS and not be wrong, but you can downplay those adventure components of the game and be wrong or at least be understating things. It's like trying to say 2D Metroid is just a Contra clone, when the open map and upgrades to open more of the game to you are huge parts of what makes it unique. Far more than just "elements."
 

Mezoly

Member
Mass Effect: Andromeda problems are overblown. Reviewers get affected by positive or negative hype of games and gives scores accordingly.
The game is so much better than FF15 and Fallout4 in a lot of aspects but those games got a pass while ME:A didn't, which is fine as issues shouldn't get pass anyway.
 

GamerJM

Banned
I've played better and worse games I didn't like.

As to the differentiated bit, I was talking about your own sense. I can like things in different ways and see some of those as more responsive to quality than others.

Edit: in general, the point is actually having a degree of sophistication and mutual intelligibility to talking about the quality of a game and appreciating it. Perhaps that's all just post hoc and meaningless sophistication, but that is what being critical is.

When it is just "Game I like=good game" there is no room for conversation and the only reason conversation is engaged in along such lines is to circlejerk, berate others, or provide sophistry to shore up said impression without actually taking the conversation to have critical bearing.

I dare believe in critical thought, and I mean that seriously. It is a very dubious thing wrt its existence.

I'll be honest, I'm having a little trouble parsing what you're trying to say here, but you can still engage in critical thought while still having whether or not you like a game as your ultimate deciding factor regarding whether it's good or not. Mostly because people can think critically about why they do or don't like something. Why you like something usually has deeper meaning than just "I like it,"; it'll usually come down to how the game is made, feels, designed, looks, sounds, tells its story, etc. These are all things you can critically analyze while discussing whether or not a game is good because you do or don't like it.
 
Not a huge fan of CS:GO. Logically, I can understand why people play and enjoy the game, though I cannot bring myself to follow suit.

I agree. I've been playing CS since Beta 4 in November of 1999, played every version (including Condition Zero!) and I HATE playing CS: GO. Hate every second of it. I cannot overstate how much I hate playing that game. But, here's the weird thing; I really, really like watching pro matches on it. I think it's the first time I've ever found a game that I like watching and hate playing. If I never play it again it will be too soon, but I'm really looking forward to the North v Fnatic best of 5 this weekend.
 

Weiss

Banned
I don't think I can get into Dark Souls.

Played 3 up to Lothric Castle twice and it was a boring slog. Replaying 1 as a Sorcerer this time for some variety and I'm at Anor Londo getting shot at by arrow snipers and I remembered that the entire second half of the game is shit. Every fight is slow plodding nonsense and if I didn't completely skip Blighttown I probably would have given up already.

What really confuses me is that Bloodborne is one of my favourite games of all time so I should be all over these two.
 
I have a very controversial view on Horizon, as its one of the most over rated games I've played in years.

Borrows mechanics from far too many games, way too much Witcher sense gameplay, and although the gameworld is great it feels unlived in. The cities are total crap, design wise breathtaking but nothing in them. Floaty jumping, combat feels like poking a massive metal dinosaur with a stick, no feedback, poor human fights.

The gameworld and story made me play until around 60% through the story and then I stopped trying to make myself finish it. Sold it and made a pound profit, then bought Nier and have not looked back once.
I'm not seeing the controversy, sounds like you have a perfectly valid, different opinion on the game.
 

MoonFrog

Member
I'll be honest, I'm having a little trouble parsing what you're trying to say here, but you can still engage in critical thought while still having whether or not you like a game as your ultimate deciding factor regarding whether it's good or not. Mostly because people can think critically about why they do or don't like something. Why you like something usually has deeper meaning than just "I like it,"; it'll usually come down to how the game is made, feels, designed, looks, sounds, tells its story, etc. These are all things you can critically analyze while discussing whether or not a game is good because you do or don't like it.
I'm pretty sure critical analysis rests on value judgments.

Like "x is a flawed or good way to achieve y and y is a thing a game should be trying to achieve."

If that isn't in conversation with what we take the quality of the game to be, what is going on? I mean, it certainly seems to be in conversation with it.
 
I don't know if anyone said this already, but I think Castlevania: Lords of Shadow 2 is a very good and satisfying game despite its numerous and obvious flaws.

Above all, I think it's a step in the right direction for 3D Castlevania.
 
Mass Effect 1 was better than ME2.
I don't care for Uncharted or TLOU. Though I can understand why people love them.
Only a few hours into Horizon, but its not doing much for me(yet).
Nier Automata is easily up there with the best games of this gen.
I wanted to buy an XboxOne solely to play D4.
Haunting Ground is criminally underrated.
 

Pixieking

Banned
I don't think I can get into Dark Souls.

Played 3 up to Lothric Castle twice and it was a boring slog. Replaying 1 as a Sorcerer this time for some variety and I'm at Anor Londo getting shot at by arrow snipers and I remembered that the entire second half of the game is shit. Every fight is slow plodding nonsense and if I didn't completely skip Blighttown I probably would have given up already.

What really confuses me is that Bloodborne is one of my favourite games of all time so I should be all over these two.

Having completed Dark Souls 1, 2 and 3, and Platinum'd Bloodborne, I get where you're coming from, though it's kind of hard to describe.

I think of Bloodborne as Dark Souls with all the meat and none of the fat. There's almost-nothing in Bloodborne that is extraneous - it's all required, and none of it feels like a waste. The level design is fantastic, and there's always a feeling of accomplishment in exploring.

Dark Souls, by contrast, is flabby. It spends a little too much time here and there, and some of the exploration feels a let-down. Areas which are tiresome to get through, but you need to go through them to progress - like The Gutters. Areas of stupid cheese - like the Anor Londo archers.

The combat in Bloodborne also feels a lot more refined - even compared to Dark Souls 3. It's not perfect - guns are mostly a wasted opportunity, I feel - but it's still got something over the Dark Souls games.

So it makes sense what you're saying. Dark Souls games are definitely worth playing, but I don't think it's crazy to love BB and hate DS.
 
Well, you can say it's an FPS and not be wrong, but you can downplay those adventure components of the game and be wrong or at least be understating things.

It's an Adventure game because Nintendo wasn't comfortable calling it a shooter. At best it's a First Person Action Adventure game, but it's complicated by the fact that your interactions with a lot of enemies and objects is via shooting. I mean it's not an FPS in the sense that Skyrim is not an FPS, but it definitely isn't just an Adventure game. Metroid Prime is such a great game because it does a lot of different things from different genres very well.
 

Basketball

Member
Witcher 3's combat > bloodborne's
MMG4z.gif
 

GamerJM

Banned
I'm pretty sure critical analysis rests on value judgments.

Like "x is a flawed or good way to achieve y and y is a thing a game should be trying to achieve."

If that isn't in conversation with what we take the quality of the game to be, what is going on? I mean, it certainly seems to be in conversation with it.

A game usually has to achieve something for someone to like it, so "x is a flawed or good way to achieve y and y is a thing a game should be trying to achieve," is still a conversation you can have. Again, I'm not entirely sure what you're getting at here.
 

MoonFrog

Member
A game usually has to achieve something for someone to like it, so "x is a flawed or good way to achieve y and y is a thing a game should be trying to achieve," is still a conversation you can have. Again, I'm not entirely sure what you're getting at here.

Okay let's try this again, from another angle. Perhaps you've read the Euthyphro? I'll be taking cues from that:

Is the game good because it is liked?
Or is it good because it is likeable?

If the former, the goodness of the game is not about the game itself, rather the person liking the game.

If the latter, the goodness of the game is about the qualities of the game.

If it is not about the qualities of the game, then it it is not open to discussion and exploration, except in a post hoc, sophistical way that is not describing what is good about the game.

If it is about the qualities of the game, then we can interrogate that quality and have a critical discussion of the game.

...

Perhaps you are religious? Have you ever thought about the conflict between God being omnipotent and God being omnibenevolent? That discussion in the middle ages spins out of the Euthyphro. Is something pious, the right thing to do because God says it is, or does God respond to rightness and command the right thing?

If the former, there is no questioning or reasoning that opens up God's command, besides perhaps a psychological examination of God. If the latter, there can be discussion of what should be commanded and that is what God would command.

...

Bringing this back to games, consider that people (even the same person) do not always respond in the same way to the same things. Does a game blink out of being good with the vicissitudes of a personality? Is there no consistency in quality over what is good and bad if there is no consistency in taste in the person?

Is to be likeable just to be liked? If so, there is no room for critical analysis as to the quality of a game--as to what is a good thing to achieve and what is a good way to achieve it. There is only room for psychological inquiry as a way of trying to predict what someone may or may not like and what may or may not, therefore, be good.

(And the more functional/descriptive analysis you bring up, where certain goals are just handwaved as the target (perhaps the developer's intent, perhaps something a lot of people claim to like), for the purpose of conversation).

...

Perhaps, of course, we are all just geeking out and describing games and trying to find out how it is that they get to us and inexpertly discovering good qualities that aren't really what are doing the goodness work because we want there to be something in the object to hold onto and we want to be able to show the goodness to other people, when really, all that can actually happen is psychological conversion and not responsiveness to things in the game.

EDIT: And perhaps people who do see a difference between how much they like a game and its quality, such as myself, are just into adding sophistical garbage onto a phenomenon that doesn't actually give much room for introspection or critical thought, but...so much the worse for discussion in that case. Unless we just want to swap gaming stories, geek out together, and get pitchforks out together or we want to engage in continual sophistry. I'd rather see it as trying and sort of getting at something on the best days.

EDIT 2: Perhaps pointed questions help. Do you think people can be unfairly harsh on a game, which does things they otherwise seem to respond well to? Do you think people can have bad taste? If you think either of these things, you do not think simply being liked or not determines the quality of a game.

Moreover, this is not about subjectivity versus objectivity of quality. Sophisticated theories of subjectivity work to mimic objectivity.
 
Quite frankly I find most discussion surrounding just about every aspect of video games to be needlessly antagonistic.

-Liberal use of hyperbole and/or stating their opinion in an objective fashion to get their point across.

-Use of intellectualism as a tool to position oneself as an authority/superior to someone with an opposing viewpoint.

-Passive aggressive/subliminal attacks for liking/disliking something someone else does/does not. No one should feel ostracized for liking a game the majority dislikes or disliking a game the majority likes. So long as discourse is kept respectful on both sides, all opinions should be welcome.

-Console Wars or this incessant need to attack a brand and downplay any positives of that platform while ignoring a majority if not all of your preferred platform’s criticisms is unfathomable to me. Some are even emboldened enough to subliminally diss the owners of a platform. Among the worst are those that try to hide behind metrics such as sales and reviews to push their agenda or pretending concern to draw a reaction.

-Hot takes are seemingly more valued and given attention to than thought out statements.

-Aiming for "Gotchas" or cherry picking posts in order to "win" an argument.

-Ultimately, 95% of gaming discussions where there are opposing viewpoints usually devolve into arguments and no one’s stances are changed or expanded, it’s just people repeatedly talking past each other in circles and in certain topics (on Neogaf at least) the exact same posters.

I am not stating this from a stance of moral superiority as that’s not my intent (not to mention that would be hypocritical), I just feel that a strong portion of gaming discourse is driven from a place of hostility and if it is not, then that’s where the discourse ultimately ends up regardless.
 
Regarding Fallout 4 and Mass Effect: Andromeda, the things that fans of both series claim they don't like about those entries or at least what the developer did wrong with the games are things that I feel have been always been issues with the series.

Hammy writing and dodgy animation in a Mass Effect game? Sounds right.

Unlimited bugs and uninteresting quest structure full of forgettable characters? Yeah, that's Fallout, what's the problem?

I honestly think a lot of fans developed a better taste in games during those series' absence and have rose-tinted glasses on when looking back on previous entries.
 

MoonFrog

Member
Quite frankly I find most discussion surrounding just about every aspect of video games to be needlessly antagonistic.

-Liberal use of hyperbole and/or stating their opinion in an objective fashion to get their point across.

-Use of intellectualism as a tool to position oneself as an authority/superior to someone with an opposing viewpoint.

-Passive aggressive/subliminal attacks for liking/disliking something someone else does/does not. No one should feel ostracized for liking a game the majority dislikes or disliking a game the majority likes. So long as discourse is kept respectful on both sides, all opinions should be welcome.

-Console Wars or this incessant need to attack a brand and downplay any positives of that platform while ignoring a majority if not all of your preferred platform’s criticisms is unfathomable to me. Some are even emboldened enough to subliminally diss the owners of a platform. Among the worst are those that try to hide behind metrics such as sales and reviews to push their agenda or pretending concern to draw a reaction.

-Hot takes are seemingly more valued and given attention to than thought out statements.

-Aiming for "Gotchas" or cherry picking posts in order to "win" an argument.

-Ultimately, 95% of gaming discussions where there are opposing viewpoints usually devolve into arguments and no one’s stances are changed or expanded, it’s just people repeatedly talking past each other in circles and in certain topics (on Neogaf at least) the exact same posters.

I am not stating this from a stance of moral superiority as that’s not my intent (not to mention that would be hypocritical), I just feel that a strong portion of gaming discourse is driven from a place of hostility and if it is not, then that’s where the discourse ultimately ends up regardless.
I mean, anywhere you are going to go on the internet is a place for nuance and thought to die...just some places less so than others. Idk. NeoGAF is better than a lot of places in my experience, but, yes, everything you described is present here, perhaps even prevalent here, except for the intellectual thing.

Don't really ever see "I've got a degree in X, so shut up." More often than not, the educated perspectives are great on GAF, like the people with programming, computer hardware, game design backgrounds...there can be some really good stuff there.

If you mean something less egregious than that by this, idk. I don't see anything wrong with engaging when called upon to engage. Like above, Plato was always in the back of my mind. When I couldn't get through with short comments, why not be more open about where I was coming from? Why not be more explicit in the issue I saw with the view that "man is the measure of all things?"

I see nothing wrong in engaging openly.

...

Much of what you're describing I take to be a reflexive defense against argument. Take negative positions, they're easier to maintain. Be zealous and see no nuance, otherwise your opponent can use that nuance as a wedge. Say your piece and leave, and never experience the push back. Dog pile with likeminded individuals, so that numbers make you seem right instead of argument. Refuse to look at the content of your argument, because when all that matters is what is believed and not how it is used and arrived at, that belief is less assailable, etc.

I.e. it is a symptom of unwillingness to engage.
 

fireflame

Member
Mechanics like fast travel, quest marks, and other tools making life of the player easier are welcome, they can helpt the player to not be bored and focus on action.
 

Mobile Suit Gooch

Grundle: The Awakening
Identity Politics don't belong in games. I rather devs focus on making great characters and not emphasize their identity that has nothing to do with the story.

I think Aloy is close to being a mary-sue.


It makes me sick seeing the same people throw Japan under the bus when it comes to depictions of women in games. Are sexualization and objectification the real issue? or is it because that it appeals to straight men? Like shit, some of over -the-top but damn.

I find Bayonetta out of the most empowering female characters out there.
 

Pixieking

Banned
Identity Politics don't belong in games. I rather devs focus on making great characters and not emphasize their identity that has nothing to do with the story.

I think Aloy is close to being a mary-sue.


It makes me sick seeing the same people throw Japan under the bus when it comes to depictions of women in games. Are sexualization and objectification the real issue? or is it because that it appeals to straight men? Like shit, some of over -the-top but damn.

I find Bayonetta out of the most empowering female characters out there.

You can have sexualised characters who aren't objectified, and sexualised characters that are empowering. But the stand against sexualised characters generally (and why I think Japan gets thrown under the bus) is because sexualisation purely for the purposes of titillating your target demographic is demeaning, excludes anyone who isn't your target demographic, and is ultimately pointless. Think of every panty shot in an otherwise non-sexual Japanese game, for instance. How does it sell the story? How does it make women who play the game feel? What is to be gained from it?
 

Opa-Pa

Member
It makes me sick seeing the same people throw Japan under the bus when it comes to depictions of women in games.

You want people to discuss depictions of women in games without addressing the biggest offenders?

Identity Politics don't belong in games. I rather devs focus on making great characters and not emphasize their identity that has nothing to do with the story.

Actually never mind, I get it.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I like P5 but...

FFXV's world > P5's world
 
Quite frankly I find most discussion surrounding just about every aspect of video games to be needlessly antagonistic.

-Liberal use of hyperbole and/or stating their opinion in an objective fashion to get their point across.

-Use of intellectualism as a tool to position oneself as an authority/superior to someone with an opposing viewpoint.

-Passive aggressive/subliminal attacks for liking/disliking something someone else does/does not. No one should feel ostracized for liking a game the majority dislikes or disliking a game the majority likes. So long as discourse is kept respectful on both sides, all opinions should be welcome.

-Console Wars or this incessant need to attack a brand and downplay any positives of that platform while ignoring a majority if not all of your preferred platform’s criticisms is unfathomable to me. Some are even emboldened enough to subliminally diss the owners of a platform. Among the worst are those that try to hide behind metrics such as sales and reviews to push their agenda or pretending concern to draw a reaction.

-Hot takes are seemingly more valued and given attention to than thought out statements.

-Aiming for "Gotchas" or cherry picking posts in order to "win" an argument.

-Ultimately, 95% of gaming discussions where there are opposing viewpoints usually devolve into arguments and no one’s stances are changed or expanded, it’s just people repeatedly talking past each other in circles and in certain topics (on Neogaf at least) the exact same posters.

I am not stating this from a stance of moral superiority as that’s not my intent (not to mention that would be hypocritical), I just feel that a strong portion of gaming discourse is driven from a place of hostility and if it is not, then that’s where the discourse ultimately ends up regardless.

Great post.

Ideally, these are things that mods should be minimizing.

Ideally
 

Kintaro

Worships the porcelain goddess
Quite frankly I find most discussion surrounding just about every aspect of video games to be needlessly antagonistic.

-Liberal use of hyperbole and/or stating their opinion in an objective fashion to get their point across.

-Use of intellectualism as a tool to position oneself as an authority/superior to someone with an opposing viewpoint.

-Passive aggressive/subliminal attacks for liking/disliking something someone else does/does not. No one should feel ostracized for liking a game the majority dislikes or disliking a game the majority likes. So long as discourse is kept respectful on both sides, all opinions should be welcome.

-Console Wars or this incessant need to attack a brand and downplay any positives of that platform while ignoring a majority if not all of your preferred platform’s criticisms is unfathomable to me. Some are even emboldened enough to subliminally diss the owners of a platform. Among the worst are those that try to hide behind metrics such as sales and reviews to push their agenda or pretending concern to draw a reaction.

-Hot takes are seemingly more valued and given attention to than thought out statements.

-Aiming for "Gotchas" or cherry picking posts in order to "win" an argument.

-Ultimately, 95% of gaming discussions where there are opposing viewpoints usually devolve into arguments and no one’s stances are changed or expanded, it’s just people repeatedly talking past each other in circles and in certain topics (on Neogaf at least) the exact same posters.

I am not stating this from a stance of moral superiority as that’s not my intent (not to mention that would be hypocritical), I just feel that a strong portion of gaming discourse is driven from a place of hostility and if it is not, then that’s where the discourse ultimately ends up regardless.

Nice post!
 

Akainu

Member
Man I'm in that overwatch thread looking at people bemoaning, "well looks like i'm about spend cash monies to gamble on some skins," and I can't help but think how pathetic it all is.
 
Quite frankly I find most discussion surrounding just about every aspect of video games to be needlessly antagonistic.

-Liberal use of hyperbole and/or stating their opinion in an objective fashion to get their point across.

-Use of intellectualism as a tool to position oneself as an authority/superior to someone with an opposing viewpoint.

-Passive aggressive/subliminal attacks for liking/disliking something someone else does/does not. No one should feel ostracized for liking a game the majority dislikes or disliking a game the majority likes. So long as discourse is kept respectful on both sides, all opinions should be welcome.

-Console Wars or this incessant need to attack a brand and downplay any positives of that platform while ignoring a majority if not all of your preferred platform’s criticisms is unfathomable to me. Some are even emboldened enough to subliminally diss the owners of a platform. Among the worst are those that try to hide behind metrics such as sales and reviews to push their agenda or pretending concern to draw a reaction.

-Hot takes are seemingly more valued and given attention to than thought out statements.

-Aiming for "Gotchas" or cherry picking posts in order to "win" an argument.

-Ultimately, 95% of gaming discussions where there are opposing viewpoints usually devolve into arguments and no one’s stances are changed or expanded, it’s just people repeatedly talking past each other in circles and in certain topics (on Neogaf at least) the exact same posters.

I am not stating this from a stance of moral superiority as that’s not my intent (not to mention that would be hypocritical), I just feel that a strong portion of gaming discourse is driven from a place of hostility and if it is not, then that’s where the discourse ultimately ends up regardless.

This may be the most controversial post of all.
 

febLey

Member
The Uncharted series is shit (at least 1 - 3, not played 4 yet).

I expected to play something like Tomb Raider, with exploration and puzzles, but I got a third person Call of Duty: You run from arena to arena, shoot dozens of evil guys, then proceed to another arena and shoot more evil guys. Seriously, Nathan Drake is a psychopath, he murders hundreds of people and in the next sequence he talks like nothing happened.

Didn't have much fun playing those games.
 
The graphics on BOTW are no where near as good as some games on PS4 from a technical perspective. The software has really been limited by the hardware there, IMO.

Sure, but from a technical perspective it's doing a lot of things you won't find in PS4 games - complete physics for everything in the game world (including wind and weather), the ability to cut down all trees, the ability to climb everything, weather that actually affects you and the environment (i.e. lightning can strike your metal weapons, rain makes surfaces too slippery to climb), and so on. It seems like a really smartly-designed sandbox playground, and I wish more games would focus on these things as opposed to just graphical advancement.

I love weapon durability and limited inventory/weight limits in games. Fight me

I don't think I've ever enjoyed it. I tolerated it in some games like Dragon's Dogma and Bloodborne, but in some games like The Witcher 3 and Dark Cloud it's just far too frequent and a fucking nuisance when it makes combat and exploration more bothersome than it needs to be. I don't think I've ever played a game where weapon durability wasn't just an added layer of bother.

Coming off horizon zero dawn, the term Rpg is beginning to become a caricature of itself. It's like the new buzzword that every game wants to associate itself with presumably because RPG inherently suggests depth in its gameplay systems and the longevity of the game itself.

I'm not sure why this game is labeled an action Rpg. It has dialogue choices that have very little, if any meaningful consequences. There's a rarity system that doesn't need to be there given that there's no loot drops. There's a very barebones crafting system ala far cry/tomb raider and there's a skill upgrade tree that doesn't lend itself to specialized play styles. Instead your leveling up just for the sake of it where you'll eventually get all the upgrades ala far cry/ tomb raider.

It's a third person action game. A great one. There's nothing wrong with that but the Rpg elements are very middling at best.

That's why it's an action-RPG. An action game with some RPG systems; not an emphasis on the RPG side itself. But I think it's foolish to pretend this doesn't have RPG elements; getting XP for completing quests and destroying enemies, choosing upgrades for Aloy when you level-up, attaching items to weapons to make them more powerful, dialogue choices to shape the protagonist, and so on.

I hope there's no dinosaurs in HZD2.

I hope there's more dinosaurs in Horizon 2! I want to see a big Spinosaurus that you can pit against the Thunderjaw, an Ankylosaur, a Diplodocus, a Triceratops, and more!

I am starting to suspect that generation 7 that big publishers along with Sony and Microsoft colluded to ramp up development cost by pushing out HD development out to early. During the release, the HD TV market hadn't taken off. Heck, IICR, the first iteration of the Xbox 360 didn't have HDMI output! The big publishers knew of the increase cost of development and use that opportunity to buy out mid-tier and smaller developmental houses and/or gleefully cheer about having less competition. The issue with this is that Nintendo didn't play along with this collusion w/ the Wii and thus the disdain for making quality titles and the trash tier marketing for Nintendo platforms.

Lol. Between this and the posts linked in your tag, you sound really paranoid that people have it in for your poor sweet Nintendo!

Opinion on a more meta matter...anyone who posts a screenshot of a game without also including the name of the game in the body of the post itself should receive an instant ban.

Yeah, this is my pet hate on the forum. It's absolutely fucking maddening. I also hate when someone makes a topic and people respond with either a single game name or a list with no explanation or context. Like someone makes a topic called 'Best soundtracks' and someone makes a post just saying 'FTL', giving no explanation of why it's good or what it does well.

I think The Witcher 3 is one of the worst open-world AAA games I've ever played and I really don't get how all its flaws were overlooked by reviewers.

It certainly has its flaws, but I think the sum of its parts elevates it above individual elements. The only way I think it's particularly lacking is in the combat, and as mentioned above I hate the weapon durability system.

Wind Waker for the GCN has a 96 on Metacritic and the highest Uncharted game also has a 96.

Wind Waker is a much better game than Uncharted.

In fact pretty much every Zelda is better than Uncharted. You should have used a much better example than that.

I mean, they're totally different genres, but I think the issue is more that The Wind Waker doesn't deserve a 96% average score. It's a really good game but I think a score of about 90% should be the absolute ceiling for it. But that's more of an issue I have with review scores in general, and I hate how anything below 80% is dismissed as poor for a 'Triple-A' game due to decades of being conditioned by bullshit reviews.

I don't get the continued worship for Hideo Kojima after Quiet. I'm sure he makes good games, but that doesn't make him less of a dirty old pervert/misogynist that needs calling out.

I haven't played MGSV, but I've thought he seemed like a pervert ever since there were multiple moments in MGS3 where you could stare at Eva's tits during cutscenes.
 
Top Bottom