Jez: A lot of the enemies we've seen so far are on the smaller side. Can we expect bigger enemies? Big boss fights?
Inafune: Absolutely. I think there's definitely an old-school arcade-style element to this game. There are bosses made up of different parts, for example. I think that's definitely a large part of the game as you progress through the story.
Jez: On the dungeon front, are there optional dungeons? Or is it quite linear how you progress through the world? Will there be secret dungeons, secret bosses and that sort of thing?
Joseph: I'll just say without ruining the surprise that if you're a fan of Metroid and the idea that there are places in the world that you just can't get to right away. They're teasing you, tantalizing you. "If I just had the right thing to get up high to get to that door I could go and explore it." Recore is the exact same way. There are absolutely places in the world that you'll see early, that you won't be able to get to, that you'll be able to come back to later.
Jez: When I played the demo, I was getting loot drops and so on. Could you tell us more about what those are for?
Joseph: So when you're playing the game, you probably saw that you're picking up parts, materials, spider optics and beast knuckles and all of these parts that fall off the Corebots. The system is a blueprint system. So you'll have a recipe, ingredients, parts, and as you travel around the world, you're able to collect them and then make these blueprints into frame pieces for your Corebots.
You can upgrade the look of your dog, the look of the spider, the look of your beast. It's not just the look either, they have combat properties as well, stat changes. So Mack is a good example, you can find an armor set that will turn the normal Mack dog into a wolfish, pointed-snout type, or a big, heavy bulldog, and some other more exotic things too.
As a player in combat, you're basically deciding two things when killing an enemy. Do you want to destroy them into parts that you can use to make new frame parts for your Corebots? Or do you want to pull out their core, and combine them with your friendly Corebots to increase their power?
So that's really the basics of the loot system. You're either pulling out cores to increase your friendly Corebots' base stats, or you're breaking enemies down into parts to upgrade your armor.
It's a really nice, deep system that's layered on top of this action platforming, and there are definitely places in the world that are all about exploring, grinding, getting those really high-powered armor sets for your Corebots so you can tackle more difficult dungeons or enemies.
You'll run into enemies fairly early on in the game that will be fairly higher level than you. They will be impossible to take down until you upgrade your Corebots.