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Star Citizen cast: Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis and more

The devs that get worked the hardest belong to teams of hundreds.

Like, Assassins Creed is made by, what, 600 people? And the devs still have crunch, and the games still launch buggy and broken. 270 is neither an impressive nor a comforting number.

I think you need to go through the Assassin's creed credits again.
 

Geist-

Member
Just wanted to point this out for anyone complaining about expensive ship prices.

They kind of point out in every sale and literally have a disclaimer at the end of every ship sale article on the website that no one needs to buy the ships they sell, it's just to pay for development.

Remember: we are offering this pledge ship to help fund Star Citizen’s development. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
 

DrBo42

Member
I interpreted that you implied they were just tweaking the perf capture. I said that the faces were fully manual keyframe animated from scratch using visual references.

No, you're right. For some reason I thought I remembered seeing them with tracking dots and cameras on their faces but they didn't. Now I'm trying to think of anyone that has done facial capture and made it look good. Maybe LA Noire but that's a completely different method and tech. They're going the Avatar route but maybe their tech just isn't there or it needs way more time to polish.
 

Anjelus_

Junior Member
No, you're right. For some reason I thought I remembered seeing them with tracking dots and cameras on their faces but they didn't. Now I'm trying to think of anyone that has done facial capture and made it look good. Maybe LA Noire but that's a completely different method and tech. They're going the Avatar route but maybe their tech just isn't there or it needs way more time to polish.



I'm going to guess there's still a lot of polishing left to go. Avatar's early stuff looked rougher too. They could even age Admiral Bishop's in-game model some more to make him match Gary Oldman's performance better. It's very possible they designed the Admiral long before they had access to Oldman's performance.
 

tuxfool

Banned
No, you're right. For some reason I thought I remembered seeing them with tracking dots and cameras on their faces but they didn't. Now I'm trying to think of anyone that has done facial capture and made it look good. Maybe LA Noire but that's a completely different method and tech. They're going the Avatar route but maybe their tech just isn't there or it needs way more time to polish.

LA Noir has its own issues, where all the skin shading is on the diffuse map. Ryse is pretty good and was done by the same people doing this.
 

jett

D-Member
Oh there's a dedicated thread for this.

That's an insane cast. You could even say wasteful considering this is a crowdfunded game. Chris Roberts is an insane man, and I can only assume that the 90 mill that was raised is but a fraction of the actual budget.

The animation looks better than I figured (considering most everything they've showed looks really janky), but it seems to be a proof of concept apparently so there's not much that is worthy of discussion I guess. If they can get all of the animation up to that level of quality it sure would be nice.
 
This.

They're B-list actors. The actors that work for a living. They aren't getting buried in leading roles.

And before anyone thinks I'm taking a swipe at them I'm not. When you aren't Tom Hanks or Brad Pitt, you gotta work for it.



Eh, several of the actors could (and do) lead TV shows which could net them 50k a week (and maybe quite a bit more). Gary Oldman alone probably commands a fair bit considering what his quote would be for movies. Mark Strong also probably has a pretty decent quote as well. Oldman, Strong, and Anderson all work consistently and don't seem to be hurting trying to find roles (Cunningham too though on a lesser level). As noted by someone earlier Mendelsohn seems about to blow up and I'm assuming this was filmed before Bloodlines really raised his profile (which he got an Emmy nod for).

This isn't a voice acting role where they just need to step into a booth for a few hours over a couple of days. They had to present for an actual shoot (even if it's digital). Since they shot for 3 months the cast fees were likely pretty significant.
 

jett

D-Member
Hope they aren't just taking that raw performance capture and plugging it in. Doesn't look good as shown by Oldman's characters' speech. The Last of Us had to go in and hand key a lot of the capture to get rid of that jank.

I'm not sure if anybody uses raw mocap information. Everything is tweaked by animators as far as I know.
 

Anjelus_

Junior Member
It's not really wasteful if it's what people wanted and RSI promised. These actors were expensive, but believe it or not, having a spare million goes quite a long way.

$5,500,000 stretch goal:

"Professional motion capture for the Squadron 42 cutscenes."​


$12 million stretch goal:


"

Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent!
The Hangar Module will feature Oculus Rift support.​

"
 

Machina

Banned
This.

They're B-list actors. The actors that work for a living. They aren't getting buried in leading roles.

And before anyone thinks I'm taking a swipe at them I'm not. When you aren't Tom Hanks or Brad Pitt, you gotta work for it.

Did you just describe Gary Oldman as "B-grade"?

Ban this cretin.
 
It's not really wasteful if it's what people wanted and RSI promised. These actors were expensive, but believe it or not, having a spare million goes quite a long way.

Let alone the exposure that big-name talent gives the project as a whole, and Squadron 42 in particular. Right here on GAF, there's been a few posters who didn't realize that there's a single-player component to SC, or that it's planned to be a fully-fleshed-out game.

Post-release, the well-known actors will lead to a lot of "wait, Gary Oldman's in this?!" purchases on Steam/whatever, I'd imagine.
 
Let alone the exposure that big-name talent gives the project as a whole, and Squadron 42 in particular. Right here on GAF, there's been a few posters who didn't realize that there's a single-player component to SC, or that it's planned to be a fully-fleshed-out game.

Post-release, the well-known actors will lead to a lot of "wait, Gary Oldman's in this?!" purchases on Steam/whatever, I'd imagine.
Certainly got me interested. I had known about Star Citizen (who doesnt?), but I didn't know it was going to have a full-fledged campaign. Might have to preorder now
 

Haunted

Member
It's not really wasteful if it's what people wanted and RSI promised. These actors were expensive, but believe it or not, having a spare million goes quite a long way.

$5,500,000 stretch goal:

"Professional motion capture for the Squadron 42 cutscenes."​


$12 million stretch goal:


"

Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent!
The Hangar Module will feature Oculus Rift support.​

"
Well, there it is.

Announced -> budgeted -> promised -> delivered.
 

Abounder

Banned
66 day shoot. 120 hours of performance captured edited down to 10 hours, and with that cast...wow this is going to make a great experience. So glad this has become a crowdfunded sensation
 

AsfaeksBR

Member
Wait, I'm lost.

Squadron 42 is a FPS by the studio who's making Star Citizen, and is completely standalone? Like, it won't feature the spaceship combat and all?
 

Machina

Banned
Wait, I'm lost.

Squadron 42 is a FPS by the studio who's making Star Citizen, and is completely standalone? Like, it won't feature the spaceship combat and all?

It will feature both space combat and FPS, together....At the same time. That's what Star Citizen is.
 

Jimbostein

Neo Member
It's like Wing Commander, but instead of warping from room to room and watching a cutscene, followed by a loadscreen, followed by sitting in your fighter and being launched....

You're in the messhall. And you get a summons to report to the bridge...so you get up, walk through the ship, arrive on the bridge...get the briefing, walk down to the hangar, climb into your ship, start your pre-flight checklist, launch...and assuming it's something like an escort/rescue mission, you fly escort for the dropship, fly to the enemy base...climb out of your fighter and provide ground cover for the rescue crew...climb back into your fighter and fly escort back to your mothership....manually line up and land, climb out of your fighter, walk up to the bridge to get debriefed. And then walk down to sickbay to talk with the rescued captives.

All without load screens, or switching between "cockpit mode" and "fps mode". And in cinematic quality.
 

zoozilla

Member
Chris Roberts using that Hollywood insider cred, I see!

It's like Wing Commander, but instead of warping from room to room and watching a cutscene, followed by a loadscreen, followed by sitting in your fighter and being launched....

You're in the messhall. And you get a summons to report to the bridge...so you get up, walk through the ship, arrive on the bridge...get the briefing, walk down to the hangar, climb into your ship, start your pre-flight checklist, launch...and assuming it's something like an escort/rescue mission, you fly escort for the dropship, fly to the enemy base...climb out of your fighter and provide ground cover for the rescue crew...climb back into your fighter and fly escort back to your mothership....manually line up and land, climb out of your fighter, walk up to the bridge to get debriefed. And then walk down to sickbay to talk with the rescued captives.

All without load screens, or switching between "cockpit mode" and "fps mode". And in cinematic quality.

See, when I see stuff like this my instant reaction (formed by years of disappointing game launches) is "Wait, that sounds too good to be true."

I hope that Star Citizen is great, and I think their transparency about the whole process is really commendable. But it's hard to get past my immediate "Uh-oh, sounds like they're pulling a Molyneux" instinct.
 
My point is that the only reason I'd consider this cast a justifiable expense, is if it brought attention to the project that would otherwise not exist. I first understood this announcement as a PR play. But that doesn't make sense, since the overwhelming majority of people simply cannot play this game next year without buying new hardware.

So they'll buy new hardware, I don't understand why this is so strange to you. Console gamers (claim to) do this all the time, buying new hardware in order to play a specific game, nevermind one so ambitious as Star Citizen. If you only have a console, buy a PC. If you have a weak PC, upgrade it. If Star Citizen realizes its potential it will be very much worth it.
 

Filter

Member
The camera work in that Oldman monologue... How many zoom ins can you do in a minute.
And the music is so hokey.
 
So they'll buy new hardware, I don't understand why this is so strange to you. Console gamers (claim to) do this all the time, buying new hardware in order to play a specific game, nevermind one so ambitious as Star Citizen. If you only have a console, buy a PC. If you have a weak PC, upgrade it. If Star Citizen realizes its potential it will be very much worth it.

I just don't see a ton of people putting that much cash down to play one game. Which makes this investment in A-list stars a little bit crazy to me.
 
I just don't see a ton of people putting that much cash down to play one game. Which makes this investment in A-list stars a little bit crazy to me.

Only time will tell, but the game is truly massive in scope so any investment would be worth it. Not to mention that the new hardware would have a ton of other benefits in every other game as well.
 
"I just don't see a ton of people putting that much cash down to play one game. Which makes this investment in A-list stars a little bit crazy to me."


The game is already paid for by those people.
 
Only time will tell, but the game is truly massive in scope so any investment would be worth it. Not to mention that the new hardware would have a ton of other benefits in every other game as well.

I think it could pay off in a handful of years, especially if Oculus & Vive take off as well. VR & Star Citizen could make for a powerful mainstream PC pitch.

But I still feel like that's at least three years off. If SQ42 launches next year, it's going to be selling almost exclusively to an audience that already knows about Star Citizen (and thus probably don't need Gary Oldman to be convinced).

"I just don't see a ton of people putting that much cash down to play one game. Which makes this investment in A-list stars a little bit crazy to me."


The game is already paid for by those people.

I'm more referring to the wider audience, the people who will see Gary Oldman in a videogame and think 'I should preorder that'. They'll be interested, but not enough to buy a gaming PC just to play SQ42.

And if you aren't able to convert those people, I just don't think hiring a cast like this is economical.
 
That cast. Holy smokes!!

uHIeEP8.gif
 
That's the idea behind crowdfunding. Those people with strong PC's have paid for its development, they're the target market. The mass market isn't.

The game did very good marketing towards the pc master race crowd. When the game was in the eary stages I watched a crowdfunding video from Star Citizen where the only point was saying how bad consoles and mobile gaming are and how they are going to show what PC's are capable of. And you know what, it worked perfectly, that hardcore pc crowd gave them more money they could dream of.

Then the question remains, is this going to sell hardware, I don't think so. Only if it offers a console like experience on relatively cheap Steam Machines it would attract non-hardcore gamers if the game really lives up to the potential it has.
 

Hollow

Member
That's an impressive cast.

Only thing I don't care for is the facial tech shown in the trailer.
Gary Oldman's model looks... dated. Can't quite put my finger on what it is but it looks off. Especially when comparing it to some other nicely modeled and animated faces in recent games like AC Unity and The Last of Us. Even the newer CoD and Battlefield titles look more natural to me.
 

Haunted

Member
I still think there's a difference between 'We'll get celebrity voice talent!' and assembling the most star-studded cast in gaming history. It's entirely possible to over-deliver.
Well, the 6.5 million dollars budgeted for this tier do open up possibilities.
 

Stimpack

Member
I mean, that's cool news, but the only thing I care about is whether or not the game turns out like shit. I hate when games focus on voice talent at the expense of the game itself.
 

aliengmr

Member
And if you aren't able to convert those people, I just don't think hiring a cast like this is economical.

Well like you said, you don't have any numbers to work with. For some reason you haven't quite caught on to the fact that they really don't need the wider audience, the game is paid for. How is this hard? You keep repeating the same concern over and over, and it really doesn't matter. And again, you have no numbers to begin with.
 

Bry0

Member
This game is so incredibly ambitious that I simply cannot look forward to it,
There is absolutely no way in hell this will be a functional polished product.
No way.
I'll be foaming at the mouth if this becomes the experience they are pushing it to be. Amazing.
 

Corpekata

Banned
I mean, that's cool news, but the only thing I care about is whether or not the game turns out like shit. I hate when games focus on voice talent at the expense of the game itself.

There's been a ton of footage of the game already. This is just new news.
 

Dash Kappei

Not actually that important
They have the money to though. That's why it's weird. But they opted to hire celebrities.

It's an indie team mis-prioritizing in the same way AAA publishers do. That's at least a little worrying, at best.

It was a freakin' stretch goal. Fans paid for it a long time ago, they had to deliver on that promise, nothing about priorities here, I wish people informed themselves before speaking ill of some projects and devs.

I mean, most of those people are talented actors but I'll never understand this trend of hiring hollywood actors when there's probably a bunch of talented VAs out there waiting to get roles.

Especially for a crowd funded game, I think it's weird.

Well, it's not merely voice acting here, so full on acting talent makes sense but even if I'd agree with your sentiment in general, a cast like that will put your game on the spotlight *and* it was something the bery same players funding the game wanted. Also it's not like every role in the project was casted by an hollywood actor.
 

Donos

Member
if this was a stretch goal and people paid for it, i don't really see any reason to complain or be "concerned" about. Names are giving the game good attention. they delivered.
 

Trace

Banned
if this was a stretch goal and people paid for it, i don't really see any reason to complain or be "concerned" about. Names are giving the game good attention. they delivered.

Gotta find something to be concerned about. Especially if you know nothing about the game.
 

nOoblet16

Member
Unrelated to this topic of mocap:
I don't understand why they have had the funding on for so long, they stopped having stretch goals at $55 million, the game now has over $91 million in funding, that's $36 million of overfunding. Why keep the funding open if there are no stretch goals? I mean I am fine if other people want to keep throwing money at them but if it isn't directly translating to the game's development in the form of additions (since that's how crowdfunding works) then it's just free money for them (I donno how else to put it).

Beside at some point they will have to decide to stop adding things and just finish the game otherwise it will keep going on and on.
 
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