OrlanisWorks
Banned
Gillian Anderson?
I'm in. But I was in to begin with soooooo... hell yeah...
I'm in. But I was in to begin with soooooo... hell yeah...
The devs that get worked the hardest belong to teams of hundreds.
Like, Assassins Creed is made by, what, 600 people? And the devs still have crunch, and the games still launch buggy and broken. 270 is neither an impressive nor a comforting number.
Remember: we are offering this pledge ship to help fund Star Citizens development. All decorative flare items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
I interpreted that you implied they were just tweaking the perf capture. I said that the faces were fully manual keyframe animated from scratch using visual references.
No, you're right. For some reason I thought I remembered seeing them with tracking dots and cameras on their faces but they didn't. Now I'm trying to think of anyone that has done facial capture and made it look good. Maybe LA Noire but that's a completely different method and tech. They're going the Avatar route but maybe their tech just isn't there or it needs way more time to polish.
No, you're right. For some reason I thought I remembered seeing them with tracking dots and cameras on their faces but they didn't. Now I'm trying to think of anyone that has done facial capture and made it look good. Maybe LA Noire but that's a completely different method and tech. They're going the Avatar route but maybe their tech just isn't there or it needs way more time to polish.
This.
They're B-list actors. The actors that work for a living. They aren't getting buried in leading roles.
And before anyone thinks I'm taking a swipe at them I'm not. When you aren't Tom Hanks or Brad Pitt, you gotta work for it.
Hope they aren't just taking that raw performance capture and plugging it in. Doesn't look good as shown by Oldman's characters' speech. The Last of Us had to go in and hand key a lot of the capture to get rid of that jank.
This.
They're B-list actors. The actors that work for a living. They aren't getting buried in leading roles.
And before anyone thinks I'm taking a swipe at them I'm not. When you aren't Tom Hanks or Brad Pitt, you gotta work for it.
It's not really wasteful if it's what people wanted and RSI promised. These actors were expensive, but believe it or not, having a spare million goes quite a long way.
Certainly got me interested. I had known about Star Citizen (who doesnt?), but I didn't know it was going to have a full-fledged campaign. Might have to preorder nowLet alone the exposure that big-name talent gives the project as a whole, and Squadron 42 in particular. Right here on GAF, there's been a few posters who didn't realize that there's a single-player component to SC, or that it's planned to be a fully-fleshed-out game.
Post-release, the well-known actors will lead to a lot of "wait, Gary Oldman's in this?!" purchases on Steam/whatever, I'd imagine.
Well, there it is.It's not really wasteful if it's what people wanted and RSI promised. These actors were expensive, but believe it or not, having a spare million goes quite a long way.
$5,500,000 stretch goal:
"Professional motion capture for the Squadron 42 cutscenes."
$12 million stretch goal:
"
Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent!
The Hangar Module will feature Oculus Rift support."
Wait, I'm lost.
Squadron 42 is a FPS by the studio who's making Star Citizen, and is completely standalone? Like, it won't feature the spaceship combat and all?
Joke if you want, I'd put down a hundred bucks for a AAA future space football game in this engine.
It's like Wing Commander, but instead of warping from room to room and watching a cutscene, followed by a loadscreen, followed by sitting in your fighter and being launched....
You're in the messhall. And you get a summons to report to the bridge...so you get up, walk through the ship, arrive on the bridge...get the briefing, walk down to the hangar, climb into your ship, start your pre-flight checklist, launch...and assuming it's something like an escort/rescue mission, you fly escort for the dropship, fly to the enemy base...climb out of your fighter and provide ground cover for the rescue crew...climb back into your fighter and fly escort back to your mothership....manually line up and land, climb out of your fighter, walk up to the bridge to get debriefed. And then walk down to sickbay to talk with the rescued captives.
All without load screens, or switching between "cockpit mode" and "fps mode". And in cinematic quality.
But it's hard to get past my immediate "Uh-oh, sounds like they're pulling a Molyneux" instinct.
Well, there it is.
Announced -> budgeted -> promised -> delivered.
Not joking, they are working on getting a zero-G football-like game working in Star Citizen. It's called Sataball.
My point is that the only reason I'd consider this cast a justifiable expense, is if it brought attention to the project that would otherwise not exist. I first understood this announcement as a PR play. But that doesn't make sense, since the overwhelming majority of people simply cannot play this game next year without buying new hardware.
So they'll buy new hardware, I don't understand why this is so strange to you. Console gamers (claim to) do this all the time, buying new hardware in order to play a specific game, nevermind one so ambitious as Star Citizen. If you only have a console, buy a PC. If you have a weak PC, upgrade it. If Star Citizen realizes its potential it will be very much worth it.
I just don't see a ton of people putting that much cash down to play one game. Which makes this investment in A-list stars a little bit crazy to me.
Only time will tell, but the game is truly massive in scope so any investment would be worth it. Not to mention that the new hardware would have a ton of other benefits in every other game as well.
"I just don't see a ton of people putting that much cash down to play one game. Which makes this investment in A-list stars a little bit crazy to me."
The game is already paid for by those people.
That's the idea behind crowdfunding. Those people with strong PC's have paid for its development, they're the target market. The mass market isn't.
Well, the 6.5 million dollars budgeted for this tier do open up possibilities.I still think there's a difference between 'We'll get celebrity voice talent!' and assembling the most star-studded cast in gaming history. It's entirely possible to over-deliver.
DDL will demend his own spaceship to act with. Or atleast an intergalactic space station.What's the stretch goal for Daniel Day Lewis?
And if you aren't able to convert those people, I just don't think hiring a cast like this is economical.
I mean, that's cool news, but the only thing I care about is whether or not the game turns out like shit. I hate when games focus on voice talent at the expense of the game itself.
They have the money to though. That's why it's weird. But they opted to hire celebrities.
It's an indie team mis-prioritizing in the same way AAA publishers do. That's at least a little worrying, at best.
I mean, most of those people are talented actors but I'll never understand this trend of hiring hollywood actors when there's probably a bunch of talented VAs out there waiting to get roles.
Especially for a crowd funded game, I think it's weird.
if this was a stretch goal and people paid for it, i don't really see any reason to complain or be "concerned" about. Names are giving the game good attention. they delivered.