My point is that the only reason I'd consider this cast a justifiable expense, is if it brought attention to the project that would otherwise not exist. I first understood this announcement as a PR play. But that doesn't make sense, since the overwhelming majority of people simply cannot play this game next year without buying new hardware. I'm sure the game is perfectly enjoyable at the lower end of the spectrum, but even that isn't currently in the hands of most potential players.
Do you honestly believe that in the next year, millions of people are going to decide to purchase a new desktop PC? When most of their computing use is adequately covered by a phone, tablet, and laptop? I'm sure the overall PC market is growing, but not at that sort of rate.
I don't think it's a purely 'console mentality' (whatever that term means), to assume that assembling the highest profile cast in the history of gaming is a means of growing awareness. That's been the rationale behind most 'big name' castings.
I understand getting a star to do mocap in your cinematic game, but this is an extremely high-profile collection of talent. It can't have come cheap, and if that cost isn't recoverable through sales directly attributed to that cast - that feels like a weird investment. Especially for such a mechanics-heavy game, that most people aren't even playing for the story. That's the source of my confusion.
You should watch Lost in Space.
Yep. Now they just have tons more of money, so more and better actors.
There are actually "movie" videos on YT of the Wing Commanders. 2 hours of cheese FMV scenes each.
https://www.youtube.com/watch?v=7qYItb4g6qg
https://www.youtube.com/watch? v=Fc7xZulpJGI
Except they're getting this massive cast for SQ42, the flashy singleplayer campaign to draw in new players. But the barrier to entry for Star Citizen is so high, that the appearance of a celebrity isn't going to really sell anybody on the game. If SQ42 was your average console release, this cast would be a huge reason for its' sales. But since the barrier to entry is so high, the cast isn't going to have a profound effect on the game's profitability. Which is why I question the decision to invest money like this.It's a $91 million dollar project at this point, that's goal is to make a no compromising PC video game, spending an large amount on the cast of half of their game is an entirely justifiable thing to do. The SQ42 part is the part of the game that will most easily be used to attract new players, it's big, it's a spectacle and it's most easily explainable and recognizable to new players. If hiring big name actors is what will help pull some people into buying the game once it's released than that's a win for all people involved.
You say are millions of people going to buy a PC next year when their computing needs are covered by a phone or tablet... absolutely not. If said person simply wants a PC for computing then Star Citizen isn't for that person, what I do believe is that thousands maybe even tens of thousands of people will be building PC's to play this game, and will continue for years to come as the game continues to grow.
The console mentality that he is referring to that a game needs to sell gang busters day one until the new hotness comes out then sales drop, PC gaming is different than that, games have much longer legs than the typical console game. Slow and steady growth is the way I see this game is going, especially one that's as future proofed as this game in terms of performance, like an MMO, World of Warcraft didn't become a juggernaut in the matter of months or even years. The performance requirements between are different but the growth model is something to compare it to.
Again with the "millions of people" having to buy it. This isn't an early term goal or even necessarily a year long goal. This is a game where virtual ships worth hundreds of dollars are selling. It's a game with tons of opertunities for long term growth and in game payments. The only way people part with money is similar to Dota, where the items needs to be meaningful for the player and add value for others that play along side them.
Again this is warped console like logic of how a game should sell, last, develop, be monetised, its growth, its audience etc. I don't think any conversation I make will change your mode of thinking
I had no interest in Star Citizen up until now.
I figured it was just another multiplayer space game like No Mans Sky or Elite Dangerous. I had no idea there would be some kind of singleplayer campaign. Gary Oldman is one of my favourite actors, and I love scifi, so this is definitely on my radar now.
Except they're getting this massive cast for SQ42, the flashy singleplayer campaign to draw in new players. But the barrier to entry for Star Citizen is so high, that the appearance of a celebrity isn't going to really sell anybody on the game. If SQ42 was your average console release, this cast would be a huge reason for its' sales. But since the barrier to entry is so high, the cast isn't going to have a profound effect on the game's profitability. Which is why I question the decision to invest money like this.
Ultimately though, I guess we can't firmly say if this is a good idea or not without specific numbers. We don't know how much the cast cost, how much material they recorded, or how integral those performances are to the experience of the game. We don't know if the money spent here required a sacrifice to some other element of the project. There are too many unknowns to make a firm call.
Yeah there is no way of knowing the specifics without more detail, but I would imagine it would convince enough people to buy the game or they wouldn't have done it or thought it was worth the investment, I'm sure they have ample reasoning, but as you say, there's no way of know for sure.
Most expensive game ever at the time.
This is such a closed minded viewpoint. The purpose of a quality single player experience is to provide a quality single player experience. Since when did quality have to be equated to advertisement for the product? People have front loader their profits during production, and Occam's razor points to this being a great attempt at justifying the massive support they've received.Except they're getting this massive cast for SQ42, the flashy singleplayer campaign to draw in new players. But the barrier to entry for Star Citizen is so high, that the appearance of a celebrity isn't going to really sell anybody on the game. If SQ42 was your average console release, this cast would be a huge reason for its' sales. But since the barrier to entry is so high, the cast isn't going to have a profound effect on the game's profitability. Which is why I question the decision to invest money like this.
Ultimately though, I guess we can't firmly say if this is a good idea or not without specific numbers. We don't know how much the cast cost, how much material they recorded, or how integral those performances are to the experience of the game. We don't know if the money spent here required a sacrifice to some other element of the project. There are too many unknowns to make a firm call.
So if the mode of sale is this radically different, why is Star Citizen getting all-star talent to push their game - a tactic typically used for major console releases? It's not an investment that seems pertinent to the long-tail success of the game. Why spend the money on this, instead of something relevant to the core experience?
Mark Strong is doing game stuff now? Dude's awesome.
ActuallyNever understood why he was never in games before, the guy is excellent in literally every movie I've seen him in.
I just don't see it translating into a successful marketing campaign, when the average consumer will need to buy a new computer just to play this one game.
Imagine it'll improve before release, Crytek is helping with development(right?) and Ryse has some of the best facial animations in gaming.Hope they aren't just taking that raw performance capture and plugging it in. Doesn't look good as shown by Oldman's characters' speech. The Last of Us had to go in and hand key a lot of the capture to get rid of that jank.
Star Citizen is a Free 2 play online MMO-Puzzle game on iOS and Android.
I just don't see it translating into a successful marketing campaign, when the average consumer will need to buy a new computer just to play this one game.
Comments like this are why I say, over and over, that CIG either has an immense PR problem, or is leaving untold money on the table (depending on your point of view.) GAF is a forum filled with people who are pretty serious about gaming, and yet this incredibly successful crowdfunding effort hasn't gotten the message out to them that there's, like, a full-sized single-player game, let alone that the ~$45 pledge price gives you access to it AND the big MMO-type thing when they're done.Wait, this is gonna have a story mode?
They've been writing the lore of the universe for years now, i've read a little of the recent stuff which help puts context and adds to this cut-scene.Very nice cast. The speech is pretty cliche and cheesy, but I'm not sure what else you could do with it. Maybe a somewhat cheesy 90's feel is kind of what they were going for.
This is such a closed minded viewpoint. The purpose of a quality single player experience is to provide a quality single player experience. Since when did quality have to be equated to advertisement for the product? People have front loader their profits during production, and Occam's razor points to this being a great attempt at justifying the massive support they've received.
Edit - Furthermore, the quality of the campaign isn't time sensitive. If many people have to wait to experience this due to limited hardware, it's not as though this effort is in vain. The experience for those people is only delayed, not diminished.
The way I see it is that even IF they were to run out of money (btw they earned another $1/2 million today, which probably paid off several of those actors), there's enough momentum and promise in the project for investors to still step in. Of course, since there's no marketing/ads or publisher, almost 100% of any money they make is pure profit that goes right to the developers.
Ya, a lot of people don't seem to get that the $91m is just what's been given by backers so far. When a million people are willing to give you over $90 million dollars, that unlocks a massive amount of credit to use since you have proof that you have a product that people want.
kewl cgi, I still want my refund
Except they're getting this massive cast for SQ42, the flashy singleplayer campaign to draw in new players. But the barrier to entry for Star Citizen is so high, that the appearance of a celebrity isn't going to really sell anybody on the game. If SQ42 was your average console release, this cast would be a huge reason for its' sales. But since the barrier to entry is so high, the cast isn't going to have a profound effect on the game's profitability. Which is why I question the decision to invest money like this.
Are they not granting refunds? If so, why?
Game looks great but the "macro"transactions really turn me off.
In short, the game wasn't made to draw in new players. It was made for the old fans; those who knew him and his games. These fans have considerable purchasing power. The initial Kickstarter boom is proof of that.
Because thisSo if the mode of sale is this radically different, why is Star Citizen getting all-star talent to push their game - a tactic typically used for major console releases? It's not an investment that seems pertinent to the long-tail success of the game. Why spend the money on this, instead of something relevant to the core experience?
Weren't the old Wing Commander games about trying to be movie-like experiences with big-name actors in their day as well? I think that's what Wing Commander 3 and 4 were trying to do, but that was at around the dawn of CD-ROM gaming.
Yep. Now they just have tons more of money, so more and better actors.
There are actually "movie" videos on YT of the Wing Commanders. 2 hours of cheese FMV scenes each.
https://www.youtube.com/watch?v=7qYItb4g6qg
https://www.youtube.com/watch?v=Fc7xZulpJGI
They are, I got mine last week. The new stuff almost made me feel bad for doing so, but I just couldn't stand the motion sickness the social module/fps videos give me.Are they not granting refunds? If so, why?
Hope they aren't just taking that raw performance capture and plugging it in. Doesn't look good as shown by Oldman's characters' speech. The Last of Us had to go in and hand key a lot of the capture to get rid of that jank.
Think people are overselling how "all star" or expensive the cast is. It's a cast movie and TV nerds like but they're not exactly actors that are likely making a ton of money each role. They're good character actors. They'll probably make enough money in sales this week to cover their expenses and then some.
Think people are overselling how "all star" or expensive the cast is. It's a cast movie and TV nerds like but they're not exactly actors that are likely making a ton of money each role. They're good character actors. They'll probably make enough money in sales this week to cover their expenses and then some.
anyone know how to go about getting a refund?
this is turning into a real shit storm & all I...
this is turning into a real shit storm & all I know is I want my refund
kewl cgi, I still want my refund
Last of us did performance capture, but did keyframe animation for faces. It shows, but it would be too work intensive for this game.
Isn't that exactly what I said? Haha.