Well, play it. You'll see why people are interested in this game.Nope.
Think space sim where you get out of your ship and do...whatever it is you are asked to do outside of the ship.
Its kind of the core concept of the game, not being tethered to a ship.
So this is the first person shooter mode correct?
The game is kind of a mix of everything. The whole thing is pretty much in first person or third person depending on your preference, whether its the single player (Squadron 42) or the rest of the game.
So Squadron 42 is just the name of the campaign mode for Star Citizen.
Why get Mark Strong and then have him do an American accent?
Why get Mark Strong and then have him do an American accent?
One thing I just realized about the
I am not sure. If you pledged already though before a certain date you got everything.
That's the idea behind crowdfunding. Those people with strong PC's have paid for its development, they're the target market. The mass market isn't.One thing I just realized about the investment required to get talent like this - isn't Star Citizen supposed to be this boundary-pushing visual experience for PC? Wouldn't that slightly limit the number of sales it can bring in - and thus the viability of getting A-list talent? Obviously tons of people will pay attention to this game because of the cast - but are those people equipped with a capable PC?
I am not sure. If you pledged already though before a certain date you got everything.
One thing I just realized about the investment required to get talent like this - isn't Star Citizen supposed to be this boundary-pushing visual experience for PC? Wouldn't that slightly limit the number of sales it can bring in - and thus the viability of getting A-list talent? Obviously tons of people will pay attention to this game because of the cast - but are those people equipped with a capable PC?
Well sorry that they don't have the same number of developers as Ubisoft over the course of 3 years.
I guess I should go tell Indie devs to stop making games because you can't make anything ambitious without a thousand developers.
One thing I just realized about the investment required to get talent like this - isn't Star Citizen supposed to be this boundary-pushing visual experience for PC? Wouldn't that slightly limit the number of sales it can bring in - and thus the viability of getting A-list talent? Obviously tons of people will pay attention to this game because of the cast - but are those people equipped with a capable PC?
What's Star Citizen and why does it have a big enough budget to have the Commish in the game?
What's Star Citizen and why does it have a big enough budget to have the Commish in the game?
One thing I just realized about the investment required to get talent like this - isn't Star Citizen supposed to be this boundary-pushing visual experience for PC? Wouldn't that slightly limit the number of sales it can bring in - and thus the viability of getting A-list talent? Obviously tons of people will pay attention to this game because of the cast - but are those people equipped with a capable PC?
Gary Oldman is one of those actors that I could just watch forever and never get bored or tired with his performances. He's up there with classic DeNiro, Nicholson and Pacino in my book. Just superb at the subtle stuff.
Yeah, he was King Bohan in Heavenly Sword. And he was awesome.Serkis was also in Heavenly Sword and Enslaved, mocap for both iirc.
That's the idea behind crowdfunding. Those people with strong PC's have paid for its development, they're the target market. The mass market isn't.
Well, first, at 1080 it runs fine with a 970 at ultra settings, so the hardware barrier is that steep.
Secondly, that $90 million came from the market that wants the game. They don't need to find that market because has already paid.
Gary Oldman is one of those actors that I could just watch forever and never get bored or tired with his performances.
Perhaps I misjudged why they got such top-tier talent then. I saw this as an investment - a series of high-profile stars to get the mass audience interested in Star Citizen. But the more I think about it, Star Citizen has a massive barrier to entry purely on the hardware required. It can't be sold to the mass audience, unless they slap together a console version that compromises their grand vision.
The nice thing about the PC is that hardware refresh cycle occur more frequently than Consoles, so if a person doesn't have what it takes this year, they may be good next year.
They don't have to aim for a mass market the way something like COD does. But they do want to appeal to people beyond the backers.
Perhaps I misjudged why they got such top-tier talent then. I saw this as an investment - a series of high-profile stars to get the mass audience interested in Star Citizen. But the more I think about it, Star Citizen has a massive barrier to entry purely on the hardware required. It can't be sold to the mass audience, unless they slap together a console version that compromises their grand vision.
Not sure if this ever got resolved, but any update on the FPS part of the game?
Agreed.Mark Strong should be in the title. I'm offended!
What's the stretch goal for Daniel Day Lewis?
Perhaps I misjudged why they got such top-tier talent then. I saw this as an investment - a series of high-profile stars to get the mass audience interested in Star Citizen. But the more I think about it, Star Citizen has a massive barrier to entry purely on the hardware required. It can't be sold to the mass audience, unless they slap together a console version that compromises their grand vision.
The nice thing about the PC is that hardware refresh cycle occur more frequently than Consoles, so if a person doesn't have what it takes this year, they may be good next year.
They don't have to aim for a mass market the way something like COD does. But they do want to appeal to people beyond the backers.
Still, the mass market is moving away from PCs in general. Unless this thing's gonna run on the next Macbook or Surface, the average casual gaming enthusiast (who will buy the occasional COD or Batman, etc) won't be able to access it. The people who own hardware that can run Star Citizen already know about Star Citizen. If the goal in casting Gary Oldman was to get their attention, it was a waste of money.
The only way this game becomes mainstream is if it's compatible with the next generation of console hardware.
I'm sure Oldman will give a solid performance, but I do wonder if it was the wisest use of that money. Delivering promised 'celebrity voice talent' is one thing, but this is arguably the highest profile cast ever assembled for a videogame.
Not sure if this ever got resolved, but any update on the FPS part of the game?
I might be wrong, but it sounds like they are just putting everything together and releasing the PU some time soon, and just building on that.
Yeah but more to the point, lots of people are happy about playing with lower settings and plan for building / getting a better system at a later point to enjoy it at a higher fidelity. Crysis was very much the same. I'd be fairly sure the goal wouldn't be to sell like crazy from the start, but to have a very long term plan and additional content over time
This really has nothing to do with "mass market" or "becoming mainstream by being compatible with next generation consoles". The idea would be to have this going in the long term, since the game (outside of Squadron 42) is not something that simply ends. Similar to Crysis, it becomes a matter of steady sales while more and more people have compatible PCs, but also additional content over time
It's such a console gaming mentality to assume a game is attempting to go for the "mass market" and that the solution is "consoles", disregarding they dynamics of what can happen on the PC in terms of audience, and hardware changes over time. I'd almost wonder if many console gamers would have had an interest in things like this game if it weren't for the graphics, or if they would even enjoy playing something like Wing Commander
Weren't the old Wing Commander games about trying to be movie-like experiences with big-name actors in their day as well? I think that's what Wing Commander 3 and 4 were trying to do, but that was at around the dawn of CD-ROM gaming.
My point is that the only reason I'd consider this cast a justifiable expense, is if it brought attention to the project that would otherwise not exist. I first understood this announcement as a PR play. But that doesn't make sense, since the overwhelming majority of people simply cannot play this game next year without buying new hardware. I'm sure the game is perfectly enjoyable at the lower end of the spectrum, but even that isn't currently in the hands of most potential players.
Do you honestly believe that in the next year, millions of people are going to decide to purchase a new desktop PC? When most of their computing use is adequately covered by a phone, tablet, and laptop? I'm sure the overall PC market is growing, but not at that sort of rate.
I don't think it's a purely 'console mentality' (whatever that term means), to assume that assembling the highest profile cast in the history of gaming is a means of growing awareness. That's been the rationale behind most 'big name' castings.
I understand getting a star to do mocap in your cinematic game, but this is an extremely high-profile collection of talent. It can't have come cheap, and if that cost isn't recoverable through sales directly attributed to that cast - that feels like a weird investment. Especially for such a mechanics-heavy game, that most people aren't even playing for the story. That's the source of my confusion.
Okay, NOW they have me. I will preorder the moment there is a firm release date for S42.
Weren't the old Wing Commander games about trying to be movie-like experiences with big-name actors in their day as well? I think that's what Wing Commander 3 and 4 were trying to do, but that was at around the dawn of CD-ROM gaming.