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Star Wars Outlaws |OT| Robbin' Hutts

Chuck Berry

Gold Member
I want that purpleYou can change the colours of your engines too, purple is the best one obv :messenger_sunglasses:

I know! I want the purple!

Where is it!!!

killin em softly dave chappelle GIF
 

Chuck Berry

Gold Member
The fact that no is talking about ND-9 is fucking criminal

jvVHJBD.jpeg


Or Jaylen Vrax

fI2FNNE.jpeg


Dude knows how to put a tough bitch in her place 😤
 
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salva

Member
So, I caved and bought it lol.
I've spent a couple of hours playing and just finished the mission where you break into goraks base.
I'm playing on XSX - yeah, it's only 30FPS, but the quality mode is the best mode and is very stable. Performance is tooo low of a res and jarring.
I admit, the opening was a bit weak, but once you get to Toshara and it opens up a bit, I can see me liking this.
Early impressions, this will be a fun story-based journey - there's not much ground breaking in terms of gameplay, but I think it's done well for a story-based adventure.

I found myself just roaming around the toshara marketplace for a while and it felt pretty immersive. The crowds and atmosphere feel better than Starfield cities, but there's something about that Bethesda level of interactivity that still puts that slightly higher for me (at this point). The only reason I'm comparing the two is in the early days of Outlaws announcement, the "open-world" / open-space had me hooked. But they are 2x separate styles of games.
So far, it's far from a bad game, just a bit slow at the start and I was enjoying what I played. Looking forward to the next sesh!!!
 
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If this game is getting a fairly positive reception on this board of all places, that tells me I'm going to absolutely love it. Good to know
I was a full participant in the "Kay is a goblin" shitpost threads. Last night I took 4 pounds of edibles and bought the game on a whim and I love it. I hate nu-starwars but this game is a super comfy homage to the golden age of Star Wars. I just want a comfy non-soulslike world to get lost in for a couple hours at the end of the day and this scratches that itch.

Also Kay is a low key qt sometimes. it's like she's fighting against the woke game code to realize her true self. Yes I'm on plant medicine right now. Yes you all should buy the game if you want a casual comfy romp through a beautifully fleshed out scifi world.
 

havoc00

Member
I’m so fucking done with the stealth bullshit in this game and having to restart everything every time. I think I’m calling it quits.
Thats the most annoying part of the game, esp after you get past a stealth section in the same area and then it decides for you, oh now you can go in guns blazing.
 

Leopold

Member
The game is fun. Glad I ignored the noise. Indeed there is junk and it is unforgivable that collusion detection and animations are less smooth than Uncharted 4 at this point. The speeder is par problematic. But the universe is nicely built and the conversation on the MC is wildly hysterical.
 

buenoblue

Member
I’m so fucking done with the stealth bullshit in this game and having to restart everything every time. I think I’m calling it quits.
You can't do this everywhere, but if you leave the area where the stealth mission is you can save mid mission and carry on from that point if you get caught. I do this on the Assassin's Creed games to lol.

I've also noticed if you get to a checkpoint mid mission, you can get the extra collectables and if you die you start from the mid mission save point with the collectable done 😃 So if you want you can run in, get the collectable then die and restart mid mission and go stealth again.

Just a few little tips.
 
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KyoZz

Tag, you're it.
OZKehDZ.jpeg


FFS I hate the POV when in a building, it's so zoomed in. Who thought this would be a good idea?? Next time just zoom even more and put the top of her head right in the middle of the screen so I can't see shit.
 

Bojji

Member
If this game is getting a fairly positive reception on this board of all places, that tells me I'm going to absolutely love it. Good to know
The game is fun. Glad I ignored the noise. Indeed there is junk and it is unforgivable that collusion detection and animations are less smooth than Uncharted 4 at this point. The speeder is par problematic. But the universe is nicely built and the conversation on the MC is wildly hysterical.

I'm few hours into it and like it so far. I think I have more positive first impressions than with Jedi Survivor (that was a fucking mess from tech perspective), game is smooth and looks great.

So far very few bugs and gameplay is fine enough, we didn't have stealth focused game for years (since 2015?). Story looks interesting. Game gets lots of hate but it don't deserve half of it.
 
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Jooxed

Gold Member
Started on friday, enjoying it more than I thought I would. Some of the stealth sections can actually be a little tricky. The internet told me I was supposed to hate this game!
 
Came into this not expecting much but I thought why not for the price of one month of Ubi plus.

Very pleasantly surprised. I don't think a game has ever captured the spirit of Star Wars as much as this. Walking through the towns is so cool.

I have my issues with some of the stealth gameplay and checkpoints, but overall very positive on the game.

Greg Miller called this game heartless and I don't know what tf he is going on about. There's a lot of criticism you could throw at the game but heartless isn't one of them. A lot of love has been poured into this world
 
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GymWolf

Gold Member
GymWolf GymWolf your thoughts on the game so far?
It's very janky and buggy and none of the gameplay mechanics are very good, from stealth to platforming to shooting, the best is using nix that it's not only op but also a reskinned hacking from WD, almost nothing feels tight as it should, ai is particularly terrible and i enjoyed my fair share of games with bad IA like sushima or Days gone, but here is fucking broken a lot of times.

Animation work is pretty weak aswell, but you saw the gameplay so you know what i mean.
But if you like ubisoft comfort food games with a great star wars coat of paint, it can be fun like most ubisoft open worlds.

I honestly would not score more than a 6\10, 6,5 if the plot get much better, but i use the real full scale of scores and i'm extremely stingy with scores.

I know that people praise the cities feeling alive and shit, but it's very smokey and mirrory, npcs don't react to being bumped by kay (and the few times they do, it's the most unnoticeable animation ever), you just slide between them with zero phisicality, feels extremely fake, and they don't have great ia or different behaviours, you can't interact with them except stealing stuff and hearing pre-fixed discussions or minor sidequests, no night and day cycle (99% sure of this), very basic IA, i will say worse than last 3 ac games, cities felt more interactive in these games, i don't even need to bring up WD1 or 2 (never played 3) to not get too mean with outlaws, it looks good and immersive when you don't try to interact much, but you understand immediately how weak the city simulation is a couple of hours inside the game.

I'm always against yt videos overly negative where they show 20 min of bugs and glitches for a game because you can find 20 min of bugs in almost every game in existence, no game is flawless, but what you see in these videos it's pretty much an accurate depiction of how outlaws feel a lot of times, i have no idea how the fuck the studio behind AC, WD and division (different studios i know) regressed so much in so many gameplay elements and polish of this game.
I had my cool moments where everything play perfectly and no animation or IA fuck up like the video someone posted but it's definitely not the norm and even whn it happen it's just ok\good, you are not gonna scream at the screen:lollipop_grinning_sweat:

I don't wanna sound too negative, the game is still a fun romp if you just enjoy open worlds games with high production values (although sometimes this game feels more AA), and the star wars coat of paint really does all the heavy lifting.
It's way better than avatar except the graphic and maybe shooting, i give you that.
 
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Chuck Berry

Gold Member
It's very janky and buggy and none of the gameplay mechanics are very good, from stealth to platforming to shooting, the best is using nix that it's not only op but also a reskinned hacking from WD, almost nothing feels tight as it should, ai is particularly terrible and i enjoyed my fair share of games with bad IA like sushima or Days gone, but here is fucking broken a lot of times.

Animation work is pretty weak aswell, but you saw the gameplay so you know what i mean.
But if you like ubisoft comfort food games with a great star wars coat of paint, it can be fun like most ubisoft open worlds.

I honestly would not score more than a 6\10, 6,5 if the plot get much better, but i use the real full scale of scores and i'm extremely stingy with scores.

I know that people praise the cities feeling alive and shit, but it's very smokey and mirrory, npcs don't react to being bumped by kay (and the few times they do, it's the most unnoticeable animation ever), you just slide between them with zero phisicality, feels extremely fake, and they don't have great ia or different behaviours, you can't interact with them except stealing stuff and hearing pre-fixed discussions or minor sidequests, no night and day cycle (99% sure of this), very basic IA, i will say worse than last 3 ac games, cities felt more interactive in these games, i don't even need to bring up WD1 or 2 (never played 3) to not get too mean with outlaws, it looks good and immersive when you don't try to interact much, but you understand immediately how weak the city simulation is a couple of hours inside the game.

I'm always against yt videos overly negative where they show 20 min of bugs and glitches for a game because you can find 20 min of bugs in almost every game in existence, no game is flawless, but what you see in these videos it's pretty much an accurate depiction of how outlaws feel a lot of times, i have no idea how the fuck the studio behind AC, WD and division (different studios i know) regressed so much in so many gameplay elements and polish of this game.
I had my cool moments where everything play perfectly and no animation or IA fuck up like the video someone posted but it's definitely not the norm and even whn it happen it's just ok\good, you are not gonna scream at the screen:lollipop_grinning_sweat:

I don't wanna sound too negative, the game is still a fun romp if you just enjoy open worlds games with high production values (although sometimes this game feels more AA), and the star wars coat of paint really does all the heavy lifting.
It's way better than avatar except the graphic and maybe shooting, i give you that.

“I don’t wanna sound too negative.”

*Writes five paragraphs tearing the game apart*

AtXXDus.gif
 

The Cockatrice

I'm retarded?
It's very janky and buggy and none of the gameplay mechanics are very good, from stealth to platforming to shooting, the best is using nix that it's not only op but also a reskinned hacking from WD, almost nothing feels tight as it should, ai is particularly terrible and i enjoyed my fair share of games with bad IA like sushima or Days gone, but here is fucking broken a lot of times.

Animation work is pretty weak aswell, but you saw the gameplay so you know what i mean.
But if you like ubisoft comfort food games with a great star wars coat of paint, it can be fun like most ubisoft open worlds.

I honestly would not score more than a 6\10, 6,5 if the plot get much better, but i use the real full scale of scores and i'm extremely stingy with scores.

I know that people praise the cities feeling alive and shit, but it's very smokey and mirrory, npcs don't react to being bumped by kay (and the few times they do, it's the most unnoticeable animation ever), you just slide between them with zero phisicality, feels extremely fake, and they don't have great ia or different behaviours, you can't interact with them except stealing stuff and hearing pre-fixed discussions or minor sidequests, no night and day cycle (99% sure of this), very basic IA, i will say worse than last 3 ac games, cities felt more interactive in these games, i don't even need to bring up WD1 or 2 (never played 3) to not get too mean with outlaws, it looks good and immersive when you don't try to interact much, but you understand immediately how weak the city simulation is a couple of hours inside the game.

I'm always against yt videos overly negative where they show 20 min of bugs and glitches for a game because you can find 20 min of bugs in almost every game in existence, no game is flawless, but what you see in these videos it's pretty much an accurate depiction of how outlaws feel a lot of times, i have no idea how the fuck the studio behind AC, WD and division (different studios i know) regressed so much in so many gameplay elements and polish of this game.
I had my cool moments where everything play perfectly and no animation or IA fuck up like the video someone posted but it's definitely not the norm and even whn it happen it's just ok\good, you are not gonna scream at the screen:lollipop_grinning_sweat:

I don't wanna sound too negative, the game is still a fun romp if you just enjoy open worlds games with high production values (although sometimes this game feels more AA), and the star wars coat of paint really does all the heavy lifting.
It's way better than avatar except the graphic and maybe shooting, i give you that.

It's fine .U got it with uplay+ im assuming? Too negative is normal for eastern europeans like myself, it's how we score things unlike americans that are overly positive of everything despite stuff being shite. Considering Wukong for me is a 6.5/10 as well, was thinking going all in on the meh and try Outlaws as well since I'm a huge stealth fan even if its kinda meh.

Accurate af:

GWUgaYBWAAEKqBK
 
This game is absolutely gorgeous at maxed unlocked settings, but holy crap is it kicking my PC's ass. Even with frame generation I'm barely scraping 60fps lol

Also it seems like there's issues with flushing VRAM because after a few hours, textures fail to load in full quality and I have to restart the game entirely. But honestly I'm fine with it, it gives me a good excuse to take a break instead of playing nonstop
 
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Luipadre

Gold Member
Im gonna wait for the pro to play this. By that time this game will get like 2 big patches with fixes and improvements, probably half off aswell.
 

Thabass

Member
PC version kept crashing for me, so I just uninstalled it and unsubbed from Ubisoft+ until Assassins Creed Shadows comes out. I have plenty of other games to play right now and I don't want to have to deal with these random ass crashes.
 
I'm always against yt videos overly negative where they show 20 min of bugs and glitches for a game because you can find 20 min of bugs in almost every game in existence, no game is flawless, but what you see in these videos it's pretty much an accurate depiction of how outlaws feel a lot of times, i have no idea how the fuck the studio behind AC, WD and division (different studios i know) regressed so much in so many gameplay elements and polish of this game...
my take: for massive, outlaws isn't really a regression. it's actually a sizable expansion on what they've done previously...

massive made division, one of my favorite games from last gen, & as tight a game, atmospherically & mechanically, as i've ever played. but part of the reason it's as good as it is lies in its relatively limited ambition. it's a solo/team-based third-person cover shooter, includes some limited verticality, & that's about it. outlaws is a much more expansive game, both geographically & mechanically, & the result is a game that, despite getting so much right, atmospherically & environmentally, is not nearly as tight mechanically as it should be. which i personally don't see as being some kinda deal-breaker, but which, obviously, others might...
 

Stuart360

Member
By Ubisoft standards, i cant believe how short this game is.
Also when taking into account graphics, game world size, length of game, variety in gameplay, it seems AVATAR got a much bigger budget than this, which is surprising given Star Wars history.
 

geary

Member
By Ubisoft standards, i cant believe how short this game is.
Also when taking into account graphics, game world size, length of game, variety in gameplay, it seems AVATAR got a much bigger budget than this, which is surprising given Star Wars history.
Taking into account Massive released 2 big AAA games in the timespan of 6 months, which one do you think it had the A team on in? Avatar or Star Wars?

Also, they deserved props only for just for releasing 2 big IP AAA games (Avatar and Star Wars and big IPs).
 

buenoblue

Member
If your having the low textures bug try setting your object detail to 75 with extra streaming distance at 100. This has finally made the game look high res after 10 fucking hours.

There is more pop in but at least the game looks modern now lol.

I'm now playing with high settings, DLSS quality 21:9 (no rtx direct lighting) and getting 80fps with frame gen. Games looks absolutely stunning now.
4070ti/5600x.

Finally I can stop messing with settings and play this shit 😂
 
By Ubisoft standards, i cant believe how short this game is.
Also when taking into account graphics, game world size, length of game, variety in gameplay, it seems AVATAR got a much bigger budget than this, which is surprising given Star Wars history.
It's not short by any means, or standards, not even ubi's
Every far cry and watch dogs are shorter than this, both division games too, and several ac games too like the first one, ac2/b/e, ac3, syndicate, unity, rogue, mirage.
it's really only ac odyssey/valhalla that are longer, 4 and origins is going to depend on how much side stuff you're doing.
 
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Stuart360

Member
It's not short by any means, or standards, not even ubi's
Every far cry and watch dogs are shorter than this, both division games too, and several ac games too like the first one, ac2/b/e, ac3, syndicate, unity, rogue, mirage.
it's really only ac odyssey/valhalla that are longer, 4 and origins is going to depend on how much side stuff you're doing.
there are full playthroughs in the 12 hour range. Find me some complete playthroughs of Origins, AVATAR, Watchdogs, Far Cry 5, 6, Division 1 and 2, etc that are that short.
I mean sure those playthroughs probably didnt do much side content, but that could be labled at any of the playthroughs of the other games too.

The game is short by Ubisoft standards.
 

Nydius

Member
Finally got to the credit roll, save file says 36 hours played time. Credit where it's due, the final three missions were superb, it's just a shame everything before it was a tedious slog of dated gameplay elements. If I had to describe it in a sentence, it would be "Early PS5 graphics with PS3 era gameplay" because that's what it reminded me of. The stealth, the combat, the mission design, and the extremely repetitious side missions and cartel jobs that used the same handful of locations and objectives were all far too reminiscent of PS3 games where developers were pioneering the third-person adventure-stealth genre.

The repetition was a major turn off. As an example, running cartel contracts on Toshara, all three major cartels there sent me on the same mission to "slice the imperial data" in the Imperial Comms Base. It is the same mission every single time. The terminal is always in the same place. The rewards -- outside of which faction gave me reputation -- are the same every time. It is like this on every planet. Cartel contracts and side missions use the same very small handful of locations while the rest of the map exists as traversal space.

A final thought: They hyped up the cartel reputation system as a major element of the game where players would have to be mindful of the jobs they did. That turned out to be about as interesting as a wet fart. The only things they give you are cheaper vendors and a few fast travel points on different planets. Plus, just through playing the game and exploring, I got all four to "Excellent" rep without really trying. I never felt like it was an integral part of the game.

Edit: Other than his inaccurate point on day and night cycles, I completely agree with GymWolf GymWolf 's above assessement. This is the epitome of a 6/10 game. It's passable but the longer you spend with it the more cracks begin to show.
 
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Stuart360

Member
You can literally speed through any of these games within 10 hours if you are laser focused on the story, actual speedrunners do it in less than 5 lol.
Is that your comeback against what i said?, speedrunners can do it in less time?.
Come on man lol.
I'm not hating on the game, i'm just saying its short by Ubisoft standards. I actually love ubisoft games and play most of them.
 
Is that your comeback against what i said?, speedrunners can do it in less time?.
Come on man lol.
That's not what I said, I said YOU can literally speed through those games, and that speedrunners do it even faster.
Here's the division fully with all cutscenes and campaign missions (so not a speedrun) within 5 hours:
 

Stuart360

Member
That's not what I said, I said YOU can literally speed through those games, and that speedrunners do it even faster.
Here's the division fully with all cutscenes and campaign missions (so not a speedrun) within 5 hours:

You realize that vid is edited right?. And the other games?.

Look i'll say it again, i'm not hating on the game, pleanty of other people ARE, but i'm not so no need to get defensive.

Look i'll even change my parimetres for you. By MY play style, Outlaws is short. Ok?.
Like i said i have played all those games i listed and they were all like 50+ hour playthroughs. Yes i take my time and yes i do a lot of the side content, exploring etc. Outl;aws in MY gameplay style doesnt come close length wise.
 

Vyse

Gold Member
Took the plunge. Just started it up. I know this is the wrong thread, but boy did they do our girl dirty.
 
You realize that vid is edited right?.
it's a full gameplay walkthrough, so every mission played, anything that's edited out is just fluff that wouldn't suddenly add 7+ hours to it come on now.
And the other games?.

I'm not going to link videos to everything I mentioned, the things I mentioned I did because I own and have ran through them myself and outlaws isn't shorter than them

Look i'll even change my parimetres for you. By MY play style, Outlaws is short. Ok?.
Well then I guess that's just a personal problem, the poster above mentioned 36 hours for credits, I'm at 35 hours and nowhere near the end.
 

Stuart360

Member
it's a full gameplay walkthrough, so every mission played, anything that's edited out is just fluff that wouldn't suddenly add 7+ hours to it come on now.


I'm not going to link videos to everything I mentioned, the things I mentioned I did because I own and have ran through them myself and outlaws isn't shorter than them


Well then I guess that's just a personal problem, the poster above mentioned 36 hours for credits, I'm at 35 hours and nowhere near the end.

It took you a while to reply, took that long to find one vid?, how many did you see that was much longer?.:messenger_beaming:

just messing, its down to personnel play style. For ME its short.
 
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