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Star Wars Outlaws |OT| Robbin' Hutts

J3nga

Member
Finally got to the credit roll, save file says 36 hours played time. Credit where it's due, the final three missions were superb, it's just a shame everything before it was a tedious slog of dated gameplay elements. If I had to describe it in a sentence, it would be "Early PS5 graphics with PS3 era gameplay" because that's what it reminded me of. The stealth, the combat, the mission design, and the extremely repetitious side missions and cartel jobs that used the same handful of locations and objectives were all far too reminiscent of PS3 games where developers were pioneering the third-person adventure-stealth genre.

The repetition was a major turn off. As an example, running cartel contracts on Toshara, all three major cartels there sent me on the same mission to "slice the imperial data" in the Imperial Comms Base. It is the same mission every single time. The terminal is always in the same place. The rewards -- outside of which faction gave me reputation -- are the same every time. It is like this on every planet. Cartel contracts and side missions use the same very small handful of locations while the rest of the map exists as traversal space.

A final thought: They hyped up the cartel reputation system as a major element of the game where players would have to be mindful of the jobs they did. That turned out to be about as interesting as a wet fart. The only things they give you are cheaper vendors and a few fast travel points on different planets. Plus, just through playing the game and exploring, I got all four to "Excellent" rep without really trying. I never felt like it was an integral part of the game.

Edit: Other than his inaccurate point on day and night cycles, I completely agree with GymWolf GymWolf 's above assessement. This is the epitome of a 6/10 game. It's passable but the longer you spend with it the more cracks begin to show.
I suppose if you aren't Star Wars fan, it's a pass. Nothing we haven't seen before or does certain gameplay elements/mechanics exceptionally well.
 
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GymWolf

Gold Member
my take: for massive, outlaws isn't really a regression. it's actually a sizable expansion on what they've done previously...

massive made division, one of my favorite games from last gen, & as tight a game, atmospherically & mechanically, as i've ever played. but part of the reason it's as good as it is lies in its relatively limited ambition. it's a solo/team-based third-person cover shooter, includes some limited verticality, & that's about it. outlaws is a much more expansive game, both geographically & mechanically, & the result is a game that, despite getting so much right, atmospherically & environmentally, is not nearly as tight mechanically as it should be. which i personally don't see as being some kinda deal-breaker, but which, obviously, others might...
I'm sorry but after so many open world games with better\more polished gameplay mechanics than outlaws, being big is not an excuse anymore for having such loosy mechanics.

In a world after hfw, cyberpunk, even other ubi OW like wd or last ac games and all the other fan favourite open worlds games, outlaws just feels off. (yes these games have flaws but they don't have ALL the flaws of outlaws in a single game)

They could straight up have used the cover mechanics and shooting of division, why regressing so much, it's a night and day difference.

I get your point, i just don''t think it's enough of a good excuse in 2024.


I guess the game is more than the sum of its parts because i'm still playing it:lollipop_grinning_sweat:
 

Nydius

Member
I suppose if you aren't Star Wars fan, it's a pass. Nothing we haven't seen before or does certain gameplay elements/mechanics exceptionally well.

Pretty much. It certainly does jiggle the memberberries in a good way. Walking into the Mos Eisley cantina for the first time is a highlight, especially hearing some of the dialog with NPCs around the booth we all know and love from Episode 4 ("You don't want to sit there, that booth is cursed. Everyone who sits there gets shot!"). There's some good dialog between Stormtroopers about events of Empire Strikes Back. It was nice seeing Canto Bight again despite not really caring much for the sequels. Would have liked to see a bit more out of Kijimi though.

I'll give Massive credit on this point: They are very good at making sure the world they build feels true to the source. Avatar felt like I was in one of the movies and Outlaws feels very much like I'm in the Star Wars galaxy.
 

Chuck Berry

Gold Member
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TheMan

Member
Honestly I think I’d like this more if it was more action oriented. I find stealth to be too tedious and slow. I didn’t read much about this game in advance so I didn’t realize it focused on stealth so much. luckily I essentially rented it with one month of Ubisoft plus. What’s here is otherwise decent though
 

GymWolf

Gold Member
The gunplay improve a little when you unlock the power shot that basically just ragdoll enemies in the air :lollipop_grinning_sweat:
 
They could straight up have used the cover mechanics and shooting of division, why regressing so much, it's a night and day difference...
for me, this's absolutely the great mystery regarding outlaws. this's a mechanic that massive had completely nailed previously. i mean, is there so much turnover in personnel in the game industry that such know-how is just kinda lost along the way? it sure feels like it, with so many current versions of well-known, once-respected developers producing sub-standard games...

anyway, glad you're still having some fun...
 
for me, this's absolutely the great mystery regarding outlaws. this's a mechanic that massive had completely nailed previously. i mean, is there so much turnover in personnel in the game industry that such know-how is just kinda lost along the way?
No, they just decided they didn't want the game to be a knee-high cover shooter and having to design encounter arena's like you'd find in other cover shooters for it, kay can just use nix/smokebombs to delete entire rooms of people and that's without her 6 person kill adrenaline mode, which charges up non stop.
They give you some cover mechanics so you can run to safety if needed, but not so much that you feel you need to be playing 'press A to cover'; they really just want you to quickly blast enemies and then steal their overpowered guns and use adrenaline to fuck everything up.
 

Chuck Berry

Gold Member
I never use cover anymore. With what I have equipped my adrenaline meter fills up in seconds over and over and over.
 

Nydius

Member
No, they just decided they didn't want the game to be a knee-high cover shooter and having to design encounter arena's like you'd find in other cover shooters for it

And yet whenever you go into any indoor area, and especially mission areas, the world is littered with knee-high elements everywhere.
Almost as if it's intended to be used as cover. :pie_thinking:

they really just want you to quickly blast enemies and then steal their overpowered guns and use adrenaline to fuck everything up.

There's no way you're playing this on anything higher than easy or normal difficulty if you believe this. Try running-and-gunning in any imperial base and see how far you get when two blaster bolts can wipe out all of your health, even fully upgraded. While being surrounded by heavy machine gunners in shields.
 
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And yet whenever you go into any indoor area, and especially mission areas, the world is littered with knee-high elements everywhere.
Almost as if it's intended to be used as cover. :pie_thinking:
none of them are encounter arenas like in gears or the division, which are designed with player and enemy positioning in mind, they mostly facilitate the stealth gameplay, but when you go loud you can just start blasting without any cover use.
i-started-blasting-so-anyway-i-started-blasting.gif
 

GymWolf

Gold Member
And yet whenever you go into any indoor area, and especially mission areas, the world is littered with knee-high elements everywhere.
Almost as if it's intended to be used as cover. :pie_thinking:



There's no way you're playing this on anything higher than easy or normal difficulty if you believe this. Try running-and-gunning in any imperial base and see how far you get when two blaster bolts can wipe out all of your health, even fully upgraded. While being surrounded by heavy machine gunners in shields.
I think that imperials have infinite spawn, it's the only place where it's always better to go stealth.
 

Trilobit

Member
ll give Massive credit on this point: They are very good at making sure the world they build feels true to the source. Avatar felt like I was in one of the movies and Outlaws feels very much like I'm in the Star Wars galaxy.

Frontiers of Pandora's world felt like it came out of the movies, but the very boring NPC's made it feel lifeless and boring.

How well does Outlaws in that regard? Do the characters basically stand still and feel like cardboard cutouts, or does it feel like a lively Star Wars galaxy?
 
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Sethbacca

Member
Enjoying seeing people on GAF trying it and liking it after months of screeching around these parts. It's exactly what I thought it would be, beautiful world and exploration with serviceable gameplay in the Star Wars universe. I'm having a good time with it.
 

Ulysses 31

Member
Now it's #4 on US PSN:
outlaws-is-currently-the-most-popular-game-on-playstation-v0-78kybo5wa8md1.jpeg

  • Ubisoft’s sales forecast for Star Wars Outlaws has been significantly lowered.
  • Analysts predict sales of only 5 million copies, down from 8 million.
  • The company hopes that Assassin’s Creed Shadows will compensate for any sales shortfall.
 

lmimmfn

Member
It’s not perfect. But, the hate is way overblown. It’s a great world. Feels alive. And I can’t overstate how beautifully implemented the music is.
The hate is justified. The protagonist is an ugly man chick compared to the beautiful model they are based on.

If you think the woke agenda is overblown more power to you but others should be aware of the politics involved.
 

Topher

Identifies as young
So was handed a side mission and just snuck into this pirate hideout and got to the objective and it says I need a slicing kit? Googled it and there is some other mission I have to do first. Sorry.....but the game shouldn't be giving out missions that are impossible to complete. Just annoying as hell.

Enjoying the game overall, but this is stupid.
 
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JohnnyPhats

Member
The hate is justified. The protagonist is an ugly man chick compared to the beautiful model they are based on.

If you think the woke agenda is overblown more power to you but others should be aware of the politics involved.
Oh, kiss my ass man. I’m a conservative as fuck native born about 50 years old Texan. I was too busy sneaking around and shooting people. Please educate me. What should I be upset about exactly?

EDIT: That was a bit shitty. My apologies. But I’m not going to edit my initial shittiness.
 
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CrippledGod

Banned
Oh, kiss my ass man. I’m a conservative as fuck native born about 50 years old Texan. I was too busy sneaking around and shooting people. Please educate me. What should I be upset about exactly?

EDIT: That was a bit shitty. My apologies. But I’m not going to edit my initial shittiness.
Nah that was just right.

The pendulum swung so hard that games get "woke" bombed based on a single character design.
 

Ozzie666

Member
I’m getting frustrated with the sneaking part of infiltrating goraks base. Any tips? Horrible checkpoints

That mission is a bit rough to start since your without many skills. Use Nix a lot to distract, use him to attack and it bascially gives you a free pass to attack. Just make sure no one else sees you. Also works great for pairs. I went down the left hand side entirely on that one around the edge and boxes.

The first 2 stealth missions unfortunately are a poor design choice, it does get better. Infact it gets to the point where you move quickly like a ninja killing and stealthing around the levels.
 
I not the biggest Star Wars fan but I'm proud to say I've never seen any Disney Star Wars films or TV shows.

Other than Rogue One, Mando and Andor (and even they cashed in much of the kudos associated with the original trilogy), I think I would be happy if they just deleted all the Disney stuff for good. I saw a New Hope at the cinema at the weekend and it is quite shocking what a machine
the whole thing has become - with no regard for storytelling whatsoever. Those last two films were absolutely appalling.

Anyway - I would be pleasantly surprised if Outlaws turned out to be a decent recreation of proper Star Wars. Hanging in there for the reduction!
 
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Gerdav

Member
Gone the Ubisoft+ route on the Xbox, I’m 5 hours in it’s actually okay, I’m now tempted to wait for the inevitable heavy discount in a few weeks and pick it up on PS5 and wait to play with the hopeful pro upgrade over Christmas.
 

whyman

Member
The hate is justified. The protagonist is an ugly man chick compared to the beautiful model they are based on.

If you think the woke agenda is overblown more power to you but others should be aware of the politics involved.
Sure hope this post is satirical. She looks nothing like a man. A man does not look like a petite (flatish chested) woman.

Her face is a bit strange, sure. But also cute at times.

You must be a very good looking or charming man/woman otherwise, to be this picky about a women's look.
 
Please educate me.
Click on his username, click ignore.

I’ve personally implemented a zero tolerance policy for trolls. Once you start doing this to all people who troll and post inflammatory comments, it really brings to your attention how many people perpetuate their behaviour by replying to it. You see a lot of quotes with “you are ignoring content by this user…”
 
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Game looks very good, I hope they add a trial on PSN later on like they did with Avatar, i only want to play in performance mode but not sure how it looks.
 
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thatJohann

Member
Wow the Akiva planet has some really bad vegetation shimmering and image quality like Horizon Forbidden West had at launch. Must be some bad AA or reconstruction. Hope they patch it like they did on Horizon Forbidden West cause it looks rough especially when rotating the camera, shimmering and noise everywhere. (At least on PS5).
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GymWolf

Gold Member
So much work to get the stealth stuff from the crimson dudes and it make little to no difference because enemy sight is totally random :lollipop_grinning_sweat:
The lightfooted skill make much more difference at least.

Working on the pykes to get the stuff that improve the power shot and then i don't care for any other faction item so i'm just gonna blast everyone from now on.
 
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I not the biggest Star Wars fan but I'm proud to say I've never seen any Disney Star Wars films or TV shows.
same. also, i've only ever watched the second trilogy once, &'ve never watched the final trilogy. the original trilogy i've watched multiple times. i feel about all the rest of it the same way i feel about last of us 2: in my personal 'canon', it all just never happened...
 

Bluecondor

Member
This game is easily my GOTY so far, 20 hours and I still only have gone to two planets, still a lot left to explore.
I feel the same way. If you enjoy exploring in third person (which was really popular in PS3/early-PS4 era games), this game is something special.

Massive is such an underrated developer.

The work they did in The Division on New York City in the wintertime - with abandoned Christmas decorations everywhere was just magical for me. They really try and make locations look and feel immersive and the sound and music just blends so well. The Jesper Kyd score and various sounds you encounter all over the city in The Division just fit perfectly with New York City in the winter/abandoned Christmas decorations.

I'm also only on the second planet in Outlaws, and am just taking my time exploring it and seeing everything that Massive made. Again, the music and sound just work for these worlds.
 
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HelveticaBold

Neo Member
How does the balance mode (40 fps) look on PS5? Im on the fence if I should pick it up now or wait unit I get the PS5 Pro in Nov.
 
Massive is such an underrated developer.

The work they did in The Division on New York City in the wintertime - with abandoned Christmas decorations everywhere was just magical for me. They really try and make locations look and feel immersive and the sound and music just blends so well. The Jesper Kyd score and various sounds you encounter all over the city in The Division just fit perfectly with New York City in the winter/abandoned Christmas decorations...
the division also featured the single greatest 'accessory' of any last gen game, a book called 'new york collapse':
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it's the diary of a survivor, & it's very well done...
 
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