Low Moral Fibre
Member
We are finally starting to see current gen only games so we'll see more of this or at least the ones that have forced RT which is sounds like Starfield might as they talked about RT GI to do the real time lighting effects on planets.
The last two games I played on PS5 were Jedi Survivor which drops to 648p in performance mode and FF16 which must be near 720p in combat (seriously play the tutorial fight and watch the IQ drop the second you enter combat) and even then neither of them get anywhere near a locked 60fps. Both have RT that you can't turn off and not just the low res reflections Spider-Man has.
Raster only stuff can look great but I was watching that DF interview with the Layers of Fear devs and one of them said that not having to bake lighting thanks to Lumen saved tons of time as they could see changes in real time and didn't have to wait 10-12 hours for the lighting to bake and see if it looks right. I think more and more games will force some kind of RT so devs aren't forced to do things twice and the consoles are always going to struggle with RT.
The last two games I played on PS5 were Jedi Survivor which drops to 648p in performance mode and FF16 which must be near 720p in combat (seriously play the tutorial fight and watch the IQ drop the second you enter combat) and even then neither of them get anywhere near a locked 60fps. Both have RT that you can't turn off and not just the low res reflections Spider-Man has.
Raster only stuff can look great but I was watching that DF interview with the Layers of Fear devs and one of them said that not having to bake lighting thanks to Lumen saved tons of time as they could see changes in real time and didn't have to wait 10-12 hours for the lighting to bake and see if it looks right. I think more and more games will force some kind of RT so devs aren't forced to do things twice and the consoles are always going to struggle with RT.
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