UNCOMPRESSED metroid prime 4 footage best looking switch game??

kevboard

Member
Ray traced lighting is superior to rasterized 100% of the time, all things being equal. Yes, even in static games. It's more accurate first of all and as every game is technically dynamic in nature as you move throughout the environment, light is bouncing more accurately between light sources and the character. There's less light leakage, better AO, less glowing etc

Am I wrong? Silent Hill 2 is noisy yes but that's a matter of hardware capability more than anything ...I can see the difference in accuracy for example between Silent Hill 2's lighting and Last of Us 2, where sometimes certain objects don't appear grounded in the environment. I'm open to being proven wrong but pretty sure RT benefits "static" games like SH2

when the issues outweigh the benefits it's not "superior"

SH2's RT is so low quality (especially on console) that you basically never not see artifacts. it's constantly fizzling and smearing in front of your eyes.
when I reached the save point inside the bar for the first time I turned the game off and looked for mods to fix how god awful it looked. (mind you I am running higher than console settings, including hardware lumen)

the red shine of the save point caused the entire bar top and the shelves beneath to spaz out.
the lighting was so unstable that without looking at the light source it came from, you'd think you're looking at the result of disco lights turning on and off behind you.
it was straight up broken. and that's how the entire game feels, not in small parts due to Lumen.

I eventually found a mod that improved the lumen quality a tiny bit (it solved the more extreme issues like the one in the bar) but it still doesn't excuse the performance cut it causes.

just because something can "in theory" look better doesn't mean it does.
if implementing raytaced GI also forces you to cut your internal resolution in half, causes framedrops in spite of the cut down resolution, and introduces near constant artifacts from the RT and the increased resolution factor of the image reconstruction, then it absolutely is not better than using high quality baked GI in a game where the most dynamic aspects are you opening doors or smashing glass windows.
 
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SimTourist

Member
How to make a switch explode
Rau7.gif
 

Sephiran

Neo Member
Are you new to gaming? VIDEOgames. Graphics have always mattered. I remember walking into Toys R Us as a boy in the late 80s and the sales clerk was urging me to get Castlevania because "the graphics are awesome!"

Guys like you crack me up telling other gamers how "wrong" they are to care about graphics. Get over it dude they've been important for over 40 years at this point
When Nintendo focused on graphics like with the Gamecube, no one cared. A Nintendo console with the same graphics as PS5 would bomb horribly. Because that demographic of gamers is fully locked down to other ecosystems other than Nintendo.
 

SimTourist

Member
Literally old material rendering pipeline lol I wonder if these people have seen Xenoblade cutscenes ever?
You do realize that PBR is only one element of graphics and doesn't automatically look better than manually setup shaders, especially a crude basic implementation like in MP that still looks like plastic.
 

Kerotan

Member
Literally old material rendering pipeline lol I wonder if these people have seen Xenoblade cutscenes ever?
April fool's surely? Xenoblade is a cartoon. The amount of texture detail needed is dramatically reduced. That's Nintendo's trick to "looking good" or "art style" as the fans like to put it.

You put a realistic looking non cartoon game on Switch it looks like a PS2 era blurry mess.

PCZWtVF.jpeg
 
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Vaquilla

Member
You do realize that PBR is only one element of graphics and doesn't automatically look better than manually setup shaders, especially a crude basic implementation like in MP that still looks like plastic.
MP4's materials are still much more sophisticated than God of War III, which while impressive for its hardware is still rooted in 2006 era rendering paradigms.

Metroid also operates at a higher resolution and framerate than GoW3, and in Prime you can move and look around freely while GoW is tightly scripted with an on-rails camera in order to control what's on screen at any time.
 

Vaquilla

Member
Go on I'm listening.
Games like the Crysis remasters, Alien Isolation, Outlast II, The Vanishing of Ethan Carter, FAST RMX, Sniper Elite 4, Zombie Army 4, etc all operate at much higher levels of fidelity than Witcher 3 on Switch, with many of them running at or close to 1080p, and with visuals fairly close to the PS4 versions in many cases.
 

SimTourist

Member
MP4's materials are still much more sophisticated than God of War III, which while impressive for its hardware is still rooted in 2006 era rendering paradigms.

Metroid also operates at a higher resolution and framerate than GoW3, and in Prime you can move and look around freely while GoW is tightly scripted with an on-rails camera in order to control what's on screen at any time.
Metroid has simple 6th gen - early 7th gen rendering, baked shadows like Half Life 2, simple cubemaps for reflections, no real time lights, no volumetric lighting, no Subsurface scattering, no physics on water, simple 2D backgrounds, enemies disappear seconds after dying, no ragdolls, no destruction or physics in general, 2-3 enemies on screen at once with simple AI, no per object motion blur, etc. All this stuff was commonplace on PS360.
 

Vaquilla

Member
Metroid has simple 6th gen - early 7th gen rendering, baked shadows like Half Life 2, simple cubemaps for reflections, no real time lights, no volumetric lighting, no Subsurface scattering, no physics on water, simple 2D backgrounds, enemies disappear seconds after dying, no ragdolls, no destruction or physics in general, 2-3 enemies on screen at once with simple AI, no per object motion blur, etc. All this stuff was commonplace on PS360.
No offense but so much of this is just blatantly incorrect that I can only conclude you're simply trolling and have no interest in having a rational discussion.
 

Vaquilla

Member
It's fine if you like the artstyle of MP4 but the tech is ancient and primitive
I'm impressed by games that make smart use of available resources to produce appealing results. Prime 4 does that.

It's a game for an 8 year old portable device, nobody in their right mind would expect it to be cutting edge.
 

Boogybro

Member
Metroid has simple 6th gen - early 7th gen rendering, baked shadows like Half Life 2, simple cubemaps for reflections, no real time lights, no volumetric lighting, no Subsurface scattering, no physics on water, simple 2D backgrounds, enemies disappear seconds after dying, no ragdolls, no destruction or physics in general, 2-3 enemies on screen at once with simple AI, no per object motion blur, etc. All this stuff was commonplace on PS360.

Where was the large bodies of water to require physics on it? How do you know that there is no SSS in the game? Maybe on some of the vegetation? You've seen such a small sample size and yet you're saying these things with so much confidence. Maybe you're just using these big words so it's perceived that you're winning some sort of argument. You're not really. Just say you prefer a certain artistic style and move on.
 

SimTourist

Member
Where was the large bodies of water to require physics on it? How do you know that there is no SSS in the game? Maybe on some of the vegetation? You've seen such a small sample size and yet you're saying these things with so much confidence. Maybe you're just using these big words so it's perceived that you're winning some sort of argument. You're not really. Just say you prefer a certain artistic style and move on.
Okaay Ok GIF by MOODMAN
 

SimTourist

Member
Well it's true buddy. When you come in this thread and post gifs of God of war for the PS3, saying "how to make a switch explode" when the reality is switch can easily run such complexity. You're either trolling or you don't actually know what you're talking about. Or you just prefer the style, so pick one.
Switch doesn't have the GPU power nor the memory bandwidth to push high end PS3 techniques at 60 fps, the CPU is not as powerful as CELL to run optimized code like that to offload tasks from the GPU. So heavy stuff like dynamic shadows is the first thing to go
 

Sephiran

Neo Member
Metroid has simple 6th gen - early 7th gen rendering, baked shadows like Half Life 2, simple cubemaps for reflections, no real time lights, no volumetric lighting, no Subsurface scattering, no physics on water, simple 2D backgrounds, enemies disappear seconds after dying, no ragdolls, no destruction or physics in general, 2-3 enemies on screen at once with simple AI, no per object motion blur, etc. All this stuff was commonplace on PS360.
I'm sure Nintendo is utterly heartbroken that you aren't impressed with their graphics, and not laughing all the way to the bank that they sold 150 million + units of ''PS360'' level hardware the last 8 years.
 
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Boogybro

Member
Switch doesn't have the GPU power nor the memory bandwidth to push high end PS3 techniques at 60 fps, the CPU is not as powerful as CELL to run optimized code like that to offload tasks from the GPU. So heavy stuff like dynamic shadows is the first thing to go
Let's say I grant you that, the PS3 wasn't pushing them at 60fps either. So nothing is exploding here. The Switch however is pushing games more complex than the PS3 ever could. This just smells like another case of some fanboying to try and shit on another Nintendo game.
 

SimTourist

Member
Let's say I grant you that, the PS3 wasn't pushing them at 60fps either. So nothing is exploding here. The Switch however is pushing games more complex than the PS3 ever could. This just smells like another case of some fanboying to try and shit on another Nintendo game.
Any complex games on the switch usually run at 360p 20 fps at max on the lowest possible settings
 

blacktout

Member
I'd like to think my irony detector has been well honed by over twenty years on the internet, but I honestly can't tell if half the people on this thread are trolling or being sincere.
 

Lysandros

Member
Did anyone consider including the CPUs to the picture to when doing PS3/Switch comparisons? Let's say, how are you assessing the power levels between a 3.2 GHz CELL BE (1c+7 SPEs) and a quad core cortex A57 at 1 GHz? Just curious.
 

Shaki12345

Gold Member
Some people here have NO clue what they're talking about. MP4 looks better than Witcher 3 on Switch and that game could NEVER EVER run on PS3. It would make it explode.

Switch is more powerful and advanced than PS3 and therefore it can run more advanced games like MP4 and Witcher 3. End of story.
 
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Muddy

Member
Some people here have NO clue what they're talking about. MP4 looks better than Witcher 3 on Switch and that game could NEVER EVER run on PS3. It would make it explode.

Switch is more powerful and advanced than PS3 and therefore it can run more advanced games like MP4 and Witcher 3. End of story.

It’s 2025 and we have people flexing the power of the Switch against the PS3.

The fact that it is debatable makes it even more embarrassing.
 

kevboard

Member
It’s 2025 and we have people flexing the power of the Switch against the PS3.

The fact that it is debatable makes it even more embarrassing.

it's a fucking handheld...
and no it's not debatable.
the Switch is more powerful in every metric, yes even in handheld mode.

quick and easy example:
Darksiders...

PS3: 1152x648p 30fps
Switch: 1920x1080p 30fps or 1440x810p 60fps (handheld mode: 1280x720p 30fps or 960x540p 60fps) + higher resolution assets.

up to 69,984,000 pixels per second on Switch vs 22,394,880 pixels per second on PS3.
a 212.5% increase in perfomance.
 
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Kerotan

Member
Some people here have NO clue what they're talking about. MP4 looks better than Witcher 3 on Switch and that game could NEVER EVER run on PS3. It would make it explode.

Switch is more powerful and advanced than PS3 and therefore it can run more advanced games like MP4 and Witcher 3. End of story.
I mean you're definitely not running the same version of the Witcher 3 as the rest 😂

PS3.5 that's what the switch is. No shame in that for a portable. If you are blown away by these metroid graphics you need to game around more.

Less embarrassing than bringing 30fps shit shows to the discussion. 🤷‍♂️
Plenty of 30fps games on switch and there will be plenty on the Switch 2 as well.
 
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Shaki12345

Gold Member
I mean you're definitely not running the same version of the Witcher 3 as the rest 😂

PS3.5 that's what the switch is. No shame in that for a portable. If you are blown away by these metroid graphics you need to game around more.
The art style and the feeling that the artstyle presents the player is amazing in MP. It's Nintendo magic at work. More with less.

Yeah, I am blown away by MP and I own all systems and played through almost all graphical heavy hitters the last 30 years.

This might be the best looking Switch game technically.
 
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Kataploom

Gold Member
It’s 2025 and we have people flexing the power of the Switch against the PS3.

The fact that it is debatable makes it even more embarrassing.
Those are just people that will shit on Switch and everything from Nintendo just because they can't accept anything from them can be good ever.

There are plenty of games where the Switch just goes well beyond PS3 and most of its games have visual techniques more akin to PS4 because it may be less powerful but hardware is around the same generation. I've put as example Xenoblade cutscenes compared to Uncharted before, the only way I could see a 7th gen game running with this quality was late gen PC versions of those:



Someone mentioned Metroid Prime Remastered didn't have anything beyond 7th gen except PBR, but what about other games like Zelda, Kirby ATFL, Xenoblade that shows all these as normal thing?
- PBR
- Realtime GI
- Higher polygon count
- Displaced meshed for water and other fluids
- Volumetric lighting
- Ambient Occlusion

And all at better frame rate and resolutions.

The fact that Metroid Prime 4 looks better than anything from 7th gen is just the natural flow of things.

An example from Kirby, one very underrated game graphically, take a look at the reddit video in the end:
screenshot___kirby_and_the_forgotten_land_by_rubychu96_dff25qb-pre.jpg

large.jpg

 

Muddy

Member
It's 2025 and Fanboys still think PS3 has better graphics than Switch. You are one of them.

Where in this thread did I say PS3 has better graphics than the Switch?

This whole shit show started when someone claimed MP4 is PS4 level graphics and looks better than Killzone Shadowfall on the PS4.

Another even claiming a Wii U remaster of Xenoblade is superior to Astro Bot.

Delusional.
 

pulicat

Member
Where in this thread did I say PS3 has better graphics than the Switch?

This whole shit show started when someone claimed MP4 is PS4 level graphics and looks better than Killzone Shadowfall on the PS4.

Another even claiming a Wii U remaster of Xenoblade is superior to Astro Bot.

Delusional.
Astrobot graphics is inferior to XenoX DE.
 
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