Ray traced lighting is superior to rasterized 100% of the time, all things being equal. Yes, even in static games. It's more accurate first of all and as every game is technically dynamic in nature as you move throughout the environment, light is bouncing more accurately between light sources and the character. There's less light leakage, better AO, less glowing etc
Am I wrong? Silent Hill 2 is noisy yes but that's a matter of hardware capability more than anything ...I can see the difference in accuracy for example between Silent Hill 2's lighting and Last of Us 2, where sometimes certain objects don't appear grounded in the environment. I'm open to being proven wrong but pretty sure RT benefits "static" games like SH2
When Nintendo focused on graphics like with the Gamecube, no one cared. A Nintendo console with the same graphics as PS5 would bomb horribly. Because that demographic of gamers is fully locked down to other ecosystems other than Nintendo.Are you new to gaming? VIDEOgames. Graphics have always mattered. I remember walking into Toys R Us as a boy in the late 80s and the sales clerk was urging me to get Castlevania because "the graphics are awesome!"
Guys like you crack me up telling other gamers how "wrong" they are to care about graphics. Get over it dude they've been important for over 40 years at this point
Literally old material rendering pipeline lol I wonder if these people have seen Xenoblade cutscenes ever?How to make a switch explode
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You do realize that PBR is only one element of graphics and doesn't automatically look better than manually setup shaders, especially a crude basic implementation like in MP that still looks like plastic.Literally old material rendering pipeline lol I wonder if these people have seen Xenoblade cutscenes ever?
April fool's surely? Xenoblade is a cartoon. The amount of texture detail needed is dramatically reduced. That's Nintendo's trick to "looking good" or "art style" as the fans like to put it.Literally old material rendering pipeline lol I wonder if these people have seen Xenoblade cutscenes ever?
Not true; there are plenty of games with realistic graphics on Switch that operate at much higher resolutions and fidelity than that. Witcher 3 is downgraded port of a game that pushes stronger hardware quite hard.You put a realistic looking non cartoon game on Switch it looks like a PS2 era blurry mess.
MP4's materials are still much more sophisticated than God of War III, which while impressive for its hardware is still rooted in 2006 era rendering paradigms.You do realize that PBR is only one element of graphics and doesn't automatically look better than manually setup shaders, especially a crude basic implementation like in MP that still looks like plastic.
Go on I'm listening.Not true; there are plenty of games with realistic graphics on Switch that operate at much higher resolutions and fidelity than that. Witcher 3 is downgraded port of a game that pushes stronger hardware quite hard.
You put a realistic looking non cartoon game on Switch it looks like a PS2 era blurry mess.
Games like the Crysis remasters, Alien Isolation, Outlast II, The Vanishing of Ethan Carter, FAST RMX, Sniper Elite 4, Zombie Army 4, etc all operate at much higher levels of fidelity than Witcher 3 on Switch, with many of them running at or close to 1080p, and with visuals fairly close to the PS4 versions in many cases.Go on I'm listening.
Metroid has simple 6th gen - early 7th gen rendering, baked shadows like Half Life 2, simple cubemaps for reflections, no real time lights, no volumetric lighting, no Subsurface scattering, no physics on water, simple 2D backgrounds, enemies disappear seconds after dying, no ragdolls, no destruction or physics in general, 2-3 enemies on screen at once with simple AI, no per object motion blur, etc. All this stuff was commonplace on PS360.MP4's materials are still much more sophisticated than God of War III, which while impressive for its hardware is still rooted in 2006 era rendering paradigms.
Metroid also operates at a higher resolution and framerate than GoW3, and in Prime you can move and look around freely while GoW is tightly scripted with an on-rails camera in order to control what's on screen at any time.
No offense but so much of this is just blatantly incorrect that I can only conclude you're simply trolling and have no interest in having a rational discussion.Metroid has simple 6th gen - early 7th gen rendering, baked shadows like Half Life 2, simple cubemaps for reflections, no real time lights, no volumetric lighting, no Subsurface scattering, no physics on water, simple 2D backgrounds, enemies disappear seconds after dying, no ragdolls, no destruction or physics in general, 2-3 enemies on screen at once with simple AI, no per object motion blur, etc. All this stuff was commonplace on PS360.
I think you don't know what to look for so you're easily impressedNo offense but so much of this is just blatantly incorrect that I can only conclude you're simply trolling and have no interest in having a rational discussion.
I mean there's plenty of games even on PS5 that don't impress me at all, so hardly easily impressed.I think you don't know what to look for so you're easily impressed
It's fine if you like the artstyle of MP4 but the tech is ancient and primitiveI mean there's plenty of games even on PS5 that don't impress me at all, so hardly easily impressed.
I'm impressed by games that make smart use of available resources to produce appealing results. Prime 4 does that.It's fine if you like the artstyle of MP4 but the tech is ancient and primitive
Metroid has simple 6th gen - early 7th gen rendering, baked shadows like Half Life 2, simple cubemaps for reflections, no real time lights, no volumetric lighting, no Subsurface scattering, no physics on water, simple 2D backgrounds, enemies disappear seconds after dying, no ragdolls, no destruction or physics in general, 2-3 enemies on screen at once with simple AI, no per object motion blur, etc. All this stuff was commonplace on PS360.
Where was the large bodies of water to require physics on it? How do you know that there is no SSS in the game? Maybe on some of the vegetation? You've seen such a small sample size and yet you're saying these things with so much confidence. Maybe you're just using these big words so it's perceived that you're winning some sort of argument. You're not really. Just say you prefer a certain artistic style and move on.
Well it's true buddy. When you come in this thread and post gifs of God of war for the PS3, saying "how to make a switch explode" when the reality is switch can easily run such complexity. You're either trolling or you don't actually know what you're talking about. Or you just prefer the style, so pick one.
Switch doesn't have the GPU power nor the memory bandwidth to push high end PS3 techniques at 60 fps, the CPU is not as powerful as CELL to run optimized code like that to offload tasks from the GPU. So heavy stuff like dynamic shadows is the first thing to goWell it's true buddy. When you come in this thread and post gifs of God of war for the PS3, saying "how to make a switch explode" when the reality is switch can easily run such complexity. You're either trolling or you don't actually know what you're talking about. Or you just prefer the style, so pick one.
I'm sure Nintendo is utterly heartbroken that you aren't impressed with their graphics, and not laughing all the way to the bank that they sold 150 million + units of ''PS360'' level hardware the last 8 years.Metroid has simple 6th gen - early 7th gen rendering, baked shadows like Half Life 2, simple cubemaps for reflections, no real time lights, no volumetric lighting, no Subsurface scattering, no physics on water, simple 2D backgrounds, enemies disappear seconds after dying, no ragdolls, no destruction or physics in general, 2-3 enemies on screen at once with simple AI, no per object motion blur, etc. All this stuff was commonplace on PS360.
Let's say I grant you that, the PS3 wasn't pushing them at 60fps either. So nothing is exploding here. The Switch however is pushing games more complex than the PS3 ever could. This just smells like another case of some fanboying to try and shit on another Nintendo game.Switch doesn't have the GPU power nor the memory bandwidth to push high end PS3 techniques at 60 fps, the CPU is not as powerful as CELL to run optimized code like that to offload tasks from the GPU. So heavy stuff like dynamic shadows is the first thing to go
Any complex games on the switch usually run at 360p 20 fps at max on the lowest possible settingsLet's say I grant you that, the PS3 wasn't pushing them at 60fps either. So nothing is exploding here. The Switch however is pushing games more complex than the PS3 ever could. This just smells like another case of some fanboying to try and shit on another Nintendo game.
There isn't a single PS3 game that looks better than MP4. Man, you're so clueless.When you have PS3 games that look better, it's not silly.
Are you done trolling yet? I read the rules of the forum, what you're doing is ban worthy.Any complex games on the switch usually run at 360p 20 fps at max on the lowest possible settings
Which PS3 games run at 360p and 20 FPS on the Switch?Any complex games on the switch usually run at 360p 20 fps at max on the lowest possible settings
Some people here have NO clue what they're talking about. MP4 looks better than Witcher 3 on Switch and that game could NEVER EVER run on PS3. It would make it explode.
Switch is more powerful and advanced than PS3 and therefore it can run more advanced games like MP4 and Witcher 3. End of story.
It’s 2025 and we have people flexing the power of the Switch against the PS3.
The fact that it is debatable makes it even more embarrassing.
Less embarrassing than bringing 30fps shit shows to the discussion.It’s 2025 and we have people flexing the power of the Switch against the PS3.
The fact that it is debatable makes it even more embarrassing.
FTFYThe fact that [some people think] it is debatable makes it even more embarrassing.
I mean you're definitely not running the same version of the Witcher 3 as the restSome people here have NO clue what they're talking about. MP4 looks better than Witcher 3 on Switch and that game could NEVER EVER run on PS3. It would make it explode.
Switch is more powerful and advanced than PS3 and therefore it can run more advanced games like MP4 and Witcher 3. End of story.
Plenty of 30fps games on switch and there will be plenty on the Switch 2 as well.Less embarrassing than bringing 30fps shit shows to the discussion.![]()
The art style and the feeling that the artstyle presents the player is amazing in MP. It's Nintendo magic at work. More with less.I mean you're definitely not running the same version of the Witcher 3 as the rest
PS3.5 that's what the switch is. No shame in that for a portable. If you are blown away by these metroid graphics you need to game around more.
MP4 is not one of them.Plenty of 30fps games on switch and there will be plenty on the Switch 2 as well.
It's 2025 and Fanboys still think PS3 has better graphics than Switch. You are one of them.It’s 2025 and we have people flexing the power of the Switch against the PS3.
The fact that it is debatable makes it even more embarrassing.
Those are just people that will shit on Switch and everything from Nintendo just because they can't accept anything from them can be good ever.It’s 2025 and we have people flexing the power of the Switch against the PS3.
The fact that it is debatable makes it even more embarrassing.
Less embarrassing than bringing 30fps shit shows to the discussion.![]()
It's 2025 and Fanboys still think PS3 has better graphics than Switch. You are one of them.
It does, but feel free to spend another week crying about it lmao.This whole shit show started when someone claimed MP4 is PS4 level graphics and looks better than Killzone Shadowfall on the PS4.
This whole shit show started when someone claimed MP4 is PS4 level graphics and looks better than Killzone Shadowfall on the PS4
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Astrobot graphics is inferior to XenoX DE.Where in this thread did I say PS3 has better graphics than the Switch?
This whole shit show started when someone claimed MP4 is PS4 level graphics and looks better than Killzone Shadowfall on the PS4.
Another even claiming a Wii U remaster of Xenoblade is superior to Astro Bot.
Delusional.
Lots of delusional takes on both sides in this thread.
No, Prime 4 does not look as good as what the PS4/PS5vcan do.
And yes, the Switch is more capable than a PS3/360.
I don't know why people have to take things to the extreme.
Lots of delusional takes on both sides in this thread.
No, Prime 4 does not look as good as what the PS4/PS5vcan do.
And yes, the Switch is more capable than a PS3/360.
I don't know why people have to take things to the extreme.