Unleashed Recompiled : Sonic Unleashed Unofficial PC port released and Xbox 360 Recompiler

digital_ghost

I am a closet furry. Don't you judge me.
Well I did and the verdicts in.

True Crime Guilty On All Counts GIF by Oxygen


I've also reported your post in the hope the mods see your filthy furry proclivities and hope you get an appropriate tag.

Edit. Thank you mods. Put a big smile on my face after a difficult week. The tag he deserves. 😂😂
Son of a chaos emerald. Haha thanks for the tag.

I shall go back to masturbating to fur ladies. Pardon me.
 

Insolent

Member
job done by Sonic Team back then was simply unbelievable. Sonic visuals haven't evolved much since then
Sadly, it means how bad Sonic games lately (for last 20 years lol)
And god, this fucking boost "gameplay"... Not even could call it a gameplay

Currently replaying Sonic Adventure 1 and its so nice that you can FEEL the character, collect rings and animals CONCIOUSLY, actually explore levels
 

cireza

Member
Sadly, it means how bad Sonic games lately (for last 20 years lol)
And god, this fucking boost "gameplay"... Not even could call it a gameplay

Currently replaying Sonic Adventure 1 and its so nice that you can FEEL the character, collect rings and animals CONCIOUSLY, actually explore levels
Boost gameplay is fine, what matters is having a good level design to complement it. Unleashed and Shadow Generations are simply brilliant on that regard.

Sonic Adventure was enjoyable for sure, but it was super clunky.
 

kevboard

Member
Sadly, it means how bad Sonic games lately (for last 20 years lol)
And god, this fucking boost "gameplay"... Not even could call it a gameplay

Currently replaying Sonic Adventure 1 and its so nice that you can FEEL the character, collect rings and animals CONCIOUSLY, actually explore levels

someone who likes the gameplay of Adventure has no business criticising the Boost gameplay lol.

They're both flawed for different reasons.
 

CamHostage

Member
I'd love a recomp of Castlevania: Harmony of Despair.

Decompolate a 2d game? Not sure what you're interested in there (other than there not being a PC port)? A developer would have good reasons to decomp an old-school bitmaps/sprites project, but the gains would be different than what they accomplished here.

Xbox appeats to still have the 360 version up for sale and it displays at 1080p (and you probably are able to emulate it on PC Xenia, ) I'm curious what else you believe you'd need beyond that?
 

kevboard

Member
Adventure series is best rated and most legendary 3d sonic games

the only thing review scores are good for is wiping your ass with then, so this is a non argument.


Boost "gameplay" is PRESS BUTTON > WIN
Made literally for a monkey

that's not really the issue of the boost gameplay, in fact it is the opposite. the camera and speed don't really allow for the player to react to stuff, but the player does have to react to stuff. this gets worse in the 2D sections but is also pretty bad in the 3D sections.

Sonic Adventure (especially the first one) has a whole nother issue. and that is bad and unintuitive controls.
multiple aspects of the gameplay lead to this.

for one, Sonic just snaps to surfaces without any smoothing. so it happens that one frame he is running on a polygon that's fully horizontal with the camera, and the next frame he snaps to a polygon that's at a 30° angle. this makes his motion look jerky and controlling him less intuitive. and due to the speed of the game, these snaps into angles from one frame to the next happen every couple of seconds in some parts of the levels.

the next issue is the complete and utter lack of inertia.
You can run at 200 KM/h down a straight path, and the moment you move the stick, say 45° to the left, Sonic will instantly snap into that direction, once again without any smoothing or sense of inertia.
this can lead to small stick adjustments that slam you into a wall, completely killing your momentum.
even when you're rolling around as a ball there's zero inertia to your movements, you can just do a 90° turn on the spot while rolling around at the speed of sound (get it?... GET IT?)

now combine the triangle snapping in halfpipes and the like, with the stick angle snapping when moving the stick, and you have a game that feels fundamentally unpolished, weightless, and unintuitive while moving fast.

also, automated sections were introduced in Adventure. these weren't new in the Boost games.
plenty of moments in Adventure 1 and 2 take away control from you and automatically move you around corners and of course around loops, because they knew they couldn't actually make the player do these things with the controls they have.
the Boost games went too much into that direction for sure, but it started there.
 
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Insolent

Member
Sonic Adventure (especially the first one) has a whole nother issue. and that is bad and unintuitive controls.
The fuck? Its really good by 1999 standard, i'd say one of the best, even now it feels pretty well
You have to play videogames for the first time ever in your live to struggle with this game

Sonic games went complete downhill since Adventure series
There is only one great game after it - Sonic Mania (2d)
Everything else is sorts of garbage, some better, some worse
 

kevboard

Member
The fuck? Its really good by 1999 standard, i'd say one of the best, even now it feels pretty well
You have to play videogames for the first time ever in your live to struggle with this game

where did I say I struggle with it? it just feels like ass and unintuitive.

and it's also not good by 1999 standards.
the only legitimate excuse for older games to be lacking in anything would be technical ones. this one isn't a technical limitation, it's a design issue.
just like the god awful character animations aren't a technical limitation as as there were better ones even on PS1. those were just a lack of talent and/or polish on the developers' side.

ultimately it's just ass backwards to design a game around running fast and not give the character a feel of inertia when running around corners at high speed. it's not like that's a crazy concept or hard to implement... racing games existed back then, they had inertia as it's a vital part of a racing game.
including Micro Maniacs on PS1 for example, where you control little characters that run across miniature racing tracks... those characters had inertia... because it would have been weird if they didn't... you could almost drift around corners with them.

Sonic should feel like a lightweight race car when running at full speed... he shouldn't feel like a Dark Souls character that can just turn 90° to the side within a single frame.


Sonic games went complete downhill since Adventure series
There is only one great game after it - Sonic Mania (2d)
Everything else is sorts of garbage, some better, some worse

I mean sure, but that doesn't mean Adventure was especially good. Adventure 2 had it's highlights and improved on the controls a bit at least.

but 3D Sonic as a whole has just been varying levels of awful to mediocre, as Sonic Team seemingly isn't skilled enough to actually design a 3D Sonic game. they had a decent concept that was bogged down by boring level design and awful boss battles with Sonic Lost Worlds... but of course they threw that concept in the trash to go back to the Boost formula 😑

meanwhile indy devs make better 3D Sonic-like games at a budget of basically zero dollars.
 
Decompolate a 2d game? Not sure what you're interested in there (other than there not being a PC port)? A developer would have good reasons to decomp an old-school bitmaps/sprites project, but the gains would be different than what they accomplished here.

Xbox appeats to still have the 360 version up for sale and it displays at 1080p (and you probably are able to emulate it on PC Xenia, ) I'm curious what else you believe you'd need beyond that?

Only XBox I got is a busted 360.
 
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