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WB Games Has Monolith’s Nemesis System Under Lock Until 2036

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Or is it just one of Phil's balls in my throat?

Monolith Studios has shut down, and now fans wonder what will happen to its famed Nemesis System, which is locked under a Warner Bros. Games patent until 2036.

The Nemesis System was seemingly set to make its grand return with the now cancelled Wonder Woman game. The game’s cancellation came along with the shutdown of the following studios: Monolith Studios, Player First Games, and WB San Diego. Due to the sudden closure, the future of the Nemesis System has become uncertain, too, as the studio responsible for creating it no longer exists, and no other game developer will be able to utilise the system as Warner Bros Games holds its patent till 2036.

Spotted by VentureBeat (via The Gamer), the Nemesis System was patented by Warner Bros. Games in 2021, which barred other game developers from using the system in their games. The patent will remain locked under Warner Bros. Games until 2036 if the company continues paying its associated fees, even after Monolith Studios has been shut down. This means that the Nemesis system may not see the light of day again unless Warner Bros. Games decides to do something about it.

What is the Nemesis System?​

For those wondering, Monolith’s Nemesis System debuted with Middle-earth: Shadow of Mordor and was also used in Shadow of War. The system allows enemy NPC characters, who are usually unforgettable, to have more personality. With the Nemesis system, the player’s actions would be fed into the enemies, and their reaction towards the player character would change according to the decision made in battles, providing a personalised story and fresh encounters to players according to their choices. Thanks to the system, each enemy feels like an evolving rival to the player.

What are your thoughts on the Nemesis System being locked under Warner Bros. Games till 2036? Let us know in the comments or on our community forum!
 

ProtoByte

Weeb Underling
Patent on this was always mind blowing. Why

Almost meme level of Nintendo going after everyone for a character that jumps
I don’t get why nemesis would even be patentable.

Just sounds like the enemies get some awareness about your character the more you fight it.
It’s insane to me how they can even patent something like this. Seems like another company should easily be able to tweak it and be fine. Have no idea how they could defend something like this court.

The patent contains 36 very specific claims that come out to a specific result. Jason Schreier just said this, so if you don't believe me, believe him: This patent thing is way overblown. You'd have to follow the steps down to the wire to get in WB's crosshairs; aspects of this stuff are seen in many games already (AC Odyssey and WD Legion for example); and patent or no patent, this is not something that easily replicable or of interest to most studios. A very specific combination of intent, time, money and expertise are required to get to the Nemesis system or Nemesis-lite. So much so that just 7 people leaving Monolith meant they couldn't get it to work for Wonder Woman.
 

xrnzaaas

Member
Well if you get creative you can make something similar, like the mercenary system in AC games.

Still shouldn't be patented in the first place. Just because someone invents a cool mechanic doesn't mean they should just own it. Imagine a patent for a roguelike system or respawns.
 
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viveks86

Member
The patent contains 36 very specific claims that come out to a specific result. Jason Schreier just said this, so if you don't believe me, believe him: This patent thing is way overblown. You'd have to follow the steps down to the wire to get in WB's crosshairs; aspects of this stuff are seen in many games already (AC Odyssey and WD Legion for example); and patent or no patent, this is not something that easily replicable or of interest to most studios. A very specific combination of intent, time, money and expertise are required to get to the Nemesis system or Nemesis-lite. So much so that just 7 people leaving Monolith meant they couldn't get it to work for Wonder Woman.
Agreed. Like most patents, I’m sure it’s possible to work around it, if someone had the will. Just doesn’t seem to be on anyone’s radar to actually bother
 

RedC

Member
Remember when Nintendo had the sanity system for video games patented that they used for Eternal Darkness?


It's now expired.

However, plenty of other games have their versions of sanity systems.

Here's the nemesis system patent:
 
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Kagoshima_Luke

Gold Member
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Punished Miku

Human Rights Subscription Service
Nemesis will look like crayon shit from a toddler compared to current AI capabilities if anyone wants to pursue that in a game. No one is waiting around because of this patent.
 

Men_in_Boxes

Snake Oil Salesman
This is why the media is so untrustworthy.

Any company can copy the Nemesis system as long as they change it a miniscule amount. See: Krafton (PUBG) trying to sue Fortnite.

They go for clicks, not truth. Studios take ideas from other games all the time.
 
I love this old space ship PC game called Operation: Inner Space. It has a nemesis system.
Ships you attack or help will remember you, come after you when they see you later, etc.
They don't move up in ranks though. It's a very simplistic but addicting game.
 
As someone mentioned earlier, the nemesis system is a highly specific combination of existing systems to create something novel, which is why the patent was granted because it's was technically a new invention at the time; all those individual systems cannot be patented or copyrighted, so unless you're making an exact copy of the entire system, the patent is not infringed.
 

jakinov

Member
Patents let you protect a solution to a problem, it does not protect the solving of that problem. Meaning you can in theory build a nemesis like system with the exact same inputs and outputs as long as the process is different enough.


People keep bringing up patenting jumping in a game. The solution has to be novel and non-obvious. Wanting your character to jump is a problem. Pressing a button to jump would likely be considered to obvious. You can more likely get patent for things like a camera that detects that you jumped IRL or wiggling a remote with specific sensors to trigger a jump. You don’t patent it so that nobody can jump in a game. You can build a nemesis system you just can’t build it the same way Monolith patented.
 

damidu

Member
this is one overrated gimmick, it already got old by the second game
was the only novelty in an extremely repetitive ubi-clone game, i guess that's why people praised it like invention of toaster back then.
 
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MiguelItUp

Member
Man, fuck WB.

Never played the Monolith LOTR games. Is the system that interesting?
Honestly, it's one of the best (if not THE best) and coolest mechanics in the past decade IMO. It adds some really cool experiences throughout the game. The sad part is that even where it was used, it could be improved upon to be better and better. When you defeat enemies, they have the power to return with scars from your previous bout with them. They all have unique stats and weaknesses. They'll mention things regarding your last bout with them, build new buffs after being defeated, etc. It's just really cool and I'm sure the possibilities could practically be endless with procedural stuff these days.

I always hoped we'd see it in a Batman/Judge Dredd/Mad Max/Spawn/Robocop game. It would fit so perfectly.
 
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this is one overrated gimmick, it already got old by the second game
was the only novelty in an extremely repetitive ubi-clone game, i guess that's why people praised it like invention of toaster back then.

I remember the first one making loads of peoples goty lists at the time. Was hilarious.

Game was another dogshit open world rpg with HORRENDOUS combat mechanics.

This patent stuff is irrelevant btw and absolutely not the reason its not in other games.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Honestly, it's one of the best (if not THE best) and coolest mechanics in the past decade IMO. It adds some really cool experiences throughout the game. The sad part is that even where it was used, it could be improved upon to be better and better.

I always hoped we'd see it in a Batman/Judge Dredd/Mad Max/Spawn/Robocop game. It would fit so perfectly.
Thanks man! I'll probably get them next time they are on sale.
 

Saber

Member
Good to know they won't be using their patent system in their games until that date expires and other companies start using similar concepts, which then will make them start caring about it.

Just imagine the power of Pokemon Company if they archieve doing that very unclear and anbiguous patent.
 
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MiguelItUp

Member
This is a bogus story.
The fact that they copyrighted it period is pretty gross, regardless if developers desire to make something similar but just different enough to skirt being sued. I mean, for all the love the system gets, you have to wonder why we haven't seen similar recreations of it. Especially when the Mordor series will basically held up by it. I mean, I thought those games were neat/fun, but without the Nemesis System, it'd certainly lose a lot of what makes it fun IMO.
 
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nowhat

Member
Patent on this was always mind blowing.
Just google "business method patent". Or don't, because you'll just find an endless list of lawyers trying to get you into it. Here's Wiki for the rescue:


...TL/DR, all kinds of bullshit can be patented in the US, Japan, and increasingly elsewhere as well. Do said patents constitute, you know, like... innovation? Fuck no. Coming back to the nemesis system, the implementation is covered by copyright, and that is explicit even, no need to register anywhere. But the mere concept of a nemesis system - well, it's now owned by WB, and fuck you for asking to do anything similar.

At one point you could have a minigame within a loading screen. Until you didn't. Guess why?

 

Men_in_Boxes

Snake Oil Salesman
The fact that they copyrighted it period is pretty gross, regardless if developers desire to make something similar but just different enough to skirt being sued. I mean, for all the love the system gets, you have to wonder why we haven't seen similar recreations of it. Especially when the Mordor series will basically held up by it. I mean, I thought those games were neat/fun, but without the Nemesis System, it'd certainly lose a lot of what makes it fun IMO.
PlayStation copyrwrote the dual stick controller. All these patent stories are clickbait slop used because an unsophisticated audience is willing to gobble it up.

The Nemesis system can be copied anytime another studio wants. Nothing has changed.
 

kevboard

Member
the nemesis system is absolutely not even worth caring about.

it worked in this one game series, and even there it's not as amazing as some people seem to think it is.
 

Arachnid

Gold Member
the nemesis system is absolutely not even worth caring about.

it worked in this one game series, and even there it's not as amazing as some people seem to think it is.
Highly disagree

One of the few truly innovative systems I've seen in an action RPG this decade. It adds tons of depth to combat since you have to change your approach due to evolving strengths and exploit weaknesses. Better than 99% of the braindead systems and mobs in most games like Assassins Creed, Jedi Survivor, or the Spider-man games. The feeling of FINALLY finding a way to take out an orc that's resistant to all your usual methods of attack and repeatedly kills you is amazing. It's also cool as shit to see them fight each other and claw for improvements in hierarchy.
 
'the famed nemesis system'? because everyone's lining up to pay to use it? not saying it doesn't have potential, but, so far, anyway, the game development community doesn't seem to've had much interest in it at all...
 

Rat Rage

Member
Maybe something is wrong with how the patent office grants patents? Maybe they've not been as neutral as we all believe over the years? I think they need to be investigated.
 
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