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That would be insane!!!!Can Xbox release an Xbox mode on PC? Kinda like big screen mode on Steam but Xbox?
That would be insane!!!!Can Xbox release an Xbox mode on PC? Kinda like big screen mode on Steam but Xbox?
I watched a video of a RTX 4090 being stripped down to repaste.
The board was tiny. The thing was all metal for heat sink. I can imagine this thing going into a console size box the shape of a Series X. Just all metal and a fan.
I am not remotely saying this is happening
I don't believe anything that comes out of Phils mouth outside of certain settings and sure don't try to understand what anyone is implying
I can only comment on when I asked what more flexibility meant to certain people their reply was something along the lines of "You think the current 2 sku Xbox is a nightmare just wait"
Its why I made a thread dedicated to its discussion at one point
Nothing surprises me from these companies
Can Xbox release an Xbox mode on PC? Kinda like big screen mode on Steam but Xbox?
Here's what ai thinks the apple xbox looks like....
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Why not just buy a PC then?That's just the thing. As a scalable hardware the costs are not the same as a console. It's not sold at a loss, and not produced en masse. No one would say "someone might like that high end PC, but enough to justify making it?"
Instead the OEM just sells a PC to someone. Same deal, just with a few twists and different software.
MSX all over again?3DO all over again.
I am not remotely saying this is happening
I don't believe anything that comes out of Phils mouth outside of certain settings and sure don't try to understand what anyone is implying
I can only comment on when I asked what more flexibility meant to certain people their reply was something along the lines of "You think the current 2 sku Xbox is a nightmare just wait"
Its why I made a thread dedicated to its discussion at one point
Nothing surprises me from these companies
Yeah, apple are totally going to take over a failed project from their bitter rival lol.Here's what ai thinks the apple xbox looks like....
![]()
Well there are two things. This type of relationship with manufacturers is no different from what MS does with windows PCs, and they do set baseline requirements that manufacturers meet. Additionally, direct x exists for the very purpose of abstracting game programming from hardware to make it easier to build games that can run in a variety of hardware.Would be cool, but this is pretty much impossible to organize without making compromises to quality. It would be literal nightmare to manage such operation.
This was the first thing that came to mind, with an exception.
The 3DO didn't have any market share.
I guess the question/problem would be how they make profit from this, they being manufacturers.
Let's say an XSX loses money at 500 dollars. Let's say Sega wants to sell their own version of the XSX. How do they generate profit? Do they profit share from Microsoft on digital store sales? i.e. Sega has their own store on their xbox? If that was the case how would Microsoft make money? On the sale of the XSX via licensing? That would drive the XSX price up significantly.
I just don't know how that works in today's market and any scalable level. You would need exclusives for each manufacturer to differentiate themselves, but that would also cause people to not want to buy any individual box.
Right, lol.Yeah, apple are totally going to take over a failed project from their bitter rival lol.
If apple do a console it won't be an xbox lay of the lsd and get real.
Yes, this was all on 15th which is why that poster is gaining attention. Things check out on Indiana Jones, and he is just in a long line of many people who have spoken about Xbox multi-plat rumors. Shinobi was first last year, this poster is latest.
Fresh info is about hardware part, where nobody else has chimed in which is why I created this thread.
I personally think these decisions are way above Phil's pay-grade. ABK acquisition has brought attention to Xbox from Microsoft higher ups and shareholders, it'll become a more critical part to their business so they cannot let Phil and his cronies carry on things like they are doing and lose billions of dollars. It's time to make up that money, hence the push towards becoming a 3rd party publisher. I also don't think they'll fully abandon hardware, I just don't think their next console will be traditional. I expect it to be a cloud hybrid, and such sort of hardware is exclusive to them. Thing logically, if 3rd party is making Xboxes, they won't be subsidized or come cheap. Microsoft can fill the void, but the twist will be it is cloud centered. So cheapest entry to Xbox ecosystem is still through Microsoft hardware. Obviously this is all a big IF, but they are thinking long term.
Well IMO, if the idea is that this is Xbox becoming a gaming-centric PC NUC-type hardware product line, then say if SEGA licensed out a build, they'd make the money back through suitable profit margins on the hardware itself. These aren't going to be priced like a typical console; they're going to cost more by default. But that's what you'd expect if it's not on a traditional console business model.
So SEGA make their money back through the sales of the hardware itself, any peripherals they make (compatible with their system, other Xbox NUC gaming systems, PCs in general), and their multiplatform software sales. This is a type of device SEGA would in theory produce at volumes of at best the very low millions, maybe only something like 1-2 million a year if even that. They aren't trying to compete with PS5 or Nintendo in sales here and neither really would Microsoft. From that perspective, I think it starts to make much more sense.
The one big item of question would probably be licensing; I think Microsoft would have to take on orders of component production (if for example they design a spec blueprint with a semi-custom APU or semi-custom processors) for OEMs licensing out their own Xboxes, because it's not like SEGA for example are going to put in an order for 1 million GPU chips from AMD; they wouldn't get great economies-of-scale on it and that'd probably be a big expense on their part. But Microsoft, who already have a direct line with AMD, could put in an order for say 10-12 million chips from AMD, then distribute that out like 3 million for their own Xbox, 1 million for SEGA's, 1 or 2 million for Dell's, etc., getting better economies of scale. They can probably do that for other aspects of the systems, too, but all of this would be part of licensing agreements.
Basically, instead of the typical licensing agreement with Windows per se, it's instead with per-OEM chip and component production on Microsoft's end, for everything pertaining to the base spec blueprint. That means the licensing agreement costs would scale with the volume of production an OEM wants to make their system at. Anything WRT additions outside of that base spec, is still on the OEMs (as would be other things like case molding and packaging). Distribution and marketing from that point on would also be on the OEMs, unless they have some kind of marketing partnership with Microsoft. But the Windows OS and default Xbox frontend would automatically be part of that licensing agreement.
I think such licensing agreements would be based on a percentage of the target MSRP cost of the OEM's device, multiplied by the total volume they're producing. So again with the SEGA example, say they're making an Xbox PC NUC with their branding for $899. They're manufacturing 1 million of them. The flat licensing cost is 5%, so $45 in this case per unit. At one million volume, that's $45 million SEGA pays to Microsoft. The $45 million would cover a partial on the APU & motherboard costs for SEGA, so say if the costs for those components is $250; the $45 million would cover 180,000 of SEGA's units and also gives them a license for Windows in their systems, any other MS productivity software (Word, Office etc.), and the base Xbox frontend UI (that SEGA could freely modify to their tastes), plus the ability to add their own custom utilities to the frontend and Windows. SEGA still has to pay for production of the other 820,000 systems (and for the 180,000 covered in the license, the system RAM, SSD, USB ports etc. tho I guess Microsoft could still handle PCB assembly for OEMs as part of licensing and do so for all systems with an extended licensing agreement).
Probably a lot of things that would need to be fleshed out there, but it's a basic idea of how it would (or could) possibly work.
Yeah. Just ask yourself how many times have you encounter a "leaker" that suddenly not only knew about exclusivity status of multiple games, but also about entire hardware strategy (outside of hacks and Microsoft doxxing themselves during FTC trial)
I really would not be shocked if this is true and MS decided to treat it like smartphones.Yeah. Just ask yourself how many times have you encounter a "leaker" that suddenly not only knew about exclusivity status of multiple games, but also about entire hardware strategy (outside of hacks and Microsoft doxxing themselves during FTC trial)
Also ask yourself if concept of Microsoft "licensing" 3rd party "consoles" even make sense. How would they split profits from software sales, since Microsoft is currently taking 30%? How would be those manufacturers able to be price their devices competitively when they need to sell hardware at a loss to be competitive? What would even be incentive of those hardware manufacturers to make that kind of hardware? How would Microsoft secure it if they are not making that hardware?
It really seems like people are just refusing to use their brains so they can support narrative they made in their heads.
Exactly this, it makes no sense what so ever. Microsoft could releaase an updated big screen interface that brings the Xbox interface to the Windows. Then you would just log in and your PC would work just like an Xbox. Then you can have more powerful gaming PCs that work just like an Xbox, while Microsoft sells Gamepass subs, and digital games through the Windows store.Yeah. Just ask yourself how many times have you encounter a "leaker" that suddenly not only knew about exclusivity status of multiple games, but also about entire hardware strategy (outside of hacks and Microsoft doxxing themselves during FTC trial)
Also ask yourself if concept of Microsoft "licensing" 3rd party "consoles" even make sense. How would they split profits from software sales, since Microsoft is currently taking 30%? How would be those manufacturers able to be price their devices competitively when they need to sell hardware at a loss to be competitive? What would even be incentive of those hardware manufacturers to make that kind of hardware? How would Microsoft secure it if they are not making that hardware?
It really seems like people are just refusing to use their brains so they can support narrative they made in their heads.
Noone buys MS products. That's the whole damn problem!![]()
That is exactly what Phil said, something along those lines of wanting to "offer consumers even more variety."More flexible next generation
Well IMO, if the idea is that this is Xbox becoming a gaming-centric PC NUC-type hardware product line, then say if SEGA licensed out a build, they'd make the money back through suitable profit margins on the hardware itself. These aren't going to be priced like a typical console; they're going to cost more by default. But that's what you'd expect if it's not on a traditional console business model.
So SEGA make their money back through the sales of the hardware itself, any peripherals they make (compatible with their system, other Xbox NUC gaming systems, PCs in general), and their multiplatform software sales. This is a type of device SEGA would in theory produce at volumes of at best the very low millions, maybe only something like 1-2 million a year if even that. They aren't trying to compete with PS5 or Nintendo in sales here and neither really would Microsoft. From that perspective, I think it starts to make much more sense.
The one big item of question would probably be licensing; I think Microsoft would have to take on orders of component production (if for example they design a spec blueprint with a semi-custom APU or semi-custom processors) for OEMs licensing out their own Xboxes, because it's not like SEGA for example are going to put in an order for 1 million GPU chips from AMD; they wouldn't get great economies-of-scale on it and that'd probably be a big expense on their part. But Microsoft, who already have a direct line with AMD, could put in an order for say 10-12 million chips from AMD, then distribute that out like 3 million for their own Xbox, 1 million for SEGA's, 1 or 2 million for Dell's, etc., getting better economies of scale. They can probably do that for other aspects of the systems, too, but all of this would be part of licensing agreements.
Basically, instead of the typical licensing agreement with Windows per se, it's instead with per-OEM chip and component production on Microsoft's end, for everything pertaining to the base spec blueprint. That means the licensing agreement costs would scale with the volume of production an OEM wants to make their system at. Anything WRT additions outside of that base spec, is still on the OEMs (as would be other things like case molding and packaging). Distribution and marketing from that point on would also be on the OEMs, unless they have some kind of marketing partnership with Microsoft. But the Windows OS and default Xbox frontend would automatically be part of that licensing agreement.
I think such licensing agreements would be based on a percentage of the target MSRP cost of the OEM's device, multiplied by the total volume they're producing. So again with the SEGA example, say they're making an Xbox PC NUC with their branding for $899. They're manufacturing 1 million of them. The flat licensing cost is 5%, so $45 in this case per unit. At one million volume, that's $45 million SEGA pays to Microsoft. The $45 million would cover a partial on the APU & motherboard costs for SEGA, so say if the costs for those components is $250; the $45 million would cover 180,000 of SEGA's units and also gives them a license for Windows in their systems, any other MS productivity software (Word, Office etc.), and the base Xbox frontend UI (that SEGA could freely modify to their tastes), plus the ability to add their own custom utilities to the frontend and Windows. SEGA still has to pay for production of the other 820,000 systems (and for the 180,000 covered in the license, the system RAM, SSD, USB ports etc. tho I guess Microsoft could still handle PCB assembly for OEMs as part of licensing and do so for all systems with an extended licensing agreement).
Probably a lot of things that would need to be fleshed out there, but it's a basic idea of how it would (or could) possibly work.
MSX all over again?
This is a good point.Why is Joe Consumer buying a Sega Xbox for 600 dollars (or 899) instead of a PS5 for 500 dollars when they aren't even buying a Microsoft Xbox for 350 dollars?
This is a good point.
It wont be Joe Consumer...it will be GAF User Joe. It will be a niche product.
I really would like to see what MS does that will get it mass market adoption.
At this rate I'm going to run out of wank wipes before the end of the first month of the year
Didn't Steam machines flop?I recall when the Valve came out with the Steam machines Phil said in an interview that he wished Microsoft would have done something like that cause it fits more with Microsoft DNA. I would love to see them have their own "Surface" Xbox hardware and allow 3rd party manufactures make differentiated Xbox hardware.
Yeah and maybe then their achievements would actually pop properly lolThat would be insane!!!!
yeah but it was a combination of factors, SteamOS wasn’t ready for it yet (it’s in much better shape now) + those boxes weren’t very cost effective on top of thatDidn't Steam machines flop?
Yeah. Just ask yourself how many times have you encounter a "leaker" that suddenly not only knew about exclusivity status of multiple games, but also about entire hardware strategy (outside of hacks and Microsoft doxxing themselves during FTC trial)
Also ask yourself if concept of Microsoft "licensing" 3rd party "consoles" even make sense. How would they split profits from software sales, since Microsoft is currently taking 30%? How would be those manufacturers able to be price their devices competitively when they need to sell hardware at a loss to be competitive? What would even be incentive of those hardware manufacturers to make that kind of hardware? How would Microsoft secure it if they are not making that hardware?
It really seems like people are just refusing to use their brains so they can support narrative they made in their heads.
Sounds more like MS is taking another gamble that's going to be dead end.yeah but it was a combination of factors, SteamOS wasn’t ready for it yet (it’s in much better shape now) + those boxes weren’t very cost effective on top of that
I think if we see a Steam Machine again it’ll be from Valve directly like they do with the Deck, the biggest question here is going to be the OS Microsoft goes for but if they’re going the OEM route I have a feeling we’re going to see a third straight gen of the XB1 OS with maybe some more improvements
Yeah, that’s the thing. MS can eat the $100-200 loss per box since in theory they would have made up on percentage of game sales and GamePass subs.It will great if we can finally get 3 tiers of hardware, but the price points will suck, especially on the low end where you will
Need something like the xss to cover that $200-300 range, there is no way an OEM can pull that off and offer the same quality as the xss provides currently.
He thinks Apple should team up with MS for a console.Yeah, apple are totally going to take over a failed project from their bitter rival lol.
If apple do a console it won't be an xbox lay of the lsd and get real.
I like it. $500 consoles are stupid and result in low resolutions, FSR upscaling and shitty RT. I wouldnt mind buying a more powerful $1000 console as long as it doesnt have the retarded windows nonsense i have come to despise. just the other day i couldnt do copy paste in windows anymore. the fucking HDR and Dolby Atmos sounds dont automatically engage. There are bizarre shader compilations that last up to five minutes and stuttering that plagues like half of the games i play on my $2,000 pc.
Because everyone rents MS productsIf no one buys MS products why is the company valued at 2.95 trillion dollars![]()
There are some console games where you can choose what frames or resolution you prefer.The point of buying a console is that you get a predictable experience with zero configuration, and games will run the same as on all other units. If a game is optimized to run at 60 on that console it will run at 60 on your particular console. This seems like it would probably remove that advantage.