ChuckeRearmed
Member
Feed a sentence to AI and ask it to provide a response in Teddy style.I think AI could definitely make a better president for the US. Even the dumbest AI would be an improvement over sleepy Joe
Feed a sentence to AI and ask it to provide a response in Teddy style.I think AI could definitely make a better president for the US. Even the dumbest AI would be an improvement over sleepy Joe
You're being pretty cavalier yourself if that's how you see it.
Bioware had a lot of freedom with Mass Effect and Dragon Age and it kinda all deflated the moment people left and it seems like the new Bioware is unable to write compelling stories. Despite having more writers and producers than ever before, we have more junk than ever (granted it is a classic statistics).You're making it sound like writers can just write whatever they want. In the end all that stuff gets run by the higher-ups and if they're not cool with it you won't see it in the final game.
All that shit is in there because studio and publisher executives want it to be there, and replacing the writers won't do shit to change that. AI isn't inherently un-woke. If someone wants an AI to come up with woke stories, it'll gladly deliver.
In a post to the Microsoft Developer blog, Xbox's general manager of gaming AI Haiyan Zhang announced a "multi-year partnership" with Inworld aimed at building "AI game dialogue and narrative tools at scale."
That's all a little vague, but Zhang gives two examples of specific tools that will come out of this partnership: an "AI design copilot" that turns "prompts into detailed scripts, dialogue trees, quests and more," as well as an "AI character runtime engine" that will allow for "dynamically-generated stories, quests, and dialogue for players to experience."
The tools generated by the Xbox/Inworld AI partnership will be optional for devs to use, but it's still a controversial topic. It was only in September that a months-long strike by Hollywood screenwriters secured protections against the use of AI writing in TV and cinema, which workers feared could lead to job losses and poorer, more generic writing across media.
Elias Toufexis— who you know as Deus Ex's Adam Jensen and Starfield's Sam Coe—decried the announcement on Twitter. "If you want to start a voice-acting career, don't bother," he wrote, adding that "All those jobs of nameless background NPCs that gave us all our start in the industry… they're all going away. I'm already bitter."
"Another fucking strike is coming," concluded the actor, in response to a tweet asking if videogame actors were unionised.
That was hardly an uncommon reaction. Other actors, including God of War and Genshin Impact's Shelby Young and Xander Mobus—voice of Persona 5's Joker—took to Twitter to register their discontent. "Seems like a massive waste of money and resources that could otherwise go to humans who actually craft the games we play?" wrote Mobus, noting that the quality of the content generated by AI writing bots is generally subpar compared to human-authored work.
It's not just actors upset at the news, either. Developer Rami Ismail offered up a bleak summation of the direction of the games industry and AI with the words "Lots of people are going to get fired, games will get worse, and C-suite will get millions." Jill Schar—lead narrative designer on The Lamplighters' League—encouraged fellow devs to get caught up on the SAG-AFTRA strike and its relationship to AI, noting that "Actors are the front lines right now in the struggle against corporate greed and unethical uses of AI."
So not a particularly positive reaction from the devs and actors that Xbox is ostensibly setting out to help with tools like this, which I have to say must have been very predictable a long, long time before the announcement went live on Microsoft's site. Nevertheless, massive companies seem to be as committed as ever to introducing AI into game development. I suspect Toufexis is right and we all have a long fight, and several strikes, in our future.
Xbox sparks dev revolt with new AI writing partnership: 'Lots of people are going to get fired, games will get worse, and C-suite will get millions'
"Another f****** strike is coming."www.pcgamer.com
The problem lies within the selection process. There are a lot of talented people out there, but very few have the assertiveness to get into the position. How come a one man army (Syama Pedersen) created that awesome WH40K movie, Astartes? While the official, heavily waterheaded, Warhammer studios couldn't create anything enjoyable?Bioware had a lot of freedom with Mass Effect and Dragon Age and it kinda all deflated the moment people left and it seems like the new Bioware is unable to write compelling stories. Despite having more writers and producers than ever before, we have more junk than ever (granted it is a classic statistics).
I see from game development - games are not running better these days despite all the tooling available. What does that mean? Talent drain.
You've seen the humans in Wall-e, right? That's you that is.If AI replaces the need for human workers across the board, what will be left for us to do and how can we afford the products the corporations are producing?
So determined to own the libs you'll sacrifice all jobs and human creativity in order to make it happen. Don't cry when the robots take over your job as well.....Capitalist corporations wanting to make money will not continue suffering the economic losses that these shitty talentless hacks keep delivering, so they'll eventually get rid of all humans writers... can't discriminate against human minorities if you don't hire any humans
People will say that it's good people are becoming redundant.
Too bad this reality will never play out.So determined to own the libs you'll sacrifice all jobs and human creativity in order to make it happen. Don't cry when the robots take over your job as well.....
It is unironically easier to just hire a good set of writers and let them do their thing than it would be to improve the current AI technology to ever get to a state of being able to write as well as a great writer could.I mean from a Microsoft writer stand point... looking at their past releases its not like they could get much worse in terms of writing, so giving the AI a crack at it can't be a bad idea.
In most open world games today you hear the same background discussions over and over again as you put more hours in. AI could be a real improvement here if they could implement a system that could generate more dynamic content for background NPCs. Even if it effected nothing more than just what you hear as you walk through the game world, it could be huge.
The issue with AI is that at the end of the day the execs make the decisions, and to a soulless CEO, the possibility of using AI to replace writers, voice actors and coders is a lot more interesting and money saving, than using it to create more fleshed out and realistic characters in an RPG.
I'll take the late 90's circuit.The problem with AI is that it assimilates based on what has come before. It's a closed circuit. Society and human nature are ever evolving and changing.
You know what are the most replaceable by AI? Executives.
Maybe she did not apply there? That's why I welcome the arrival of AI - people who does not know how to do something, can leverage AI to achieve what they want, while using their strengths for something else.The problem lies within the selection process. There are a lot of talented people out there, but very few have the assertiveness to get into the position. How come a one man army (Syama Pedersen) created that awesome WH40K movie, Astartes? While the official, heavily waterheaded, Warhammer studios couldn't create anything enjoyable?
It is unironically easier to just hire a good set of writers and let them do their thing than it would be to improve the current AI technology to ever get to a state of being able to write as well as a great writer could.
To restate:
Any good or interesting use of AI will not be used by the large corporations. You're not gonna be seeing it from indie devs either because the technology is too expensive for smaller studios to properly utilize them.
Oh? You think it isn't already?I work in construction, this motherfucker will be my new boss within 5 years
Username always checks out lolOh? You think it isn't already?
"ever"?It is unironically easier to just hire a good set of writers and let them do their thing than it would be to improve the current AI technology to ever get to a state of being able to write as well as a great writer could.
Eh who do you think trains those AI’s?This is the end result of shitty woke DEI policies driving hiring practices, forcing companies to hire on the basis of irrelevant horseshit instead of actual competency.
Capitalist corporations wanting to make money will not continue suffering the economic losses that these shitty talentless hacks keep delivering, so they'll eventually get rid of all humans writers... can't discriminate against human minorities if you don't hire any humans
defend what, in your brain is the only application for AI in game development taking artists and voice actors places?Usual suspects on their way to defend this bs like...
And how are you so confident these greedy ceos who lay off a quarter of their workforce every 2 months will use ai "correctly"? I mean yeah, if we had the power we'd use it for making games more interactive and interesting. But that's not us at the top, it's the 1%.If used correctly the limitations of the tech wouldn't stop it from being valuable. AI isn't replacing any major players in the game design process at any studio that values making money, that's just some kind of bizarre fear mongering.
Everyone is pragmatic about the economic benefits of automation until it comes for their jobs. I don't mind embracing it, but we're gonna need a serious shift of gears in the next few decades to adjust. The job market will keep shrinking and people can only buy shit if they have jobs, so either we look at something like Universal Basic Income or we look at unsustainable levels of unemployment and poverty.Part of me feels bad for white collar workings losing their jobs to AI. But then I remember the same people smugly telling coal miners to become programmers like 6 or 7 years ago and then I don’t.
Oh shit!!!!Eh who do you think trains those AI’s?
You're spot on and totally right! If only Sony or Nintendo didn't have access to a wide variety of LLMs. AI is such a foreign concept to anyone but Microsoft.Microsoft is one of the leading pioneers of the AI industry. So, yeah, obv Nintendo or Sony will follow suit eventually, but they don't have the resources Microsoft has to utilize AI like this
Agreed. NOBODY should be replaced by AI just for profits; I know we shouldnt be surprised that corporations dont care about people but this is going to be really bad if AI starts doing all the writing jobsTime for a strike, I thought the recent one for actors would cover them.
Humanoid robots and general autonomous robots will be around in a. Fairly short amount of time.Physical labor is mostly safe from automation on foreseeable future. Things like plumbing, construction etc.
Is it any different from excavator machines replacing manual laborers with a shovel though?People will say that it's good people are becoming redundant.
Agreed. NOBODY should be replaced by AI just for profits; I know we shouldnt be surprised that corporations dont care about people but this is going to be really bad if AI starts doing all the writing jobs
And how are you so confident these greedy ceos who lay off a quarter of their workforce every 2 months will use ai "correctly"? I mean yeah, if we had the power we'd use it for making games more interactive and interesting. But that's not us at the top, it's the 1%.
I mean you can speculate on the possibilities but one outcome seems infinitely more likely than the other.