Graphical Fidelity I Expect This Gen

PeteBull

Member
Difference in quality settings doesn't mean a game suddenly becomes next gen, not when the core of the game is still built upon the same graphical technology. It's bizarre to claim otherwise. Games on consoles and PCs from same generations have always been compared (see Digital Foundry and others before them) because they're basically the same games with different quality presets. Can't believe I have to explain this.
Thats general rule, and if u generalise it, u are right, but ofc, we got some exception:
I think one of biggest gap of same game yet vastly different look is witcher3:
switch vs high end pc(not even topend, since its only rtx 4080 so not the very top by todays standards)
 

PeteBull

Member
intergalactic-ps5-1024x576.jpg
the-witcher-4-image-2-1-1024x576.jpeg

  • Intergalactic Won’t Launch in 2026 – Rumor : reportedly quite a ways off from release, per Bloomberg's Jason Schreier.

  • The Witcher 4 Won’t Launch Before 2027 at the Earliest – CDPR​


by 2027 and the time GTAVI is released, there will be new next-gen consoles, marking and proving this entire generation as the barren letdown that it was
I think we wont see ps6 before holidays 2028, for the very reason it will still have console form factor, aka it really needs 3nm manufacturing process, we will probably see new xbox tho, since it can be huge and can have huge pc alike powerdraw ;)
 

Jack Howitzer

Neo Member
Idk if you honestly think this is enough for current gen then I guess it's totally not exaggerate at all to say Avatar had already began to tease ps6 gen back in 2023 lollllll :messenger_winking: Or, it's actually just ubisoft taking their sweet time making a limited visually flawed buggy copy just to troll me for fun now? Or I have to return my crappy gpu to nvidia and suing them to give me the one they specifically fine tuned for your friendly neighborhood superstar Digital Fraudry ? Or getting the beast machine ps5pro to enjoy the beauty of asscreed?
I really hate to be the pessimistic type, but to me all their efforts are only making this a half way around ps4.5 at its finest. The more you digging around, the more disappointments await. Especially whenever you have to stay in the winter season:
0pDi87R.jpeg


m1uEMrw.jpeg

5FsLTFB.jpeg

Here goes a pretty fun experiment ahead, fog on/off with "extended range but still hopeless as the very same lod": (all thanks to game photomode tools made by this genius: https://www.patreon.com/posts/assassins-creed-125055393 )
Th7cXgp.jpeg

cIpKoLD.jpeg


Can't believe in 2025 you can see terrain and vegetations like this in a big aaa game, at this spot even the shadow in the hills is pixelated as hell:
VNGTIb2.jpeg


94UJVGF.jpeg

Now you see why they always want to cover everything with thickkkky fog and fx effects as long as you are reaching a vintage point, because when you using tools to get rid of them, game will just look like this:
EoLHMX1.jpeg

ie2wzUZ.jpeg


nPkF6O7.jpeg


s9edVz8.jpeg



Can't notice obvious pop-ins you say? Okay try harder then:messenger_tears_of_joy: Without air pollutions everywhere I'm sure you can find it in no time ;P
78ljPPM.jpeg


And I'm pretty sure mountains in our world ain't have cutie patterns like this, Japan or not
DemMGTb.jpeg

32ufkxi.jpeg

So, you still feel it's really okay to accept things like these?
 

Lethal01

Member
=
Idk if you honestly think this is enough for current gen then I guess it's totally not exaggerate at all to say Avatar had already began to tease ps6 gen back in 2023 lollllll :messenger_winking: Or, it's actually just ubisoft taking their sweet time making a limited visually flawed buggy copy just to troll me for fun now? Or I have to return my crappy gpu to nvidia and suing them to give me the one they specifically fine tuned for your friendly neighborhood superstar Digital Fraudry ? Or getting the beast machine ps5pro to enjoy the beauty of asscreed?
I really hate to be the pessimistic type, but to me all their efforts are only making this a half way around ps4.5 at its finest. The more you digging around, the more disappointments await. Especially whenever you have to stay in the winter season:
0pDi87R.jpeg


m1uEMrw.jpeg

5FsLTFB.jpeg

Here goes a pretty fun experiment ahead, fog on/off with "extended range but still hopeless as the very same lod": (all thanks to game photomode tools made by this genius: https://www.patreon.com/posts/assassins-creed-125055393 )
Th7cXgp.jpeg

cIpKoLD.jpeg


Can't believe in 2025 you can see terrain and vegetations like this in a big aaa game, at this spot even the shadow in the hills is pixelated as hell:
VNGTIb2.jpeg


94UJVGF.jpeg

Now you see why they always want to cover everything with thickkkky fog and fx effects as long as you are reaching a vintage point, because when you using tools to get rid of them, game will just look like this:
EoLHMX1.jpeg

ie2wzUZ.jpeg


nPkF6O7.jpeg


s9edVz8.jpeg



Can't notice obvious pop-ins you say? Okay try harder then:messenger_tears_of_joy: Without air pollutions everywhere I'm sure you can find it in no time ;P
78ljPPM.jpeg


And I'm pretty sure mountains in our world ain't have cutie patterns like this, Japan or not
DemMGTb.jpeg

32ufkxi.jpeg

So, you still feel it's really okay to accept things like these?

Ye, being able to see flaws does not make the game not extremely well made, it's utilizing the consoles very well.
 

SlimySnake

Flashless at the Golden Globes
intergalactic-ps5-1024x576.jpg
the-witcher-4-image-2-1-1024x576.jpeg

  • Intergalactic Won’t Launch in 2026 – Rumor : reportedly quite a ways off from release, per Bloomberg's Jason Schreier.

  • The Witcher 4 Won’t Launch Before 2027 at the Earliest – CDPR​


by 2027 and the time GTAVI is released, there will be new next-gen consoles, marking and proving this entire generation as the barren letdown that it was
As much as I like AC Shadows, it is way too big. You have not one but two characters with their own full combat styles and feature sets. You have a massive map that after 30 hours ive only explored around 20%. The story is only 1/3rd of the way done. Just had the Act 1 trophy pop up around 25 hours in. So this has effectively a 75 hour campaign.

Back in the day AC games used to be 20 hours and we got one every 2 years. Is it really surprising that we are now getting 70 hour games that take 7 years to make?

This is all so ridiculous to me. Just make a 20 hour game in 2-3 years and move on to the next project. 7 years for intergallactic, AC shadows and witcher 4 is ridiculous. Thats GTA6 timeframes.

I think we wont see ps6 before holidays 2028, for the very reason it will still have console form factor, aka it really needs 3nm manufacturing process, we will probably see new xbox tho, since it can be huge and can have huge pc alike powerdraw ;)
And we wont see a true next gen PS6 game from CD Project and Naughty Dog until 2035 when the PS6 launches.

Whoever is running these teams is absolutely clueless and a complete moron. Forget scope creep in engineering terms, from a risk management perspective, putting in so much time and effort into one game is so risky. I am honestly baffled that these so called greedy corporations are ok with releasing 1 game per generation and charging only $70 for it when they used to release 3 games per gen for $60.

Someone has to reign in these developers.
 
Last edited:
intergalactic-ps5-1024x576.jpg
the-witcher-4-image-2-1-1024x576.jpeg

  • Intergalactic Won’t Launch in 2026 – Rumor : reportedly quite a ways off from release, per Bloomberg's Jason Schreier.

  • The Witcher 4 Won’t Launch Before 2027 at the Earliest – CDPR​


by 2027 and the time GTAVI is released, there will be new next-gen consoles, marking and proving this entire generation as the barren letdown that it was
Absolutely unacceptable, what are these studios even doing? 7 years for a single game is not anywhere close to sane.
 

SlimySnake

Flashless at the Golden Globes
Absolutely unacceptable, what are these studios even doing? 7 years for a single game is not anywhere close to sane.
They made Druckman CEO/studio head in 2020 after TLOU2 came out.

He then went on to make TV shows in hollywood leaving his team with nothing to do other than fuck with VSG studio's TLOU1 remake, Sony Bend's Uncharted spinoff and the factions multiplayer, both of which were cancelled.

It's no surprise that HBO has got two seasons of their show while ND has literally done nothing for the last 5 years. I guess they did ship someone else's remake after they quit in protest so good for them.

You need a studio head who is actually in studio running day to day operations. not palling around with hollywood stars. The TLOU2 documentary showed how nothing got done without his approval and he could only be in one department for a few minutes every week or so. So everyone sat around waiting for him to come so he could view a cutscene or some gameplay animation to sign off on it. Now imagine if your studio head and director is in canada fucking mooses.
 
They made Druckman CEO/studio head in 2020 after TLOU2 came out.

He then went on to make TV shows in hollywood leaving his team with nothing to do other than fuck with VSG studio's TLOU1 remake, Sony Bend's Uncharted spinoff and the factions multiplayer, both of which were cancelled.

It's no surprise that HBO has got two seasons of their show while ND has literally done nothing for the last 5 years. I guess they did ship someone else's remake after they quit in protest so good for them.

You need a studio head who is actually in studio running day to day operations. not palling around with hollywood stars. The TLOU2 documentary showed how nothing got done without his approval and he could only be in one department for a few minutes every week or so. So everyone sat around waiting for him to come so he could view a cutscene or some gameplay animation to sign off on it. Now imagine if your studio head and director is in canada fucking mooses.
This means we can probably assume that his "started dev in 2020" statement is bullshit, I imagine. More like 2020 pre-production and 2022 full production.
 

DanielG165

Gold Member
intergalactic-ps5-1024x576.jpg
the-witcher-4-image-2-1-1024x576.jpeg

  • Intergalactic Won’t Launch in 2026 – Rumor : reportedly quite a ways off from release, per Bloomberg's Jason Schreier.

  • The Witcher 4 Won’t Launch Before 2027 at the Earliest – CDPR​


by 2027 and the time GTAVI is released, there will be new next-gen consoles, marking and proving this entire generation as the barren letdown that it was
The Witcher 4 isn’t surprising, as CDPR are very much wanting to push visuals to the max here. Intergalactic reportedly being as down the road as it is, that’s a head scratcher and a little… I won’t say humorous. Just baffling. That means it’ll very much be a cross-gen title for the PS6, or at least the chance is pretty high.
 

SlimySnake

Flashless at the Golden Globes
Ah damn, that looks so fun, such a shame physics and interactivity is still so rare, it makes such a big difference for me. I also really love the look of that motion blur.
What surprised me is that the destruction is very precise. It's not canned like it is in the demon souls remake. Here you can cut through cloth/banners, baskets, barrels and other objects with the precision of MGS Rising. If its a horizontal sword strike, it will make that cut. If its a vertical or angled strike, it will only cut that part of the object. I didnt even realize that they had to make it that granular but they did. Very cool.
 

SlimySnake

Flashless at the Golden Globes
I think I might like the post rain effects more than the actual rain which is already very impressive.

whXvEP1.gif


It's not just the RT puddles which Spiderman 2 already did really well, but also those little effects of rain dropping from those roof tiles, the pots and pans getting wet shaders with ray traced reflections applied to them, and everything else in the town feeling just so wet. I am not even a sucker for details and prefer the overall look of the games but these little details do add up.
 

H . R . 2

Member
The Witcher 4 isn’t surprising, as CDPR are very much wanting to push visuals to the max here. Intergalactic reportedly being as down the road as it is, that’s a head scratcher and a little… I won’t say humorous. Just baffling. That means it’ll very much be a cross-gen title for the PS6, or at least the chance is pretty high.
this is classic CDPR , annouce a game 5 years too early (Cyberpunk was announced in 2013!), share prices go up
then you try to impress everyone with visuals that are gonna be decent at best by the time the game releases
postpone it enough times so that you can make it a cross-gen title, sell enhanced editions, remasters and remakes down the line, rinse and repeat

as for ND and the other 1st party studios, I blame Jim Ryan's absurd, idiotic, downright asinine strategies, if that! he shat on Playstation's legacy and what made PS4 such a huge success and then f*cking left, leaving someone more clueless in charge

TVs and GaaS!?!? ... you morons!
 
Last edited:

yamaci17

Gold Member
Man, really like the interior lighting, I wish they'll make an AC game that's smaller in scale, but has more complex inside locations.





Also I like the look of these shrines/temples and how the GI blends it all together.


its practically almost alan wake 2 tier interior lighting in an OPEN WORLD GAME

I can't believe how high quality RT GI is in this game. no noise, no boiling, it's just perfect

it is fair to say if this game gets path tracing, it will probably push a 5090 to be a 1440p/dlss performance 40 FPS GPU lol
 

H . R . 2

Member
Man, really like the interior lighting, I wish they'll make an AC game that's smaller in scale, but has more complex inside locations.





Also I like the look of these shrines/temples and how the GI blends it all together.

Believe it or not, Unity on PC maxed out had such interiors
based on what I have seen and heard here, Unity's visuals, given that it was released almost a decade ago, haven't yet been topped in many areas.
they downgraded the AC games so much, the engine never truly recovered from it.


 

SlimySnake

Flashless at the Golden Globes
Man, really like the interior lighting, I wish they'll make an AC game that's smaller in scale, but has more complex inside locations.





Also I like the look of these shrines/temples and how the GI blends it all together.

You are in luck. the next mainline AC is linear and will likely feature more interiors.

Details on Assassin’s Creed Hexe are few and far between. Officially, the series’ Vice President and Executive Producer, Marc-Alexis Côté, alluded that the game will be different from past entries and developed by Ubisoft Montreal. From the game’s official tease, we know that it will lean heavily into witchcraft, with the game rumored to be set in Central Europe during the 16th-century Holy Roman Empire (via Bloomberg).

Insider Gaming understands that the game is still in a relatively early stage of development and is expected to be released in 2026 on the Infinity platform. Hexe is understood to be a more linear experience compared to its predecessors with some elements of open-world exploration, somewhat akin to some of the earlier Assassin’s Creed games. As already reported by Insider Gaming, Hexe is poised to have a single female protagonist, currently named Elsa, who has some supernatural abilities.

While details on all of her abilities are unclear, footage sent to Insider Gaming under the condition that it not go public shows off one of these abilities. In the footage, Elsa is seemingly being hunted by 16th-century German soldiers (image of what the soldiers look like here) and uses a spell to possess a nearby cat. The player then controls the cat and uses it to distract the soldiers by knocking over a glass bottle, which smashes on the ground and diverts the soldier’s attention. The gameplay provided to Insider Gaming depicts a dark and gloomy setting in the cobbled streets of the city.

Sources also outlined that the plan is to have Fear System in the game inspired by the Assassin’s Creed Syndicate ‘Jack The Ripper’ DLC. While the exact details of the system are unknown, it isn’t difficult to see how this system, or at least a version of it, can be easily implemented into Hexe. The 16th-century Witch Trials saw up to 80,000 suspected witches executed between 1500 and 1660, so some form of fear system makes sense for the setting.
 

DanielG165

Gold Member
I can't believe how high quality RT GI is in this game. no noise, no boiling, it's just perfect
Yup. Even on console, the RTGI is at full bore; there’s no BS here. It’s insanely high quality, and it makes Shadows have some of the best lighting and shadows of the entire generation. The wind and wind physics are also incredible, and said wind even affects things like rain when there is a torrential downpour.

Just a wonderfully advanced and gorgeous game, man.
 
What surprised me is that the destruction is very precise. It's not canned like it is in the demon souls remake. Here you can cut through cloth/banners, baskets, barrels and other objects with the precision of MGS Rising. If its a horizontal sword strike, it will make that cut. If its a vertical or angled strike, it will only cut that part of the object. I didnt even realize that they had to make it that granular but they did. Very cool.
The rest of the industry finally starting to catch up to a WiiU exclusive... ;)

By the way if you're playing Shadows you will have seen about two hours in what the moonlight does using RTGI. Very similar and just as impressive as Avatar.
 

SlimySnake

Flashless at the Golden Globes
Believe it or not, Unity on PC maxed out had such interiors
based on what I have seen and heard here, Unity's visuals, given that it was released almost a decade ago, haven't yet been topped in many areas.
they downgraded the AC games so much, the engine never truly recovered from it.



I dont know about downgraded. AC Origins was absolutely stunning. They just had to rework the engine to support the vast open world and day night cycles. It still had extraordinary lighting and asset quality. The material work in that game's roman cities like Alexandria and Cyprus still holds up.

kevin-kok-alx-17.jpg


kevin-kok-alx-19.jpg
 

Buggy Loop

Gold Member
Believe it or not, Unity on PC maxed out had such interiors
based on what I have seen and heard here, Unity's visuals, given that it was released almost a decade ago, haven't yet been topped in many areas.
they downgraded the AC games so much, the engine never truly recovered from it.




Unity didn't have a real-time day/night cycle, nor seasons of course and very static assets. It helps a lot to have a small palette of lights to switch between.
 
Last edited:
I am not even a sucker for details and prefer the overall look of the games but these little details do add up.
I think small details like these elevate a game. That's why old games have so much integrity compare to the recent games because the developers had making attention to nuances. I didn't have any Nintendo console but from outside eye, that's why Nintendo games seemed so full.

Little details elevates the whole game to a whole different level every time.
 
Believe it or not, Unity on PC maxed out had such interiors
based on what I have seen and heard here, Unity's visuals, given that it was released almost a decade ago, haven't yet been topped in many areas.
they downgraded the AC games so much, the engine never truly recovered from it.




You should play Unity now to see the difference. I said before and I'll say hundred times. People have good nostalgia for Unity about it's graphics. Nothing wrong with that and all of you are correct about good graphics. Recently played and it still holds itself today. But Unity's draw distance, pop ins/ups so bad that those good graphics do not mean anything in totality.

As far as I can see Shadows have that totality. That's to be expected, Shadow/Unity difference is 10-11 years. You may not believe but Ubisoft really updraged themselves graphics wise. That's why I recommend people to play Unity now to see the "totality difference" in graphics I'm talking about.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
this is classic CDPR , annouce a game 5 years too early (Cyberpunk was announced in 2013!), share prices go up
then you try to impress everyone with visuals that are gonna be decent at best by the time the game releases
postpone it enough times so that you can make it a cross-gen title, sell enhanced editions, remasters and remakes down the line, rinse and repeat

as for ND and the other 1st party studios, I blame Jim Ryan's absurd, idiotic, downright asinine strategies, if that! he shat on Playstation's legacy and what made PS4 such a huge success and then f*cking left, leaving someone more clueless in charge

TVs and GaaS!?!? ... you morons!
Add 343i and Rocksteady to this list. Rocksteady took 9 years to release Suicide Squad and their next game is going to be so late, it will be cross gen with PS6.

343i wasted 6 years on a new engine, only to throw it away and start fresh on UE5. Their new game looks amazing but it probably wont come out till 2028 at the latest.

Cory has been working on his new IP for the last 7 years and has nothing to show for it.

Metro exodus devs have been MIA since February 2019.

Say what you will about EA and Ubisoft, but at least they showed up.
 

SlimySnake

Flashless at the Golden Globes
You should play Unity now to see the difference. I said before and I'll say hundred times. People have good nostalgia for Unity about it's graphics. Nothing wrong with that and all of you are correct about good graphics. Recently played and it still holds itself today. But Unity's draw distance, pop ins/ups so bad that those good graphics do not mean anything in totality.

As far as I can see Shadows have that totality. That's to be expected, Shadow/Unity difference is 10-11 years. You may not believe but Ubisoft really updraged themselves graphics wise. That's why I recommend people to play Unity now to see the "totality difference" in graphics I'm talking about.
Yep, i played recently, and the pop-in is not good. And its on everything. From buildings to NPCs whose clothes magically pop-in as you get closer. And lighting also feels low quality compared to the stuff we see today.
 

H . R . 2

Member
I dont know about downgraded. AC Origins was absolutely stunning. They just had to rework the engine to support the vast open world and day night cycles. It still had extraordinary lighting and asset quality. The material work in that game's roman cities like Alexandria and Cyprus still holds up.

kevin-kok-alx-17.jpg


kevin-kok-alx-19.jpg
the visuals were clearly downgraded post-Unity, especially with Syndicate to the point that I thought there was something wrong with my GPU
I did play Origins but my memories were not as fond as yours, the gameplay was awful, the parkour was non-existent,
the story dragged, and the visuals were underwhelming, and don't get me started on the RPG elements, level gating and the supernatural side quests
the only thing it had going for it was the setting which was well-realised

but that's MY opinion
I am glad you liked it
 

H . R . 2

Member
Unity didn't have a real-time day/night cycle, nor seasons of course and very static assets. It helps a lot to have a small palette of lights to switch between.
of course it didn't
there must be some differences between these 2 games which are only a decade apart mind you, there's only so much you can do with the PS4 hardware
but it did have an amazing crowd system, at least the sheer number of NPCs , immaculate rasterisation and baked lighting
excellent parkour, better visuals [for its time] , coop and an interesting story
 
Last edited:

H . R . 2

Member
You should play Unity now to see the difference. I said before and I'll say hundred times. People have good nostalgia for Unity about it's graphics. Nothing wrong with that and all of you are correct about good graphics. Recently played and it still holds itself today. But Unity's draw distance, pop ins/ups so bad that those good graphics do not mean anything in totality.

As far as I can see Shadows have that totality. That's to be expected, Shadow/Unity difference is 10-11 years. You may not believe but Ubisoft really updraged themselves graphics wise. That's why I recommend people to play Unity now to see the "totality difference" in graphics I'm talking about.
I just posted a video of it, reminding all of us of how good it looks still today, how am I wearing rose-tinted glasses here?
SlimySnake SlimySnake is also saying Origins is great he must be having a pang of nostalgia too then? no it is his honest opinion
similar to all the games that came out at the time such as Arkham Knight , another great open world game with great visuals from freaking 2015

I am not saying that unity is better, I am only saying it did a lot more with what it had
of course Shadows is better in many areas, no doubt about that. but for a current-gen game, it is not comparable to Unity in terms of innovation and visuals and the wow factor

I was wowed only twice this gen
The Silent Hill, and HellBlade2 [ not counting The Matrix]
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I just posted a video of it, reminding all of us of how good it looks still today, how am I wearing rose-tinted glasses here?
SlimySnake SlimySnake is also saying Origins is great he must be having a pang of nostalgia too then? no it is his honest opinion
similar to all the games that came out at the time such as Arkham Knight , another great open world game with great visuals

I am not saying that unity is better, I am only saying it did a lot more with what it had
of course Shadows is better in many areas, no doubt about that. but for a current-gen game, it is not comparable to Unity in terms of innovation and visuals and the wow factor

I was wowed only twice this gen
The Silent Hill, and HellBlade2 [ not counting The Matrix]
Friendship ended with Callisto??
 
I just posted a video of it, reminding all of us of how good it looks still today, how am I wearing rose-tinted glasses here?
SlimySnake SlimySnake is also saying Origins is great he must be having a pang of nostalgia too then? no it is his honest opinion
similar to all the games that came out at the time such as Arkham Knight , another great open world game with great visuals from freaking 2015

I am not saying that unity is better, I am only saying it did a lot more with what it had
of course Shadows is better in many areas, no doubt about that. but for a current-gen game, it is not comparable to Unity in terms of innovation and visuals and the wow factor

I was wowed only twice this gen
The Silent Hill, and HellBlade2 [ not counting The Matrix]
I think I understand what you're trying to say and for Unity I agree with you. Also agree with you that Syndicate was kinda downgrade all over. But I just don't agree with you that Ubisoft did nothing to the AC engine Anvil since then and stayed the same.

I believe there are certain things caused you this thought ("they downgraded the AC games so much, the engine never truly recovered from it.").

First is Ubisoft really did opened flood gates with the Unity and at that time's technology and PS4/XboxOne/PC couldn't handle that. Remember the negative backleash they recieved? With all those bugs and problems? They opened flood gates too much and rest is shitstorm. They even moved from Unity prematurely because of bugs. But they made the generational graphics jump. Hell they even outrun themselves again with the Dead Kings dlc.

Second is the decision to shift AC games to open world instead of semi-open world. When they leaped technologically with semi open Unity and caused all those problems, they wanted to play safe with their new open world AC game Origins. They didn't get too invested in graphics wise. They focused their attention on open world and gameplay. I think their choice borne fruit and Origins recieved good feedbacks both graphics wise and gameplay. But like you said it wasn't jaw dropping like Unity. Nevertheless I cannot say it was a downgrade after Syndicate. I think with Origins Ubisoft entered diminishing return area with Anvil.

Third is Shadows may seem the continuation of Valhalla/Odyssey/Origins on the surface but it seems there are lots of improvement under the hood: RTGI, upgraded LOD, seemingly highly reduced pop-ins etc. etc. That is why I'm trying to say I can really see improvements since Origins graphically. Since we are in the domain of diminishing returns, maybe it doesn't seen as much but as a mainstream game and even a Ubi game I'm impressed by it. Didn't expect them to improve an AC game this much. For me this is kinda Unity leap, unexpected from Ubi at all.

Maaaan I'm not a graphics person at all and writing here all this wall of texts :messenger_grinning_sweat: I know that most people hate Ubi and they are rightly so. I hate them as well on some occasions. But I'm also praising them for their effort with Shadows. I can both hate and praise them nothing wrong with it :messenger_smirking:


PS: Again, I won't accept Unity is better than Shadows comparison. In totality of graphics, Shadows put other AC games behind itself. Ubi may found the sweet spot for their future AC games. The next thing they should do is improve LOD again, getting zero pop ins/ups and maybe add path tracing.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I think I understand what you're trying to say and for Unity I agree with you. Also agree with you that Syndicate was kinda downgrade all over. But I just don't agree with you that Ubisoft did nothing to the AC engine Anvil since then and stayed the same.

I believe there are certain things caused you this thought ("they downgraded the AC games so much, the engine never truly recovered from it.").

First is Ubisoft really did opened flood gates with the Unity and at that time's technology and PS4/XboxOne/PC couldn't handle that. Remember the negative backleash they recieved? With all those bugs and problems? They opened flood gates too much and rest is shitstorm. They even moved from Unity prematurely because of bugs. But they made the generational graphics jump. Hell they even outrun themselves again with the Dead Kings dlc.

Second is the decision to shift AC games to open world instead of semi-open world. When they leaped technologically with semi open Unity and caused all those problems, they wanted to play safe with their new open world AC game Origins. They didn't get too invested in graphics wise. They focused their attention on open world and gameplay. I think their choice borne fruit and Origins recieved good feedbacks both graphics wise and gameplay. But like you said it wasn't jaw dropping like Unity. Nevertheless I cannot say it was a downgrade after Syndicate. I think with Origins Ubisoft entered diminishing return area with Anvil.

Third is Shadows may seem the continuation of Valhalla/Odyssey/Origins on the surface but it seems there are lots of improvement under the hood: RTGI, upgraded LOD, seemingly highly reduced pop-ins etc. etc. That is why I'm trying to say I can really see improvements since Origins graphically. Since we are in the domain of diminishing returns, maybe it doesn't seen as much but as a mainstream game and even a Ubi game I'm impressed by it. Didn't expect them to improve an AC game this much. For me this is kinda Unity leap, unexpected from Ubi at all.

Maaaan I'm not a graphics person at all and writing here all this wall of texts :messenger_grinning_sweat: I know that most people hate Ubi and they are rightly so. I hate them as well on some occasions. But I'm also praising them for their effort with Shadows. I can both hate and praise them nothing wrong with it :messenger_smirking:


PS: Again, I won't accept Unity is better than Shadows comparison. In totality of graphics, Shadows put other AC games behind itself. Ubi may found the sweet spot for their future AC games. The next thing they should do is improve LOD again, getting zero pop ins/ups and maybe add path tracing.
Right. The fact that they added support for virtualized geometry and ray traced GI and reflections clearly shows that they took next gen seriously. A lot more than some of the other so-called AAA studios. Now granted, virtualized geometry isnt supported for foliage and that likely lead to a somewhat last gen look for the game's abundant foliage, but adding a fully dynamic weather and seasons system must have required a lot of work under the hood as well. Not to mention support this kind of granular destruction which is completely physics based and almost missing from most games this gen.

It might not be the holy shit moment AC Unity was, but just like how Unity pushed NPCs and fancy lighting and PBR materials, this game is doing its own share of new and exciting things.

I just realized i have ubisoft + so i can download all these games. and do a direct comparison with prior AC games like Origins and Odyssey.
 

SlimySnake

Flashless at the Golden Globes
This is interesting. Shows that AC shadows drops down to 860p in performance modes on consoles, even the Pro. Though the pro at least has RT features on.

Quality modes are around 1440p which is ok considering they are getting reconstructed to 4k and should look good on a 4k set.

What bothers me is that this is the same exact profile of UE5 games and yet UE5 games are blasted for poor performance on consoles. at least they dont have disable lumen in their performance modes. these consoles are just not powerful enough to push 60 fps.

 

DanielG165

Gold Member
Well, we are, ultimately, dealing with CPUs that are from 2020, and are dictated by very specific power wattages, right? For a massive game like AC Shadows, I was never expecting to see 60 fps with full RTGI on console, at least not without heavy compromises in the case of the PS5 Pro. That’s upper upper mid range to high end PC territory. The Pro still has the exact same CPU as the standard PS5, and thus has the same overall limitations, as we all know.

That the three most performant consoles can give someone full RTGI, hair strand tech, dynamic wind, destruction physics, and pack into a giant open world game, reconstruct the image to 4K, and lock it at 30 fps or 40 if you have the proper TV… That’s pretty damn good for 2020 tech, especially so for the two that cost $500.

Microsoft’s Xbox-PC hybrid, along with the PS6 will likely be the machines that push 60 fps and perhaps above comfortably in big games, whilst allowing such things like RTGI and lumen to remain active. At least, for a time, and then the cycle will continue as it always does.
 

Win31enjoyer

Neo Member
Man, really like the interior lighting, I wish they'll make an AC game that's smaller in scale, but has more complex inside locations.





Also I like the look of these shrines/temples and how the GI blends it all together.


Gorgeous shots, I love the second one in particular. Hopefully RTGI will become more common in open world games from now on.
 
Last edited:

H . R . 2

Member
PS: Again, I won't accept Unity is better than Shadows comparison. In totality of graphics, Shadows put other AC games behind itself. Ubi may found the sweet spot for their future AC games. The next thing they should do is improve LOD again, getting zero pop ins/ups and maybe add path tracing.
I agree with everything you said, I never said that Unity looks better. but I did say Unity did a lot more with the hardware it was given and was, despite the bugs and lack of optimisation, a far more visually consistent experience. if you put these two games side by side and ask me which one wins, while taking into account the year of release and the hardware, I will say Unity hands down

Well, we are, ultimately, dealing with CPUs that are from 2020, and are dictated by very specific power wattages, right? For a massive game like AC Shadows, I was never expecting to see 60 fps with full RTGI on console, at least not without heavy compromises in the case of the PS5 Pro. That’s upper upper mid range to high end PC territory. The Pro still has the exact same CPU as the standard PS5, and thus has the same overall limitations, as we all know.
their effort is admirable, no doubt.
but I cannot shake the feeling that had Ubisoft's fate not hang in the balance and their entire existence depend on this game, and had they not have the sword of Democles of their audience hanging over their heads, they would have released the same mediocre game today. and the fact that their studios started complaining about the crunch after the game was released showed me that they were in the overdrive mode and are simply not nearly as talented as the old Ubi was back in 2014. they are not necessarily better. they are just more now.


THAT SAID,
Shadows does look great. I already hate the story, but I will play it as soon as I can
it looks like the highs are there and might be worth it.


side note:

Rocksteady’s Next Batman Game Will Launch for PS5, Xbox Series X/S, and Next-Gen Consoles​

let's first see if they can make the game in less than a decade this time, we'll worry about the visuals later
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Well, we are, ultimately, dealing with CPUs that are from 2020, and are dictated by very specific power wattages, right? For a massive game like AC Shadows, I was never expecting to see 60 fps with full RTGI on console, at least not without heavy compromises in the case of the PS5 Pro. That’s upper upper mid range to high end PC territory. The Pro still has the exact same CPU as the standard PS5, and thus has the same overall limitations, as we all know.

That the three most performant consoles can give someone full RTGI, hair strand tech, dynamic wind, destruction physics, and pack into a giant open world game, reconstruct the image to 4K, and lock it at 30 fps or 40 if you have the proper TV… That’s pretty damn good for 2020 tech, especially so for the two that cost $500.

Microsoft’s Xbox-PC hybrid, along with the PS6 will likely be the machines that push 60 fps and perhaps above comfortably in big games, whilst allowing such things like RTGI and lumen to remain active. At least, for a time, and then the cycle will continue as it always does.
It’s mostly a gpu bottleneck and cerny had the option to improve the cpu in his expensive $700 upgrade but he didn’t so they don’t get any sympathy from me.

And i understand that the consoles are powerful enough to do 30 fps. Very impressive from $500 machines in 2020. But thats precisely my point. They are powerful enough for 30 fps modes. Blaming UE5 just because the consoles cant do 60 fps is silly when Anvil, Snowdrop, Luminous, Northlight all struggle to push next gen features at 1080p 60 fps.

75% of console gamers will play this game at 60 fps. Without hair strands. Without RTGI. At resolutions as low as 864p during combat or weather related dynamic events. Not to mention other settings the devs wouldve lowered to claw back some performance. It's just so silly to release 7 years of your hard work and 3/4th of your audience doesnt see it because you purposefully launched it with a downgraded version.
 
Last edited:
Basically trying to reach the draw distance limit the engine actually supports: Eliminating mid-to-far distance ugly low detail models in order to match the geometry lod draw distance to game's photomode max camera zoom level, and disable map culling to correct some rendering errors. And more importantly, extending the rendering distance range of hq detail map buildings further away. All thanks to this genius dude found these methods:
[Sidenotes if u are interested: The og value game supports is lodscale 1.0,although you can set the value above and set the game setting file to read-only for game to identify the change but there goes some graphical issues like distant tree lod models competely disappeared, the mod creator here basically digging through game files and found way to fix the problem. Now he only extended the max lodscale to 2.0,but from my testing this is just half way through as the game's max engine limit (that will make a difference in performance and making everything to reach photo mode 75mm cam) is around 4.0 or 5.0,same as gtav, but this is pretty much useless as it will only lag the rendering to hell and making the world become pretty much unstable with environment models disappear as you moving around. I found the actual reliable ideal value is sitting around 2.5-3.0 ,aside from very few models 3.0 and 4.0(5.0) is kinda 95% the same visually wise, but still not a few of distant models appears to having troubles when about to switching lods in some noticeable spots: Like the whole low detail models will just disappear for 2-3 secs before switch to higher quality one, as the original process of "seamless lod switching" become semi-broken, then 4.0(5.0) value just making the whole thing become much more evident.
Imo, set the lodscale value to 2.5 is the ideal way to go, as 80% above game assets are same as 3.0.And when there goes some differences, they're still being controlled in a very acceptable level ,e.g. when under lodscale 3.0 the hq model's rendering range is 600m,then it's like 480m+ at worst when play with lodscale 2.5, so its more cost reasonable quality wise, as 2.5 already becoming very cpu&gpu hungry ]
v3IYwa9.png


Some old comparison shots:

DCGaSwd.jpeg

UvHGBrH.jpeg


8j5Br0z.jpeg

07Y1Deg.jpeg


giK3ISO.jpeg

kju2ypO.jpeg


1jkQkEv.jpeg

FgzGm3o.jpeg

Thanks so much for the info and examples!
 

Myuni

Member
Thanks to Steam, I was able to test A:S for 2 hours and see for myself how well it runs on my system.
So, yeah, it has its moments and can look great. 4K DLSS Quality, RT + everything else on max:

JpAUxTp.jpeg

Kf8hAvW.jpeg


But at the same time, it's often just very flat and mediocre:

3kiSY2h.jpeg

ptPDknC.jpeg


That said, playing as an agile ninja is my cup of tea usually, and I can imagine giving it a shot sometime, but not right now, and not for full price (got a refund).

uvsyG6x.jpeg
 
Last edited:
Top Bottom