Man, the game really does throw side quests at you toward the last stretch, and some are definitely better than others.
The dialogue in side cutscenes can be sort of be a drag tbh, with these awkward pauses between each spoken line of dialogue.
I haven't been playing with subtitles the entire time actually.Turn off the subtitles. I find that seeing subs and having the pauses makes it feel far worse than it really is.
I haven't been playing with subtitles the entire time actually.
nah he is a massive moronAm i a bad dude for hating on that littleson of a bitch (literally) of olivier that only sleep in his mother lap while being stroked like a spoiled brat with that stupid absent face?
85 hours. Skipped cutscenes \ sprinted through NG+. Beelined for Ultima Weapon and Reinforced Ouroboros\Sons of Ouroboros, then finished capping out abilties and got the clear for Plat. Probably could have been a lot shorter but I missed the availibility of the xp\gil\ap accessories at charon til VERY late in my first playthrough.How many hours do you have in the game, and did you sprint through ng+ skipping all the cutscenes?
Do you get the materials for Ultima weapon through hunts in new game+?85 hours. Skipped cutscenes \ sprinted through NG+. Beelined for Ultima Weapon and Reinforced Ouroboros\Sons of Ouroboros, then finished capping out abilties and got the clear for Plat. Probably could have been a lot shorter but I missed the availibility of the xp\gil\ap accessories at charon til VERY late in my first playthrough.
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Need to do all 4 + symbol quests for the blacksmith to get recipe for previous best weapon. then you need to do a few hunts for materials for reforged version of that weapon and need to also do 3 of the + symbol quest lines to get to a couple of the hunts for reforged other weapon. Then you take the game clear item and those 2 weapons and mash them into the ultima weapon. Ultima weapon + Genji Glove is pretty much murder even in the mid level 80 range.Do you get the materials for Ultima weapon through hunts in new game+?
Most sidequest are bland but they explain details of the world like the marks and why they are hard to remove, why they kill slaves even if they are the only ones that can use magic and other stuff that seems illogic in the world until you know the details behind it.
The structure and rewards are pretty shit most of the times tho.
I would really not go that far at all since majority of sidequest purpose is to flash the world so they do exactly what ff16 does but sometimes with better rewards or structure.Yeah, they have their issues but the side quests in this game are better than most open-world games. In TOTK I had to build a box around a flag about 10 times with copy-pasted dialogue.
In FFXVI there was not a single repeated sidequest, and even the boringly written ones are at least carried by the game’s incredible combat.
Boss battles are epic. The story and lore building are perfect.It’s not perfect but fuck, games like this don’t come around very often.
But we do get some good rewards, one of recent side quests I did which got me excalibur sword and another one increase my item capacity. In fact you get Berserk Ring as reward for doing side quests.but sometimes with better rewards
Outside of boss fights it feels like a 20 year old game and not in a good way.
Like i said in my previous post, you get shit rewards MOST OF THE TIMES, it means that sometimes rewards are good.But we do get some good rewards, one of recent side quests I did which got me excalibur sword and another one increase my item capacity. In fact you get Berserk Ring as reward for doing side quests.
If thats not good rewards I dont know what is. Also if the rewards are too good people would complain about "why this side quests and should have been part of main quests."
I would really not go that far at all since majority of sidequest purpose is to flash the world so they do exactly what ff16 does but sometimes with better rewards or structure.
I think they are bottom of the barrel sidequest, just not worse than some other games.
Thats most RPGs, not all quests gives you good rewards and some do.Like i said in my previous post, you get shit rewards MOST OF THE TIMES, it means that sometimes rewards are good.
The game doesn't have a huge enemy variety and you meet the same trash enemies in the open world over and over and many times the bosses in the sidequest are repeated or creatures you fought before, not sure how ff16 doens't have repetition compared to other open worlds but ok...I really hate repetition in side quests, and nearly all open-world games have it. This game doesn’t, so for me they are better than most open-world games. I never skipped any of them because I knew they would at least be new each time, and none of them are really long enough to overstay their welcome.
Off the top of my head, only games with better side quests are those with exceptionally good writing, like The Witcher 3, Mass Effect, or RDR2.
Even Yakuza, a series where I generally do a lot of the side content, overstays its welcome in this regard.
In ff16 case they overdo with shit rewards tho, i can count on one hand how many sidequest had decent rewards after like 30 hours with the game, and i did all of them.Thats most RPGs, not all quests gives you good rewards and some do.
It feels like something out of the late 2000’s to me. We had that period during the PS3/360 era when the trend was to reduce all the major moments to scripted events or QTE’s, heavily restrict player agency, simplify game mechanics, and hand-hold players as tightly as possible in an effort to make sure no one got left behind. XIII was very much a product of that time, and XVI reminds me a lot of that design philosophy.
The game doesn't have a huge enemy variety and you meet the same trash enemies in the open world over and over and many times the bosses in the sidequest are repeated or creatures you fought before, not sure how ff16 doens't have repetition compared to other open worlds but ok...
And majority of sidequest are fetch quest with almost zero explorations or puzzles or anything that is not super basic, sorry but i don't see anything superior in ff16 sidequest compared to any other open world, even writing wise.
I agree with this. There are a lot of things I dislike about XIII, but they did a great job tuning the battles and especially the bosses.Well, at least XIII didn't shy away from making the combat complex and having some very difficult battles. It was very straightforward and streamlined in it's design, but you could get deep in the systems and it was very rewarding.
Sorry i don't see it, every sidequest boils down to picking objects for someone or killing a group of monster or a mini-boss, since most of them are also repeated, i know almost exactly what to expect.You’re sidestepping my point, never said enemy variety or writing in the sidequests was what made them better than most other games. I agree those are some of this game’s weaknesses. It’s the unique structure of the sidequests that is sustained throughout the whole game. At each step of a quest you don’t know what will happen next. To me, this alone makes them more enjoyable to do than side content in most other open-world games.
In TOTK I stopped talking to that guy who wanted me to build a box around a flag after the first few times, repeating the exact same dialogue as he did the first time I met him. But in FFXVI I pick up every side quest because I don’t know what it will be like, and since I have enjoyed many of the quests, I have faith that it might be good.
Ok, I have a major gripe with one thing.
How the fuck does Clive keep finding convenient side ways directly into the hearts of these mother crystals. You'd think that at least after the first one, security would be tightened to all hell.
If thats your issue then you have issue with 90% all JRPG side quests, heck thats even true with most of the side quests in God of War 2018 and Ragnarok.Sorry i don't see it, every sidequest boils down to picking objects for someone or killing a group of monster or a mini-boss, since most of them are also repeated, i know almost exactly what to expect.
Sure, never said the opposite, every sidequest usually boils down to that, it's how good the writing, rewards and core gameplay are that make a sidequest great even if they are basic in structure (usually)If thats your issue then you have issue with 90% all JRPG side quests, heck thats even true with most of the side quests in God of War 2018 and Ragnarok.
For my taste I actually like story behind side quests in FFXVI way more than both God of War games, especially in 2018 game, which most all about Kratos complaining about why we are doing chore for others.Sure, never said the opposite, every sidequest usually boils down to that, it's how good the writing, rewards and gameplay are that make a sidequest great even if they are basic in structure.
The opposite for me, i find grumpy kratos fathering little shit quite amusing because it was a complete 180° from always angry kratos, and mimir always had something funny to say (a bit too verbose in rangarock tho)For my taste I actually like story behind side quests in FFXVI way more than both God of War games, especially in 2018 game, which most all about Kratos complaining about why we are doing chore for others.
The opposite for me, i find grumpy kratos fathering little shit quite amusing because it was a complete 180° from always angry kratos, and mimir always had something funny to say (a bit too verbose in rangarock tho)
But ff16 had some good moments too.
FF16 sidequest are usually about the world and normal people lives, in gow they are more about the intimate story between the protagonists with some world building sprinkled on top, in ragnarock they used more world building during the quests but some of it was boring, not gonna lie, i find greek mythology more funny\interesting.
I did one quest for one of the early village and which was about one of the black shield spotted near the village but after I was done with quest and later came back, the entire atmosphere of that village changed and even changed the music, which was awesome. You never get that level quests in none of the God of War games.FF16 sidequest are usually about the world and normal people lives, in gow they are more about the intimate story between the protagonists with some world building sprinkled on top, in ragnarock they used more world building during the quests but some of it was boring, not gonna lie, i find greek mythology more funny\interesting.
Keep playing......you find out later on.As I progress, I'm starting to get confused. If anyone is willing to clarify this without any spoilers, I'd appreciate it. If you can't without spoiling, just say so and I'm cool with that.
I've been playing the game late at night so I've been a bit groggy, so maybe I just wasn't paying enough attention. But I could have sworn....
It was Clive who turned into Ifrit and killed the Phoenix Eickon. And I've been assuming all along Clive somehow doesn't remember killing his own brother, but the viewer is supposed to already know he did.
But now I'm starting to question whether I had that right at all.
That's because you don't have any village in the gow gamesI did one quest for one of the early village and which was about one of the black shield spotted near the village but after I was done with quest and later came back, the entire atmosphere of that village changed and even changed the music, which was awesome. You never get that level quests in none of the God of War games.
Exactly. It’s when a game gets you to care about doing the mundane things. That’s what sets aside good side quests from bad side quests.Sure, never said the opposite, every sidequest usually boils down to that, it's how good the writing, rewards and core gameplay are that make a sidequest great even if they are basic in structure (usually)
Of course when some games offer more than that it's always better.
They get better later.Exactly. It’s when a game gets you to care about doing the mundane things. That’s what sets aside good side quests from bad side quests.
Diablo 4 has some great side quest lines, while it has the barebones ones as well. From my early impressions, I’ve only seen bad ones in FF16.
Bethesda games are known for side content. Not just because they can be long quest lines, but because they have actual story involved. More than dude didn’t want to get wood that’s like 50 feet away.
This combo video is crazy. And he only uses 1 eikon.
I hope so. But that’s why I did say early impressions. I’m not one of those people that can’t have their minds changed. It’s already changed with this games combat.They get better later.