Graphical Fidelity I Expect This Gen

Jack Howitzer

Neo Member
The much needed improvement is the draw distance and near zero "pop in/pop out"s. Not resolution, not state of the art graphics but this. Limited draw distance is so annoying, so immersion breaker. The biggest issue for games (especially open world games) is this for me. Game makers really prioritize this when designing graphics.
Same here my good man! I simply hate ugly ass low detail lods acting like drama queen wannabes nonstop with endless passion🤝
 

Alex11

Member
Nice scnreenshots. When it hits, it hits. Just not often enough for me.
Yeah, I can understand that, for me it's enough in the sense that I'm a sucker for the lighting, bounce light, soft shadows, accurate colours, especially in an open world day/night cycle where the same scene can have lots of different looks.
Also, why are you playing this at 1080p? On Consoles the performance mode doesnt even have RTGI or do you have a PS5 Pro?
Well, my TV decided it had enough games and died, otherwise I would play this at at least 1440p.
 

SlimySnake

Flashless at the Golden Globes
Yeah, I can understand that, for me it's enough in the sense that I'm a sucker for the lighting, bounce light, soft shadows, accurate colours, especially in an open world day/night cycle where the same scene can have lots of different looks.

Well, my TV decided it had enough games and died, otherwise I would play this at at least 1440p.
You are probably getting the downsampled effect. PC or PS5 Pro?

I ask because the PS5 Pro is the only console version that gets RTGI in the 60 fps mode.
 

SlimySnake

Flashless at the Golden Globes

Edder1

Member
Kinda funny how fire looks very impressive in Shadows with everything burning around you, but then Ubisoftness kicks in and that fire is just animation and stays the same no matter what. It's things like this that remind you that last gen hasn't left us and that Ubisoft will always be Ubisoft.

On non graphics front, swordplay in Shadows is very basic and gameplay gets repetitive very fast. Typical boring AC gameplay.
 
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SlimySnake

Flashless at the Golden Globes
Same here my good man! I simply hate ugly ass low detail lods acting like drama queen wannabes nonstop with endless passion🤝
Honestly, i havent noticed much pop-in in AC Shadows. Not while running around or galloping on a horse. Definitely not during those fancy viewpoint sync scenes that pull the camera back and let you see the entire world.

I noticed them in KCD2's second area which is much bigger and relies heavily on shadow pop-in in cities, and some grass pop-in on flat fields that wasnt in there in the first area.

I definitely notice them in Avatar while flying and in Horizon when riding a mount. So the fact that i havent seen any LOD pop-ins shows they did well here in Shadows. I wish the trees and foliage looked better, but i suspect if they had gone for next gen trees, we would be looking at a lot more pop-in.
 

rofif

Can’t Git Gud
Played about 15 hrs of Shadows, I agree that it's a mix of cross and next gen, although what is next gen? seems that there isn't one game that satisfies the majority.

Character models, especially faces are so, so, only the hair is superb. The same for textures, there are some that really look horrible.

Everything else to me looks from good to amazing, especially the interiors, this is where it beats the hell out of Horizon.

As a whole, it's not better than Horizon, that game has better textures and let's not talk about the clouds, it's a masterpiece in that department.
Outlaws I think it looks better, I have yet to play Avatar and Wukong.





Also the lighting in some outdoor areas or time of day looks really good, natural, with accurate colors.










Yeah, it doesn't have that exaggerated lighting or contrast some other visually praised games have, but again, with the lighting they have implemented it tends to look more natural, realistic.
Also, it looks really good at 1080p, I mean, don't know if anybody tried to play a recent game in 1080p, it's a pigsty.
For me it's the hair. Every time there is a sun shining through her hair, it looks a generation ahead of everything else. it's impossibly good and elevates the scene lol.
I am slo 15 hours in. When I finally unlock yasuke, Game will lookse 1 graphics point :p
Love the screenshots. Especially the last one
 
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SlimySnake

Flashless at the Golden Globes
For me it's the hair. Every time there is a sun shining through her hair, it looks a generation ahead of everything else. it's impossibly good and elevates the scene lol.
I am slo 15 hours in. When I finally unlock yasuke, Game will lookse 1 graphics point :p
Yeah, the bounce lighting on hair effect is majestic. I dont know why its been 3 years since HFW and no one has put hero lighting on their main characters.

Yasuke will throw people around and cause all kinds of destruction during fights. It will gain +2 graphics point when I finally get access to him.
 
Not when it can look like this at times. You'll have hard time convincing someone you didn't capture that on PS4.

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Thank you. Avatar has some glaring flaws graphically. It can look amazing, but it can equally look like shit. Which also goes for horizon tbh. Horizons character models are really the only great-looking thing in the game and even then you have to zoom in to really appreciate them.
 

Edder1

Member
There are two trailers. One is the reveal trailer at Paris Game Show in 2017. The other is the gameplay reveal from e3 2018. both were massively downgraded. In fact, the Paris Game Show trailer looks on par with GoT 2's reveal lol.
Not sure difference between reveal and retail is so big that reveal could be confused for PS5 version. I laughed when I saw so many people say that Ghost looked like a PS5 game, including many journalists. The GIF you shared makes the difference look dramatic, but that was from a bit in the reveal that was pre-rendered. To be fair, pre-rendered cutscenes in retail version are also way above in-game visuals. The rest of the reveal is not far off from retail, albeit touched up as all Sony games usually are when first shown.

 
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Alex11

Member
For me it's the hair. Every time there is a sun shining through her hair, it looks a generation ahead of everything else. it's impossibly good and elevates the scene lol.
I am slo 15 hours in. When I finally unlock yasuke, Game will lookse 1 graphics point :p
Love the screenshots. Especially the last one
Thanks, yeah, the hair is really good and to look that good at 1080p without that grainy shit that even at 4k I notice it in most games, I really think in this regard the game, devs should be praised.
You are probably getting the downsampled effect. PC or PS5 Pro?

I ask because the PS5 Pro is the only console version that gets RTGI in the 60 fps mode.
Yeah, on PC, with DLSS to custom at 66% and sharpen 0.05.
 

Edder1

Member
Thank you. Avatar has some glaring flaws graphically. It can look amazing, but it can equally look like shit. Which also goes for horizon tbh. Horizons character models are really the only great-looking thing in the game and even then you have to zoom in to really appreciate them.
Agree with Avatar part, but Horizon is one of the better looking games to date, especially maxed out on PC. I'm not into the boring story and all the woke crap (girl power, etc), but visually Horizon is still nice.
 
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SlimySnake

Flashless at the Golden Globes
Yeah it's only the characters alright...

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Stop simping for Aloy. She gay now. She will never fuck you.

P.S plainsong is the fucking highlight of the game. The textures and asset quality of those bamboo floors, rooms and roofs is up there with the best of UE5. Shame its the only such city in the entire game. The rest are small outposts that use mid tier wooden textures. I wasnt even that impressed by the PS5 only DLC city.

P.P.S Horizon also has great foliage besides just great character models. The only problem is that nearly half of the game is desert/mountain/barren lands so 50% of the time it looks great and the rest just meh with arguably some great cinematography that makes up for the somewhat lackluster draw distance in those regions. Water is also a highlight. I'd say 60% of the time it looks great, and Avatar is great roughly 80% of the time, but thats expected because its open world and only stuff like The Order or Hellblade 2 look great 99% of the time. AC Shadows is very consistent when compared to HFW but it also doesnt have the highs of either Avatar or HFW.

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Edder1

Member
P.P.S Horizon also has great foliage besides just great character models. The only problem is that nearly half of the game is desert/mountain/barren lands so 50% of the time it looks great and the rest just meh with arguably some great cinematography that makes up for the somewhat lackluster draw distance in those regions. Water is also a highlight. I'd say 60% of the time it looks great, and Avatar is great roughly 80% of the time, but thats expected because its open world and only stuff like The Order or Hellblade 2 look great 99% of the time. AC Shadows is very consistent when compared to HFW but it also doesnt have the highs of either Avatar or HFW.

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I wish one day I find a woman that looks at me same way you look at Avatar, maybe then she can be blind to all my shortcomings and defects.

On a serious note though, Horizon looks bonkers up close, but draw distance is quite bad because it was a cross gen game. Horizon current gen only should wipe the floor with Shadows and the like. A lot of the geometry is also very basic.
 
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SlimySnake

Flashless at the Golden Globes
Thanks, yeah, the hair is really good and to look that good at 1080p without that grainy shit that even at 4k I notice it in most games, I really think in this regard the game, devs should be praised.

Yeah, on PC, with DLSS to custom at 66% and sharpen 0.05.
This might trigger some people, but 1080p tvs hide a lot of detail and that can be a boon for less impressive games. Especially PS4 era games. Whereas 4k tvs render everything warts and all. I found this when i plugged in my PS5 to my old PS4 1080p tv for my kids, and i was like why does Spiderman 2 look so good here. I tried other games from the PS4 era like TLOU2, RE4 and same thing.

As for Shadows, i realized i was only using High Settings for Ray tracing and lighting despite having the RTGI+Reflections selected, so put them all on max and reduced DLSS to 4k balanced but still the visuals are not hitting me like the rest of gaf and twitter.

Especially not feeling it like this guy who just created this thread a few minutes ago:


Maybe its another Indiana Jones moment but i couldnt even enable Path tracing there. Here im maxed out and i am limp like a gay guy at a female only orgy.
 

rofif

Can’t Git Gud
Yeah, the bounce lighting on hair effect is majestic. I dont know why its been 3 years since HFW and no one has put hero lighting on their main characters.

Yasuke will throw people around and cause all kinds of destruction during fights. It will gain +2 graphics point when I finally get access to him.
It's not only hero lighting. It's something about this hair itself.
It's similar like in RESI 4 strand hair. It's just amazing tech.

Also, it is a bit blurry... and pixelated. but maybe because of that it ends up looking so real
 

yamaci17

Gold Member
forbidden west is just vibrant colors with flat lighting
that is all there is
textures look horrible when it matters
textures look incredible when it doesn't matter

it was so painful to play forbidden west after experiencing cyberpunk and star wars outlaws with ray traced GI lol

textures look great when it matters in ac shadows. they only look poor if you try to look for poor textures
which is completely in contrast with forbidden west where you have to use photo mode and 100x zoom to "appreciate" how great petals of lowers look

to me it is the most overrated game I've ever played from a graphics visuals perspective

it is especially bad since they kind of try to hide how horrible their baked lighting is with vibrant colors and reshade-like filters. at least games with mediocre baked lighting like ac valhalla etc. does not try to hide it with such tricks

but of course I'm not surprised some still fall for it and thinks it is great. it's all fine
 
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Alex11

Member
This might trigger some people, but 1080p tvs hide a lot of detail and that can be a boon for less impressive games. Especially PS4 era games. Whereas 4k tvs render everything warts and all. I found this when i plugged in my PS5 to my old PS4 1080p tv for my kids, and i was like why does Spiderman 2 look so good here. I tried other games from the PS4 era like TLOU2, RE4 and same thing.
Yeah, maybe it is like that, even so, what impresses me is the hair is not grainy, no shimmering reflections, no aliased foliage, there is a tiny bit of noise inside locations with the specular lighting, but all these should look worse at 1080p than they actually look, hell, even at 4k there are lots of games that don't do them well.
As for Shadows, i realized i was only using High Settings for Ray tracing and lighting despite having the RTGI+Reflections selected, so put them all on max and reduced DLSS to 4k balanced but still the visuals are not hitting me like the rest of gaf and twitter.

Especially not feeling it like this guy who just created this thread a few minutes ago:


Maybe its another Indiana Jones moment but i couldnt even enable Path tracing there. Here im maxed out and i am limp like a gay guy at a female only orgy.
Yeah, that's for every game basically that stands a bit visually from the crowd, no? That hyperbole and whatnot, it's hard to be objective of a game you like and have a positive critique towards it visually, most seem to lose their minds, it's weird.

I already said the flaws, what impresses me, what I find amazing, I also like the game, but that doesn't matter, I can also be objective and point out all the wrongs.
 

GymWolf

Gold Member
forbidden west is just vibrant colors with flat lighting
that is all there is
textures look horrible when it matters
textures look incredible when it doesn't matter

but of course I'm not surprised some still fall for it and thinks it is great. it's all fine
A bit high horsey condescending don't you think?

After i played horizon, playing a game with these characters made me want to puke

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See? we can both play this game.
 
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Edder1

Member
forbidden west is just vibrant colors with flat lighting
that is all there is
textures look horrible when it matters
textures look incredible when it doesn't matter

it was so painful to play forbidden west after experiencing cyberpunk and star wars outlaws with ray traced GI lol

textures look great when it matters in ac shadows. they only look poor if you try to look for poor textures
which is completely in contrast with forbidden west where you have to use photo mode and 100x zoom to "appreciate" how great petals of lowers look

to me it is the most overrated game I've ever played from a graphics visuals perspective

it is especially bad since they kind of try to hide how horrible their baked lighting is with vibrant colors and reshade-like filters. at least games with mediocre baked lighting like ac valhalla etc. does not try to hide it with such tricks

but of course I'm not surprised some still fall for it and thinks it is great. it's all fine
Damm, opinions can be so different. That's the problem with this gen, all games have technical shortcomings and everyone picks their favourite and only notices flaws with shortcomings of other games. The reality is all gsmes are flawed this gen on technical front.

You like Cyberpunk, but that game has PS3 tier NPC character shading and animations. It all falls apart when things are in motion. Nevermind the fact that dumbass NPCs keep walking in circles, lol.

As for Outlaws, it kinda falls apart for me outdoors with its basic geometry and unconvincing lighting. NPCs can also look dog pooh.

Again though, everyone has their favourites, but really we are all just picking among our ugly children here.
 
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Lethal01

Member
Lol that days gone bit hit too close to home, people probably think it's an 11\10 game for me but as you say, it's just a 7, i'm mad at media scoring a 7 because i know that most people don't consider a 7 a great score so the game is gonna sell less, not because i don't agree with the score.

I have the ability to separate the enjoyment i get from a videogame from the actual score, like i can have 10\10 fun from a game but admit that it is just a 7\10 when you weight up all the flaws.

People seems to be over-protective so they can't admit when they are having a lot of fun with a 7\10 game so they need to say it's an 8 or 9.

To me its less of a matter of "does this game have flaws" but more about how much do the positives of the game outweigh the flaws when it comes to actually enjoying it and how easy is it to to work around the flaws.
And is it more fun than other 10/10s.

Is the combat mediocre? That's a big and hard to ignore flaw, but if the game has the best open world I've experienced it's easily a 10/10.
A flawless game where each element by itself is great can easily lose to a flawed one where an element is absolutely fantastic.
Especially when the flaws are upgrades making the game to easy(i just wont upgrade) or sidequest being lame(I just skip em)
 

yamaci17

Gold Member
A bit high horsey condescending don't you think?

After i played horizon, playing a game with these characters made me want to puke

Star-Wars-Outlaws.png



See? we can both play this game.
this still looks more natural and actual human-like than weirdly sharp looking NPCs in horizon
you may find this a troll attempt, it's really not. I just don't like how people look in forbidden west. it almost looks they float in the game world, without having any interaction with light around them

then again just like I can't change how you feel about ac shadows combat, you really can't change how I feel about horizon's graphics

and just like in both situations, it is really not in my control that I just couldn't get used to horizon forbidden west. you may really think I'm exaggerating or trolling or something, I really not. i found the way game looked repulsive. I just don't think at any point of the world's history, the world looked like that.

I find this kind of vibrant over the board visual style okay in games like fortnite. not in games with super high detailed textures and models

I mean just think from a logical perspective. the game has tons of different baked lighting for different times in the game. how can they be of proper quality with reasonable install sizes and high quality textures? it is clear that game tries to do a lot of things with rasterization, which is admirable, but ultimately has to cover the poor baked quality with other aspects. and in that case, it is color filters put over each time period

I just can see through that. you really can't? then that's not my problem. to me, you fell for it. which is good. it is the intention after all. it just doesn't work for me. is it really hard to understand?
 
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GymWolf

Gold Member
this still looks more natural and actual human-like than weirdly sharp looking NPCs in horizon
you may find this a troll attempt, it's really not. I just don't like how people look in forbidden west. it almost looks they float in the game world, without having any interaction with light around them

then again just like I can't change how you feel about ac shadows combat, you really can't change how I feel about horizon's graphics

and just like in both situations, it is really not in my control that I just couldn't get used to horizon forbidden west. you may really think I'm exaggerating or trolling or something, I really not. i found the way game looked repulsive. I just don't think at any point of the world's history, the world looked like that.

I find this kind of vibrant over the board visual style okay in games like fortnite. not in games with super high detailed textures and models
Ok but don't come here talking like the people that apprecciate horizon grapic are troglodites that get tricked by fancy colors, that was the annoying bit.

Many of us absolute love the characters in horizon and we are not simpletons just because of that, character are a HUGE part of a game, as big as lights\shadows, animations, textures etc.
 
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GymWolf

Gold Member
I'll never understand how these current gen releases can go from looking absolutely amazing like the other shots in the thread to... Whatever this is, you could convince me this was a late PS3 shot.
Not powerfull enough hardwares\general laziness.

Slimy would say transitional gen, and with all the trannies looking women we get in games, how can you say otherwise :lollipop_grinning_sweat:
 
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yamaci17

Gold Member
Ok but don't come here talking like the people that apprecciate horizon grapic are troglodites that get tricked by fancy colors, that was the annoying bit.

Many of us absolute love the characters in horizon and we are not simpletons just because of that, character are a HUGE part of a game, as big as lights\shadows, animations, textures etc.
falling for something (which is the intention of devs in doing that) does not make you a simpleton
if that came across as such, I'm sorry, maybe I used harsh words. I'm really sorry in that case

on that note, you also came off as a bit condescending in the ragdoll discussion, somehow I felt like you saw me as a "simpleton" (in your terms) that was impressed with bad ragdolls (such simpleton I must be that I would believe ragdolls have improved over previous game when it actually degraded?)

but I gave you the benefit of doubt. I figure you can give me too

in your logic I'm a simpleton for falling for basic but higher quality finisher animations in ac shadows. xd

that's the problem, I kind of wish I fell for tricks forbidden west is going for. but I can't. so everyone will like something different

it is the both sides of the same coin...

see, just like how some people enjoy forbidden west graphics, despite its cheap tricks to make it so, I enjoy ac shadows combat because of its cheap tricks. this just happens naturally. because everyone prefer different things

anyways, this promo of CM Punk sums up my feelings towards forbidden west. in this example, think of john cena as forbidden west and cm punk as AC shadows



of course not current john cena, then john cena. john cena is cool now, he turned heel and all that
 
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T4keD0wN

Member
This might trigger some people, but 1080p tvs hide a lot of detail and that can be a boon for less impressive games. Especially PS4 era games. Whereas 4k tvs render everything warts and all. I found this when i plugged in my PS5 to my old PS4 1080p tv for my kids, and i was like why does Spiderman 2 look so good here. I tried other games from the PS4 era like TLOU2, RE4 and same thing.
Ive had a similar discovery recently when i was messing around with Final Fantasy 16. The game can look across 3 generations depending on the display. Keep in mind ive used the same 4K DLAA max settings in all cases:

1. on a giant 4k TV from a long distance and it looked good, but not great, like a PS5 game.
2. on 32inch 4k PC monitor, up close in with perfect image quality, i could see all the imperfections and shortcomings that i couldnt on the TV. It looked terrible, like an early last gen game.
3. on my tablet (downcaled) i was floored, it looked like a cgi movie or what i imagine the best PS6 games will look like.

Some games just benefit from low resolution/image quality because good imagine quality exposes the shortcomings and some are the exact opposite way and require maximum quality to be able to appreciate them, i think thats why some people think certain games look like crap and some look amazing. Ive mainly played it on #2 so i thought its a hideous game and was baffled seeing all the praise it got here, turns out everyone who played it on a PS5, which would be the majority has played it under conditions that benefit it.
 
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Flabagast

Member
You like Cyberpunk, but that game has PS3 tier NPC character shading and animations. It all falls apart when things are in motion. Nevermind the fact that dumbass NPCs keep walking in circles, lol.


So I guess it means nearly every other game in existence has PS2 tier NPCs then
 
It's a beautiful game but those trees look last gen.

This is what trees should look like this gen:

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Maybe its the art style. maybe its just different color correction. But while the game has the density and tech of other games, it doesnt have the look.

That's a little unfair comparison IMO . It's like comparing Ninja Gaiden 2 to Farcry 2,
Shadows is having to handle a lot more under the hood and it also features some of the best hair simulation yet in real time.
 
So framerate and draw distance is now what constitutes next gen visuals? By the logic every game on PC is next gen compared to consoles because you can have higher framerate and better quality settings like having better draw distance. Very poor argument, but that was expected.

For a start , I've never been one to look to compare a console to a PC , it's a silly and pointless comparison IMO.

And of course having a better draw distance and frame rate counts as next gen. That's why GTA 5 did so well on the Xbox One and PS4.
 

Edder1

Member


So I guess it means nearly every other game in existence has PS2 tier NPCs then

Dude, come on. With past tracing and everything else turned to the max you can make the NPCs look decent, but that's not the experience of 95% of gamers that play the game. Even then, you have to be under right lighting conditions for NPCs to look ok. And that's half the problem, you still can't fix their terrible NPC animations, retarded way they walk in circles and PS2 tier interactions they have with the player.
 
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Edder1

Member
And of course having a better draw distance and frame rate counts as next gen. That's why GTA 5 did so well on the Xbox One and PS4.
On PC we just call them quality settings, but nice to know that it was actually next gen settings 😄.

Edit; As for GTA 5, it was always a PS3 game that was beefed for PS4, that's why it looks like a dog compared to proper PS4 open world games.
 
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SlimySnake

Flashless at the Golden Globes
That's a little unfair comparison IMO . It's like comparing Ninja Gaiden 2 to Farcry 2,
Shadows is having to handle a lot more under the hood and it also features some of the best hair simulation yet in real time.
Maybe Wukong, but not Avatar.

Avatar may not have the same hair physics but it has the same weather effects and under the hood systems like destruction, wildlife, and ray traced effects that are far more taxing in Avatar because every plant at night is basically a light source which bounces light in the areas around it. if anything the weather systems are better because they actually cause destruction.

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They are both gorgeous looking games, but its clear that Avatar is doing more with its tech. And Avatar actually doesnt take out RTGI and reflections from its performance mode like Shadows does.
 

Alex11

Member
Maybe Wukong, but not Avatar.

Avatar may not have the same hair physics but it has the same weather effects and under the hood systems like destruction, wildlife, and ray traced effects that are far more taxing in Avatar because every plant at night is basically a light source which bounces light in the areas around it. if anything the weather systems are better because they actually cause destruction.

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They are both gorgeous looking games, but its clear that Avatar is doing more with its tech. And Avatar actually doesnt take out RTGI and reflections from its performance mode like Shadows does.
Those look nice, I may finally try Avatar now that I have UBI+ and also play more of Outlaws, I remember that it had some updates that made it visually a bit more stable, no?
 

SlimySnake

Flashless at the Golden Globes
I'll never understand how these current gen releases can go from looking absolutely amazing like the other shots in the thread to... whatever this is, you could convince me this was a late PS3 shot.
It's on purpose. The area needs to be cleared of fog slowly by the player before that fog goes away.

The game has issues with draw distance and pop-in but only because it doesnt use fog to hide it elsewhere. If anything, i was hoping that the game would add HFW style fog because it would cover the pop-in when flying at max speeds.

I took some videos of Avatar and HFW back when it came out. You can see it doesnt look like that screenshot in other areas. And compared to horizon, the draw distance and speeds at which your fly are much faster.




Flying Speeds:


Draw Distance:
 

GymWolf

Gold Member
falling for something (which is the intention of devs in doing that) does not make you a simpleton
if that came across as such, I'm sorry, maybe I used harsh words. I'm really sorry in that case

on that note, you also came off as a bit condescending in the ragdoll discussion, somehow I felt like you saw me as a "simpleton" (in your terms) that was impressed with bad ragdolls (such simpleton I must be that I would believe ragdolls have improved over previous game when it actually degraded?)

but I gave you the benefit of doubt. I figure you can give me too

in your logic I'm a simpleton for falling for basic but higher quality finisher animations in ac shadows. xd


I would ask you to discuss this stuff in pm but i don't think you find ragdoll as interesting as me nor i want to describe in here the freakin 7 stages of ragdoll like it's a fucking lesson on how to survive the loss of a loved one :messenger_tears_of_joy:
(but i could and it would be a masterpiece :lollipop_grinning_sweat: )



I accept your excuse and i'm sorry if i sounded like a jackass in our previous interaction.
 
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SlimySnake

Flashless at the Golden Globes
Those look nice, I may finally try Avatar now that I have UBI+ and also play more of Outlaws, I remember that it had some updates that made it visually a bit more stable, no?
They turned off some lens flare effects that were causing issues with the RT denoiser. Not sure if they did more than that. Maybe better performance in the open world for Path tracing which was dropping to mid 20s but i never played with PT on so cant say for sure.

I would highly recommend using a reshade for Outlaws because the OG color values are a bit too bright and can appear washed out. I dont like using reshade because they overly darken the image, but in this case, it was well worth it.

Avatar has a similar issue at night where its overly bright because of an HDR black level issue, but i was able to use the Fine Tune Dark Setting on my LGCX to reduce the brightness of dark objects and that just made it look perfect. It went from looking washed out at night to omg, this looks beautiful.
 

Win31enjoyer

Neo Member
Thats because it was severely downgraded after the reveal. The weather effects, the tree quality, the moon reflections on trees and grass, the leave physics in the finale battle, and the fire and lighting effects were all severely downgraded.

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Sony studios did this a lot late last gen. TLOU2's entire character models and animations were literally faked according to ND themselves in the TLOU2 making of. An AC dev pointed this out and was cancelled on twitter, but ND devs never admitted to it until recently when the making of doc came out. They let the poor bastard get harrassed on twitter. Shitty people.

Days Gone also had its entire lighting system removed. Go and watch the OG gameplay. It had way better quality lighting.

And of course, there were the Horizon FW and Spiderman 2 so-called captured on PS5 trailers.

I think that TLOU 2 demo was shown at e3 2018 as well and it wasn't just the animations that were better, they've used cutscene models for that "gameplay" segment and lighting was also better. I've always found it baffling that people (rightfully)give Ubisoft shit for doing bullshit demos, but Sony studios have been doing it since at least the PS3 era and don't get called out for it.
 

Edder1

Member
SlimySnake SlimySnake We are definitely not seeing eye to eye when it comes to Avatar. Just had a look at it again and that geometry is too basic, indirect lighting is whatever and they hide their LODs a lot with fog. It can look amazing at times yes, but way too inconsistent. I think your 90/10 it being next gen is way too high. 60/40 for me at best. I would put Forbidden West above it because of consistency, not because it's doing anything better.
 
Maybe Wukong, but not Avatar.

Avatar may not have the same hair physics but it has the same weather effects and under the hood systems like destruction, wildlife, and ray traced effects that are far more taxing in Avatar because every plant at night is basically a light source which bounces light in the areas around it. if anything the weather systems are better because they actually cause destruction.

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They are both gorgeous looking games, but its clear that Avatar is doing more with its tech. And Avatar actually doesnt take out RTGI and reflections from its performance mode like Shadows does.

Avatar looks awesome, but I think the environment details looks a little better in Shadow and there seems to be a little more noise in Avatar effects . I also think Star Wars looks great too.

Ubsioft have some stunning looking games this gen
 
On PC we just call them quality settings, but nice to know that it was actually next gen settings 😄.

Edit; As for GTA 5, it was always a PS3 game that was beefed for PS4, that's why it looks like a dog compared to proper PS4 open world games.

I never know why people like you, look to compare a console to a PC . One is called a console or a PC for a reason, ie they are not the same

Also I believe GTA 5 lead on the 360 and playing in on the PS 4 or One showed how much graphics had improved.

Play Forza Horizon 5 on a Series X to a Xbox One and see how much a difference better frame rate and increase to screen resolution can make.


Some of the quality of texture in games this gen is a real leap over what was on the last gen.
 
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