Power envelope of those Intel cores would have eaten up the entire console budget without even adding a GPU.A intel dual core basically performed like the the jaguar cpu and you are telling me that wasn't shit?
People forget that consoles have been capped around 200W total system power for 2 decades now.
This gets understated a lot - even the high end handhelds are about 1/4th of console bandwidth at best.LPDDR RAM isn’t great for a console. The whole thing is low power, not sure what you all are excited about.
Or more concretely - on paper - modern 30W PC handhelds should be about on par with a Series S - but in general case they fall well short. They usually trade blows when CPU limited, or in cases where games are less memory reliant (unfortunately, that seems to be less common in modern/RT games that are quite low performing).
In same terms, you can output PS4 equivalent without much trouble (and doubling the FPS in CPU heavy scenarios) - but Pro output (with higher resolutions) is less of a given.
If Nintendo sticks to their 7-10W envelope - that will limit the compute as well (though perhaps, better matched with memory speeds).
I will say though that diminishing returns on handheld screens are also a thing - running Bioshock on Switch and Win handheld side by side - much as the latter is significantly higher res and features, the benefits are much less - clear than on the big screen. This is less of a problem for Nintendo and more to the rumored Sony/MS handhelds though.
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