So yeah, people figured this out, but the theme of this game was to give town more investigative roles, but also having more disruptive roles, so that town would have more information to discuss whilst not being too powerful.
In practice half the power roles died early, so there wasn't as much misinformation shenanigans as I was hoping for, although I did enjoy Blarg and Zubz claiming each others roles, that was a great gambit, shame it didn't work.
Scum were hurt pretty badly by the arsonist, and I think if that didn't happen, the game would have been very close. It was unlucky that two of them got hit, although they did miss their chance to stop the arsonist after they'd made themselves pretty obvious. I thought the arsonist would have a much harder time of things too, due to all the watchers and not having much protection against those, but again, they died early on.
Overall I think all teams played well, good game.