ByWatterson
Member
Such a shame, they were good people, doing good work. If only bigots didn't exist to harm people by withholding their money
This is the quality shit-posting that keeps me coming back to GAF.
Such a shame, they were good people, doing good work. If only bigots didn't exist to harm people by withholding their money
Not really. It's in northwest Washington."one of the more expensive studios in the PlayStation portfolio on a per-head basis"
Fucking crazy. lol
Such a shame, they were good people, doing good work. If only bigots didn't exist to harm people by withholding their money
Formerly at Bungie where he served as creative director on Destiny 2, Ellis left in 2017 to lead development on what would eventually become Concord.
including the possible shutdown of the entire studio, which sources tell Kotaku is one of the more expensive studios in the PlayStation portfolio on a per-head basis.
The studio had "less than 12 employees" in 2019.Imagine the impenetrable echo chamber that led to a 9 figure budget for this abomination. This thing easily cost 200 million.
What a f***ing disaster.
Sources tell Kotaku is one of the more expensive studios in the PlayStation portfolio on a per-head basis.
Yeah but Hermen Hulst saw the game and loved it. Saw no red flags.
Seems like from a tech standpoint the game was pretty good so there's some talented people there worth holding on to. This disaster seems more like upper management fuckups with their inability (unwillingness?) to take a better read on the market and implement better changes to suit it. There needs to be a top to bottom enema with Sony, and I mean right at the fucking top, to have a proper post mortem on this so that it doesn't happen with their other GaaS projects.
Heard of it going around. While they weren't there it was probably about as close to guessing what went out based on their own experience as well. Just amazing it got this point. Honestly I'm the most shocked at Herman Hulst not stepping in. Too busy sipping drinks on the yacht.Studio culture.
There was a very nice video someone posted in another Concord thread where a developer dissected the mess that is Firewalk Studios. Made some very compelling arguments. Will see if I can find it again and link it here.
Studio culture.
There was a very nice video someone posted in another Concord thread where a developer dissected the mess that is Firewalk Studios. Made some very compelling arguments. Will see if I can find it again and link it here.
"one of the more expensive studios in the PlayStation portfolio on a per-head basis"
Hermen is an idiot, all these higher ups are completely out of touch, their reality is completely distorted.
Sony has closed studios for less than this.The studio has to close - I cant imagine Sony bankrolling another AAA title from "one of their most expensive studios" when the last output was such a disaster. Risk is way too high and Sony is already cleaning up the mess from Bungie aquisition
Its the only option. imagine 8 years from now:The studio has to close - I cant imagine Sony bankrolling another AAA title from "one of their most expensive studios" when the last output was such a disaster. Risk is way too high and Sony is already cleaning up the mess from Bungie aquisition
If that happens,you might as well rename the game to last in sales of us onlineLET THEM FINISH LAST OF US 2 ONLINE
I can't believe this yet.
-Around 6 years in development.
-About 100 people or something team of supposedly top designers/programmers and many ex-Bungie veterans.
-Budget estimated about 150-250 millions.
-They had top support from SIE.
And all they did was a the most generic and ugly looking 5v5 hero shooter?
It feels like a total waste of money, effort and TIME.
I wouldn't be surprised if all the decision makers were in a massive cope bubble even after launch. Why have a plan-b when plan-a's gonna succeed?I would’ve guessed they were balls deep in restructuring this as a f2p game. Apparently not.
Given what happened, it made sense to shut it all down, and shut down the studio too any time now.I would’ve guessed they were balls deep in restructuring this as a f2p game. Apparently not.
Nah. I lived in Seattle for twelve years, it's very expensive but it's not more expensive than the vast majority of California, which is where several of Sony's other studios are, studios of a much greater pedigree than this one as well, so while it does shed some light on their high salaries, it doesn't completely explain why they're some of the most expensive per head.Not really. It's in northwest Washington.
Simple cost of living question.
That would be too much sense for Sony's current leadership. Leadership currently is that out of touch executive who doesn't understand that success in the video game sector is playing to your strengths and not creating generic products in genres that market research indicates would sell well.LET THEM FINISH LAST OF US 2 ONLINE
Nah. I lived in Seattle for twelve years, it's very expensive but it's not more expensive than the vast majority of California, which is where several of Sony's other studios are, studios of a much greater pedigree than this one as well, so while it does shed some light on their high salaries, it doesn't completely explain why they're some of the most expensive per head.
Yeah that's probably exactly right actually, good thinking there. Man, those guys lucked out on their salary negotiations....they were guaranteed FAR more than they were apparently worth lol. Must have been a kush few years on Sony's ample dime for what were clearly either underachievers or incompetents, very lucky jackasses, like a whole studio of Leslie Neilson's.Perhaps it's like when they acquired Bungie - they paid extra to retain talent. In this case, from what I understand, Firewalk has several experienced devs that migrated from other studios (Bungie, ABK, etc.). The higher salaries could possibly be explained as a way of retaining that talent since Sony has shown they have no problem paying for that. Just guessing on my part, though.
Yeah that's probably exactly right actually, good thinking there. Man, those guys lucked out on their salary negotiations....they were guaranteed FAR more than they were apparently worth lol. Must have been a kush few years on Sony's ample dime for what were clearly either underachievers or incompetents, very lucky jackasses, like a whole studio of Leslie Neilson's.
People on here tried to tell me that Concord cost about $37 to develop and Sony is making 4,000 of these GAAS games so when 3,999 fail it does not matter as long as one is successful so it doesn't matter.Yeah that's probably exactly right actually, good thinking there. Man, those guys lucked out on their salary negotiations....they were guaranteed FAR more than they were apparently worth lol. Must have been a kush few years on Sony's ample dime for what were clearly either underachievers or incompetents, very lucky jackasses, like a whole studio of Leslie Neilson's.
As crazy as it seems, there was a tweet from Herman Hulst in 2021 or 2022 saying how good the game is from what he saw at Firewalk. He and the rest of the Sony gang must had loved what they saw so much, they didnt even bother partnering with them the traditional way and see how it goes. The bought out the whole studio in 2023.I can't believe this yet.
-Around 6 years in development.
-About 100 people or something team of supposedly top designers/programmers and many ex-Bungie veterans.
-Budget estimated about 150-250 millions.
-They had top support from SIE.
And all they did was a the most generic and ugly looking 5v5 hero shooter?
It feels like a total waste of money, effort and TIME.
Not NeoGAF's boogeyman, Sony's. The biggest flop in the industry. A GOAT for all the wrong reasons.it's not the 'professor' aka Neogaf's boogeyman.
it's not the 'professor' aka Neogaf's boogeyman.