A new MMO-Racing game in the vein of TDU, but done 'properly'.
What happened to Need for Speed World? Is it a real thing yet?
A new MMO-Racing game in the vein of TDU, but done 'properly'.
I understand, but that would still mean same old, same old. I'm talking about brand new elements that these games don't already have. Something unique and totally different.
What happened to Need for Speed World? Is it a real thing yet?
And you emulate it so well. Suspiciously well in fact...I was "emulating" fanboy speak. No need to get so defensive.
I just hope such game will hit the WiiU. Really, the lack of racing sims is the only complaint I have about Nintendo's consoles and they should finally do something in this direction (I don't know which studio could do it though).
What happened to Need for Speed World? Is it a real thing yet?
It sucks.
I want more interactive environments (dynamic crash barriers, gravel traps, tyre-walls).
I want better damage modelling.
I want more dynamic surfaces like snow and mud to react realistically.
I want much more attention to detail on audio quality and positioning.
I want replays to be indistinguishable from TV.
I want more Autovista / Photomode porn.
Really though, I just want GTR3 and enough mods to drown an elephant.
Edit: And I want a new, 'proper' Colin McRae game. And go back to TOCA while you're at it.
It is really a groundbreaking feature, but in the same time, majority of players have no understanding for it at all, since it calls for constant *care* of the cars. Of course, whole ownership/maintenance" aspect is by no way obligatory - every player can decide for himself does he want to be careless or good owner (something along the lines of Paragon/Renegade concept for example) and he really does not need to give a damn about it.
Of course, everybody wants to have their cars in best condition available, so there is the foundation of the criticism of the concept, since in the same time those critiques are not ready to take the responsibility of the prospect of the actual ownership.
Also, the whole idea of B-Spec mode (known as Drivatar in the first Forza game) is also very intriguing. It is a shame that Turn10 didn't develop it further, but the way it could be developed is great. I am aware how many players are not fans of the B-Spec mode, but I also see it as a very unique and groundbreaking feature for creating an interesting concept of Management. At this point only thing it lacks is the ability to run B-Spec races in multiplayer in real-time, where all players would guide their B-Spec drivers in the real-time. It is definitely a field for further expand of the RPG element in the driving genre.
As long as the feature can be turned off completely (so your car's performance does not degrade over time just because you're not taking care of it; it's assumed that those tedious things are taken care of automatically after each race), I'm fine with it being included. In my opinion, that's taking things a bit too far, like having to eat food and sleep lest you want to die in RPGs, or, for instance, having to scrape barnacles off ships' hulls in naval simulations. In racing games I usually want to play the role of a car driver, not necessarily its owner.
Again, something that should be entirely optional and have little bearing on the main career. Tycoon aspects have nothing to do with playing the role of a race driver so they should exist only for those who want them. I understand that some people want their sims to cover all things automotive, and that's fine, but there's always the question of where best to spend your development resources.
COMMENTARY
-I haven't played a racing game with commentary since F1CE. Even if the announcers are just telling me what the running order is for the top ten, or describing a wreck that happened ahead of me, or behind me, it would be better than what we currently get: Nothing.
FINISHED GAMES ON RELEASE
Well GT5 only needs to improve are the tearing, smoke pixelations, and standard cars.
- Racing sims should care more about the racing, I have had it with careers structured around 2/3 lap (+ gold/silver/etc) races and poorly matched AIs.
- A race track is a "living" thing, not a same grip everywhere all the time (time/weather/temp/rubber build up/oil/dust/sand/etc.), still a huge room for improvement and added immersion factor in that department.
A good race engineer would work better for what you're describing. The recent f1 games have race engineers, but they're terrible in both.
It did come out:I just have one simple wish:
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gimme that in HD and maybe different highways (German Autobahn and French Alps would be sick) just for the sake of variation and scenery.
I just have one simple wish:
![]()
gimme that in HD and maybe different highways (German Autobahn and French Alps would be sick) just for the sake of variation and scenery.
I just hope such game will hit the WiiU. Really, the lack of racing sims is the only complaint I have about Nintendo's consoles and they should finally do something in this direction (I don't know which studio could do it though).
So I think how spending resources on any of above is really welcomed.
I want a AAA, story-based driving game. Give me the over-played, post-apocalyptic setting, and put me on the East Coast, then tell me I need to get cross-country. I don't have any means of transportation, so I have to salvage parts to make my vehicle, and distill my own fuel. The game is then a mix of driving down these old, classic highways, maintaining my vehicle, scouting for parts and fuel, while making my way towards my destination...a la The Road.
I would play the shit out of that game.
how about racing dudes for the rights to their cars along the way? then you get to salvage parts from 'em.
I want a AAA, story-based driving game. Give me the over-played, post-apocalyptic setting, and put me on the East Coast, then tell me I need to get cross-country. I don't have any means of transportation, so I have to salvage parts to make my vehicle, and distill my own fuel. The game is then a mix of driving down these old, classic highways, maintaining my vehicle, scouting for parts and fuel, while making my way towards my destination...a la The Road.
I would play the shit out of that game.
I want a AAA, story-based driving game. Give me the over-played, post-apocalyptic setting, and put me on the East Coast, then tell me I need to get cross-country. I don't have any means of transportation, so I have to salvage parts to make my vehicle, and distill my own fuel. The game is then a mix of driving down these old, classic highways, maintaining my vehicle, scouting for parts and fuel, while making my way towards my destination...a la The Road.
I could deal with that.
You're not going to drop a thread bomb on me and tell me this game already exists, are you?![]()
How about a proper new Interstate game instead?
How about we swap the boring car maintenance parts for Christina Hendricks?
sadly, i don't have such good news. it's a great idea, though.
What's this either/or stuff all about? Why don't we make Christina Hendricks your NPC sidekick that you send out to collect parts/fuel? WIN-WIN!!!
I want a AAA, story-based driving game. Give me the over-played, post-apocalyptic setting, and put me on the East Coast, then tell me I need to get cross-country. I don't have any means of transportation, so I have to salvage parts to make my vehicle, and distill my own fuel. The game is then a mix of driving down these old, classic highways, maintaining my vehicle, scouting for parts and fuel, while making my way towards my destination...a la The Road.
I would play the shit out of that game.
I'd like to see online modes where you can race with friends against the computer, as a team. That'd be awesome. Imagine a racing game where the entire career can be played, basically, as a co-op game. Not sure if that's ever been done before but I think it'd be awesome.
So nextgen racing sims will come as source code? Now that's what I'd call a paradigm shift ; )Oh right, so that's the problem. It's just lines of code printed on a disc you know. I'm not insulting your child.
Not much room for "totally different" really.
For instance, Gran Turismo series have very unique feature of "ownership/maintenance" from the first 1997 game, drastically expanded into what GT5 offers today. It is basically an territory that no other developer in the genre have tackled. As an *owner* of the vehicle, you are faced with the consequences of the ownership: your car adds mileage, that mileage influences the engine-power and state of chassis that need to be *refreshed* or *rebuilt*, driving adds "dirt" on car which progressively downgrades aerodynamics until car is *washed*, oil in the engine needs to be replaced because it wears-out, etc.
They have Mario Kart, F-Zero and the Excite series, but they don't really have any "realistic" racers.
Amar has spoken my mind.
Here are some of my wildest ideas:
Online race/league management tools
- Having the ability to create a racing league with points, leaderboards, regulations, etc
- Being able to form racing teams for those leagues, multiple cars under a same team
- Race manager (similar to Battlefield 2's commander) that can speak with you, manage your strategy, tell you to push harder, pace yourself, or pit all in real time. The groundwork for this is already laid down by B-Spec for example in GT5
- Spectator/commentator slots with better viewing tools that could propel the sim racing genre into the esport vein if serious racing leagues form (a la iRacing)
Improvements on racing regulations
- Realistic flag system is missing in titles that have the proper licenses
Basically, anything that will make the game a more accurate representation of motorsports. F1 2011 does some of these things, but it's severely lacking in other games.