Next gen racing games...

It did come out:
878_0011.jpg

I know, but unfortunately they didn't put a lot of effort into it.

I want a AAA, story-based driving game. Give me the over-played, post-apocalyptic setting, and put me on the East Coast, then tell me I need to get cross-country. I don't have any means of transportation, so I have to salvage parts to make my vehicle, and distill my own fuel. The game is then a mix of driving down these old, classic highways, maintaining my vehicle, scouting for parts and fuel, while making my way towards my destination...a la The Road.

I would play the shit out of that game.

me too.

I also would love to see some game based on all these awesome 70 road movies:

vanishing-point.jpg


duel+4.jpg
 
i'd like a next gen racing game where the car stands still in the center of the screen and the track shifts around it, creating the illusion of movement and speed.
 
I want a AAA, story-based driving game. Give me the over-played, post-apocalyptic setting, and put me on the East Coast, then tell me I need to get cross-country. I don't have any means of transportation, so I have to salvage parts to make my vehicle, and distill my own fuel. The game is then a mix of driving down these old, classic highways, maintaining my vehicle, scouting for parts and fuel, while making my way towards my destination...a la The Road.

I would play the shit out of that game.
http://www.youtube.com/watch?v=3JCGZFQZkdc&feature=related
http://www.youtube.com/watch?v=9DL18Kjl1ao&feature=related
Here you go. ;)
 
Well, graphically, the next gen racing games should look essentially photorealistic given how they look this gen.

Which means they should easily have enough grunt left over for:

- True damage modelling
- AI
- Physics

etc. etc.

and all the other stuff today's racing games claim to have, but realistically don't.
 
Test Drive Unlimited in 60fps, with snow areas, a well executed narrative, and smooth online play. Recreate all of Luxembourg or a nice part of Switzerland. Something that is an equal size or a little larger than Oahu.
 
Maximum Tune 4 on PS3. That's all I want or care about. You haven't lived until you've done high speed street racing with fireworks and THIS playing behind you.
 
I want games that aren't simulations. Give me something stylized and fun like a Wipeout, Waverace, Motorstorm, Rally Cross, or F-Zero and I'm happy. I feel like "realistic" racing games are a dime a dozen.
 
To my knowledge Criterion(Need for Speed?), Codemasters(GRID2) and PlayGround Games(Forza World) are working on next-gen racers and if Criterion and PlayGround are anything to go by big open world online experiences will be the future.
 
You know what else I'd like? A main game mode that gets harder as you progress, but not necessarily faster, or longer. You could still have a bastard difficult 3 lap race in Fiat 500s. But we always end up doing 10-20 lap races in Le Mans cars... tedious!
 
I'm not sure about Forza 4 because I haven't played it that much. But for GT it's pretty obvious, it needs some proper damage system and much better AI (the AI isn't as bad as most people say, but some races are obviously scripted and its annoying, but most races are random and the AI do make mistakes once in a while). Both really need some improved single player campaign too, as it is, it just feels like a bunch or random races. I'm sure we can find something more interesting and more involving.

And while I'm at it, there are some serious things to improve when it comes to accessibility. For exemple in Forza you can let the game automatically tweak your car for you, but you don't learn how to tweak your car in the process, in GT you have tons of settings you don't have any idea about. I think they should make some efforts to help the player understand what's going on in these obscure menus.

Also these games are simulations, so it's not too hard to evolve anyway, they just have to get closer to the realiity, and since they'll never reach it, they're fine for a few gens. There are always things to improve, and it's not like cars are fixed too, they continue to evolve, so all the innovation from the real world will get their way in those games in the future.

Also facebook and twitter integration to share your progress with your friends!!!!! And let's not forget about useless and overpriced DLCs.
 
A I said a while back in the forza 4 thread, I started to make a list of possible small and big improvements for next gen sims. Some were already posted in that thread.

For me the main focuses of next gen sims should be the career (I'd love a story driven career like the race driver series with M. Rossi as the douche rival :p, many official events, sponsorship with events to attend to, mass effect dialogue system when talking to the press used to define the player through the career, etc...), the gameplay (full physics for every stuff on track like in flat out, full track deformation like in sega rally revo, procedural damages like in GTA IV, development of aeorodynamic physic, etc...) and really making the motorsport aspect more visible.

Those are some examples, my list is way longer. On the technical side, it will be interesting to see if PD and Turn 10 aim for full 1080p or if they stay/upgrade to 1280x1080p. In Forza's case, IQ and filtering improvements are probably my most wanted improvements at the moment.
 
A I said a while back in the forza 4 thread, I started to make a list of possible small and big improvements for next gen sims. Some were already posted in that thread.

For me the main focuses of next gen sims should be the career (I'd love a story driven career like the race driver series with M. Rossi as the douche rival :p, many official events, sponsorship with events to attend to, mass effect dialogue system when talking to the press used to define the player through the career, etc...), the gameplay (full physics for every stuff on track like in flat out, full track deformation like in sega rally revo, procedural damages like in GTA IV, development of aeorodynamic physic, etc...) and really making the motorsport aspect more visible.

Those are some examples, my list is way longer. On the technical side, it will be interesting to see if PD and Turn 10 aim for full 1080p or if they stay/upgrade to 1280x1080p. In Forza's case, IQ and filtering improvements are probably my most wanted improvements at the moment.

That's my sentiments exactly.
Codemasters already has a similar system in place stemming from the TOCA series, so I can see them taking it further. But would either PD or T10 realistically implement such an idea?
Would the fans be alienated by this?
 
It will be interesting to see which features each will use to make themselves stand out. I believe (strictly my opinion, don't want to start a flame war...) that Forza has a major asset with the whole customization, livery editor and storefront that's built upon years of community feedback (kinda like what amar was talking about with GT's ownership) and that GT just won't be able to match until several hit and miss/updates (title update or real sequels) just like they won't match cockpits for every car until Kaz finally decide to outsource some stuff. On the other hand, GT5's biggest exclusive features (dynamic time of day/weather, rally) are easily (so to speak) matchable by Turn 10, we even know that they've been working/thinking about that stuff since Forza 3's development. Now I know GT has many other small exclusive stuff but I'm talking about really big features/bullet points there, the kind that sell a game. So really, I can't wait to see what big stuff PD have up their sleeves to wow us.

Another interesting part of next gen racing sims will be the business model adopted. Clearly the two franchises have very different approach about how to monetize and develop their game. I actually believe, GT and Forza could be good candidate for some hybrid free to play model. FM4 already brought some of the F2P philoshophy with the tokens that you can buy with real money to buy cars in the game.
I think the could put the game on the marketplace/PSN with a limited amount of cars, tracks and career progression unlocked. Players could then get the option to buy cars/tracks/tokens individually or in packs to progress further in the game or they could buy the whole game in store for full retail price. The game would then be treated as a platform (similar to GT5 in a way) with big updates bringing major features (think bringing dynamic time of day/weather to FM4 kind of big) that would normally be in a sequel either free or for a small fee. A traditional sequel would come out regularly in the stores to stay in line with the online version.
 
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