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Silent Hill 2 Remake Patch 1.06 removed PSSR On PS5 Pro to fix previous issues

SlimySnake

Flashless at the Golden Globes
Why doesn’t it cause issues in ratchet, Spider-Man, or RE?
Dragons Dogma is on RE engine. has the issue issues.

Ratchet and Spiderman 2 dont use rt to the same effect as these other games. RTGI is not present. And while rtao and shadows were added, they are disabled in the pssr mode. Makes you wonder why.

the reflections in both games are also limited in comparison to say callisto and AW2. AW2 has reflections even on wooden cabin surfaces. you are not getting that in ratchet or spiderman which limit reflections to just metallic objects. Callisto reflections are even more detailed. light actually reflects off of cement and other non-mettalic surfaces. it works almost like rtgi in some cases. In spiderman 2, distant buildings only reflect in quality mode.

there is a reason why spiderman 2 and ratchet are able to do native 4k 30 fps on the base ps5 with rt reflections while all other games had to drop to 1440p or below. those other games are applying those rt effects to a lot more objects on screen. more noise = more things for pssr to cleanup. not a hard problem to solve seeing as how TSR, FSR, XeSS and DLSS have all figured this out so sony should figure this out too. Only issue here is that they shouldve figured it out before launch.
 

adamsapple

Or is it just one of Phil's balls in my throat?
RTGI shouldn’t be used with PSSR in its current state then until it’s fixed

Not exactly something games that were built with RTGI can do that easily. I doubt developers would make a render of the game without RTGI just to accommodate PSSR.

The better solution would be to just use the extra horsepower elsewhere. First party games like Horizon aren't using PSSR either, so it's not like this is a Sony mandate.
 

James Sawyer Ford

Gold Member
Not exactly something games that were built with RTGI can do that easily. I doubt developers would make a render of the game without RTGI just to accommodate PSSR.

The better solution would be to just use the extra horsepower elsewhere. First party games like Horizon aren't using PSSR either, so it's not like this is a Sony mandate.

That’s what I’m saying

If games already use RTGI, they shouldn’t use PSSR if it’s broken

They should just use the power to render at higher resolution or frames using existing upscaler techniques
 
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