Or they care about a polished product, not poisoned by someone's hack.I said this before in Nintendo thread, all companies will do this because surprise, surprise they are not our friend. They only care about their own interest just like most companies in the world.
Or they care about a polished product, not poisoned by someone's hack.
Thanks God, this illegal pc approach doesn't work on consoles!
Only official developers have a right to patch games, build hardware or release emulators!
This suspicious person should have gotten approval from Sony to touch their game.
This "modder" has broken in-game balance, his illegal hack can cause worse game experience and someone can blame Sony after all!
He doesn't have a right to touch Bloodborne, even if he bought the game!
Or they care about a polished product, not poisoned by someone's hack.
This has got to be sarcasm, theres no way, i refuse to believe otherwiseSony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.
Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!
Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
I hope Sony is paying you enough for all PR work you are doing.Sony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.
Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!
Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
Do you work for Sony ? how much are they paying you to be here?He is harming Sony's business reputation.
I sometimes wonder if posters like this play characters or they're just that dumb.
Nah he's legit a nut bagThis has got to be sarcasm, theres no way, i refuse to believe otherwise
I said this before in Nintendo thread, all companies will do this because surprise, surprise they are not our friend. They only care about their own interest just like most companies in the world.
Watching his video of Bloodborne gameplay on PS5 at ~60fps it's clear the game still doesn't play correctly.I don't see how this patch existing hurts Sony, unless of course they are releasing a remaster or something along those lines. They could be being petty, but I don't see why they would give a shit unless there was something to lose financially. Also, this patch has been available for ages, makes no sense to do this now.
With this in mind, I'd expect to see a Bloodborne announcement at the next State of Play.
Across the industry only 40 percent of players at best reaches the end credits. That is not just a Sony issue.Watching his video of Bloodborne gameplay on PS5 at ~60fps it's clear the game still doesn't play correctly.
While it looks better than on PS4/PS5 it's still incredibly janky as there's slowdowns and it's not locked or smooth at all.
If Bloodborne was somehow "working at 100% on every PC" with zero slowdowns and being sold on Steam the return rate would still be incredibly high - it's not a game for everyone.
It feels like FromSoft has a model that works with the outdated console model of users getting stuck paying for games they don't like and never play.
When PS moves to digital-only and adopts a 2hr no questions asked return policy it'll be interesting to see if FromSoft games like Sekiro still get GOTY.
I said this before in Nintendo thread, all companies will do this because surprise, surprise they are not our friend. They only care about their own interest just like most companies in the world.
Nintendo is my friend. Maybe they'd be your friend too if you didn't have such a potty mouth.
I'm normally very anti-censorship, but I'm willing to make an exception for you.Sony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.
Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!
Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
The end credit issue is unavoidable and likely is the same for audio CDs, DVDs and Blu-ray films/shows as well as events like concerts, movies, plays and presentations.Across the industry only 40 percent of players at best reaches the end credits. That is not just a Sony issue.
This comment feels quite disingenuous. When the NES originally launched in 1983 as the FAMICOM, its "competitors" were ColecoVision, Intellivision, and the Atari 5200... and the FAMICOM was streets ahead.The NES console was built on bad looking bad playing games with amazing box art.
Lol its just a planet better than dogshit Elden Ringwhats up with people still obsessing with bloodborne?
its an old souls game with outdated loot system
A large percentage of NES games are just bad games. The same thing is likely even more true for all of the competitors.This comment feels quite disingenuous. When the NES originally launched in 1983 as the FAMICOM, its "competitors" were ColecoVision, Intellivision, and the Atari 5200... and the FAMICOM was streets ahead.
they are releasing a remaster or something along those lines.
Or they care about a polished product, not poisoned by someone's hack.
This DMCA takedown request is totally frivolous. The patch is in essence just a collection of values that should be written to specific memory addresses. Sony are being cunts.
Sony can fuck off. I'll be seeding this patch till kingdom come
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Bloodborne 60 fps patch : Lance Mcdonald : Free Download, Borrow, and Streaming : Internet Archive
60 fps patch for the PS4 game Bloodborne, made by Lance Mcdonald. Retrieved using the wayback machine from this URL: http://manfightdragon.com/60fpspatch.zip.archive.org
Japan?Ok.....who got their Nintendo on my Sony?
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No, watch the video. In it he says he back-ported code from PS4 Pro Dark Souls 3 to patch the parts of FROM's engine that didn't support time-relative updating in Bloodborne. That's a huge no-no legally, even if it is technically ingenious and admirable.
The grey area that Emulation and patching works in requires that no part of copyrighted material is used; its why bioses and such have to be self-sourced or distributed separately from the actual executables.
[ bytes, 0x021bc18b, "c5fa598764020000" ] # VMULSS XMM0,XMM0,dword ptr [RDI + 0x264]
0x021bc18b
, make it do this: take the value in XMM0
, multiply it with the value in RDI + 0x264
and then store it back XMM0
. This isn't code stolen from DS3.I hope Sony is paying you enough for all PR work you are doing.
It's the only reasonable assumption I can make based on this. Unless you're Nintendo, you don't just DMCA an unofficial patch for a game unless it stops you generating income.
Sony protecting people from a patch downloading itself and an invisible presence forcing their hands to git rekt in copies of Bloodborne that also installed themselves.Sony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.
Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!
Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
Ya, this has 0 to do with DMCA, Sony just doesn't like it.This DMCA takedown request is totally frivolous. The patch is in essence just a collection of values that should be written to specific memory addresses. Sony are being cunts.
Jesus christ this is one of the shittest takes I've even seen lmaoSony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.
Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!
Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
Its coming boys. I feel it. 2025 surprise drop.Only a matter of time
Still scum. Take a page out of Nintendo's book. They let people in Costa Rica use the Super Mario name freely.So apparently Sony didn't DMCA the patch, they DMCA'd the page because it has Bloodborne in the name.
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He should call it Bludborne thenSo apparently Sony didn't DMCA the patch, they DMCA'd the page because it has Bloodborne in the name.
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