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Sony has filed DMCA to Lance McDonald to Remove the Bloodborne 60fps Patch

Danjin44

The nicest person on this forum
Or they care about a polished product, not poisoned by someone's hack.
jim-halpert-face.gif
 

Guilty_AI

Member
Thanks God, this illegal pc approach doesn't work on consoles!

Only official developers have a right to patch games, build hardware or release emulators!
This suspicious person should have gotten approval from Sony to touch their game.
This "modder" has broken in-game balance, his illegal hack can cause worse game experience and someone can blame Sony after all!

He doesn't have a right to touch Bloodborne, even if he bought the game!
Or they care about a polished product, not poisoned by someone's hack.
Sony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.

Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!

Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
This has got to be sarcasm, theres no way, i refuse to believe otherwise
 
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Danjin44

The nicest person on this forum
Sony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.

Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!

Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
I hope Sony is paying you enough for all PR work you are doing.
 

Clear

CliffyB's Cock Holster
I said this before in Nintendo thread, all companies will do this because surprise, surprise they are not our friend. They only care about their own interest just like most companies in the world.

The larger point is that what they are doing is not unreasonable.

The maddening part of this whole discussion is the way the internet gaming community absolves itself of all responsibility for the way things are when the immediate result is of benefit to them. Its so fucking child-like.

Its not insightful to recognize that business is primarily profit driven when businesses are not staffed by volunteers working for free - their time, their labour, their lives has value and therefore cost.
 
I don't see how this patch existing hurts Sony, unless of course they are releasing a remaster or something along those lines. They could be being petty, but I don't see why they would give a shit unless there was something to lose financially. Also, this patch has been available for ages, makes no sense to do this now.

With this in mind, I'd expect to see a Bloodborne announcement at the next State of Play.
Watching his video of Bloodborne gameplay on PS5 at ~60fps it's clear the game still doesn't play correctly.
While it looks better than on PS4/PS5 it's still incredibly janky as there's slowdowns and it's not locked or smooth at all.
If Bloodborne was somehow "working at 100% on every PC" with zero slowdowns and being sold on Steam the return rate would still be incredibly high - it's not a game for everyone.
It feels like FromSoft has a model that works with the outdated console model of users getting stuck paying for games they don't like and never play.
When PS moves to digital-only and adopts a 2hr no questions asked return policy it'll be interesting to see if FromSoft games like Sekiro still get GOTY.
That pile of interesting looking FromSoft games you never play would instead exist as digital purchases made with the refunded money.
 
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YeulEmeralda

Linux User
Watching his video of Bloodborne gameplay on PS5 at ~60fps it's clear the game still doesn't play correctly.
While it looks better than on PS4/PS5 it's still incredibly janky as there's slowdowns and it's not locked or smooth at all.
If Bloodborne was somehow "working at 100% on every PC" with zero slowdowns and being sold on Steam the return rate would still be incredibly high - it's not a game for everyone.
It feels like FromSoft has a model that works with the outdated console model of users getting stuck paying for games they don't like and never play.
When PS moves to digital-only and adopts a 2hr no questions asked return policy it'll be interesting to see if FromSoft games like Sekiro still get GOTY.
Across the industry only 40 percent of players at best reaches the end credits. That is not just a Sony issue.
 

bender

What time is it?
I said this before in Nintendo thread, all companies will do this because surprise, surprise they are not our friend. They only care about their own interest just like most companies in the world.

Nintendo is my friend. Maybe they'd be your friend too if you didn't have such a potty mouth.
 
Across the industry only 40 percent of players at best reaches the end credits. That is not just a Sony issue.
The end credit issue is unavoidable and likely is the same for audio CDs, DVDs and Blu-ray films/shows as well as events like concerts, movies, plays and presentations.
The issue with consoles selling games that users don't like and never play more than a few minutes is even worse with Nintendo and always has been.
The NES console was built on bad looking bad playing games with amazing box art. Had it been possible, a 10 minute game return window would have killed NES.
 
This comment feels quite disingenuous. When the NES originally launched in 1983 as the FAMICOM, its "competitors" were ColecoVision, Intellivision, and the Atari 5200... and the FAMICOM was streets ahead.
A large percentage of NES games are just bad games. The same thing is likely even more true for all of the competitors.
By guaranteeing that users are happy with 100% of their game purchases Steam has bucked a trend as old as video games.
Gaming as we know it is built on game sales with zero accountability.
Outside of Steam anyone buying a video game is potentially throwing away their money on something that they will dislike and not use.
In this universe games will sell better after time when their price has lowered to a point that more users are OK with risking on a purchase.
I.e., I don't want to potentially throw away $70 on Astro Bot via PSN but I'm willing to risk throwing away $30 so I'll wait until it drops in price.
On steam I'd gladly risk $120 on a game knowing I'd have it back in my account if the game's no good.
Steam being digital-only could easily sell high-end 'luxury' games that never drop in price and just build a reputation for providing an unparalleled game experience.
Neither Nintendo nor PS could ever do this because expensive games mean potentially throwing away a lot of money.
Both Nintendo and PS are holding onto money from unwanted game sales at the expense of losing an unknown quantity of much bigger game sales.
 
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Clear

CliffyB's Cock Holster
This DMCA takedown request is totally frivolous. The patch is in essence just a collection of values that should be written to specific memory addresses. Sony are being cunts.

No, watch the video. In it he says he back-ported code from PS4 Pro Dark Souls 3 to patch the parts of FROM's engine that didn't support time-relative updating in Bloodborne. That's a huge no-no legally, even if it is technically ingenious and admirable.

The grey area that Emulation and patching works in requires that no part of copyrighted material is used; its why bioses and such have to be self-sourced or distributed separately from the actual executables.
 

Cyberpunkd

Member

DirtInUrEye

Member
How about instead of harassing benevolent mod makers Sony should just stick to extracting multiplayer tax out of the players who haven't left their platform for PC yet.
 

moniker

Member
No, watch the video. In it he says he back-ported code from PS4 Pro Dark Souls 3 to patch the parts of FROM's engine that didn't support time-relative updating in Bloodborne. That's a huge no-no legally, even if it is technically ingenious and admirable.

The grey area that Emulation and patching works in requires that no part of copyrighted material is used; its why bioses and such have to be self-sourced or distributed separately from the actual executables.

He said "backporting my discoveries", which means observing what DS3 does in memory (reverse engineering) and applying it to Bloodborne.

The patch consists of things like this:
Code:
[ bytes, 0x021bc18b, "c5fa598764020000" ] # VMULSS XMM0,XMM0,dword ptr [RDI + 0x264]

Which in this case means, at location 0x021bc18b, make it do this: take the value in XMM0, multiply it with the value in RDI + 0x264 and then store it back XMM0. This isn't code stolen from DS3.

You can check the patch here, scroll down to "name: "60 FPS (With Deltatime)". It's quite small.
 
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YeulEmeralda

Linux User
I have no doubt its illegal but

1 how many people even use this mod

2 how much is Sony losing from this mod

3 Streisand effect

At least Sony isn't trying to take down cdromance for distributing 20 year old games. They're not on the level of Nintendo.
 
Sony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.

Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!

Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
Sony protecting people from a patch downloading itself and an invisible presence forcing their hands to git rekt in copies of Bloodborne that also installed themselves.

Season 5 What GIF by The Office
 

adamsapple

Or is it just one of Phil's balls in my throat?
So apparently Sony didn't DMCA the patch, they DMCA'd the page because it has Bloodborne in the name.

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keefged4

Member
Sony guarantees the excellent gameplay at 30 fps. Bloodborne is designed around this fps cap.

Can this "hacker" guarantee the same or better gameplay at 60 or 120 fps? Of course, no!

Thanks to Sony, now we are protected from the unacceptable "experiments" with the game engine!
Jesus christ this is one of the shittest takes I've even seen lmao
 
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