cinnamonandgravy
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when?
Not if it’s uncharted - it’s amazing how good the combat is in TLOU, and how bad it feels in Uncharted.Probably ND's next game.
Man, we really need a game like MGSV again, i've yet to find a stealth shooter/combat as fun and dynamic as that one.It was surpassed years before it had even released with the likes of RE4 and MGSV. The only thing I would say TLOU had going for it are the impeccable animations. That just hid the lack of depth in its combat.
Man, we really need a game like MGSV again, i've yet to find a stealth shooter/combat as fun and dynamic as that one.
How is MGS5 "more deep" than TLOU2?Yep. Actual depth to the combat versus fancy animations. MGSV is such a fantastic game. Too bad it was never properly finished.
Level Design that offers multiple avenues for different forms of combat, stealth opportunities, or a mix of both.How is MGS5 "more deep" than TLOU2?
Red Dead 2 is contendor for one of the worst controlling third person games. Slow, dropped inputs. So many prompts that pop up that you'll sometimes shoot someone in the face. The shooting is okay. The melee is just awful. It's completely contexual and magnatized. You can not swing a knife or your fists unless you're actually near a person. No player agency. The game looks amazing. The gore looks amazing, but actually playing it can be frustrating at times. I've played on both PS4 and am actually currently playing on PC with gyro controls. Makes the shooting a lot more managable but the melee is just bunk.Rdr2 is pretty close (the shooting, the melee is a bit weak), superior for some things, inferior for others, dead island 2 has way better gore than both (maybe a bit more stylized) and a more more precise\localized damage.
Just talking about the look, tlou2 obviously is way more fluid to play.
You should really play darktide dude, first person wise it' probably the best meaty combat we had this gen.
What tlou2 does best it's looking\sounding villent in a super realistic way, sound design and gruesome micro-details, every dude who praise this game this much should be in a some FBI list
We need tlou3 for a nextgen overhaul, if they do another unchy or new ip they are not gonna use their violence tech because the tone is gonna be different.
I don't like TLOU and Naughty Dog games in general, but the shooting and gore is very good indeed.
Resident Evil has better combat though. It's more fun, there's more variety and demands more skill from the player. RE4 in particular has the best gunplay ever, imo.
If you read my post again you can see how i specified that i was talking about the look, the gameplay is obviously more fluid in tlou2, hell i even said that the melee is weak.Red Dead 2 is contendor for one of the worst controlling third person games. Slow, dropped inputs. So many prompts that pop up that you'll sometimes shoot someone in the face. The shooting is okay. The melee is just awful. It's completely contexual and magnatized. You can not swing a knife or your fists unless you're actually near a person. No player agency. The game looks amazing. The gore looks amazing, but actually playing it can be frustrating at times. I've played on both PS4 and am actually currently playing on PC with gyro controls. Makes the shooting a lot more managable but the melee is just bunk.
TLOU2 is what a video game should feel like.
I think Pt1 has limits for sure, but Pt2 I think is superb. Loved MGSV too. RE4R is just a lesson in frustration for me. You cant even shoulder swap in it. I just find it so clunky. Constantly fighting the aiming thumbstick. I was just playing it again now and the hit detection is just plain off at times. Sometimes its not clear whether I even hit the enemy or not. Maybe the original was better, but I dont see it being much worse. I got on better with the gunplay in RE2R...It was surpassed years before it had even released with the likes of RE4 and MGSV. The only thing I would say TLOU had going for it are the impeccable animations. That just hid the lack of depth in its combat.
I agree that the animations are what set it apart from most games, but I won't agree that the combat is close to TLOU2 at all.If you read my post again you can see how i specified that i was talking about the look, the gameplay is obviously more fluid in tlou2.
But as a realistic, heavy, tps full of micro-details rdr2 is the closest thing to tlou2, there is a reason why games with euphoria engine and specifically rdr2 have the highest number of kill compilation on yt.
Hint, it's not because it control well.
Also, rdr2 has sold 57 mil of copies and scored higher than tlou2, pretty sure that some pour souls enjoyed the super-heavy realistic gameplay even if it is clunky as hell semetimes (mostly during the action parts).
We played two different games. Resident Evil combat does not have more variety than this:
This is why I stopped playing almost all of these games and why I rather play something like Thief TDP instead.Level Design that offers multiple avenues for different forms of combat, stealth opportunities, or a mix of both.
Stealth offers far more tools than what TLoU offers and its AI reacts accordingly to those various tools.
More choice in tools for combat and movement. Using things such as horses, vehicles, crouching, camouflage, prone, shimming, just the many different ways you can move through the environment.
TLOU is very pretty, but absolutely shallow. Limited combat and stealth option, easily abuseable AI, linear and simplistic level design. The only thing that it exceeds at are graphical fidelity and animations. But animations don’t make a game deep.
The thing with mgs5 is that the stealth and the action are way more varied than tlou2 is ever gonna be because the game has so many gadgets and shit to play with and the levels are way larger so you can put more enemies and it's a modern game so modern tech, cameras, gadgts, robots etc.
Many people consider that type of gameplay superior because of that.
But the act of shooting enemies and seeing their reactions is pretty weak, you don't play mgs5 for the act of shooting enemies like you do in tlou2 or games with visceral combat or just good gunplay like destiny 2 or the forementioned darktide, i could not give less fucks about tlou2 story and characters but i'm still doing a third run just for the combat setpieces and because how how good it feels to fuck up jabronis in this game.
OP is talking more about the brutal feeling and the realistic depiction of violence more than gameplay variety, we all know that tlou2 is pretty limited because it's a very grounded and realistic game and there is just so much you can do with "realistic" post apocalyptic survival gameplay in term of variety, stuff like far cry or mgs5 are already way more bombastic than tlou2 so fo course ar more varied, same for re4 remake.
Mgs5 is a more complete and varied game, no doubt about it.
The reason people bring up RE4 is because it has more enemy types, weapons, proper bosses, etc. We also bring up MGS5 for similar reasons + more open enviroment, tools, reactions to said tools and generally a lot more dynamic combat and ways to play the game.Anyone saying RE4 is going to have to put up some evidence. Because TLOU 2 runs circles around that combat
Everything about RE is scripted....wtf are you playing?RE has more enemies types, more weapons, boss battles and is much less scripted. And RE4 has much more of everything.
I was trying to mediate between the people liking tlou2 and mgs5 lovers , both games have merits and different strong points.Those are open-world games and Far Cry hasn’t been good since 3.
Again, i was talking about the look of the combat not how it play, not sure how can i be more clear than that.I agree that the animations are what set it apart from most games, but I won't agree that the combat is close to TLOU2 at all.
The most fun I have in RDR2 is when I'm just exploring the world. Interacting with the people and just the constant awe I have with the graphics. When you actually enter a mission or just in general get in to a fire fight you feel like you're fighting the controls. Missions constantly remove your freedom. Arthur constantly puting aways the weapons on your horse. So many times I'll get a load out ready then all of a sudden the weapons are just gone. Back to the horse I go. Annoying. Plus back to melee you can't freely swing your weapon around like in almost all game before it. Even GTA V lets you. It's all contexual. . The animations are almost too meticulous, not realistic in my opinion. I want you to go open a drawer or a dresser. I guarantee you it doesn't take 5 seconds to grab soemthing.
edit: I played the first Red Dead for the first time last year and even that game feels better to play. Obviously a bit more gamey but still with more player agency than RDR2 has.
TLOU2 has this in spades. Anybody who's touched it knows this.Level Design that offers multiple avenues for different forms of combat, stealth opportunities, or a mix of both.
I understand the point, but just having more tools doesn't mean depth - especially when those tools overlap. At the end of the day, you've got guns, CQC, stuns and explosives/traps in both games. The coolest thing is how different Ellie and Abby are in this regard. TLOU enemies reacts as it should to what the player can do too though; and react to each other very well in some encounters too.Stealth offers far more tools than what TLoU offers and its AI reacts accordingly to those various tools.
TLOU2 has crouching and prone movement; vehicles no. Horses a couple times in the campaign. That said, I don't think TLOU can be called shallow for not having more more more when it doesn't suit the game.More choice in tools for combat and movement. Using things such as horses, vehicles, crouching, camouflage, prone, shimming, just the many different ways you can move through the environment.
I don't find MGS5 AI to be very deep or impenetrable to cheesing. I don't remember cheesing anything in the difficulty I played TLOU in. This is largely due to the limited resources you have throughout the game, which changes the viability of a given approach.TLOU is very pretty, but absolutely shallow. Limited combat and stealth option, easily abuseable AI, linear and simplistic level design. The only thing that it exceeds at are graphical fidelity and animations. But animations don’t make a game deep.
Mechanically wise mp3 is a couple of universes better than rdr2, for almost everything else, rdr2 just had way better gore and a more updated euphoria engine version so imo it looks more realistic.I'm still waiting for games to catch up to Max Payne 3.. if we're talking TPS. For guns, physics and ragdolls.
Since represent laughed at my rdr2 post...
If you can't notice that rdr2 is the closest thing to tlou2 in term of trying to depict realistic violence with weighty ragdoll and care for microdetails you should see an optometrist buddy.
Edit: oh ok you were not laughing at the comparison, yeah of course tlou2 feels way better to play.
I wish the remake wasn't milking the corpse of OG FF7 with an episodic kingdom hearts fanfiction third level plot, but hey, we can't always have what we want.That lighting is incredible. I wish the FF7 remake had lighting like that.