Lmao dude you need to pick tougher guys, like if we ain't considering unreal5 nanite titles, how about ubisoft's very own Avatar, Watch Dogs 2&legion?Or Day's gone&KCD2? Or if you want to mess around further, considering modded rdr2?Even spiderman 2 ain't a bad choice you know. Btw you don't even have to lock 30 fps to accomplish better results for testing these ones.
Back to your choice, about Horizon and GOT's lod, I'd say anything else from ps4-ps5 era comparing to these two there goes a "generational leap", except for cp2077 maybe? In Witcher 3 there are mods to extend lod further away so it's actually not staying in the same league. From my testing, Horizon's draw distance is totally hopeless as turning up lodslider via camera tool can push a 5090 to its knee when you flying in that slow ass robot dinosaur, and the end result is the game itself visually goes toward minimum uplifts, almost like the rendering engine itself is never meant for this job.
Anyway, all these stuff, doesn't change the fact for asscreed we certainly deserve better,. I'm not asking the scene to have high quality models and textures in every spot, no, no open world can achieve perfect results in this gen, but at least devs should handle the scene better to hide the flaws away. In 2025 you still choose to turn mid-distance terrain into a absolutely mud painting without any textures details at all, lacking distant grass despite set the game world in a lushy mountainous country, and label itself as a proper graphics evolution? And ppl think this looks like a graphical showcase deserving to stargaze on top-end pcs? Seriously? Things like these are hard to ignore even when you view on phone and tablet screens let alone bigass monitors and tvs.