Lucent
Member
I finished this bounty fairly quickly. It most definitely is not 25 k/d spread but I'm still not sure what I did.
Was easy and quick either way, just play.
Yeah. If I ever get it, I'll just add it and hope it happens. lol
I finished this bounty fairly quickly. It most definitely is not 25 k/d spread but I'm still not sure what I did.
Was easy and quick either way, just play.
Where the fuck are people getting all those exotics?
I farmed the nexus for over an hour and got nothing worth my time :/
Ok guys, so is there a good way to get higher than 21/22 without pvp ?
I just finished the earth missions.
Game is hella fun, gameplay is great, I'm having great time with friends, but...
- I don't understand a shit about what's going on in the story so far, nor why I should care. Does it get better ?
- I heard that some future raids won't allow matchmaking. Is that serious ? Do they intend to keep it that way ? because :
![]()
Ok guys, so is there a good way to get higher than 21/22 without pvp ?
Buy from Xur or get super lucky.
Ok guys, so is there a good way to get higher than 21/22 without pvp ?
Doing Strikes over and over which is not so fun.
Equip faction item get XP for it in the mean time?
To people bitching about random loot: all loot games have this random factor, no? They have deterministic loot that you see on the map screen (more of light, blue armor, etc) and they have the random loot. You get guaranteed vanguard or faction points. Guaranteed xp progression in the class. The only random factor is the jump to completely new weapons and armor. It has to be random because if it wasn't you'd max out in a week. Random loot is still useful because you dismantle it for parts to upgrade the better weapons.
It feels like people complaining literally want new shit every 10 minutes and there is no way that could happen.
The only complaint I really agree with is purple legendary loot decrypting to green uncommon. Why that fake out was needed I have no idea. Just don't show me purple if it's not purple
Yeah , I'm doing that the whole weekend , and still 21 ...
Here's some things I'd like to see changed regarding the way loot currently works;
- Engrams should not drop items of rarities lower than the rarity of the Engram itself.
- Crafting materials and currency should not drop from gear Engrams and should instead drop normally or get their own 'Materials'-Engram.
- Drop rates for all engrams need to be changed across the board; yellow-bar enemies should have significantly higher drop-rates than the regular red-bar Dregs, Shanks, Vandals, Psions, Goblins, etc. Bosses / uniques should have guaranteed Engram drops.
- An Engram found at a certain level should only be allowed to have the level of its contents deviate by two levels.
- Crucible loot should not be randomly assigned but instead tied to performance. Winning team members get guaranteed loot, with bonus loot ( max. 1 per person ) for being on top of the board / most caps / most kills / highest K/D / etc. Losing team does not get guaranteed loot, but only gets that loot based on performance. Exotics should only be sparsely handed out for incredible performances ( full game, win, 20+ kills, no deaths, highest score with the second-best score being less than half your score ).
As a side note; is leveling your second subclass supposed to take excruciatingly long?
If you're teammate is the only one in there and dies then it's game over even if you're alive but not in the darknes.Why did the game just say the Darkness consumed me when I didn't die?
Bullshit, I played this game yesterday for 8 hours and got shit.
To people bitching about random loot: all loot games have this random factor, no? They have deterministic loot that you see on the map screen (more of light, blue armor, etc) and they have the random loot. You get guaranteed vanguard or faction points. Guaranteed xp progression in the class. The only random factor is the jump to completely new weapons and armor. It has to be random because if it wasn't you'd max out in a week. Random loot is still useful because you dismantle it for parts to upgrade the better weapons.
It feels like people complaining literally want new shit every 10 minutes and there is no way that could happen.
The only complaint I really agree with is purple legendary loot decrypting to green uncommon. Why that fake out was needed I have no idea. Just don't show me purple if it's not purple
To people bitching about random loot: all loot games have this random factor, no? They have deterministic loot that you see on the map screen (more of light, blue armor, etc) and they have the random loot. You get guaranteed vanguard or faction points. Guaranteed xp progression in the class. The only random factor is the jump to completely new weapons and armor. It has to be random because if it wasn't you'd max out in a week. Random loot is still useful because you dismantle it for parts to upgrade the better weapons.
It feels like people complaining literally want new shit every 10 minutes and there is no way that could happen.
The only complaint I really agree with is purple legendary loot decrypting to green uncommon. Why that fake out was needed I have no idea. Just don't show me purple if it's not purple
Here's some things I'd like to see changed regarding the way loot currently works;
- Engrams should not drop items of rarities lower than the rarity of the Engram itself.
- Crafting materials and currency should not drop from gear Engrams and should instead drop normally or get their own 'Materials'-Engram.
- Drop rates for all engrams need to be changed across the board; yellow-bar enemies should have significantly higher drop-rates than the regular red-bar Dregs, Shanks, Vandals, Psions, Goblins, etc. Bosses / uniques should have guaranteed Engram drops.
- An Engram found at a certain level should only be allowed to have the level of its contents deviate by two levels.
- Crucible loot should not be randomly assigned but instead tied to performance. Winning team members get guaranteed loot, with bonus loot ( max. 1 per person ) for being on top of the board / most caps / most kills / highest K/D / etc. Losing team does not get guaranteed loot, but only gets that loot based on performance. Exotics should only be sparsely handed out for incredible performances ( full game, win, 20+ kills, no deaths, highest score with the second-best score being less than half your score ).
As a side note; is leveling your second subclass supposed to take excruciatingly long?
Oh, ok, I see where you're looking now. My ghost grimoire card also says +0, but I don't think that means we haven't found any. I think we just started the game with that card, so it didn't add to our grimoire score. It just lets you know what dead ghosts are. The cards that go with the dead ghosts are found elsewhere in your grimoire. I have a couple "ghost fragments" in the race section, and it tells you a story about what happened with that ghost and its guardian.Hm, maybe. But for instance, the Ghost grimoire card says I've found zero dead ghosts so far, which is absolutely wrong. So there are definitely some issues with the stat tracking.
this times 1000. then these same people will complain once they have all there is to have in the first week. smhTo people bitching about random loot: all loot games have this random factor, no? They have deterministic loot that you see on the map screen (more of light, blue armor, etc) and they have the random loot. You get guaranteed vanguard or faction points. Guaranteed xp progression in the class. The only random factor is the jump to completely new weapons and armor. It has to be random because if it wasn't you'd max out in a week. Random loot is still useful because you dismantle it for parts to upgrade the better weapons.
It feels like people complaining literally want new shit every 10 minutes and there is no way that could happen.
Agreed. I think rewards for Grimoire achievements would be cool, though.Your rich get richer view of crucible loot is a terrible idea, and I say this as someone who finishes top 2 probably 90% of the time.
The problem is everything in this game is completely random. There is no way to grind for something in particular, you just have to get lucky. I could play a F2P game on PS4 right now that at least lets me grind for something specifically, and I'm actually rewarded for effort!
I agree with everything except the PVP loot. I'd say top 3 are guaranteed loot 1 or 2, and the bottom 3 randomly get 1 or nothing.
Anyone have details on which faction is better for what?
Do the moon strikeNeed 500 Hive kills to unlock exotic weapon. Am very impatient. Best spot/mission/strike?
Yeah , I'm doing that the whole weekend , and still 21 ...
If you don't like the idea, that's fine, but the current completely 100% randomized bullshit is really frustrating and really, really terrible. There should be at least some form of consistency or system, and there is none in this 100% randomization. I played with a full Fireteam earlier today, and we crushed the other team, doubling their total score. One of the players on the other team ( one who had not played exceptionally in any way nor topped his teams board in anything ) got rewarded with an Exotic weapon while most we got were a bunch of Rare Engrams that turned out to be mostly Uncommon gear or crafting materials. That kind of stuff just shouldn't happen. Nor should leading your team by a wide margin in all tracked stats and then getting nothing while the rest of your team does.Your rich get richer view of crucible loot is a terrible idea, and I say this as someone who finishes top 2 probably 90% of the time.
NoI just finished the earth missions.
Game is hella fun, gameplay is great, I'm having great time with friends, but...
- I don't understand a shit about what's going on in the story so far, nor why I should care. Does it get better ?
There is only one raid, it's the Vault of Glass.- I heard that some future raids won't allow matchmaking. Is that serious ? Do they intend to keep it that way ?
I don't know why I keep playing this game. [...]