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Final Fantasy VII Remake |OT| - The Reunion is coming

Lethal01

Member
In regards to graphics, I would suggest playing the enhanced PC version or playing it on a portable device, where the graphical flaws aren't as glaring.

I love playing FF7 on my PSP or Vita, personally.

Honestly I think playing the original game with a good CRT shader look way better than any of the mods that try to slap high resolution models or texture onto it, those just look off to me.
 

Hudo

Member
Is there a time frame when we can expect "Disc 2" to drop? Or are Nomura et al. gonna take 5 years again?
 

Lethal01

Member
Is there a time frame when we can expect "Disc 2" to drop? Or are Nomura et al. gonna take 5 years again?

Part 1 only took 3 years after restating development, Not to mention they've got tons of the heavy work done creating the first game.
That said, I'd love it to take 5 years, Give me part to in Unreal 5 with ray tracing and Cyberpunk level of quality
 

Celcius

°Temp. member
Just finished my second play through yesterday. If I’ve spent about 86 hours on the first city, I wonder how much time I’ll have spent on the remake by the time they finish the whole game. Part 2 is currently my most hyped game... I hope they find a way to keep the open world and let us fly around like on ps1, though I don’t expect it.
 
Honestly I think playing the original game with a good CRT shader look way better than any of the mods that try to slap high resolution models or texture onto it, those just look off to me.
I agree. Those mods look like shit. The main characters look completely different to most of the NPCs. Some environments have been redone and others still look pixelated. Cloud looks completely out of proportion with the environment often the assets have been harvested from different creators, losing consistency in the aesthetic.

Play it on a PS1, preferrably on an old CRT with good RGB cables, and enjoy the nostalgia train.
 

Rentahamster

Rodent Whores
Cutting edge of gaming, or cutting edge of graphics? Make your argument more clear.
Both. Gaming includes graphics.

Also, are fetch quests the "cutting edge" of game design? May the Lord save our souls.
Strawman. Fetch quests aren't the be all end all of modern gaming representation.

Chess is a game. Final Fantasy is a game.
Yup, but that's not the whole picture. The rules of chess never change. There aren't multiple genres of chess. The technology underlying how chess works never changes. VIDEO games are a different beast with different considerations.

That argument is dangerous for the industry.
Hyperbole over an argument that I'm not making.

It claims everything that comes after, just *because* it came after, is hands down "objectively " better than whatever came before.
Nope. I'm talking about subjective tastes, not objective tastes.

So that makes it a different game. Not better, not worse. Different
That's the same point I'm making. Different. And subjectively better or worse, depending on an individual's tastes.

Good games don't get old.
As long as we live in a universe constrained by time, EVERYTHING gets old. Except light. This is what I mean by "old". It doesn't mean "bad". It just means "old".
 

MrMephistoX

Gold Member
I agree. Those mods look like shit. The main characters look completely different to most of the NPCs. Some environments have been redone and others still look pixelated. Cloud looks completely out of proportion with the environment often the assets have been harvested from different creators, losing consistency in the aesthetic.

Play it on a PS1, preferrably on an old CRT with good RGB cables, and enjoy the nostalgia train.

Just beat the remake and loved it hype is real for part 2. Regarding replaying the original I absolutely loved it on Switch but couldn’t see myself sitting down and playing it on an HD screen with it all blown out.
 

Rentahamster

Rodent Whores
You're just evading my questions, not answering them. What is "cutting edge gaming"?
I'm not evading anything. I'm clarifying my position for you. Some of the questions you're asking me are irrelevant to my point.

"Cutting edge" means cutting edge. It's the most advanced stage of something. "Gaming" means everything that is incorporated in a game. That includes the gameplay and the technology that goes into the game's creation and execution. Graphics are one part of the whole.

There aren't multiple instances of the original Final Fantasy 7 either. It has its rules, and it never changes.
Final Fantasy 8 has its own rules. It's like Chess 2, or Chess 3. Every single instance has its immutable rules.
They are the same.
I'm not talking about games in the context of only FF7. I'm talking about games in the context of video gaming as a whole, throughout its history. That's why what you're arguing with is not my point, and why the questions you are asking me are irrelevant.

Now tell me how it's an "evolving medium".
Atari > Nintendo > Super Nintendo > Playstation > Playstation 2 > Xbox 360 > Wii > PS4 > Switch > PS5

See the evolution?
 

Rentahamster

Rodent Whores
By all means, point out which and why.


Neither am I. Pay attention to what I am writing.


Pick one


So if chess was never made in real life, and it was invented first in a digital medium, then suddenly it would be considered part of this "ever evolving media"?
You just contradicted yourself.


Explain to me why there are so many Metroid, Contra, Castlevania and Mario clones. If this was an "advanced stage", we would have let go of these antiquated designs a long time ago and moved on to better stuff.

Oh, maybe because it's *not* an advanced stage after all! It's more of the same over a new coat of paint! And whatever is changed is not better or worse, just different!
So much for that as an argument.


There's almost zero correlation between those comparisons, and you evaded my question again.
I feel like you're just arguing for the sake of arguing now, all because I described Final Fantasy 7, a game we both hold dear to our hearts, in a way that you do not like but is still accurate. None of what you said pertains to my original point, and you're going off into tangents.
 

MeteorVII

Member
People love to shit on the writing in Nomura games, and for good reason, but I’m honestly quite shocked to see there’s, like, ANY sort of contention over FFVII Remake’s story.

The way they fused the Meta narrative of this “Whispers of Fate” concept with the original game’s plot is so fucking meticulous, so thematically poignant and so fucking brilliant. A simple line of dialogue from the original; “Sephiroth... he’s still out there.” — not only retains all the gravitas from the original due to Cloud & Sephiroth’s history in Nibelheim being kept the same, but it’s now heightened as a double entendre for Sephiroth’s return AFTER Advent Children, instilling an even greater sense of doom.

“I miss it... The steel sky...” — possibly the best written line I’ve EVER seen in a Nomura game. The melancholy is two-fold. The Midgar plates not only shrouded Aerith, the slum girl, in comfort as she associated it with home and familiarity, but now they also represent the familiarity fans had to the original FFVII, like a warm blanket that is now being pulled off and we have to venture into unknown territory. The fear of the unknown is real, but if it’s written as well as all the new concepts were written in the Remake thus far, then there is nothing to worry about, because holy shit this is good. Like, just, straight-up, objectively good writing. Choosing to reveal the nature of the Whispers at the end of the Midgar portion from the original not only makes it a fitting bookmark due to the characters being at a point of no return in their quest to search for Sephiroth (just like in the original), but now it also means a quest for freedom and control over their destinies; a very thematically relevant objective that only accentuates how Cloud can feel trapped in the self-inflicted mental barriers of his persona, because now there’s even seemingly a cosmic purpose to it: like he is MEANT to feel this way — which emphasises the introspective, internal challenges he has to overcome way more than the original ever could.

I genuinely think this is the best written Remake I’ve ever seen. In any medium. Can’t wait to see what they do in Part 2! (Hopefully they don’t back-pedal now due to whiny nostalgia tards...)
 
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Rentahamster

Rodent Whores
it was a joke ;)
2t6u.gif
 

borborygmus

Member
People love to shit on the writing in Nomura games, and for good reason, but I’m honestly quite shocked to see there’s, like, ANY sort of contention over FFVII Remake’s story.

The way they fused the Meta narrative of this “Whispers of Fate” concept with the original game’s plot is so fucking meticulous, so thematically poignant and so fucking brilliant. A simple line of dialogue from the original; “Sephiroth... he’s still out there.” — not only retains all the gravitas from the original due to Cloud & Sephiroth’s history in Nibelheim being kept the same, but it’s now heightened as a double entendre for Sephiroth’s return AFTER Advent Children, instilling an even greater sense of doom.

“I miss it... The steel sky...” — possibly the best written line I’ve EVER seen in a Nomura game. The melancholy is two-fold. The Midgar plates not only shrouded Aerith, the slum girl, in comfort as she associated it with home and familiarity, but now they also represent the familiarity fans had to the original FFVII, like a warm blanket that is now being pulled off and we have to venture into unknown territory. The fear of the unknown is real, but if it’s written as well as all the new concepts were written in the Remake thus far, then there is nothing to worry about, because holy shit this is good. Like, just, straight-up, objectively good writing. Choosing to reveal the nature of the Whispers at the end of the Midgar portion from the original not only makes it a fitting bookmark due to the characters being at a point of no return in their quest to search for Sephiroth (just like in the original), but now it also means a quest for freedom and control over their destinies; a very thematically relevant objective that only accentuates how Cloud can feel trapped in the self-inflicted mental barriers of his persona, because now there’s even seemingly a cosmic purpose to it: like he is MEANT to feel this way — which emphasises the introspective, internal challenges he has to overcome way more than the original ever could.

I genuinely think this is the best written Remake I’ve ever seen. In any medium. Can’t wait to see what they do in Part 2! (Hopefully they don’t back-pedal now due to whiny nostalgia tards...)

This is some ludicrous bullshit. If I were king I'd have you thrown in the oubliette for having written something so pretentious about this animu fanfiction-tier project.
 
People love to shit on the writing in Nomura games, and for good reason, but I’m honestly quite shocked to see there’s, like, ANY sort of contention over FFVII Remake’s story.

The way they fused the Meta narrative of this “Whispers of Fate” concept with the original game’s plot is so fucking meticulous, so thematically poignant and so fucking brilliant. A simple line of dialogue from the original; “Sephiroth... he’s still out there.” — not only retains all the gravitas from the original due to Cloud & Sephiroth’s history in Nibelheim being kept the same, but it’s now heightened as a double entendre for Sephiroth’s return AFTER Advent Children, instilling an even greater sense of doom.

“I miss it... The steel sky...” — possibly the best written line I’ve EVER seen in a Nomura game. The melancholy is two-fold. The Midgar plates not only shrouded Aerith, the slum girl, in comfort as she associated it with home and familiarity, but now they also represent the familiarity fans had to the original FFVII, like a warm blanket that is now being pulled off and we have to venture into unknown territory. The fear of the unknown is real, but if it’s written as well as all the new concepts were written in the Remake thus far, then there is nothing to worry about, because holy shit this is good. Like, just, straight-up, objectively good writing. Choosing to reveal the nature of the Whispers at the end of the Midgar portion from the original not only makes it a fitting bookmark due to the characters being at a point of no return in their quest to search for Sephiroth (just like in the original), but now it also means a quest for freedom and control over their destinies; a very thematically relevant objective that only accentuates how Cloud can feel trapped in the self-inflicted mental barriers of his persona, because now there’s even seemingly a cosmic purpose to it: like he is MEANT to feel this way — which emphasises the introspective, internal challenges he has to overcome way more than the original ever could.

I genuinely think this is the best written Remake I’ve ever seen. In any medium. Can’t wait to see what they do in Part 2! (Hopefully they don’t back-pedal now due to whiny nostalgia tards...)
Great write up but there's just one thing wrong here, this isn't a Nomura game, there's 3 directors :
Director & Concept Design Tetsuya Nomura.
Co-director (GameDesign/Programming) Naoki Hamaguchi
Co-director (Scenario Design) Motomu Toriyama.

He wasn't even on the writing team which of course includes the original's writer Kazushige Nojima among others including Toriyama.

So when people (idiots) hate on this game's narritave and blame Nomura for it (when the actual writing credits goes to Kazushige Nojima (OG's writer) -Motomu Toriyama(XIII trilogy writer) -Hiroaki Iwaki-Sachie Hirano) but praise the great gameplay (the thing Nomura's ACTUALLY responsible for) i automaticly ignore their post.
 

Rentahamster

Rodent Whores
Great write up but there's just one thing wrong here, this isn't a Nomura game, there's 3 directors :
Director & Concept Design Tetsuya Nomura.
Co-director (GameDesign/Programming) Naoki Hamaguchi
Co-director (Scenario Design) Motomu Toriyama.

He wasn't even on the writing team which of course includes the original's writer Kazushige Nojima among others including Toriyama.

So when people (idiots) hate on this game's narritave and blame Nomura for it (when the actual writing credits goes to Kazushige Nojima (OG's writer) -Motomu Toriyama(XIII trilogy writer) -Hiroaki Iwaki-Sachie Hirano) but praise the great gameplay (the thing Nomura's ACTUALLY responsible for) i automaticly ignore their post.
If anyone talks crap about Nomura because

Sephiroth is the last boss

I tell 'em that it wasn't even Nomura's idea to do that.
 

MeteorVII

Member
Great write up but there's just one thing wrong here, this isn't a Nomura game, there's 3 directors :
Director & Concept Design Tetsuya Nomura.
Co-director (GameDesign/Programming) Naoki Hamaguchi
Co-director (Scenario Design) Motomu Toriyama.

He wasn't even on the writing team which of course includes the original's writer Kazushige Nojima among others including Toriyama.

So when people (idiots) hate on this game's narritave and blame Nomura for it (when the actual writing credits goes to Kazushige Nojima (OG's writer) -Motomu Toriyama(XIII trilogy writer) -Hiroaki Iwaki-Sachie Hirano) but praise the great gameplay (the thing Nomura's ACTUALLY responsible for) i automaticly ignore their post.
Oh, I know.

I just brought it up as a Nomura game to dispel the stigma in regards to any game that simply has his name attached to it.
 

Senhua

Member
This is game clearly intended for old fans as they mixing all the bullshit from original game future, Crisis Core and Advent Children in the last chapter without explanation at all at. Truly true kingdom heart III experience for me.
Nomura-san did it again :messenger_grinning_squinting:
Imagine this game is as someone's first intruduction to VII universe :messenger_grinning_smiling:
 

MeteorVII

Member
This is game clearly intended for old fans as they mixing all the bullshit from original game future, Crisis Core and Advent Children in the last chapter without explanation at all at. Truly true kingdom heart III experience for me.
Nomura-san did it again :messenger_grinning_squinting:
Imagine this game is as someone's first intruduction to VII universe :messenger_grinning_smiling:
Yeah, can’t imagine...

(*looks over at Angry Joe’s 9/10 review...)
 

Dacon

Banned
Yeah, can’t imagine...

(*looks over at Angry Joe’s 9/10 review...)

During Angry Joe's stream of the game on Twitch Alex had to explain a lot of what was going on because AJ and OJ did not understand because they didn't have the context of the original. Alex was the only one who played the original game, and had raised concerns over the silly new plot elements and how it could affect the story in the future, which both AJ and OJ agreed with, and then they decided to get the original game to play through and see the original story.
 

MeteorVII

Member
During Angry Joe's stream of the game on Twitch Alex had to explain a lot of what was going on because AJ and OJ did not understand because they didn't have the context of the original. Alex was the only one who played the original game, and had raised concerns over the silly new plot elements and how it could affect the story in the future, which both AJ and OJ agreed with, and then they decided to get the original game to play through and see the original story.
And if you actually watch those streams, you’d see that none of Alex’s information registered or had any impact on AJ’s enjoyment in any way, shape or form.
 

Dacon

Banned
And if you actually watch those streams, you’d see that none of Alex’s information registered or had any impact on AJ’s enjoyment in any way, shape or form.

One, that wasn't the argument put forth, 2 no one suggested that a person couldn't possibly enjoy any of the game if they didn't understand those elements. MGS4's plot makes no sense at all and people still enjoy it.
 

Go_Ly_Dow

Member
Does the OST plus release include all the tracks from the original soundtrack release earlier in the year?

I ask as it's 4 discs vs 7.
 

Senhua

Member
Yeah, can’t imagine...

(*looks over at Angry Joe’s 9/10 review...)
I merely commenting from the remake's narrative side. As like NieR Automata etc, the games can still be received positively as long as the gameplay good, I even give this game 9/10 too but the story side is a hot mess because:
1. They keep telling everyone this game is for new player which actually this is the fifth/six game from the compilation (after BC-CC-VII-AC-DoC)
2. And they crammed everything from the "cries of the planet" to minerva - violet flower - Shinra lore up to until the end of planet's will of destiny on Dirge when Omega been destroyed to "contain" the infection without even some cutscene at all. The only ending of CC core scene is not enough at all.
3. They still need to explain about: infected violet whisper, how harbringer (which act as Seph Prison) can summon 3 Sep's AC clone and many more, leaving that's all unexplained is feel cheap for the new player or one's who only play original game
 
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Ixion

Member
I merely commenting from the remake's narrative side. As like NieR Automata etc, the games can still be received positively as long as the gameplay good, I even give this game 9/10 too but the story side is a hot mess because:
1. They keep telling everyone this game is for new player which actually this is the fifth/six game from the compilation (after BC-CC-VII-AC-DoC)
2. And they crammed everything from the "cries of the planet" to minerva - violet flower - Shinra lore up to until the end of planet's will of destiny on Dirge when Omega been destroyed to "contain" the infection without even some cutscene at all. The only ending of CC core scene is not enough at all.
3. They still need to explain about: infected violet whisper, how harbringer (which act as Seph Prison) can summon 3 Sep's AC clone and many more, leaving that's all unexplained is feel cheap for the new player or one's who only play original game

Ultimately, FF7 Remake is just a very unique situation. Playing through classic events and areas that are actually happening in the future with some twists is something we've never seen before. It doesn't fit the usual word that is "Remake" and it doesn't 100% cater to new players as you mentioned. The game pushes you a bit and gives you some discomfort whether you're new or old. It's a different beast and that's part of the reason I think what they're doing is cool.
 
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sublimit

Banned
Should I play the original before the Remake? I'm not sure I want to spend 40+ hours on a PS1 game but I'll do it if it's worth.

I finished Grandia 1 again a couple of months ago, still a great game. How is the the original FFVII holding up today?
They are completely different games so it doesn't really matter.
And i think it's pointless to discuss 23 years after its release and after so many things that have been said about it whether it's worth playing or not. For me yes it's worth it and it's still one of my favorite games of all time (i replayed it before the release of the remake) but it doesn't matter what i say.If you want flashy graphics and don't like turn based combat stay away from it.
But since you replayed Grandia and still enjoyed it then it might be worth it.Although it can be a different experience playing an old game that you have played before than playing an old game for the first time.
 

iorek21

Member
Bought FF7R on sale a couple of days ago, my God, this game is amazing! It is a breath of fresh air after all the jank from Cyberpunk, loving it.
It feels like a Uncharted with anime aesthetics and JRPG mechanics, specially with all the party banter during missions.

It is so fun, goofy and heartwarming.
 

iorek21

Member
Just finished it. Fell in love with the setting and characters. Didn't understand everything since I have never played the original, specially stuff about Sephiroth, Zack and Cloud, but it is an amazing game, even for newcomers.
I have some gripes with the pacing, but screw it, that finale was worth it. Very bold for a remake to do that thing about destiny.

Very anxious for the next-gen update/sequel.

Considering they put alternate scenes for Tifa and Aerith at the end of Chapter 14, do you think we'll get to choose whom Cloud will end up with? I mean, Aerith is definetively not dying in the remake, right?
 
Still working on Platinum ....
going to get Aerith's last dress during my lunch break, after that all I have left is Prototype trophy and finish the last chapter on hard. I feel like I'm missing some good strategies because I keep getting owned by whisper trio and Bahamut/Ifrit
 
Still working on Platinum ....
going to get Aerith's last dress during my lunch break, after that all I have left is Prototype trophy and finish the last chapter on hard. I feel like I'm missing some good strategies because I keep getting owned by whisper trio and Bahamut/Ifrit
Yay, got platinum. I really enjoyed the game. Basically paid $25 for 95 hours of entertainment.
 

Lethal01

Member


Here's some more new gameplay.

Yuffie combat continues to be on another level compared to the rest of the cast. With her air dodge and jump/homing attack she can turn this into dmc/kingdomhearts.
 

Kev Kev

Member
just picked my hard run back up after putting it down a while ago. the boss fights are the only difficult parts, since all my char's and materia are maxed out. i think i gave up on the air buster not long ago. shouldnt have a problem beating it now, maybe after a few tries lol, but i am worried about some of these optional bosses. we'll see how it goes.

anyway, has anyone else ht of some new and interesting ways to play the game? like no materia, or no magic, or something like that? i wanted to do a heard run on a clean file (which would have likely ended poorly lol) but it appears you cant do that anyway.

i recently turned off the voice audio and it has a new, fresh feel to it. the VAs are done well, but the editing and how they are implemented intp the game never felt right to me. its been really fun just reading the text and listening more to the sound effects and the music. feels alittle more like old school FF (but without the blue text boxes). try it out!
 
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