I need numbers. You're giving me chart positions. citations please
Since all the JRPG pretty much all sucked this gen. I guess money could be spent elsewhere.
Every once in a while?
Early on this generation they had exclusive access a litany of AAA JRPGS- Lost Odyssey, Tales of Vesperia, Blue Dragon, Star Ocean, Infinite Undiscovery, etc. That's not trivial support by any means. Microsoft put in a tremendous effort this generation and the Japanese didn't respond- to me, its pretty clear that the Japanese don't have a sustained interest in Microsoft. I don't see the need for them to put in that type of investment again for a market that will never respond IMHO.
I need numbers. You're giving me chart positions. citations please
That's anecdotal evidence. From what I had heard years prior Apple was only a small slice of the cell phone market in Japan. To your credit recent data shows their presence has been increasing.
While the underlined might hold significance, the bold is BS. The "buy American" mentality has been around for well over a decade as has anger over jobs being outsourced. You must be a resident of Japan to have such a mind-set.
Was it? Doh.
Japaneese.
You buy a Xbox 360 at November 20, 2005.
then you wait one year, and a month for:
Blue Dragon - December 7, 2006 - a new IP.
and another year later you get:
Lost Odyssey - December 6, 2007 - a new IP.
and the next year you get two big games,
Tales of Vesperia - August 7, 2008 - a really well known franchise, wich is extremely popular in Japan.
Infinite Undiscovery - September 11, 2008 - a new IP.
and the next year you get:
Star Ocean - February 19, 2009 - a really well known franchise.
and 2010, 2011, 2012 and 2013 - nothing on the horizon.
Are there games on the 360 that would interest people other then Microsoft fans, that they can't already get on computers or the ps3? I can't think of any.
I promise you that if FF became exclusive to Microsoft's next system, it would not sell in Japan. People try to dance around the reason why US consoles don't sell in Japan, ie "Doesn't appeal to Japan's taste, etc.
Wrong. They ARE that unaccepting of anything not Japanese. They would simply find a way to explain how FF has now become too 'westernized' to support. There's ALWAYS an excuse with the Japanese audience to hide their clannish and xenophobic nature. It has always been a part of their culture, dating all the way back to the meiji era. Sorry, just real talk.
You don't think this
is an assumption? It's a made up scenario calling out Japanese people for being extremely irrational.
Yes, insularity is a part of the country's history, but it's different now and there are MANY western products that do very well over there, including some electronics. They understand how Americanized their country is compared to previous eras, so calling them unarguably xenophobic is some pretty big hyperbole.
Are there still some cultural issues in regards to foreigners? Absolutely. Is it something that pertains to this thread? Not so much.
the Japanese market never cared about outside games, so let's stop caring about them
Not a fair comparison, really. It's also not much of a choice, considering each one of these brands have a monopoly on what they do. Want a good phone? Apple. Want to search the internet? Well, there's Google, you know. Everyone on earth has always accepted Disney and Youtube is pretty much a global phenomenon for videos.Could have sworn the last survey I've seen has 4 US brands in the top 10. specifically: Apple, Google, Youtube and Disney.
I wouldn't use Xenogears or The Last Story as evidence that JRPGs are still popular in the west. (As luxoria was arguing)
The fact that it was such a pain in the ass to get the three rainfall games localized here is strong proof that JRPGs don't have the market viability that they used to have.
The fact that The Last Story sold about 500k units further supports that. Those are niche genre numbers.
FF still sells millions on brand name alone
Not a fair comparison, really. It's also not much of a choice, considering each one of these brands have a monopoly on what they do. Want a good phone? Apple. Want to search the internet? Well, there's Google, you know. Everyone on earth has always accepted Disney and Youtube is pretty much a global phenomenon for videos.
There's not many Japanese alternatives to any of these, so they accept them by default of not having an alternative.
Apples and oranges here, sorry. No pun intended.
Last Remnant? Dark Souls? Eternal Sonata? Resonance of Fate? Phantasy Star Universe (though I know PS is more popular in the west, generally)?
And then all the Idea Factory crap, the Success RPG, and Enchanted Arms, which are the dregs.
Not fantastic, but still a much longer list of RPGs than you mentioned.
I think the quoted member was definitely exaggerating for effect. I took it as that and don't really see how it's offensive. Then again, I'm not Japanese.
I think their "xenophobia" does however, have bearing on the discussion. I personally think that their high resistance to non-Japanese brands is the major reason the 360 failed to sell well in Japan.
Isn't Europe like 23:30 (million) 360S3, the U.S is 40:26 and Japan like 1.5:9. That ratio suggests a bias to me, especially considering the 1 year head start and effort MS put into winning over the Japanese consumer (not saying that they spent their money well, of course, their marketing in Japan may well be crappy).
Not a fair comparison, really. It's also not much of a choice, considering each one of these brands have a monopoly on what they do. Want a good phone? Apple. Want to search the internet? Well, there's Google, you know. Everyone on earth has always accepted Disney and Youtube is pretty much a global phenomenon for videos.
There's not many Japanese alternatives to any of these, so they accept them by default of not having an alternative.
Apples and oranges here, sorry. No pun intended.
As for the iPhone, it is by far the most popular cellphone in Japan. However, there is a lot of domestic product that is very popular as well. Regza, Aquos, and Xperia phones are quite common and they/we have some crazy flip phones. A friend has a flip phone that is waterproof and has a solar charger on the outside. It also has things like an altimeter, barometer, TV antenna, and a built in DVR. Plus, I think the camera is 15mp!
Not a fair comparison, really. It's also not much of a choice, considering each one of these brands have a monopoly on what they do. Want a good phone? Apple. Want to search the internet? Well, there's Google, you know. Everyone on earth has always accepted Disney and Youtube is pretty much a global phenomenon for videos.
There's not many Japanese alternatives to any of these, so they accept them by default of not having an alternative.
Apples and oranges here, sorry. No pun intended.
exactly.None of those brands are a monopoly.
There's definitely a bias, but I don't necessarily think it's 100% related to xenophobia. I remember there was a survey a while ago where someone at MS asked 2ch or something why they didn't want a 360. This is a place known for its crazy, right-wing racism, yet a good chunk of the responses talked about advertising and the lack of appealing games. To me, that says a combination of a lack of research, shitty advertising, and little brand power was more the reason for the state of 360 in Japan than an unwillingness to buy foreign products.
China?As for people arguing over Youtube. Why the hell did Japan have to adopt Niconico Douga? What other countries have their own country specific Youtube replacement.
China?
I don't get the lack of appealing games thing as a reason. It took the PS3 something like 2 or more years to come close to the 360 in terms of library in Japan and even with that 3 year head start the ratio is far more unbalanced than in Europe or the States.
As for people arguing over Youtube. Why the hell did Japan have to adopt Niconico Douga? What other countries have their own country specific Youtube replacement.
Remember how all those B shooters that Sony released (Resistance, Killzone, Socom) over here (in the US) helped the PS3 outsell the 360? Neither do I. It seems only natural that getting IU, LO and the LR aren't going to mean as much as MGS4 and FF13 (back when the brand was damaged) or even Sony's own Hot Shots Golf/Everybody's Golf.
Niconico is not really significantly more popular than youtube. I'm actually fairly certain Youtube is more popular for normal people and nico nico is more popular for the otaku.
Yawn. Microsoft fanboys saying "fuck it Japan and JRPGs don't matter" Where they'd be doing the exact opposite of they were plentiful on 360 and not PS3. Lol.
Which lends credence to the theory that Japan would rather create a totally new thing for themselves than adapt a little to the most popular/widespread option.
Wait how? Doesn't the fact other countries (pretty sure it's not just china btw) also have youtube clones basically refute your point?
Of the ones Victor mentioned, The Last Remnant was announced as a multiplatform (PS3/X360) release from day one. The Xbox 360 version released worldwide on time, with the PS3 version never materializing. A significantly improved PC port was released a year later. Eternal Sonata was announced as an X360 exclusive, and remained so for exactly a year -- just as Tales of Vesperia and Star Ocean: The Last Hope did. ToV's release actually caused the X360 to outsell PS3 for something like 6 consecutive weeks; similarly the improved PS3 port announced later caused a ton of negative backlash for Namco. Phantasy Star Universe was also available on PS2 and PC; the X360 servers outlasted both by a year or two, shockingly.Most of the other games could usually be gotten on other Platforms aswell as 360.
I don't get the lack of appealing games thing as a reason. It took the PS3 something like 2 or more years to come close to the 360 in terms of library in Japan and even with that 3 year head start the ratio is far more unbalanced than in Europe or the States.
As for people arguing over Youtube. Why the hell did Japan have to adopt Niconico Douga? What other countries have their own country specific Youtube replacement.
I don't like that shit and feels like it happens in Japan a bunch. I don't want to have to be a member of Mixi and Facebook just to be able to keep in touch with all my friends. At least Japanese people are finally starting to adopt Facebook to some degree. Who cares where it came from, the functionality and amount of people who use it should be the most important things.
Surely (and this applies to Japan, China and any other country where it is true) the Youtube example does suggest that Japan is closer to the "xenophobic" end of the scale (probably somewhere in all the grey in the middle) than a country that doesn't need its own equivalent.
Sure. Look at the ratios though. I referred to it earlier. The major difference suggests more bias to me.
Are there games on the PS3 that would interest people other then Sony fans, that they can't already get on computers or the 360? I can't think of any.
Honest question: Is the japanese console market that relevant these days?
How exactly does having a domestic competitor to Youtube suggest that, at all?
Niconico does offer certain features Youtube does not, too, which may go toward explaining some of its popularity. Japanese Youtube was, until recently, poorly localised (like many Western sites).
Are there games on the PS3 that would interest people other then Sony fans, that they can't already get on computers or the 360? I can't think of any.
Yawn. Microsoft fanboys saying "fuck it Japan and JRPGs don't matter" Where they'd be doing the exact opposite of they were plentiful on 360 and not PS3. Lol.
How exactly does having a domestic competitor to Youtube suggest that, at all?
Niconico does offer certain features Youtube does not, too, which may go toward explaining some of its popularity.
Scholars such as Peter N. Dale (1986), Harumi Befu (1987), and Kosaku Yoshino (1992) view nihonjinron more critically, identifying it as a tool for enforcing social and political conformity. Dale, for example, characterizes nihonjinron as follows:
"First, they implicitly assume that the Japanese constitute a culturally and socially homogeneous racial entity, whose essence is virtually unchanged from prehistoric times down to the present day. Secondly, they presuppose that the Japanese differ radically from all other known peoples. Thirdly, they are conspicuously nationalistic, displaying a conceptual and procedural hostility to any mode of analysis which might be seen to derive from external, non-Japanese sources. In a general sense then, nihonjinron may be defined as works of cultural nationalism concerned with ostensible 'uniqueness' of Japan in any aspect, and which are hostile to both individual experience and the notion of internal socio-historical diversity."[23]
The emphasis on ingroup unity in nihonjinron writings, and its popularization during Japan's period of military expansion at the turn of the 19th to 20th century, has led many Western critics to brand it a form of ethnocentric nationalism. Karel van Wolferen echoes this assessment, noting that:
In the nihonjinron perspective, Japanese limit their actions, do not claim 'rights' and always obey those placed above them, not because they have no other choice, but because it comes naturally to them. Japanese are portrayed as if born with a special quality of brain that makes them want to suppress their individual selves.[24]
I need numbers. You're giving me chart positions. citations please
every single one of them offers pretty much exactly the same dishes and it needs to be tailored to Japanese tastes to succeed.
make the case that japan and j-rpgs matter
Counterpoint: General Tso.
Is what?
Historical popularity
and pop-culture embeddedness in the SEA market combined with huge potential market (~= all of PAL) when China liberalizes.