FieryBalrog said:
People like you are why we don't get better videogame criticism. Every negative review pisses off thousands of ranting fanboys.
How do you work that one out genius? I'm sure my opinion holds
soooo much stock with your average videogame hack.
I highly doubt you've got the wit to even understand what criticism actually is.
Top-tip: Its not about finding specious faults and writing snarky prose/comments.
Baconsammy said:
There were two points in the game where I irked the Duke so much they he threw me in the dungeon for the rest of my life.
And... what else are they supposed to do?
(1) Dead end. Duke executes player. Game Over. Restart at last checkpoint, or beginning of game if you want Rogue style gameplay. Pro is its new content and more realistic, Con is that its always gameplay negative - punishment with no positive aspect to the player. Because that's the crux of the matter. You (the player) have performed a negative action within the rules in the gameworld, so how much punishment is justified to maintain verisimilitude without being unduly harsh?
(2) Build a whole secondary story arc with the Duke as an antagonist. Tons of work, and for what? Its not like the game isn't big enough as it is. Also lots of logistical problems ensue because of how its going to impact other quests working within that space. Option (1) is far more practical and cost effective, and lets face it - this is a game about fighting dragons not asshole medieval-style monarchs. And this is kind of a tangent anyway as the whole process stems from an optional side-quest in the first place.
tl;dr - Specious criticism. Games like DD aren't comprehensive reality simulations, so you need to expect shortcuts will be taken as its logistically impossible to cover every situation to a uniform level of detail.