considering the N64 mostly matched the PS1 in its first year, that's not really surprising
I remember. Then like the GC and Wii U, sales crashed with the infamous "droughts" in-between the AAA 1st party games.
considering the N64 mostly matched the PS1 in its first year, that's not really surprising
I'm pretty sure it was beating it, but then FFVII happened. The PS1 lineup before 1997 wasn't that hot.considering the N64 mostly matched the PS1 in its first year, that's not really surprising
The WiiU curve is really bad. The system is just too expensive to sell well.
I'm pretty sure it was beating it, but then FFVII happened. The PS1 lineup before 1997 wasn't that hot.
I'm pretty sure it was beating it, but then FFVII happened. The PS1 lineup before 1997 wasn't that hot.
Updated. Compare NoA's past performances...
well here's the graph:
http://www.neogaf.com/forum/showpost.php?p=66273196&postcount=143
well I guess if you strictly take the N64 from launch to exactly one year later it would be ahead
N64 more or less equaled the SNES' performance in the US. The worldwide LTD drop is almost entirely due to the system tanking in Japan.
i think that's why the gamecube was compact and easy to carry around. they assumed they would have the us market regardless, and aimed hard for japan (final fantasy, metal gear solid, resident evil, tales of symphonia, etc).
And that's why what really killed Nintendo, as far as the base is concerned, was Microsoft entering the industry and taking away most of the core gamers who had owned N64s. Microsoft entered, took half of Nintendo's market away, and kept it.
i think that's why the gamecube was compact and easy to carry around. they assumed they would have the us market regardless, and aimed hard for japan (final fantasy, metal gear solid, resident evil, tales of symphonia, etc).
The cost isn't the issue. If people wanted the system or the content, it would sell just fine.
And when it shortly gets cut to $249 and then $199, it's not going to sell all that much more.
It won't break the million mark that's for sureSo how will the PS4 numbers look for December? With the supposed shortage, will it actually be lower than November?
So how will the PS4 numbers look for December? With the supposed shortage, will it actually be lower than November?
Wii U will limp along embarrassingly until it's at a Vita state by this time next year.
So how will the PS4 numbers look for December? With the supposed shortage, will it actually be lower than November?
Any guesses on what the global marketshare % between PS4/Xbox will look like after most supply issues are out of the way?
you know, I wonder what would've happened had Microsoft not entered and Nintendo had held on to the shooter audience by actually creating some FPS game
You know, I remember Wii Us being scarce and hard to find in Southern California at launch and when I got mine, granted this was anecdotal, but people who would ask about the Wii U immediately said "never mind" when they realized only one player could use the GamePad.
Makes me think, what if there could be two GamePads. Would've been great for certain genres.
Nintendo's new console can support two of its screen-controllers, or GamePads
Meaningless if there's nothing that supports it.Well you can use two gamepads now
http://kotaku.com/5915867/nintendos-wii-u-will-support-two-gamepads
Meaningless if there's nothing that supports it.
I agree but I was merely trying to point out that the Wii U does support two gamepads and has since launch, hasn't it?
Surprising that attach rate is so high when most games are just more or less mediocre sequels.
Well I wanna say no since we can't even buy Gamepads separately.
Any guesses on what the global marketshare % between PS4/Xbox will look like after most supply issues are out of the way?
I would love to be a fly on the wall at one of Nintendo's meetings regarding the Wii U.
I would love to be a fly on the wall at one of Nintendo's meetings regarding the Wii U.
You guys forget about 2ch again, didn't you?
PS4 camera < 130K
Well. This guarantees zero support even from Sony first party. Might as well end the production of it Sony. It won't be used.
Lol. You guys are so quick to kill everything.
1. The camera was heavily constrained. I couldn't find one anywhere even if I wanted one.
2. It's an accessory, they don't need a 100% attach rate to be profitable selling them. 10% is fine for a $60 accessory.
3. As for support. Good. This means Microsoft's plan will backfire. Greater than half the consoles on the market won't have a camera. Multiplat devs won't waste a ton of time designing Kinect features. Mission accomplished.
One can only hope.
Sony will end up bundling it aggressively. It doesn't mean anything of the sort.
Kinda makes me sad that the camera outsold the Vita....
Camera outsold the vita because there's going to be a lot of people interested in creating a show.
No, It's not. As soon as the price of the hardware in PS4 comes down enough, It's gonna be bundled with every PS4 regardless.
Also, we don't know how many Cameras shipped. 130K sounds like a solid number. Especially when more features, functionality, voice commands, & apps are coming in the future.
Updated. Compare NoA's past performances...
I'm not quite sure if this was asked(probably was) but is there someone who have the numbers for this graph? I mean the YTD for the first 54 weeks of Nintendo console(N64 to WiiU) on the US market? Thanks.
Thanks Aqua!Launch-First Holiday:
September 1996 - December 1996:
1.9-2.0 million (N64)
November 2012 - December 2012:
0.8-0.9 million (Wii U)
2nd Year:
January 1997 - November 1997:
2.8-2.9 million (N64)
January 2013 - November 2013:
0.7-0.8 million (Wii U)
LTD (first 13 months):
LTD (through September 1997)
3.8-3.9 million (N64)
LTD (through November 2012)
1.6-1.7 million (Wii U)
LTD (through 2nd November):
LTD (through November 1997)
4.8-4.9 million (N64)
LTD (through November 2012)
1.6-1.7 million (Wii U)
Not sure if worth starting a new thread, so I'll float a trial balloon here. If people think it'd be better to split off into separate thread, please tell me.
Anyway, I looked at recent consoles and how the first year of sales compared to a system's five-year total. The results are summarized in this graph:
Given the Wii U's base after 12 months -- 1.4 million -- and the historical figures shown above, the installed base after 5 years would be somewhere between 5.5 and 13 million. Both of those are, of course, terrible.
For whatever it's worth, the data I've seen suggests that the PS1's first year was less than 6% of its five-year total in the U.S. The N64 was right around 20%.
Not sure if worth starting a new thread, so I'll float a trial balloon here. If people think it'd be better to split off into separate thread, please tell me.
Anyway, I looked at recent consoles and how the first year of sales compared to a system's five-year total. The results are summarized in this graph:
Given the Wii U's base after 12 months -- 1.4 million -- and the historical figures shown above, the installed base after 5 years would be somewhere between 5.5 and 13 million. Both of those are, of course, terrible.
For whatever it's worth, the data I've seen suggests that the PS1's first year was less than 6% of its five-year total in the U.S. The N64 was right around 20%.
[graph]
Pretty interesting.. can we get first console shipment vs 5 yr console shipment.. just wandering if worldwide trend is also same.? or american are more quick in getting new technology or lazy