• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

CG renders of Switch 2 factory prototypes and full specs have leaked on a Chinese website

Never beating graphically intensive PS4 games, even docked, with that memory bandwidth. It's going to on par with PS4 graphics with downscaled PS5 games (which developers also do on PS4 like latest Jedi Survivor BTW).

Next Zelda will look like Kena running on PS4 (so it will look great), but you'll never get games as detailed as Horizon Zero Dawn or Killzone SF.
This takes the PS4 and squashes it on the ground like a bug, dude. Bandwidth has gotten much more efficient since then, and so have architectures. The CPU is literally like 5 times faster than the Jaguar cores already :messenger_tears_of_joy:.
 

Robb

Gold Member
I'm used to Nintendo going full Nintendo, I am waiting for the other shoe to drop here. This all seems sensible right now, too sensible :pie_thinking:
Yeah, where’s the gimmick hiding..
tom-and-jerry-searching.gif


I’m sure there’s something. Maybe there’ll be something that plays on the fact that they have magnets in there. Should be easy to attach various things to it.
 

BlackTron

Member
Past Nintendo consoles were mostly wildly different from each other.

Handhelds, on the other hand, were mostly iterative in their designs.

I guess this is what sells nowadays.

Eh, we've had NES>SNES and N64>GCN before.

Wii U tried to be a Wii while also being...a DS or something lmao. Yeah weird example but sort of "trying to be the same but failing"

I don't see this as some fundamentally changed new Nintendo that we don't know.
 

Codes 208

Member
This takes the PS4 and squashes it on the ground like a bug, dude. Bandwidth has gotten much more efficient since then, and so have architectures. The CPU is literally like 5 times faster than the Jaguar cores already :messenger_tears_of_joy:.
Its in league with the steam deck and rog ally which i consider a positive.

I wouldnt be surprised to see ports of games that missed the switch but run on steam deck like elden ring
 

BlackTron

Member
Never beating graphically intensive PS4 games, even docked, with that memory bandwidth. It's going to on par with PS4 graphics with downscaled PS5 games (which developers also do on PS4 like latest Jedi Survivor BTW).

Next Zelda will look like Kena running on PS4 (so it will look great), but you'll never get games as detailed as Horizon Zero Dawn or Killzone SF.

Correction...running Kena on Switch 2 may look similar to PS4, but Zelda will look much better, because N will do what they always do.
 

Edgelord79

Gold Member
If this is accurate, highly disappointed in the joycons as well as others have mentioned. Was hoping for something more… solid.
 
Just in case, this is outdated somewhat. These leaks confirm we're getting 120 GB/s or what's the same, LPDDR5X 7500MT/s memory.

Yeah they were able to put in slightly faster memory modules. Previous leaks were assuming LPDDR5 not 5X

But still 102 or 120 doesn't change that much
 
Last edited:

FireFly

Member
Never beating graphically intensive PS4 games, even docked, with that memory bandwidth. It's going to on par with PS4 graphics with downscaled PS5 games (which developers also do on PS4 like latest Jedi Survivor BTW).

Next Zelda will look like Kena running on PS4 (so it will look great), but you'll never get games as detailed as Horizon Zero Dawn or Killzone SF.
The bandwidth should actually be 120GB/s for the 7500 MT/s RAM they are using. And Rog Ally already scales fine to higher power levels with its 102.4 GB/s.
 

efyu_lemonardo

May I have a cookie?
Eh, we've had NES>SNES and N64>GCN before.

Wii U tried to be a Wii while also being...a DS or something lmao. Yeah weird example but sort of "trying to be the same but failing"

I don't see this as some fundamentally changed new Nintendo that we don't know.
It's closer to the iterative design of the GB and DS series of handhelds imo.

NES -> SNES is the one exception in consoles.

N64 -> GC had a lot of changes, many of which were ultimately underutilized.
 

Mownoc

Member
The biggest obstacle for this device is going to be Storage. Presumably games will be a mandatory install rather than running from physical otherwise the load times and data streaming will be horrendous. The
only way around this would be a much faster cartridge which would mean much higher production costs for physical games, don't see that happening. Third Party already hated using large cartridges on Switch.

256gb is not enough and current SD cards are too slow for next-gen games. We heard earlier this year that Samsung is working with an unnamed company to create a custom product, a fast SD card. Potentially this could be used for the Switch 2 and allow games to be installed to them but still have decent performance: https://news.samsung.com/global/sam...ce-ai?utm_source=nr_twitter&utm_medium=social

The problem is those SD cards are probably going to be expensive. We'll have to see what Nintendo has in store but it could be a problem for particularly 3rd party games. Install CoD and over half your storage is gone and only expensive new SD Express MicroSD can be used to install games to.

This is the problem Nintendo has to have solved and we'll see what their plan is. If it's expensive memory cards then yikes.
 

GoldenEye98

posts news as their odd job
The bandwidth should actually be 120GB/s for the 7500 MT/s RAM they are using. And Rog Ally already scales fine to higher power levels with its 102.4 GB/s.

Nintendo is going to target a lower tdp than some of the PC Handhelds allow to ensure a certain battery life...
 
It doesn't change that much, but it avoids bandwidth overflow like the original Switch trickling down to CPU performance.

Are we sure Nintendo it's not going to downclock the memory as well?

7500 MT/s is the rating of the module itself, we don't know the clocks Nintendo will actually use to limit power consumption
 
Last edited:
Are we sure Nintendo it's not going to downclock the memory clock as well?

7500 MT/s is the rating of the modules itself, we don't know the clocks Nintendo will actually use to limit power consumption
Not happening from my knowledge. LPDDR5X has no efficiency advantages over LPDDR5 as is, it's like an official overclock. It was assuredly chosen for a reason but I can see it being downclocked for the handheld mode, you don't really need that much with a ballpark of 2 TFLOPS.
 

Dr.D00p

Member
gVi1bmM.jpg


Source
redgamingtech


It is. There are benchmarks showing it, the A57s on the Switch were already almost at that level per single core. They just needed more cores, which we're getting now and the A78s already have a 3X raw IPC advantage over the A57s as is.

It's actually closer to between a x3 to x4 uplift...depending on workload.

Remember, the PS5 CPU is actually slower than the 3700X shown in this benchmark, which was run before the full CPU specs of the PS5 were known, such as having a much reduced cache which can affect performance quite hard.
 

acm2000

Member
still going with that awful design rather than having proper controller shaped ends, yep sounds about what nintendo would do.
 
It's actually closer to between a x3 to x4 uplift...depending on workload.

Remember, the PS5 CPU is actually slower than the 3700X shown in this benchmark, which was run before the full CPU specs of the PS5 were known, such as having a much reduced cache which can affect performance quite hard.
That's true. I think 4X both in single and multicore is very realistic, although being honest with you... 5X could happen, the CPU could be easily clocked twice as high this time around (1ghz vs 2ghz).
 

efyu_lemonardo

May I have a cookie?
Also, Switch 2 games could target 720p in handheld mode and upscale to 1080 after rendering, which means assets won't have to be at the same resolutions as the highest end PS4 games since the difference wouldn't be that noticable on a small screen.

So 120 GB/s may very well get you plenty of bang for your buck in handheld.
 

Xdrive05

Member
I wonder how quickly Nintendo will get gud at using DLSS and ray tracing in their games. I guess TotK already used a spacial upscaler (FSR 1.0), so they're not defacto allergic to the idea. But real ass DLSS is SO much better. I wonder if they will lean into it hard to get the most ray tracing crammed into the thing.

Also wonder if the Nvidia-created tech, like Ray Reconstruction, is available to the Switch 2. It could really use something like Ray Reconstruction given how low resolution the baseline imagery will be.
 

Interfectum

Member
The specs say the same Nvidia chip we have always thought and discussed to death already.



Same deal as before, kinda waiting to see how much of this chip Nintendo actually uses. Will probably be limited like last time. But for reference, the chip in there surpasses Steam Deck.
It passes the Steam Deck plus has hardware based scaling, right? That seems like a pretty legit leap ahead if so.
 
Top Bottom