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DF - PlayStation 5 Pro - PS4 Image Enhancement - What Does It Do And Does It Work Well?

adamsapple

Or is it just one of Phil's balls in my throat?
It doesn't work on games above 1080p, or games with post process like CA or film grain, and also has performance implications

Seems kinda pointless on paper but something they can work on and refine for PS6, I guess.
 
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DryvBy

Gold Member
It doesn't work on games above 1080p, or games with post process like CA or film grain, and also has performance implications

Seems kinda pointless on paper but something they can work on and refine for PS6, I guess.
I've tried multiple games, including EDF 5 which runs at some 480p lol. DF alluring way of speaking is why I sometimes hate them. They need to talk like normal humans instead of being a Hallmark card.

Every game I've tried on PS4 with this feature has looked exactly the same. Exactly unless I guess I zoom in like DF does and talk about some obscure thing someone can't see. The bottom line is, this feature isn't that amazing. It's for people that sit 5" from their sets.

RDR2 was one I played the most of and it runs at its normal 30fps without any noticable dips. I don't have a bunch of fancy hardware to tells me if it drops a frame but it felt the same.
 

Vick

Member
That performance cost is insane. I only tried Driveclub and did notice the IQ boost, but I had no idea it had a whopping 10fps impact behind the scenes.. for a simply sharper picture with no/barely noticeable AA/temporal improvements of any kind?
At the very least not something we would see in 99.9% of games given they run way above they targets on PS5.

Want to try all those PS4 Resident Evil like REmaster, Zero, RE5, RE6 and the Revelations, they're all 1080p ports from weaker machines and aside from the first two were already 60fps on PS4.

It doesn't work on games above 1080p, or games with post process like CA or film grain,
But I've seen comparisons of Bloodborne and The Order: 1886 showing improvements, so it does work on games with CA and film grain.
 
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Luipadre

Gold Member
That performance cost is insane. I only tried Driveclub and did notice the difference, but 10fps for a sharper picture with no temporal improvement at all?

Want to try all those PS4 Resident Evil like REmaster, Zero, RE5, RE6 and the Revelations, they're all 1080p ports from weaker machines and aside from the first two were already 60fps on PS4.


But I've seen comparisons of Blooborne and The Order: 1886 showing improvements, so it does work on games with CA and film grain.

Order looks better with it? Fuck... i might replay it AGAIN
 

Darsxx82

Member
The performance cost is too exaggerated vs the improvement in IQ, which is slight, and not all games appreciate it in the same way. It certainly doesn't make sense to use it in games where the result will be an unstable framerate.

That said, it's a good initiative and perhaps they can improve performance over time and even for the next hardware.
 

Vick

Member
Order looks better with it? Fuck... i might replay it AGAIN
I'm not sure. While subtle it did appear improved on the DF comparison:

Sii6VJX.png


But watching the video again I believe it could be motion blur causing this, as the camera isn't perfectly still.
Either that or the enhancement fights hard to manifest under all that post processing.

Bloodborne however is filled with CA to the max and receives a noticeable improvement with the feature ON, so it does work with CA.

It's absolutely nothing groundbreaking, and not comparable to what Xbox backwards compatibility achieved for many games, but it's still a welcome feature and especially one in the right direction.

Wish I knew before doing a whole Uncharted marathon just a month ago, but oh well.
 
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TGO

Hype Train conductor. Works harder than it steams.
But I've seen comparisons of Blooborne and The Order: 1886 showing improvements, so it does work on games with CA and film grain.
Yeah I think it would work better if those games didn't have it, but to say it doesn't work at all is a lie.
 

tommib

Gold Member
That performance cost is insane. I only tried Driveclub and did notice the difference, but 10fps for a sharper picture with no temporal improvement at all?

Want to try all those PS4 Resident Evil like REmaster, Zero, RE5, RE6 and the Revelations, they're all 1080p ports from weaker machines and aside from the first two were already 60fps on PS4.


But I've seen comparisons of Blooborne and The Order: 1886 showing improvements, so it does work on games with CA and film grain.
Using this lowers the frame rate of the games? I’ve been playing RE6 and didn’t notice any drops, at all.
 

Synless

Member
...because RDR2 doesn't support it? anything that runs at a resolution higher than 1080p doesn't support this.
Right! So worthless.

Most games don’t benefit from this and it tanks performance in some games. This is a worthless feature in its current state.
 

kevboard

Member
Right! So worthless.

Most games don’t benefit from this and it tanks performance in some games. This is a worthless feature in its current state.

it does seem pretty worthless yes.
I feel like, if anything, they should have tried to implement something more similar to AutoSR. at least with that you'd get an actually higher reconstructed resolution
 

Vick

Member
Using this lowers the frame rate of the games? I’ve been playing RE6 and didn’t notice any drops, at all.
It has a performance cost, but stuff like RE6 would never in a million years be impacted by this.
The game was already locked 60fps on PS4, probably runs at +200fps on Pro lol.. you'll never see evidence of its cost on those kind of games.

Most games don’t benefit from this and it tanks performance in some games. This is a worthless feature in its current state.
All the PS4 games that never received a PS4 Pro patch do benefit from this, that could be the entire point of this feature.

And there's no way you would notice its cost in 99% of them as they were stable framerate with a cap on their original console, you see it on Until Dawn because it ran at 20fps on PS4 and it's fully unlocked on PS5 consoles, but it's obviously a special case.

As for being useless, eh, I disagree. Especially for something they haven't even marketed.

P.S. You can play RDR2 at 1080p on PS5 if you select 1080p output, doing this for some reason disables checkerboard and runs the regular PS4 version instead of PS4 Pro, so should be eligible for the Boost.
 
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Lysandros

Member
Wait there is truly a performance cost for this? That's insane. Is it buggy or something or else it doesn't really make sense as a feature besides making the console look bad. Sony sometimes... I can't figure out what the hell they are thinking.
 

kevboard

Member
Wait there is truly a performance cost for this? That's insane. Is it buggy or something or else it doesn't really make sense as a feature besides making the console look bad. Sony sometimes... I can't figure out what the hell they are thinking.

he thinks they must be using some form of Machine Learning algorithm due to how well it upscales text compared to how "dumb" post proceeding upscalers usually do it.

so that would explain the performance hit.

I assume they were ok with this trade-off because you get roughly the same performance as a base PS5 when it's on.
 
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TGO

Hype Train conductor. Works harder than it steams.
It isn't? That surprises me a bit.

Tried it for a bit the other day and I found it smooth af.
Anything over 40 will give that 60fps feel.
It's when it drops when it becomes a problem, same with any frame rate.
But the Remake has a Performance Mode on both Base & Pro now so....one of must hit 60fps 😂
 

Rob_27

Member
Could someone try the Division? Not that I am expecting much mind. Need to go back to that for a platinum
 

Killer8

Member
They need to add two additional options:

1. The ability to downsample PS4 Pro enhanced games which are already over 1080p back to 1080p so that we can use this enhancement on them. This should be trivial to do as it was already an option on the PS4 Pro.

2. An optional extra AA pass which does not blur the image, like SMAA. This enhancement works well at sharpening and detail enhancement from my testing but does actually make stair-stepping jagged lines more noticeable.
 

King Dazzar

Member
So this is weird. But I can definitely tell a difference between it on and off with Far Cry 5. Its very very subtle, but with it on the image is ever so slightly more refined. Thinking it may just be placebo, I've just now tested again. And I stand by it. we should bear in mind I'm having to view this on my 85" panel and I have some reality creation enabled and its being upscaled onto 8k. So I dont expect everyone to see what I see. But its there. And Far Cry 5 is a PS4 game above 1080p.

I cant prove it to you, its very subtle, but I can see it.
 

Killjoy-NL

Gold Member
Anything over 40 will give that 60fps feel.
It's when it drops when it becomes a problem, same with any frame rate.
But the Remake has a Performance Mode on both Base & Pro now so....one of must hit 60fps 😂
Imo OG Until Dawn on PS5 Pro kinda makes the remake redundant. 😅
 

TGO

Hype Train conductor. Works harder than it steams.
Imo OG Until Dawn on PS5 Pro kinda makes the remake redundant. 😅
When it released with on one mode capped at 30fps sure.
But now it has a Performance Mode on the base PS5 and is PS5 Pro Enhanced with a performance mode....I wouldn't say that's a definite.
I haven't seen anything on it yet, but that maybe not the case anymore
 

Vick

Member
You Got Me Lol GIF by BrownSugarApp


This is the "oh lawd" IQ:

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Running at 60fps while solving all the oversharpnening issues and temporal artifacts present after the latest patch on base PS5 and non-PSSR modes by the removal/alteration of their previous TAA solution:

Man you are unfortunately right, they messed up their TAA.
Game looks much sharper but also infinitely less natural and pleasing as a result especially in motion, and it's definitely nowhere near as perfectly clean as it was before.
The pre-rendered look is completely gone while playing.

I know static pictures might tell a different story but 2.00 is unquestionably worse. If the PSSR image on Pro is going to be similar to this (but obviously more stable) I'll probably keep playing the game on my main PS5 while making sure it never updates.

I unfortunately messed up as well, as I realized too late the second PS5 captured screenshots in .jpg so keep in mind these are all compressed.

Before:
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If someone plays on a regular PS5 and has yet to update, DO NOT.

@CellarDoor81 many, many thanks for sharing.
And I am genuinely sorry for you, unfortunately the version on disc is missing some graphical detail like Joel reacting to water flowing on him (along with the splashes on him), and they fixed countless other issues with that absolutely *perfect patch 1.003:



*The only downside Anthony Caliber highlighted, the wheels visually not rotating while pushing the car with Bill, only affects speedruns and doesn't happen on a normal playthrough.


G5qCpEw.png


Which is what PSSR does.



Gb3D4MMbwAIzEAS

Gb3D5N4bwAEz1_1
 

Skifi28

Member
Remember the PS4 Pro would boost games to 60fps, use CB on some to achieve 4k and even boost some games natively to a higher resolution..
Now we have this with Pro Enhanced games for 700 bucks
Remember how the 4 pro was a glorified 1440p machine and some games just got a tiny boost from 900p to 1080p or not at all? Remember all those games that got a patch for an unlocked framerate and now run at ~40fps instead of 30? Good times.
 

Killer8

Member
Running at 60fps while solving all the oversharpnening issues and temporal artifacts present after the latest patch on base PS5 and non-PSSR modes by the removal/alteration of their previous TAA solution:



G5qCpEw.png

Can't be said enough how often people confuse an over-sharpened image with 'detail'. Image with more contrasty blobs = sharper, seems to be what goes through people's minds. Ellie practically looks cel-shaded in this screenshot.
 
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Vick

Member
But some people might prefer 30 fps and the over sharpened look and dithered hair? 😢
As long as they get to shit on the Pro that is.
I have no doubt TGO TGO posts in good faith. He must just genuinely prefer the sharper picture.
I personally despise it with passion, I guess perceivable by my reaction to the recent TAA patch I've shared above.

Can't be said enough how often people confuse an over-sharpened image with 'detail'. Image with more contrasty blobs = sharper, seems to be what goes through people's minds. Ellie practically looks cel-shaded in this screenshot.
What's funny is that the Pro Mode looks insanely sharp as well, just a more natural kind of sharpness.

It's a real hassle to open full-size pictures from Postimg unfortunately, however luckily via GAF one can simply click on the uncompressed 4K screenshots I've shared and zoom directly from here.

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1:1

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1:1
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rofif

Can’t Git Gud
Remember the PS4 Pro would boost games to 60fps, use CB on some to achieve 4k and even boost some games natively to a higher resolution..
Now we have this with Pro Enhanced games for 700 bucks
APJNZwN.gif
What game is that? If it's tlou, then you should know that ND dropped the ball and ruined base modes before pro released.
They did something to TAA and original modes are now oversharpened and dithered.
Just just because in this comparison PRO looks to resolve less detail, does not make the other pciture more correct. It might be other way around
 

Zathalus

Member
The spatial scaler is nice, but a shit ton of PS4 games are still locked at 30. Pity nothing was done about those. Probably too much effort to validate each game, but a optional toggle with a warning would be nice.
 

Vick

Member
The spatial scaler is nice, but a shit ton of PS4 games are still locked at 30. Pity nothing was done about those. Probably too much effort to validate each game, but a optional toggle with a warning would be nice.
This. x100.

Especially when most of those games perfectly run at 60fps already on jailbroken PS5's.
At this point I think the real issue is that in order to do so, on modded PS5, all those games received a custom dedicated patch, and when it's Illusion doing it nobody cares, but it's probably a different story in case of Sony releasing those patches.
 

Parazels

Member
Can someone explain, why do the current gen games not have 4k interface by default?

This is just a 2d layer at 4k resolution, is it too demanding?
 
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