People with symmetrical hands won the console war. Get over it, mutant.Should correct the stick placement while they’re at it too.
Forbidden West would like a chat
Should correct the stick placement while they’re at it too.
I think you’re undervaluing the implementation in Forbidden West. Each weapon had a distinct trigger feel, relaxing the string has a similar feedback in me triggers.uhm, no... not really. it wasn't distracting like in some shooters, but also not noteworthy.
the way that I know it wasn't noteworthy is that I don't even remember how the triggers felt during combat, while I know I didn't turn the effect off.
a good implementation is something that has some actual utility, like the different fire modes in Ratchet and Returnal, or that one climbing section in Astro's Playroom where you have to feel the limit of how far you can press as to not crack the rock you hold on to
…and the dumbass speaker if that is on there too. I never leave those things on since I wear headphones most of the time.Indeed.
Can't wait to turn any of that haptics bullshit off, if present.
Yes the Series D pad is way too damn clicky. Way too much.And remove those stupid loud clicky buttons while you're at it.
I think you’re undervaluing the implementation in Forbidden West. Each weapon had a distinct trigger feel, relaxing the string has a similar feedback in me triggers.
Vibrations were very similar to what you had in the sand/ice levels in Astro.
100%And I’ll still turn off the trigger effects in every MP game.
If it has the underside buttons that would be nice. I use those more than bumpers.
Prolly have the same damn clicky buttons. Never gonna buy another Xbox controller. Too many better alternatives.
Honestly a lot more useful than haptics and other gimmicky features. Should be standard in all 'next gen' consoles and controllers.Really wish the back buttons would become standard across the board.
Back buttons and hall effect sensor joysticks should be standard, but I have a hunch they will keep those as selling points for premium/elite controllers.Really wish the back buttons would become standard across the board.
The display says swappable so maybe something like the play and charge kit where you can remove those and use AA batteries instead?Internal battery really kills the excitement.
Honestly a lot more useful than haptics and other gimmicky features. Should be standard in all 'next gen' consoles and controllers.
Back buttons and hall effect sensor joysticks should be standard, but I have a hunch they will keep those as selling points for premium/elite controllers.
Its the first Xbox Controller that didn't looked gorgeous. MS is usually very good at that.it looks ugly, i hope they dont make it look that way.
There are several other games where it is brilliantly implemented. Gt 7 for example, both haptics and the adaptive triggers together tell you massive amounts of info that is crucial in order to go fast. The difference in laptimes with having them on or off is massive. Having haptic feedback and adaptive triggers actually bridges the gap between the controller and the racing wheel.Returnal and Ratchet are the only 2 games with well implemented trigger effects. (and Astro's Playroom, but that's not a full game and actually there as a controller demo)
everything else is just awful. Spider-Man just makes them feel spongy for wherever reason... like who came up with that shit? and every shooter just adds some annoying rattle effect when you pull the trigger, which often doesn't work correctly as it doesn't always reset properly if you tap too fast.
this is sadly the fate of most controller features. there will be the launch titles that actually show them off, and then you'll get maybe 1 or 2 games after that initial launch period where they are used in ok-ish ways.
Yeah it is upto the devs on if and how they implement it. Luckily a lot of devs do add atleast basic implementation of haptics and adaptive triggers. Does add a lot in terms of immersion and feel, imo.Sixaxis on PS3, the touchpad on PS4, Xbox Impulse triggers, HD rumble. the Wii U gamepad Screen being off the worst of all of them, as Nintendo themselves didn't even bother using it in Breath of the Wildliterally just giving you a black screen... that's insane, especially after Wind Waker HD used it so well that the gamepad addition alone made the game way more enjoyable than the original, even if we ignore all the other gameplay improvements. on-the-fly item switching, ocean map on screen at all times... it was so well implemented... and then to just have a black screen in BOTW was truly shocking
Next gen Xbox controller will be compatible with Next gen Xbox?
I'm just going to go ahead and assume drift will set in at the six month mark.