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Leaked Details Indicate Next-Generation Xbox Controller May Feature Capabilities Similar to DualSense. Will be Compatible With Next Xbox Console

zeroluck

Member
Am I the only one who thinks controller vibration takes me out of immersion, I don't want to be constantly reminded that I am sitting in a room playing a game.
 
Donald Trump GIF by Election 2016

You're right I forgot it should also be wired.
 

kevboard

Member
Forbidden West would like a chat

🤨 uhm, no... not really. it wasn't distracting like in some shooters, but also not noteworthy.

the way that I know it wasn't noteworthy is that I don't even remember how the triggers felt during combat, while I know I didn't turn the effect off.

a good implementation is something that has some actual utility, like the different fire modes in Ratchet and Returnal, or that one climbing section in Astro's Playroom where you have to feel the limit of how far you can press as to not crack the rock you hold on to
 
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ShaiKhulud1989

Gold Member
Sebile was leaked via the court files and presumably cancelled somewhere down the road. I don’t see the news here like at all. Maybe it’s leftovers of an old code.
 

Loomy

Thinks Microaggressions are Real
🤨 uhm, no... not really. it wasn't distracting like in some shooters, but also not noteworthy.

the way that I know it wasn't noteworthy is that I don't even remember how the triggers felt during combat, while I know I didn't turn the effect off.

a good implementation is something that has some actual utility, like the different fire modes in Ratchet and Returnal, or that one climbing section in Astro's Playroom where you have to feel the limit of how far you can press as to not crack the rock you hold on to
I think you’re undervaluing the implementation in Forbidden West. Each weapon had a distinct trigger feel, relaxing the string has a similar feedback in me triggers.

Vibrations were very similar to what you had in the sand/ice levels in Astro.
 

Magic Carpet

Gold Member
Keep the Xbox triggers, I think they are comfortable. I don't like the PS5 triggers, not beefy enough for extended trigger playing time.
Add the PS5 rumble, maybe the touch screen.
Rechargeable like the elite series 2, it's got a good battery life but It could always be made to last longer.
All the other features like, force triggers, speaker and motion controls can be added if you want but I'm just going to turn them off.

Oh and while I'm dreaming, add controls/switches to allow for multiple devices on one controller please. That should have been a thing over a decade ago.
And for the love of God do something about the analog controls wearing out so soon. TMR Hall effect? or whatever new tech is available.
 

kevboard

Member
I think you’re undervaluing the implementation in Forbidden West. Each weapon had a distinct trigger feel, relaxing the string has a similar feedback in me triggers.

Vibrations were very similar to what you had in the sand/ice levels in Astro.

a different feel is a nice gimmick. but there's room for actual game mechanics there that is severely underutilized. no game that released after the initial launch period actually uses the triggers in interesting ways.

even from one game to its direct sequel this is true.
Astro's Playroom had that climbing mechanic I mentioned before, where you had to be careful not to break the rock. Astro Bot however didn't have anything similar, and in fact removed this mechanic from the few climbing spots it had.

I feel like developers are afraid to actually use the triggers in interesting ways. for third party multiplatform games that's understandable... but not even exclusives do it anymore.

I wonder if Kojima will do something with them in Death Stranding 2. if someone will do it it's him. although, now with the IP belonging to his studio again, and the probably multiplatform release within 24 months... maybe not just to be save for Keyboard and Xbox controller compatibility
 
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I don't get the people complaining. How is this bad for anyone or are we just shitting on Xbox just to shit on Xbox?

Getting the Xbox controller up to modern standards (modern haptics/gyro/etc) has no downsides.

And I’ll still turn off the trigger effects in every MP game.
100%

Multiplayer I turn off triggers and haptics.
Singleplayer I basically always leave haptics on, but I'm probably 50/50 on the triggers. R&C did the triggers really well but it doesn't feel great in some games.

The haptics and triggers are nothing compared to the worst gimmick PlayStation controllers have given us which is the fucking touchpad. What could have been cool has basically just turned into a giant Select button and I can't really think of any game past 2015 that uses it any other way at least off the top of my head. Worst part? We are stuck with it for as long as we have BC for PS4 so unless Sony drop PS4 support for the PS6 or beyond we are stuck with the big dumb button forever.
 

Draugoth

Gold Member
120278.webp

NEW codenames have been found in the Red Better XCloud files: Sebile_Delgado, Sebile_EV1B, Actium_Duet and Actium_Evo. Everything points to the fact that this controller will be compatible with the NEXT Xbox, but... could it be released sooner than expected? And this controller is ALREADY listed in the Cloud Gaming archives. The controller would bring:

🔹 MODULAR and with improved HYPTIICS, similar to DualSense.
🔹 GOODBYE to the BATTERIES, now with rechargeable battery.
🔹 Gesture to "wake up" the controller.
🔹 Part of the renovation of the console.

 

Topher

Identifies as young
Honestly a lot more useful than haptics and other gimmicky features. Should be standard in all 'next gen' consoles and controllers.

I like the haptics, but back buttons are so much accessible than RB,LB,RT,LT,L3 AND R3 to me.
Back buttons and hall effect sensor joysticks should be standard, but I have a hunch they will keep those as selling points for premium/elite controllers.

More than likely. Even though 8bitdo has already proven they can be added cheaply.
 

Pejo

Member
Wish they'd make an option for symmetrical sticks. I have had abysmal luck with the Dualsense controllers on PC with stick drift and other issues, but I hate the asymmetrical layout and don't trust these pop-up controller manufacturers that I have never heard of.
 

viveks86

Member
My PS5 is an Xbox. So would this be compatible?

Jokes aside, I’d actually like that. If only it had a touchpad as well, then we could have 1 to 1 mapping of functionality
 
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Returnal and Ratchet are the only 2 games with well implemented trigger effects. (and Astro's Playroom, but that's not a full game and actually there as a controller demo)

everything else is just awful. Spider-Man just makes them feel spongy for wherever reason... like who came up with that shit? and every shooter just adds some annoying rattle effect when you pull the trigger, which often doesn't work correctly as it doesn't always reset properly if you tap too fast.

this is sadly the fate of most controller features. there will be the launch titles that actually show them off, and then you'll get maybe 1 or 2 games after that initial launch period where they are used in ok-ish ways.
There are several other games where it is brilliantly implemented. Gt 7 for example, both haptics and the adaptive triggers together tell you massive amounts of info that is crucial in order to go fast. The difference in laptimes with having them on or off is massive. Having haptic feedback and adaptive triggers actually bridges the gap between the controller and the racing wheel.

Sixaxis on PS3, the touchpad on PS4, Xbox Impulse triggers, HD rumble. the Wii U gamepad Screen being off the worst of all of them, as Nintendo themselves didn't even bother using it in Breath of the Wild 😬 literally just giving you a black screen... that's insane, especially after Wind Waker HD used it so well that the gamepad addition alone made the game way more enjoyable than the original, even if we ignore all the other gameplay improvements. on-the-fly item switching, ocean map on screen at all times... it was so well implemented... and then to just have a black screen in BOTW was truly shocking
Yeah it is upto the devs on if and how they implement it. Luckily a lot of devs do add atleast basic implementation of haptics and adaptive triggers. Does add a lot in terms of immersion and feel, imo.
 

StreetsofBeige

Gold Member
Dumb question.

How does someone assume new controllers are coming based on that image of code words? Is there past data that shows similar code data means new gamepads?
 
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