First Person Spider-Man

Irish

Member
So, after that recently released teaser for the Amazing Spider-Man, how would you guys feel about a first-person, open-world Spider-Man game similar to Mirror's Edge?

Personally, I think it would be absolutely exhilarating. I love both Spider-Man 2 on the PS2 and ME. As much as I enjoyed ME, I always felt like I was limited due to how human I was and how much I needed to rely on the path to experience those amazing jumps and falls. Being as super as Spidey would allow you to plot your own way through the world. The webslinging would add a ton to the experience.

On the other hand, seeing your acrobatics in third person was where a lot of the fun came from in SM2. A lot of people also get motion sickness easily, so I can imagine this game being absolutely unplayable.

Myself? I don't get motion sickness from playing FPV games, so rolling through the air would be thrilling for me.

What do you guys think?

(I know people were talking about this in the teaser thread, but I figured it warranted some discussion in Gaming.)
 
While that did look cool, I think youre forgetting that youd have to fight as well. Thats where this idea would fall apart. The combat probably wouldnt be so great.
 
I'd love to see this happen, but a concern for me is how the combat would work. One of Mirror's Edges' biggest problems was the combat imo.
 
Hell, just make a fun traversal game and not have any combat.

Swinging around has always been the best part of Spiderman games.
 
There was an fps mode in the original Spiderman The Movie Game. You had to unlock it with a code. I'm all for another open world Spiderman game.
 
The game based on the first movie had a first person mode as a cheat. It was a lot of fun and I'd love to see a Spidey game made for the perspective. Combat would be too bad if it kept itself melee focused, something like Condemned I guess.
 
Could be cool but where would the danger/challenge come from?

In Mirror's Edge when you fuck up a jump, you fall to your death. If Spider-Man falls off a roof he just grabs onto the side of a building or shoots out a web.
 
.GqueB. said:
While that did look cool, I think youre forgetting that youd have to fight as well. Thats where this idea would fall apart. The combat probably wouldnt be so great.

Came in here to post this, but GqueB already did it.
 
Eh, FP combat isn't all that bad. ME just wasn't really built right for it.

You could also ignore it for the most part and make a traversal game like others have said.
 
Irish said:
On the other hand, seeing your acrobatics in third person was where a lot of the fun came from in SM2. A lot of people also get motion sickness easily, so I can imagine this game being absolutely unplayable.

Myself? I don't get motion sickness from playing FPV games, so rolling through the air would be thrilling for me.


I don't get motion sickness, but I do occasionally get bad headaches from quick paced games, especially if I have the volume too loud.

That being said, to actually make a Spidey game in First Person would make my brain explode. Seeing the camera be shaky, spin when he flips, shutter and flip back when he takes a punch would make it completely unplayable for I think.....darn near everybody.
 
It would be unplayable on consoles. You'd need a lot of quick, precise aiming to choose a point to swing from. That could be handled automatically, but then what would be the point?
That said, I'd love to play it on PC.
 
Krev said:
It would be unplayable on consoles. You'd need a lot of quick, precise aiming to choose a point to swing from. That could be handled automatically, but then what would be the point?
That said, I'd love to play it on PC.

Mirror's Edge worked great, and I think Spider Man with that style could work.

Combat would need to be overhauled, but it would be very cool to see DICE try a spider man game.
 
Although it's not first person, Just Cause 2 does a pretty damn good job of making you feel like Spider-Man at times, a lot moreso than most Spider-Man games ever.
 
Krev said:
It would be unplayable on consoles. You'd need a lot of quick, precise aiming to choose a point to swing from. That could be handled automatically, but then what would be the point?
That said, I'd love to play it on PC.

I highly doubt it would be 'unplayable'. You wouldnt' get pin-prick precision sure but I think you could compensate, sort of like auto-aiming does.

That said, I think the swinging mechanic would get a bit confusing because of the first-person view. I dunno, could be fun.
 
Sean said:
Could be cool but where would the danger/challenge come from?

In Mirror's Edge when you fuck up a jump, you fall to your death. If Spider-Man falls off a roof he just grabs onto the side of a building or shoots out a web.

Still getting hurt from falling, limited webbing, etc
 
Deadly Cyclone said:
Mirror's Edge worked great, and I think Spider Man with that style could work.

Combat would need to be overhauled, but it would be very cool to see DICE try a spider man game.
Mirror's Edge didn't require you to constantly glance away from the direction of your destination in order to sling webs in the right places to carry you there. Not very dual-analog friendly.
 
I'd be scared to see this fully realized in today's market. They'd probably push it for Kinect, and that's not something I'd be into at all.

It is a good idea though. Definitely interesting.
 
Irish said:
So, after that recently released teaser for the Amazing Spider-Man, how would you guys feel about a first-person, open-world Spider-Man game similar to Mirror's Edge?

We already got a taste of that in Spiderman Shattered Dimension
SMSD-Review-14.jpg

FAIL
 
Deadly Cyclone said:
Mirror's Edge worked great, and I think Spider Man with that style could work.

Combat would need to be overhauled, but it would be very cool to see DICE try a spider man game.

Personally, I'd rather have DICE try Mirror's Edge 2 & 3. Despite the anime videos, I thought the game had an interesting universe to explore.

Problem with spider man 1st person is how do you judge where to latch onto when free-falling for that awesome web swinging action. You'd have to look around to target an edge of a building, but loose track of the action in front of you.
 
Sounds fun, I loved Mirrors Edge (and most of the Spiderman games)

That said, with all the flipping and spinning that Spiderman does, I could see it making a lot of people sick. They'd definitely have to tone down the aerobatics.
 
I'd be totally down for this. All the traversal stuff would obviously be amazing but if you focus the combat heavily around web slinging instead of straight up brawling it could be really cool.

For instance, say right trigger shoots your traversal web but you can aim it at guys and yank back on the right stick to yank them in to the air and then jump up and air combo them with melee attacks (maybe X for kicks, Y for punches), or twirl the right stick to spin them around.

Maybe you could hold the bumpers for web modifiers like a rapid shot that would have locational effects (head shots would blind them, hitting their legs would trip them up, feet would stick them in place, weapon hand could disarm them), or a shotgun web ball for knocking multiple enemies back. Lots of possibilities.
 
Krev said:
It would be unplayable on consoles. You'd need a lot of quick, precise aiming to choose a point to swing from. That could be handled automatically, but then what would be the point?
That said, I'd love to play it on PC.

I don't know. I actually think that analogue movement would be much better suited to the traversal than the digital stuff that would go along with KB/M. I also have an easier time aiming with a stick as well, as absurd as that may sound.

keltickennedy said:
We already got a taste of that in Spiderman Shattered Dimension

Wasn't that all QTE/on-rail stuff though? Anyway, I think the combat could be really interesting if they focus on his webbing like what was suggested here:

GuitarAtomik said:
I'd be totally down for this. All the traversal stuff would obviously be amazing but if you focus the combat heavily around web slinging instead of straight up brawling it could be really cool.

For instance, say right trigger shoots your traversal web but you can aim it at guys and yank back on the right stick to yank them in to the air and then jump up and air combo them with melee attacks (maybe X for kicks, Y for punches), or twirl the right stick to spin them around.

Maybe you could hold the bumpers for web modifiers like a rapid shot that would have locational effects (head shots would blind them, hitting their legs would trip them up, feet would stick them in place, weapon hand could disarm them), or a shotgun web ball for knocking multiple enemies back. Lots of possibilities.

Still, the traversal stuff would be amazing if done properly.

L1/R1 for either hand webshot. Hold & Release for each.

Using the sticks to rotate your body around to gain the proper amount of momentum.

I don't know. It could be cool.
 
Irish said:
Still, the traversal stuff would be amazing if done properly.

L1/R1 for either hand webshot. Hold & Release for each.

Using the sticks to rotate your body around to gain the proper amount of momentum.

I don't know. It could be cool.

Oh definitely! Basically SM2's web system in 1st person.
 
Stumpokapow said:
Although it's not first person, Just Cause 2 does a pretty damn good job of making you feel like Spider-Man at times, a lot moreso than most Spider-Man games ever.
If in the next spider-man game, I can use my web to string an enemy behind my plane and crash it into a mountain while diving out at the last second, that will be an awesome fucking spider-man game.
 
It'd be interesting if they put I together really well and not just some generic contrived crap. It'd have to be a well developed game with a healthy amount of dev time. The next thing beyond Mirrors Edge.
 
How do I shot web?

Oh come on, had to be done.

I don't think you can do an FPS Spiderman. The physics needed to cruch some of the wall climbing/around building swinging/super spidey moves just isn't out there yet. And I'm not sure it could be captured correctly in the first place.
 
I actually googled "first person spider man" after seeing the trailer to see if any game has done it in some capacity lately. I'd definitely be up for it.
 
Sean said:
Could be cool but where would the danger/challenge come from?

In Mirror's Edge when you fuck up a jump, you fall to your death. If Spider-Man falls off a roof he just grabs onto the side of a building or shoots out a web.
It'd be the same as in Infamous, time wasted traveling. I'm annoyed when I miss a jump because I have to climb back up and it's a lot faster to traverse through the roofs than hoof it on the street.
 
360 no-scope web tossing, oh yeah! (no)

On a serious note I think it's not the best game to be played on the first person, but, if the combat would become nicely done then who know... it might work.
 
Why is anyone assuming first person melee combat is inherently Mirror's Edge combat? Combat in Mirror's Edge sucked on purpose. It's not an inherent problem with first person brawling.
 
This would be the dopest game ever, holy shit. Just free swingin'
 
An FP Spider-Man would be one the few games where 3D would actually enhance the experience for me. Hop on the motherfucker, Sony.
 
Irish said:
Eh, FP combat isn't all that bad. ME just wasn't really built right for it.

You could also ignore it for the most part and make a traversal game like others have said.
Zeno Clash is proof of this.
 
Definitely the first thing that came into my mind while watching that trailer was Mirror's Edge. EA should definitely look into that trailer and get to work on ME2. On the Spiderman front, i think it would be an interesting experiment.
 
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