Not anywhere to the same degree and this is not arguable. If you want to argue it start posting some numbers.
Ok now I know you're not reading my posts, since I included sales data showing how LBP2 in no way 'bombed'. It's a multi million seller on par with Rares best selling games since being bought and then being creatively purged. It's telling that you're unable to even address what I've been saying or to take the argument on the terms that the distinction was originally contested on. Also Tearaway was made by a team of 8 people. For all this arguing you;re doing you haven't said anything to promote this concept that both studios are equally deficient a match for their platform holders.
And again LBP 2 did not bomb in the slightest. Had it bombed Sony and MM wouldn't have supported it so much post launch, in fact the next DLC pack is coming up with added abilities.
http://en.wikipedia.org/wiki/LittleBigPlanet_2
Don't miss that detail in the quote, Little Big Planet 2 sold 400 thousand copies on Black Friday 2011, a full 10 months after it debut at retail in January of that year. Sure, Black friday usually has great sales, but for titles that bombed and/or 10 month prior? You think so?
You can put lipstick on a pig all you want, Rare was nowhere near as good of a fit for Microsoft and MM has been for Sony, hence the worse sales, critical reception, and the fact that Rare
lost it founders and
most of its top old guard creatives while the studios was
profoundly realigned.
This goes beyond 'not having the same amount of freedom', the entire purpose of the studio was changed. It's akin to the purging that happened at Sega after the Dreamcast era where the old guard who wanted to someday get another console going were shown the door.
I don't even need to touch the comment about KI3, but why even bring it up when it shows how little faith Microsoft has in Rare, and how ill suited Rare probably is to making such a game in its current form. Let's see how it actual does first eh? It will be a tall order for it to match the kind of performance the outsourced LBP titles have relative to platform. LBP PSP sold millions on a dead system and if we had the data I'm pretty sure LBP Vita has probably sold very well relative to other post launch Vita software.
You might want parity to be true, but it just isn't. Rare underwent a
lobotomy because of it.
Being able to draw superficial parallels to 'critical reception' and 'sales' does equate parity.