Why next gen won't be next gen really

Next-gen won't bring anything new to the table except graphics

HOW THE FUCK DO YOU KNOW?

This gen brought new things compared to Gamecube, ps3 and xbox, if you failed to notice....

The only improvement I see is:
a)physics
b)graphics and overall quality in open world games - now you will be able to put more animations, textures and other stuff into memory + doing crowds will be much easier.
You haven't seen shit...

And Physics and graphics are immensely important for immersion in games.


You must have been missing out on all the new stuff that is happening in the world of gaming.
Motion control, Kinect, Touch control, A gaming world changing amount of co-op improvements, etc.

But, i'm guessing you will ignore all these things for the sake of keeping up your ridiculous premature statement.
 
not this ish again, i swear every single new gen

almost everything will get better with every new gen
 
Was this thread kicked up from 2005? Because I remember similar threads...

Go play a 360 game, and go play a xbox game. You will think 'wow that was crappy'.

Are you kidding me? You did notice the trend of last gen games (Splinter Cell Collection, God of War Collection, FFX, Prince of Persia, Ico/God of War, Metal Gear Solid 2 and 3) being re-released for current gen, right?

outside of the need to upscale for HDTV's, there's nothing about the gameplay of those that's "crappy" at all.

That being said, there will be improvements, but the law of diminishing returns will kick in- I'm expecting "evolutionary, not revolutionary" improvements.

Todays games with better framerates (60fps) and 1080p resolutions are reasonable. I don't expect breakthroughs in A.I. or anything crazy like that.
 
"Some people" seem to think that IQ is the most important thing to increase when going from one gen to another, when in fact there are so many other areas that would hugely benefit more so then a higher IQ.
 
Just make sure there's a requiremente for locked 60 fps on everything and I'm sold, that's all I'm looking forward too

Ok not mandatory, but at least like some kind of standard
 
The improvements in hardware will lead to only marginally improved assets for next gen, as assets are no longer hitting a hardware ceiling but a time-investment and labor ceiling.

Instead, the improvements will be in other areas, like more enemies on screen, longer draw distances, larger maps, more environmental interactivity, better animations, better IQ, and the like.

Next gen will truly shine, because developers can finally get away from the notion of making the best graphics possible, like the market has demanded for essentially the last three generations, and instead work on things that make games better.
 
The funnier thing is, Daggerfall (from 1996) is a much bigger game than Skyrim.
Is all about asset density, as in the amount of stuff visible from the in-game camera (geometry, textures, shading, animation, ...).
If you can only see 2m around you and all there is is a flat, static ground texture, your world could be almost infinitely big.
But even Skyrim had to reduce asset quality to cope with console limitations.
 
The improvements in hardware will lead to only marginally improved assets for next gen, as assets are no longer hitting a hardware ceiling but a time-investment and labor ceiling.

Instead, the improvements will be in other areas, like more enemies on screen, longer draw distances, larger maps, more environmental interactivity, better animations, better IQ, and the like.

Next gen will truly shine, because developers can finally get away from the notion of making the best graphics possible, like the market has demanded for essentially the last three generations, and instead work on things that make games better.

Some AAA devs will always push graphics and so the standard less talented filled devs have to reach. But then again its always good those AAA devs share a lot of tech also a big reason they get all that talent on board because they make the most noise with those presentation papers and pushing the bounds with graphics.
 
Take a look at BF3, The Witcher 2, and Crysis 2 maxed on PC and then tell me next Gen wont be a huge leap.

and we're talking about pretty hefty hardware investment to get those games to run maxed out and on the next iteration of consoles are launching within a year of wii-u.
 
Everything else could stay exactly the same but if load times were to somehow disappear (yes, I know, not possible), I would instantly buy in.
 
Why do people say this happens 'every gen'?

Did people question the graphical advantage the n64 had over the snes?

people do question the graphical advantage of wii had over gamecube.

because the economic and gaming landscapes have changed quite a bit since the launch of 360 and ps3.

blame apple/android and those anger-mismanaged-avian-vertebrates.
 
Why do people say this happens 'every gen'?

Did people question the graphical advantage the n64 had over the snes?
The advances in system power isn't so cut and dry these days. The progression of power from SNES to N64 was unquestionable because introducing polygons and "3D gaming" into the mix was an obvious leap. Now we talk about things like screen resolutions, memory constraints, and AI routines. Differences for sure, but differences that aren't so utterly basic to core design.
 
Is all about asset density, as in the amount of stuff visible from the in-game camera (geometry, textures, shading, animation, ...).
If you can only see 2m around you and all there is is a flat, static ground texture, your world could be almost infinitely big.
But even Skyrim had to reduce asset quality to cope with console limitations.

What's limiting Skyrim's content isn't assets. It's development time.

Daggerfall was almost all procedurally generated content. That's why it could be so huge. With Morrowind and TES games beyond, they decided to instead craft the world by hand to make it more believable and enjoyable.
 
By having more RAM, Next Gen consoles will be able to show you more on screen at once.

By having better Video Cards, Next Gen consoles will be able to make all that stuff look better.

By having better processors, Next Gen consoles will be able to improve in just about every way.

I'm pretty hyped for the next-gen, so long as developer's can expand their minds beyond COD clones, I think we'll have some very nice worlds to explore and environments to play in.

Really though, I hope Blu-ray or Flash cards become standard. Blu-rays can hold 50GB, and I've seen flash devices go as high as 512 GB lol.
 
This thread should be dug up in 2015-2016 so we can collectively laugh at the OP. Standards change all the time.

Also lol at the people who think 60 fps will be standard next-gen. I wouldn't be surprised if there were more PS2 games than ran at that framerate in comparison to current-gen consoles. Unless it's specific exceptions like RAGE or driving and fighting games, 60 fps will probably never be standard for consoles instead favouring bullshots.

I remember some people who thought the original Gears of War couldn't be bettered from a graphical standpoint, yet now there are countless better looking games and that's on the same hardware.
 
Are you kidding me? You did notice the trend of last gen games (Splinter Cell Collection, God of War Collection, FFX, Prince of Persia, Ico/God of War, Metal Gear Solid 2 and 3) being re-released for current gen, right?

outside of the need to upscale for HDTV's, there's nothing about the gameplay of those that's "crappy" at all.

That being said, there will be improvements, but the law of diminishing returns will kick in- I'm expecting "evolutionary, not revolutionary" improvements.

Todays games with better framerates (60fps) and 1080p resolutions are reasonable. I don't expect breakthroughs in A.I. or anything crazy like that.

ports from the n64 era are on the ds/3ds and theres been a lot of advancements in gameplay since then
 
Why do people say this happens 'every gen'?

Did people question the graphical advantage the n64 had over the snes?

Yes. Absolutely, they did.

Track down NextGen reviews from the time period and you'll see lots of comments about how it's the same gameplay but with an "unnecessary" third dimension to control, and about the "grainy" and "blocky" graphics. It didn't help the argument that there was a "middle-gen" with the 3DO and to a lesser extent Jaguar (as well as everything that was already going on with PC, as usual) plus some breakthrough but limited arcade games that had already taken the wind out of the 2D-to-3D transition. Plus, game makers had a bitch of a time getting a handle on how to make games with polygons instead of sprites and deciding how to transition their top hits and preferred genres to the new generation.

That generational shift was one of the rare instances where it was a paradigm change rather than just an upgrade in power, and it's hard to compare it outright. However, I would argue that we are seeing a comparable paradigm shift in control technology (and a similar backlash from fans happy with the level of quality achieved with previous designs.) Kinect and the Wii Remote are the Star Foxes and Pandemoniums of their time. They're great experiments with promising futures but also are clearly underpowered and are less perfect and appealing than their predecessors. Maybe when we have perfected Kinect sensing down to the finger move or create, I dunno, brain-wave control, maybe we'll look back and laugh that we ever doubted how good we'd eventually have it if only we had more power...

...Probably not. But it happened once before.
 
...
So why are you personally excited about new consoles?

I'm personally excited to see First Parties console exclusives like Zelda, Mario, Uncharted, God of War, Halo, Gears of Wars, because they're the ones that always push the boundaries within each console.

But still I wouldn't be surprised if what we're seeing on PC this days will be considered Next-Gen on consoles in terms of graphics and physics. I just don't see them getting better than what we have right now (except for exclusives).

What I see getting better are PC games because when they optimize their engines to run better on the consoles new hardware, that means it'll take advantage of PCs hardware too. Case in point, multicore CPUs which will be a standard on consoles will force developers and engines to take advantage of them too and that brings better performance on PCs with better hardware. And just as that, Physx could improve and even standard AA such as FXAA or maybe MLAA on games, which would help overall game IQ without a big hit on performance.

The only thing I see consoles doing better than PC is on the Input Devices, such as the Wiimote and PSMove. But if Microsoft manages to make a standard with Kinect 2 and that manages to be imported to PC maybe we won't lose that much of an experience, but as we've seen with the Wii U and it's touch interface, we don't know if PC could evolve to support those interfaces naturally. I mean, I prefer the M+KB interface for FPS but games such as TLoZ:SS are impossible to play without the right interface, and if games evolve into those interfaces PC will have a rough time (rapidly but expensive, or buggy) adapting.

tl;dr
Next-Gen is what we see now on PC (The Witcher 2, Batman AC, BF3) except for input interface devices (Wii U controller), and I'm excited for Next-Gen consoles primarily for exclusives
 
You seem not to read OP. I said that this gen brought serious advancements in graphics department which affected perception of games for some people and it was revolutionary enough. Next gen won't have this.

Also I'm coming from PC background and pretty much all these games you listed were possible on PC in 2004 if we talk about gameplay. Morrowind was released on xbox and it had this big world with hundreds npcs and all this stuff.


Yes I read the OP thoroughly...

I am saying Next Gen, will affect perception of games for some people and will be revolutionary enough.

I also come from a PC background, I own 120+ games on steam alone. No all of those games were not possible on PC in 2004.

Yes Morrowind was on xbox (I owned both the launch version and the GOTY version, as well as 3 different versions on PC..) It also ran and looked terrible compared to the PC version. If Morrowind was barely possible on Xbox, how on Earth do you think Skyrim would be possible?

There comes a point where graphical fidelity is not just about pretty coats of paint, but a fundamentally altered game.Skyrim is technically possible on a freaking NES if you converted the graphics to a top down 2D RPG. But at that point is is barley the same game. I can play through the Modern Warfare 3 campaign on my Wii, but it is a completely different experience at that point because it has been hacked away so much.

When creating levels in Little Big Planet people constantly have to work around memory constraints, severely limiting their visions. And that's on current gen hardware late in the life-cycle. Battlefield 3's maps are much smaller and with 1/3 the players of the PC version, making it feel like a much different experience. Even without mentioning the graphical downgrades.

Games like Portal and Prey did not come around until this gen because it was technically too difficult on older hardware to make a game fluidly with Portals. Sure some guy can reverse engineer it to work on an old PC with absolute bare minimum visuals, but at that point it is a fundamentally different experience.

Forza 4 not only has amazing graphics and increased number of cars, but it calculates Physics @ 120fps and also includes damage, plus head tracking with Kinect. These things were not feasible on Xbox 1.

MGS4 had more open environments and seamless cutscene to gameplay transitions, as well as a plethora of other new features not feasible(notice not impossible) on the PS2.

Halo Reach, Halo 3, and Halo ODST all have huge battles, huge maps, advanced AI, increased number of AI, live integration, 4 player coop, replay mode, etc. All of which were not doable on Xbox 1.

I could go on.

Then, there is Graphics alone. The graphics don't matter argument is a stupid hipster argument. Video games have always been in large part about the graphics. One of the main goals of the vast majority of titles out there is to immerse the user in a fictional world that artists have constructed.

Every time I am walking around in Deus Ex and see a beautiful backdrop artistically that looks like crap because it is half the resolution of my phone wallpaper I think of what could of been.

When I play games like MW3, and Forza 4, I am constantly pulled out of the world by blurry textures, jaggies that make cars look like serrated blades and power lines look like _ _ _ _.

When I play Uncharted 3 and Jaggies, or Polygon seems pull me out for that brief instant in between being totally immersed. It is jarring.

When I play the intro to Gears 3 and parts of the Deck of Sovereign look amazing and others look literally PS2 quality, it pulls me out.


Next gen will be a huge step forward.

Allowing more players to come together in games like Battlefield 3.

Allowing larger maps, with more complex ecosystems of NPC's.

Allowing some games to get rid of the constant "Fade to black" that makes cut-scenes in games so jarring.

Allowing artists to fully realize their vision without relying on CG or Pre-rendered graphics.

Allowing for more complex physics, in Racing games, better destruction in BF, Realistic flowing liquids in games like From Dust or Fable.

Allowing games like Skyrim to have seamless worlds instead of loading every time you stand in front of a door or enter a city.

Allowing games like Modern Warfare to run at 1080p 60fps with some AA and AF in 3D on my TV instead of half that resolution not in 3D and with blurry textures and jaggies everywhere.

Allowing games like Little Big Planet to give me the freedom to creat the levels I dreamed of from the start.

Allowing further online integration and a singularity of devices such as PC's, Tablets, Phones and the 720 all using the Windows 8 interface. Or increased connectivity between the PS4 and the Vita.

Allowing the embracing of cloud storage and digital downloads.

etc etc etc. allowing, etc.

And those are just OBVIOUS improvements. Next gen will allow for innovation that none of us have even thought of yet.
 
Top Bottom