OP, Your worries/concerns are based off what facts exactly?
That generation, some basic knowledge about AI, some basic knowledge about how the industry works.
OP, Your worries/concerns are based off what facts exactly?
I agree that Battlefield 3 at max settings certainly isn't even remotelly "next gen". Same for Witcher 2 or Crysis 2. All the hype about BF3's animation and so forth, and what did we get? Same old chicken-walking animations.
That generation, some basic knowledge about AI, some basic knowledge about how the industry works.
What did the ps3/360 bring that wasn't possible on xbox and ps2? Or are we purely talking visuals.
Historical perspective fail.I could answer this question but I didn't own any of these systems.
I don't see how next gen would allow doing something completely new like Minecraft for example.
Just because you can't see it doesn't mean it won't be possible. Do you honestly think you would be someday playing something that you control with only your body and voice back when Fantavision or Killzone for PS2 was released?I don't see how next gen would allow drastic improvement in AI.
I don't see how next gen would allow improvement in storytelling.
I don't see how next gen would allow doing something completely new like Minecraft for example.
So why are you personally excited about new consoles?
I agree that Battlefield 3 at max settings certainly isn't even remotelly "next gen". Same for Witcher 2 or Crysis 2. All the hype about BF3's animation and so forth, and what did we get? Same old chicken-walking animations.
Sadly, i think that is what we'll get for the first couple years of the next gen. This gen with better textures and framerate, AA, bigger number of players at multi and maybe at 1080p.
AI hasn't been limited by CPU for a while. Also, the most intelligent AI generally isn't the most fun to play against (for example, think of how popular zombie maps are)
Besides, I hear every gen that the next one won't be a huge leap. I think in reality we are far from perfect. For example, next gen will allow for larger, more beautiful levels without loading times. Or a better DD service that could benefit smaller, more innovative developers.
I agree that Battlefield 3 at max settings certainly isn't even remotelly "next gen". Same for Witcher 2 or Crysis 2. All the hype about BF3's animation and so forth, and what did we get? Same old chicken-walking animations.
Sadly, i think that is what we'll get for the first couple years of the next gen. This gen with better textures and framerate, AA, bigger number of players at multi and maybe at 1080p.
Take this man's cookie away. The amount of processing power required to run BF3 maxed at Ultra far exceeds the amount of processing power available to any next gen console coming out in 2012/2013, even when taking into account coding to the metal.
I don't get it...
Could you offer a reason or clue as to why you think this?
With more graphics capability comes more processing power, which will result in better AI.
If something new like Minecraft can't be done next gen, how was it done this gen?
I think you're looking from a short-sighted, in the box sort of perspective.
Unreal isn't going anywhere.At least next gen won't have shit textures anymore.
I could answer this question but I didn't own any of these systems.
I don't see how next gen would allow drastic improvement in AI.
I don't see how next gen would allow improvement in storytelling.
I don't see how next gen would allow doing something completely new like Minecraft for example.
This is true to extent but at the same time games are not just hindered by the hardware limitations.
Games are taking way too long to develop. Next generation will not help this. It will make it worse.
I don't see games taking a huge leap as you may think. The development is just becoming too large and the details too plentiful.
I mean we saw it this generation.
Rage, FFXIII, etc.
These games took years to develop and they weren't anything magical.
Hopefully some processing power left over for better AI too. That's one area that hasn't really evolved that much this generation.
Great point here.
The only thing I really want is true 1080p 60fps. It makes such a difference in shooters, which is my go-to genre. But yes, RPG and general sandbox games (hell, even Assassin's Creed) would benefit grossly by hardware improvements.
BF3 on ultra is a current gen game that simply looks pretty.
If anything it's the opposite. Graphics won't change all that much compared to previous gens. But imagine a strategy title with 100s of units. Now imagine you can take control of any unit and zoom in with as much fidelity as a current AAA shooter. That might be possible next gen.
Unreal isn't going anywhere.
AI is a matter of software, not hardware.
AI is a matter of software, not hardware.
Unreal isn't going anywhere.
Back to the PS1 they was possible to make better AI than the one we see today. Since then, CPU wasn't the problem. A decent AI (if we rate as very dumb the average FPS AI) would be possible by far today because it requires very little cpu. The problem was that the designers and producers wanted the coders to focus in other stuff, and to keep AI simple, easy and predictable by a dumb user.Games could have more complex AI. That's what I meant by harder sorry if I'm not clear. The problem is that you would have to put more money into it and in the long run it would make games more difficult.
Previous sequel sold decently, the producer asks to do something (shitty) similar for the next sequel.Better AI?
Previous sequel sold decently, the producer asks to do something (shitty) similar for the next sequel.Better Story?
Previous sequel sold decently, the producer asks to do something (shitty) similar for the next sequel.Doing something new?
- 1080@60fps is the new 720@30fps, even if they support up to 4K@120fps@3D
- 1080@60fps is the new 720@30fps, even if they support up to 4K@120fps@3D
by this did you mean that 1080p/60 would be the new sortof standard that a great many games still struggle to achieve?
the obsession with 1080p is so totally misplaced and frankly does a dis-service to our eyes because those system resources are better spent elsewhere. i can't think of anything in my life that has the super-waxed sheen that everything in videogames gets these days in what i assume is a cover-up for running tiny low-res textures on everything because (a) graphics memory sucks, (b) read speeds suck, and (c) limited space on disc. and don't get me started on the jaggies. let 720p be the standard another generation if we can just fix these problems.
IN this thread people dont understand how graphics work and how they are rendered.
Well, 1080p would actually help with that. The higher the resolution, the sharper the image, and jaggies become less noticeable.
Well, 1080p would actually help with that. The higher the resolution, the sharper the image, and jaggies become less noticeable.
I think they would use FXAA since it uses less resources and is easy to apply.Yes, but you can get better graphics quality (shaders, textures, geometry etc) and have less jaggies by running 720p with 4x-8x MSAA, which is what developers will probably do.
Always unhappy, always looking for the next upgrade, always showing off and bragging about their new wall textures.
ITT PC gamers grasp for straws.
I think they would use FXAA since it uses less resources and is easy to apply.